I hereby claim:
- I am opless on github.
 - I am opless (https://keybase.io/opless) on keybase.
 - I have a public key ASASBUhnQojSP4VCofvPfN2p4xVo5Wt-gLBUUJqMrBSJAwo
 
To claim this, I am signing this object:
| In /etc/autofs.conf | |
| Change around line 38: | |
| #browse_mode = no | |
| browse_mode = yes | |
| Create /etc/auto.map | |
| nfsexample -rw,soft,intr,rsize=8192,wsize=8192 nfs.server.lan:/nfsshare | |
| oldsmb -fstype=cifs,sec=ntlm,rw,credentials=/etc/creds/old.smb.password,file_mode=0777,dir_mode=0777,noperm ://oldsmb.server.lan/sharename | 
| using System; | |
| public abstract class FractalNoise | |
| { | |
| public abstract long GetSeed(); | |
| public abstract double Eval(double x); | |
| public abstract double Eval(double x, double y); | 
| /* | |
| LoRa Duplex communication | |
| Sends a message every half second, and polls continually | |
| for new incoming messages. Implements a one-byte addressing scheme, | |
| with 0xFF as the broadcast address. | |
| Uses readString() from Stream class to read payload. The Stream class' | |
| timeout may affect other functuons, like the radio's callback. For an | 
| #!/usr/bin/perl -w | |
| # | |
| # 1. Install required dependencies: | |
| # sudo apt-get install -y libxml-simple-perl pv libsys-virt-perl | |
| # 2. Run it like this (assuming the LVM disk size is 20G): | |
| # /virt-backup.pl --vm mykvm --state --snapsize=20G --backupdir /tmp --debug --compress | |
| # | |
| # AUTHOR | |
| # Daniel Berteaud <[email protected]> | |
| # | 
| #!/usr/bin/perl -w | |
| use IO::Socket ; | |
| use IO::Handle ; | |
| my $host = $ARGV[0] || "localhost"; | |
| my $port = $ARGV[1] || 8000; | |
| STDERR->autoflush(1); | |
| STDOUT->autoflush(1); | |
| my $data = ""; | 
I hereby claim:
To claim this, I am signing this object:
| // Planet Shadertoy. Created by Reinder Nijhoff 2015 | |
| // @reindernijhoff | |
| // | |
| // https://www.shadertoy.com/view/4tjGRh | |
| // | |
| //#define HIGH_QUALITY | |
| //#define MED_QUALITY | |
| //#define LOW_QUALITY | |
| #define VERY_LOW_QUALITY | 
| #!/bin/bash | |
| #NB. only tested on UE 4.9 series. | |
| #change these as appropriate. | |
| export PROJECT_DIR=/path/to/your/project | |
| export ACTION= | |
| export PLATFORM_NAME=macosx | |
| export CONFIGURATION=DebugGame | |
| #probably could use a bit of tidying up | 
| using UnityEngine; | |
| [RequireComponent (typeof(Camera))] | |
| [AddComponentMenu("")] | |
| public class ImageEffectBase : MonoBehaviour | |
| { | |
| /// Provides a shader property that is set in the inspector | |
| /// and a material instantiated from the shader | |
| public Shader shader; | |
| private Material m_Material; | 
| # rename origin remote | |
| git remote rename origin github | |
| # add the gitlab remote (for the love of everything that’s holy, use ssh) | |
| git remote add bitbucket <remote link for bitbucket> | |
| # push existing code to new remote | |
| git push -u bitbucket —all | |
| # let’s magic |