Last active
October 1, 2024 13:37
-
-
Save passivestar/fc4ccd5a499c19906c89bfea85d66f5f to your computer and use it in GitHub Desktop.
Revisions
-
passivestar revised this gist
Jul 8, 2024 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -27,7 +27,7 @@ func _process(_delta: float) -> void: if not Engine.is_editor_hint(): return var main_screen := EditorInterface.get_editor_main_screen() var window_position := Vector2(get_window().position) var scale := EditorInterface.get_editor_scale() viewport_position = window_position + main_screen.get_screen_transform().origin + main_screen_position_offset * scale -
passivestar created this gist
Jul 8, 2024 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,34 @@ @tool extends Node @export_storage var viewport_position: Vector2 @export_storage var viewport_size: Vector2i @export var main_screen_position_offset := Vector2(0, -18) @export var main_screen_size_offset := Vector2i(0, -32) func _enter_tree() -> void: if not Engine.is_editor_hint(): return ProjectSettings.set_setting("display/window/size/borderless", true) ProjectSettings.set_setting("display/window/size/always_on_top", true) ProjectSettings.save() func _ready() -> void: if Engine.is_editor_hint(): return var window := get_window() window.position = viewport_position window.size = viewport_size func _process(_delta: float) -> void: if not Engine.is_editor_hint(): return var main_screen = EditorInterface.get_editor_main_screen() var window_position := Vector2(get_window().position) var scale := EditorInterface.get_editor_scale() viewport_position = window_position + main_screen.get_screen_transform().origin + main_screen_position_offset * scale viewport_size = Vector2i(main_screen.size) + Vector2i(main_screen_size_offset * scale)