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</head>
<body class="battlescribe">
<div class="battlescribe">
<h1>ulthwe1000patrol (Warhammer 40,000 8th Edition)</h1>
<div class="force">
<h2>Patrol Detachment (Aeldari - Craftworlds) [52 PL, 1000pts]</h2>
<ul>
<li class="category">
<h3>No Force Org Slot</h3>
<ul>
<li class="rootselection">
<h4>Craftworld Attribute</h4>
<p>
<span class="bold">Selections:</span> Ulthwe: Foresight of the Damned
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ulthwe: Foresight of the Damned</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Dedicated Transport [9 PL, 169pts]</h3>
<ul>
<li class="rootselection">
<h4>Wave Serpent [9 PL, 169pts]</h4>
<p>
<span class="bold">Selections:</span> Crystal Targeting Matrix [5pts], Shuriken Cannon [10pts], Spirit Stones [10pts], Star Engines [10pts], Twin Shuriken Cannon [17pts], Vectored Engines [10pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Crystal Targeting Matrix, Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones, Star Engines, Vectored Engines</span>, <span class="bold">Transport:</span> <span class="italic">Transport (Wave Serpent)</span>, <span class="bold">Unit:</span> <span class="italic">Wave Serpent</span>, <span class="bold">Weapon:</span> <span class="italic">Shuriken Cannon, Twin Shuriken Cannon</span>, <span class="bold">Wound Track:</span> <span class="italic">Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Heavy Support [12 PL, 237pts]</h3>
<ul>
<li class="rootselection">
<h4>War Walkers [4 PL, 100pts]</h4>
<ul>
<li>
<h4>War Walker [4 PL, 100pts]</h4>
<p>
<span class="bold">Selections:</span> Aeldari Missile Launcher [25pts], Aeldari Missile Launcher [25pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus, Explodes (War Walker), Power Field, Scout Vehicle</span>, <span class="bold">Unit:</span> <span class="italic">War Walker</span>, <span class="bold">Weapon:</span> <span class="italic">(AML) Starshot Missile, (AML) Sunburst Missile</span>
</p>
</li>
</ul>
</li>
<li class="rootselection">
<h4>Wraithlord [8 PL, 137pts]</h4>
<p>
<span class="bold">Selections:</span> Flamer [9pts], Ghostglaive [10pts], Shuriken Catapult, Starcannon [15pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom</span>, <span class="bold">Unit:</span> <span class="italic">Wraithlord</span>, <span class="bold">Weapon:</span> <span class="italic">Flamer, Ghostglaive, Shuriken Catapult, Starcannon, Wraithbone Fists</span>, <span class="bold">Wound Track:</span> <span class="italic">Wraithlord 1., Wraithlord 2., Wraithlord 3.</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>HQ [6 PL, 105pts]</h3>
<ul>
<li class="rootselection">
<h4>Farseer [6 PL, 105pts]</h4>
<p>
<span class="bold">Selections:</span> 4. Executioner, 5: Mark of the Incomparable Hunter, 6. Mind War, Ghosthelm of Alishazier, Shuriken Pistol, Singing Spear [5pts], Warlord
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus, Ghosthelm, Ghosthelm of Alishazier, Rune Armour, Runes of the Farseer</span>, <span class="bold">Psychic Power:</span> <span class="italic">Executioner, Mind War, Smite</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker (Farseer)</span>, <span class="bold">Unit:</span> <span class="italic">Farseer</span>, <span class="bold">Weapon:</span> <span class="italic">Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting)</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Elites [11 PL, 225pts]</h3>
<ul>
<li class="rootselection">
<h4>Wraithguard [11 PL, 225pts]</h4>
<p>
<span class="bold">Selections:</span> D-scythe [110pts], 5x Wraithguard [115pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Implacable</span>, <span class="bold">Unit:</span> <span class="italic">Wraithguard</span>, <span class="bold">Weapon:</span> <span class="italic">D-scythe, Wraithguard Fists</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Troops [14 PL, 264pts]</h3>
<ul>
<li class="rootselection">
<h4>Guardian Defenders [5 PL, 110pts]</h4>
<p>
<span class="bold">Selections:</span> 10x Guardian Defender [80pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus</span>
</p>
<ul>
<li>
<h4>Guardian Heavy Weapons Platform [30pts]</h4>
<p>
<span class="bold">Selections:</span> Aeldari Missile Launcher [25pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Crewed Weapon</span>, <span class="bold">Keywords:</span> <span class="italic">Heavy Weapon Platform - Keywords</span>, <span class="bold">Unit:</span> <span class="italic">Guardian Heavy Weapons Platform</span>, <span class="bold">Weapon:</span> <span class="italic">(AML) Starshot Missile, (AML) Sunburst Missile</span>
</p>
</li>
</ul>
</li>
<li class="rootselection">
<h4>Rangers [3 PL, 60pts]</h4>
<p>
<span class="bold">Selections:</span> 5x Ranger [60pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Appear Unbidden, Battle Focus, Cameleoline Cloaks</span>
</p>
</li>
<li class="rootselection">
<h4>Storm Guardians [6 PL, 94pts]</h4>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus</span>, <span class="bold">Unit:</span> <span class="italic">Storm Guardian</span>
</p>
<ul>
<li>
<h4>10x Storm Guardian - Aeldari Blade [70pts]</h4>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Aeldari Blade, Plasma Grenade, Shuriken Pistol</span>
</p>
</li>
<li>
<h4>Storm Guardian - Special Weapon [24pts]</h4>
<p>
<span class="bold">Selections:</span> Fusion Gun [17pts]
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Fusion Gun, Plasma Grenade</span>
</p>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="summary">
<h2>Total: [52 PL, 1000pts]</h2>
</div>
<div class="summary">
<h2>Profile Summary</h2>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Ancient Doom</td>
<td>You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Appear Unbidden</td>
<td>During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the start of the first battle round but before the first turn begins, this unit can emerge from the webway - set it up anywhere on the battlefield that is more than 9" away from any enemy models.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Battle Focus</td>
<td>If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Cameleoline Cloaks</td>
<td>Your opponent must subract 1 from their hit rolls for attacks that target this unit. In addition, add 2 to saving throws made for models from this unit that are in cover, instead of 1.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Crewed Weapon</td>
<td>A Heavy Weapon Platform can only fire its ranged weapon if a Guardian from this unit is within 3" and 'fires' it instead of shooting any of their own weapons. A single Guardian cannot operate multiple Heavy Weapon Platforms in this way in a single turn.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Crystal Targeting Matrix</td>
<td>A model with a crystal targeting matrix does not suffer the penalty for firing a heavy weapon after moving when targeting the closest enemy unit.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Explodes (Hover Tank)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Explodes (War Walker)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ghosthelm</td>
<td>Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ghosthelm of Alishazier</td>
<td>ULTHWE PSYKER only. The wearer adds 1 to any Psychic test when attempting to manifest the Smite power.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Hover Tank</td>
<td>Distance and ranges are always measured to and from this model's hull, even though it has a base.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Implacable</td>
<td>This unit can Fall Back and still shoot in a turn that it does so.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Power Field</td>
<td>Models in this unit have a 5+ invulnerable save.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Rune Armour</td>
<td>This model has a 4+ invulnerable save.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Runes of the Farseer</td>
<td>Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Scout Vehicle</td>
<td>During deployment, you can set up this unit on the enemy's flanks instead of placing it on the battlefield. At the end of any of your Movement phases the unit can join battle - set it up so that all models in the unit are within 3" of a battlefield edge of your choice and more than 9" away from any enemy models.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Serpent Shield</td>
<td>Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Spirit Stones</td>
<td>Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Star Engines</td>
<td>When a model with star engines Advances, add 2D6" to that model's Move characteristic for that Movement phase instead of D6".</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ulthwe: Foresight of the Damned</td>
<td>Roll a D6 each time a model with this attribute loses a wound; on a 6 that wound is ignored. If a model has a similar ability (e.g. the Hemlock Wraithfighter's Spirit Stones ability, or the Farseer's Ghosthelm ability) you can choose which ability to use when a model loses a wound, but you cannot choose both.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Vectored Engines</td>
<td>If a model with vectored engines Advances, your opponent must subtract 1 from all hit rolls for ranged weapons that target it until your next Movement phase.</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Keywords</th>
<th>Keywords (Faction)</th><th>Keywords (Basic)</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Heavy Weapon Platform - Keywords</td>
<td>Aeldari, Asuryani, Warhost, &lt;CRAFTWORLD&gt;</td><td>Infantry, Artillery, Guardian, Heavy Weapons Platform</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Psychic Power</th>
<th>Warp Charge</th><th>Range</th><th>Details</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Executioner</td>
<td>7</td><td>18"</td><td>If manifested, the nearest enemy unit within 18" of the psyker suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target units suffers an additional D3 mortal wounds.</td>
<td>
Codex: Craftworlds p125
</td>
</tr>
<tr>
<td class="profile-name">Mind War</td>
<td>7</td><td>18"</td><td>If manifested, choose an enemy CHARACTER model within 18" of the psyker. Each player then rolls a D6 and adds their model's Leadership characteristic to their result. If your opponent scores higher, or if the scores are drawn, nothing happens. If the psyker's score is higher, the target suffers a number of mortal wounds equal to the difference between the two scores.</td>
<td>
Codex: Craftworlds p125
</td>
</tr>
<tr>
<td class="profile-name">Smite</td>
<td>5</td><td>18"</td><td>Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Psyker</th>
<th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Psyker (Farseer)</td>
<td>2</td><td>2</td><td>2 - Runes of Fate</td><td></td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Transport</th>
<th>Capacity</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Transport (Wave Serpent)</td>
<td>This model can transport 12 PHOENIX LORD or &lt;CRAFTWORLD&gt; INFANTRY models. Each WRAITHGUARD or WRAITHBLADE model takes the space of two other models. It cannot transport JUMP PACK models.</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Farseer</td>
<td>7"</td><td>2+</td><td>2+</td><td>3</td><td>3</td><td>5</td><td>2</td><td>9</td><td>6+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Guardian Defender</td>
<td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>5+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Guardian Heavy Weapons Platform</td>
<td>7"</td><td>6+</td><td>3+</td><td>3</td><td>3</td><td>2</td><td>1</td><td>7</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ranger</td>
<td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>5+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Storm Guardian</td>
<td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>5+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">War Walker</td>
<td>10"</td><td>3+</td><td>3+</td><td>5</td><td>6</td><td>6</td><td>2</td><td>8</td><td>4+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wave Serpent</td>
<td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>13</td><td>*</td><td>8</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithguard</td>
<td>5"</td><td>3+</td><td>3+</td><td>5</td><td>6</td><td>3</td><td>1</td><td>9</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord</td>
<td>*</td><td>*</td><td>*</td><td>7</td><td>8</td><td>10</td><td>4</td><td>9</td><td>3+</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">(AML) Starshot Missile</td>
<td>48"</td><td>Heavy 1</td><td>8</td><td>-2</td><td>D6</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">(AML) Sunburst Missile</td>
<td>48"</td><td>Heavy D6</td><td>4</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Aeldari Blade</td>
<td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>You can re-roll failed hit rolls for this weapon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">D-scythe</td>
<td>8"</td><td>Assault D3</td><td>10</td><td>-4</td><td>1</td><td>This weapon automatically hits its target.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Flamer</td>
<td>8"</td><td>Assault D6</td><td>4</td><td>0</td><td>1</td><td>This weapon automatically hits its target.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Fusion Gun</td>
<td>12"</td><td>Assault 1</td><td>8</td><td>-4</td><td>D6</td><td>If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ghostglaive</td>
<td>Melee</td><td>Melee</td><td>+2</td><td>-4</td><td>D6</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma Grenade</td>
<td>6"</td><td>Grenade D6</td><td>4</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ranger Long Rifle</td>
<td>36"</td><td>Heavy 1</td><td>4</td><td>0</td><td>1</td><td>This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Shuriken Cannon</td>
<td>24"</td><td>Assault 3</td><td>6</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Shuriken Catapult</td>
<td>12"</td><td>Assault 2</td><td>4</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Shuriken Pistol</td>
<td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Singing Spear (melee)</td>
<td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>D3</td><td>This weapon always wounds on a roll of 2+.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Singing Spear (shooting)</td>
<td>12"</td><td>Assault 1</td><td>9</td><td>0</td><td>D3</td><td>This weapon always wounds on a roll of 2+.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Starcannon</td>
<td>36"</td><td>Heavy 2</td><td>6</td><td>-3</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Twin Shuriken Cannon</td>
<td>24"</td><td>Assault 6</td><td>6</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithbone Fists</td>
<td>Melee</td><td>Melee</td><td>User</td><td>-3</td><td>3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithguard Fists</td>
<td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Wound Track</th>
<th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Wave Serpent 1.</td>
<td>7-13+</td><td>16"</td><td>3+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wave Serpent 2.</td>
<td>4-6</td><td>12"</td><td>4+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wave Serpent 3.</td>
<td>1-3</td><td>8"</td><td>5+</td><td>1</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord 1.</td>
<td>6-10+</td><td>8"</td><td>3+</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord 2.</td>
<td>3-5</td><td>7"</td><td>4+</td><td>4+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord 3.</td>
<td>1-2</td><td>6"</td><td>5+</td><td>5+</td>
<td>
</td>
</tr>
</table>
</div>
</div>
<br>
<p>Created with <a href="http://www.battlescribe.net">BattleScribe</a></p>
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</head>
<body class="battlescribe">
<div class="battlescribe">
<h1>ulthwe1000patrol (Warhammer 40,000 8th Edition)</h1>
<div class="force">
<h2>Patrol Detachment (Aeldari - Craftworlds) [52 PL, 1000pts]</h2>
<ul>
<li class="category">
<h3>No Force Org Slot</h3>
<ul>
<li class="rootselection">
<h4>Craftworld Attribute</h4>
<p>
<span class="bold">Selections:</span> Ulthwe: Foresight of the Damned
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ulthwe: Foresight of the Damned</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Dedicated Transport [9 PL, 169pts]</h3>
<ul>
<li class="rootselection">
<h4>Wave Serpent [9 PL, 169pts]</h4>
<p>
<span class="bold">Selections:</span> Crystal Targeting Matrix [5pts], Shuriken Cannon [10pts], Spirit Stones [10pts], Star Engines [10pts], Twin Shuriken Cannon [17pts], Vectored Engines [10pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Crystal Targeting Matrix, Explodes (Hover Tank), Hover Tank, Serpent Shield, Spirit Stones, Star Engines, Vectored Engines</span>, <span class="bold">Transport:</span> <span class="italic">Transport (Wave Serpent)</span>, <span class="bold">Unit:</span> <span class="italic">Wave Serpent</span>, <span class="bold">Weapon:</span> <span class="italic">Shuriken Cannon, Twin Shuriken Cannon</span>, <span class="bold">Wound Track:</span> <span class="italic">Wave Serpent 1., Wave Serpent 2., Wave Serpent 3.</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Heavy Support [12 PL, 237pts]</h3>
<ul>
<li class="rootselection">
<h4>War Walkers [4 PL, 100pts]</h4>
<ul>
<li>
<h4>War Walker [4 PL, 100pts]</h4>
<p>
<span class="bold">Selections:</span> Aeldari Missile Launcher [25pts], Aeldari Missile Launcher [25pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus, Explodes (War Walker), Power Field, Scout Vehicle</span>, <span class="bold">Unit:</span> <span class="italic">War Walker</span>, <span class="bold">Weapon:</span> <span class="italic">(AML) Starshot Missile, (AML) Sunburst Missile</span>
</p>
</li>
</ul>
</li>
<li class="rootselection">
<h4>Wraithlord [8 PL, 137pts]</h4>
<p>
<span class="bold">Selections:</span> Flamer [9pts], Ghostglaive [10pts], Shuriken Catapult, Starcannon [15pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom</span>, <span class="bold">Unit:</span> <span class="italic">Wraithlord</span>, <span class="bold">Weapon:</span> <span class="italic">Flamer, Ghostglaive, Shuriken Catapult, Starcannon, Wraithbone Fists</span>, <span class="bold">Wound Track:</span> <span class="italic">Wraithlord 1., Wraithlord 2., Wraithlord 3.</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>HQ [6 PL, 105pts]</h3>
<ul>
<li class="rootselection">
<h4>Farseer [6 PL, 105pts]</h4>
<p>
<span class="bold">Selections:</span> 4. Executioner, 5: Mark of the Incomparable Hunter, 6. Mind War, Ghosthelm of Alishazier, Shuriken Pistol, Singing Spear [5pts], Warlord
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus, Ghosthelm, Ghosthelm of Alishazier, Rune Armour, Runes of the Farseer</span>, <span class="bold">Psychic Power:</span> <span class="italic">Executioner, Mind War, Smite</span>, <span class="bold">Psyker:</span> <span class="italic">Psyker (Farseer)</span>, <span class="bold">Unit:</span> <span class="italic">Farseer</span>, <span class="bold">Weapon:</span> <span class="italic">Shuriken Pistol, Singing Spear (melee), Singing Spear (shooting)</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Elites [11 PL, 225pts]</h3>
<ul>
<li class="rootselection">
<h4>Wraithguard [11 PL, 225pts]</h4>
<p>
<span class="bold">Selections:</span> D-scythe [110pts], 5x Wraithguard [115pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Implacable</span>, <span class="bold">Unit:</span> <span class="italic">Wraithguard</span>, <span class="bold">Weapon:</span> <span class="italic">D-scythe, Wraithguard Fists</span>
</p>
</li>
</ul>
</li>
<li class="category">
<h3>Troops [14 PL, 264pts]</h3>
<ul>
<li class="rootselection">
<h4>Guardian Defenders [5 PL, 110pts]</h4>
<p>
<span class="bold">Selections:</span> 10x Guardian Defender [80pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus</span>
</p>
<ul>
<li>
<h4>Guardian Heavy Weapons Platform [30pts]</h4>
<p>
<span class="bold">Selections:</span> Aeldari Missile Launcher [25pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Crewed Weapon</span>, <span class="bold">Keywords:</span> <span class="italic">Heavy Weapon Platform - Keywords</span>, <span class="bold">Unit:</span> <span class="italic">Guardian Heavy Weapons Platform</span>, <span class="bold">Weapon:</span> <span class="italic">(AML) Starshot Missile, (AML) Sunburst Missile</span>
</p>
</li>
</ul>
</li>
<li class="rootselection">
<h4>Rangers [3 PL, 60pts]</h4>
<p>
<span class="bold">Selections:</span> 5x Ranger [60pts]
</p>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Appear Unbidden, Battle Focus, Cameleoline Cloaks</span>
</p>
</li>
<li class="rootselection">
<h4>Storm Guardians [6 PL, 94pts]</h4>
<p class="profile-names">
<span class="bold">Abilities:</span> <span class="italic">Ancient Doom, Battle Focus</span>, <span class="bold">Unit:</span> <span class="italic">Storm Guardian</span>
</p>
<ul>
<li>
<h4>10x Storm Guardian - Aeldari Blade [70pts]</h4>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Aeldari Blade, Plasma Grenade, Shuriken Pistol</span>
</p>
</li>
<li>
<h4>Storm Guardian - Special Weapon [24pts]</h4>
<p>
<span class="bold">Selections:</span> Fusion Gun [17pts]
</p>
<p class="profile-names">
<span class="bold">Weapon:</span> <span class="italic">Fusion Gun, Plasma Grenade</span>
</p>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="summary">
<h2>Total: [52 PL, 1000pts]</h2>
</div>
<div class="summary">
<h2>Profile Summary</h2>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Abilities</th>
<th>Description</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Ancient Doom</td>
<td>You can re-roll failed hit rolls in the Fight phase for this unit in a turn in which it charges or is charged by a SLAANESH unit. However, you must add 1 to Morale tests for this unit if it is within 3" of any SLAANESH units.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Appear Unbidden</td>
<td>During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the start of the first battle round but before the first turn begins, this unit can emerge from the webway - set it up anywhere on the battlefield that is more than 9" away from any enemy models.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Battle Focus</td>
<td>If this unit moves or Advances in its Movement phase, weapons (excluding Heavy weapons) are used as if the unit had remained stationary.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Cameleoline Cloaks</td>
<td>Your opponent must subract 1 from their hit rolls for attacks that target this unit. In addition, add 2 to saving throws made for models from this unit that are in cover, instead of 1.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Crewed Weapon</td>
<td>A Heavy Weapon Platform can only fire its ranged weapon if a Guardian from this unit is within 3" and 'fires' it instead of shooting any of their own weapons. A single Guardian cannot operate multiple Heavy Weapon Platforms in this way in a single turn.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Crystal Targeting Matrix</td>
<td>A model with a crystal targeting matrix does not suffer the penalty for firing a heavy weapon after moving when targeting the closest enemy unit.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Explodes (Hover Tank)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Explodes (War Walker)</td>
<td>If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 3" suffers a mortal wound.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ghosthelm</td>
<td>Roll a D6 whenever this model suffers a mortal wound, adding 3 to the roll if the mortal wound was inflicted as a result of the psyker suffering Perils of the Warp. On a roll of 5+, that wound is ignored.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ghosthelm of Alishazier</td>
<td>ULTHWE PSYKER only. The wearer adds 1 to any Psychic test when attempting to manifest the Smite power.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Hover Tank</td>
<td>Distance and ranges are always measured to and from this model's hull, even though it has a base.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Implacable</td>
<td>This unit can Fall Back and still shoot in a turn that it does so.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Power Field</td>
<td>Models in this unit have a 5+ invulnerable save.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Rune Armour</td>
<td>This model has a 4+ invulnerable save.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Runes of the Farseer</td>
<td>Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Scout Vehicle</td>
<td>During deployment, you can set up this unit on the enemy's flanks instead of placing it on the battlefield. At the end of any of your Movement phases the unit can join battle - set it up so that all models in the unit are within 3" of a battlefield edge of your choice and more than 9" away from any enemy models.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Serpent Shield</td>
<td>Any damage suffered by a Wave Serpent from a ranged weapon is reduced by 1, to a minimum of 1. In addition, once per battle, in your Shooting phase, a Wave Serpent can discharge its serpent shield in its Shooting phase by rolling a D6. On a 2+ the nearest visible enemy unit within 24" suffers D3 mortal wounds. The Wave Serpent then gains no benefit from this ability for the remainder of the battle.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Spirit Stones</td>
<td>Roll a D6 each time a model with spirit stones suffers an unsaved wound or mortal wound: on a 6 the wound is ignored.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Star Engines</td>
<td>When a model with star engines Advances, add 2D6" to that model's Move characteristic for that Movement phase instead of D6".</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ulthwe: Foresight of the Damned</td>
<td>Roll a D6 each time a model with this attribute loses a wound; on a 6 that wound is ignored. If a model has a similar ability (e.g. the Hemlock Wraithfighter's Spirit Stones ability, or the Farseer's Ghosthelm ability) you can choose which ability to use when a model loses a wound, but you cannot choose both.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Vectored Engines</td>
<td>If a model with vectored engines Advances, your opponent must subtract 1 from all hit rolls for ranged weapons that target it until your next Movement phase.</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Keywords</th>
<th>Keywords (Faction)</th><th>Keywords (Basic)</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Heavy Weapon Platform - Keywords</td>
<td>Aeldari, Asuryani, Warhost, &lt;CRAFTWORLD&gt;</td><td>Infantry, Artillery, Guardian, Heavy Weapons Platform</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Psychic Power</th>
<th>Warp Charge</th><th>Range</th><th>Details</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Executioner</td>
<td>7</td><td>18"</td><td>If manifested, the nearest enemy unit within 18" of the psyker suffers D3 mortal wounds. If a model in the target unit is slain as a result of this, the target units suffers an additional D3 mortal wounds.</td>
<td>
Codex: Craftworlds p125
</td>
</tr>
<tr>
<td class="profile-name">Mind War</td>
<td>7</td><td>18"</td><td>If manifested, choose an enemy CHARACTER model within 18" of the psyker. Each player then rolls a D6 and adds their model's Leadership characteristic to their result. If your opponent scores higher, or if the scores are drawn, nothing happens. If the psyker's score is higher, the target suffers a number of mortal wounds equal to the difference between the two scores.</td>
<td>
Codex: Craftworlds p125
</td>
</tr>
<tr>
<td class="profile-name">Smite</td>
<td>5</td><td>18"</td><td>Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Psyker</th>
<th>Cast</th><th>Deny</th><th>Powers Known</th><th>Other</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Psyker (Farseer)</td>
<td>2</td><td>2</td><td>2 - Runes of Fate</td><td></td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Transport</th>
<th>Capacity</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Transport (Wave Serpent)</td>
<td>This model can transport 12 PHOENIX LORD or &lt;CRAFTWORLD&gt; INFANTRY models. Each WRAITHGUARD or WRAITHBLADE model takes the space of two other models. It cannot transport JUMP PACK models.</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Unit</th>
<th>M</th><th>WS</th><th>BS</th><th>S</th><th>T</th><th>W</th><th>A</th><th>Ld</th><th>Save</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Farseer</td>
<td>7"</td><td>2+</td><td>2+</td><td>3</td><td>3</td><td>5</td><td>2</td><td>9</td><td>6+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Guardian Defender</td>
<td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>5+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Guardian Heavy Weapons Platform</td>
<td>7"</td><td>6+</td><td>3+</td><td>3</td><td>3</td><td>2</td><td>1</td><td>7</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ranger</td>
<td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>5+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Storm Guardian</td>
<td>7"</td><td>3+</td><td>3+</td><td>3</td><td>3</td><td>1</td><td>1</td><td>7</td><td>5+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">War Walker</td>
<td>10"</td><td>3+</td><td>3+</td><td>5</td><td>6</td><td>6</td><td>2</td><td>8</td><td>4+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wave Serpent</td>
<td>*</td><td>6+</td><td>*</td><td>6</td><td>7</td><td>13</td><td>*</td><td>8</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithguard</td>
<td>5"</td><td>3+</td><td>3+</td><td>5</td><td>6</td><td>3</td><td>1</td><td>9</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord</td>
<td>*</td><td>*</td><td>*</td><td>7</td><td>8</td><td>10</td><td>4</td><td>9</td><td>3+</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Weapon</th>
<th>Range</th><th>Type</th><th>S</th><th>AP</th><th>D</th><th>Abilities</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">(AML) Starshot Missile</td>
<td>48"</td><td>Heavy 1</td><td>8</td><td>-2</td><td>D6</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">(AML) Sunburst Missile</td>
<td>48"</td><td>Heavy D6</td><td>4</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Aeldari Blade</td>
<td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>1</td><td>You can re-roll failed hit rolls for this weapon.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">D-scythe</td>
<td>8"</td><td>Assault D3</td><td>10</td><td>-4</td><td>1</td><td>This weapon automatically hits its target.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Flamer</td>
<td>8"</td><td>Assault D6</td><td>4</td><td>0</td><td>1</td><td>This weapon automatically hits its target.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Fusion Gun</td>
<td>12"</td><td>Assault 1</td><td>8</td><td>-4</td><td>D6</td><td>If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ghostglaive</td>
<td>Melee</td><td>Melee</td><td>+2</td><td>-4</td><td>D6</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Plasma Grenade</td>
<td>6"</td><td>Grenade D6</td><td>4</td><td>-1</td><td>1</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Ranger Long Rifle</td>
<td>36"</td><td>Heavy 1</td><td>4</td><td>0</td><td>1</td><td>This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to any other damage.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Shuriken Cannon</td>
<td>24"</td><td>Assault 3</td><td>6</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Shuriken Catapult</td>
<td>12"</td><td>Assault 2</td><td>4</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Shuriken Pistol</td>
<td>12"</td><td>Pistol 1</td><td>4</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Singing Spear (melee)</td>
<td>Melee</td><td>Melee</td><td>User</td><td>0</td><td>D3</td><td>This weapon always wounds on a roll of 2+.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Singing Spear (shooting)</td>
<td>12"</td><td>Assault 1</td><td>9</td><td>0</td><td>D3</td><td>This weapon always wounds on a roll of 2+.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Starcannon</td>
<td>36"</td><td>Heavy 2</td><td>6</td><td>-3</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Twin Shuriken Cannon</td>
<td>24"</td><td>Assault 6</td><td>6</td><td>0</td><td>1</td><td>Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3 instead of 0.</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithbone Fists</td>
<td>Melee</td><td>Melee</td><td>User</td><td>-3</td><td>3</td><td>-</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithguard Fists</td>
<td>Melee</td><td>Melee</td><td>User</td><td>-1</td><td>D3</td><td>-</td>
<td>
</td>
</tr>
</table>
</div>
<div class="summary">
<table cellspacing="-1">
<tr>
<th>Wound Track</th>
<th>Remaining W</th><th>Characteristic 1</th><th>Characteristic 2</th><th>Characteristic 3</th>
<th>Ref</th>
</tr>
<tr>
<td class="profile-name">Wave Serpent 1.</td>
<td>7-13+</td><td>16"</td><td>3+</td><td>3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wave Serpent 2.</td>
<td>4-6</td><td>12"</td><td>4+</td><td>D3</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wave Serpent 3.</td>
<td>1-3</td><td>8"</td><td>5+</td><td>1</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord 1.</td>
<td>6-10+</td><td>8"</td><td>3+</td><td>3+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord 2.</td>
<td>3-5</td><td>7"</td><td>4+</td><td>4+</td>
<td>
</td>
</tr>
<tr>
<td class="profile-name">Wraithlord 3.</td>
<td>1-2</td><td>6"</td><td>5+</td><td>5+</td>
<td>
</td>
</tr>
</table>
</div>
</div>
<br>
<p>Created with <a href="http://www.battlescribe.net">BattleScribe</a></p>
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