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@moongtaeng
moongtaeng / TCPTestClient.cs
Created February 17, 2020 05:10 — forked from danielbierwirth/TCPTestClient.cs
TCP Client-Server Connection Example | Unity | C# | Bidirectional communication sample: Client can connect to server; Client can send and receive messages: Server accepts clients; Server reads client messages; Server sends messages to client
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
public class TCPTestClient : MonoBehaviour {
#region private members
@moongtaeng
moongtaeng / WWWClient.cs
Last active August 31, 2015 16:18 — forked from cloned/WWWClient.cs
A handy class to use WWW and WWWForm on Unity.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace WWWKit
{
/// <summary>
/// A handy class to use WWW class and WWWForm class.
///
/// Features:
@moongtaeng
moongtaeng / SavWav.cs
Last active August 29, 2015 14:06 — forked from darktable/SavWav.cs
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions: