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        onionmk2 renamed this gist Jun 23, 2017 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewingThis file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -4,7 +4,7 @@ using Newtonsoft.Json; using UnityEngine; public class UsingJsonDotNetInUnity : MonoBehaviour { private void Awake() { 
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        onionmk2 revised this gist Jun 23, 2017 . 1 changed file with 13 additions and 4 deletions.There are no files selected for viewingThis file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using UnityEngine; @@ -28,7 +29,7 @@ private void Awake() var accountOnion = new Account { Email = "onion@example.co.uk", Active = true, CreatedDate = new DateTime(2013, 1, 20, 0, 0, 0, DateTimeKind.Utc), Roles = new List<string> @@ -49,11 +50,19 @@ private void Awake() setting.Formatting = Formatting.Indented; setting.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; // write var accountsFromCode = new List<Account> {accountJames, accountOnion}; var json = JsonConvert.SerializeObject(accountsFromCode, setting); var path = Path.Combine(Application.dataPath, "hi.json"); File.WriteAllText(path, json); // read var fileContent = File.ReadAllText(path); var accountsFromFile = JsonConvert.DeserializeObject<List<Account>>(fileContent); var reSerializedJson = JsonConvert.SerializeObject(accountsFromFile, setting); print(reSerializedJson); print("json == reSerializedJson is" + (json == reSerializedJson)); } public class Account 
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        onionmk2 revised this gist Jun 23, 2017 . No changes.There are no files selected for viewing
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        onionmk2 revised this gist Jun 23, 2017 . No changes.There are no files selected for viewing
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        onionmk2 revised this gist Jun 23, 2017 . 1 changed file with 13 additions and 2 deletions.There are no files selected for viewingThis file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -17,7 +17,12 @@ private void Awake() "User", "Admin" }, Ve = new Vector3(10, 3, 1), StrVector3Dictionary = new Dictionary<string, Vector3> { {"start", new Vector3(0, 0, 1)}, {"end", new Vector3(9, 0, 1)} } }; @@ -31,7 +36,12 @@ private void Awake() "User", "Admin" }, Ve = new Vector3(0, 3, 1), StrVector3Dictionary = new Dictionary<string, Vector3> { {"vr", new Vector3(0, 0, 1)}, {"pc", new Vector3(9, 9, 1)} } }; @@ -53,5 +63,6 @@ public class Account public DateTime CreatedDate { get; set; } public IList<string> Roles { get; set; } public Vector3 Ve { get; set; } public Dictionary<string, Vector3> StrVector3Dictionary { get; set; } } } 
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        onionmk2 revised this gist Jun 23, 2017 . 1 changed file with 32 additions and 14 deletions.There are no files selected for viewingThis file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -5,26 +5,44 @@ public class NewBehaviourScript : MonoBehaviour { private void Awake() { var accountJames = new Account { Email = "[email protected]", Active = true, CreatedDate = new DateTime(2013, 1, 20, 0, 0, 0, DateTimeKind.Utc), Roles = new List<string> { "User", "Admin" }, Ve = new Vector3(10, 3, 1) }; var accountOnion = new Account { Email = "[email protected]", Active = true, CreatedDate = new DateTime(2013, 1, 20, 0, 0, 0, DateTimeKind.Utc), Roles = new List<string> { "User", "Admin" }, Ve = new Vector3(0, 3, 1) }; var setting = new JsonSerializerSettings(); setting.Formatting = Formatting.Indented; setting.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; var accounts = new List<Account> {accountJames, accountOnion}; var json = JsonConvert.SerializeObject(accounts, setting); print(json); } 
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        onionmk2 revised this gist Jun 23, 2017 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewingThis file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -22,7 +22,7 @@ private void Awake() { var setting = new JsonSerializerSettings(); setting.Formatting = Formatting.Indented; setting.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; // if I comment out this line, I can not create json. var json = JsonConvert.SerializeObject(account, setting); print(json); 
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        onionmk2 created this gist Jun 23, 2017 .There are no files selected for viewingThis file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,39 @@ using System; using System.Collections.Generic; using Newtonsoft.Json; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { private readonly Account account = new Account { Email = "[email protected]", Active = true, CreatedDate = new DateTime(2013, 1, 20, 0, 0, 0, DateTimeKind.Utc), Roles = new List<string> { "User", "Admin" }, Ve = new Vector3(10, 3, 1) }; private void Awake() { var setting = new JsonSerializerSettings(); setting.Formatting = Formatting.Indented; setting.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; var json = JsonConvert.SerializeObject(account, setting); print(json); } public class Account { public string Email { get; set; } public bool Active { get; set; } public DateTime CreatedDate { get; set; } public IList<string> Roles { get; set; } public Vector3 Ve { get; set; } } }