Created
July 5, 2024 01:20
-
-
Save patrickgh3/cb4fd6ffd8fc87d096096e45c1765896 to your computer and use it in GitHub Desktop.
Ultimate Javelin Golf (Pattern:Script Script)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Play this game by pasting the script in https://clementsparrow.github.io/Pattern-Script/src/editor.html |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| title Ultimate Javelin Golf | |
| author Toombler and Patrick Traynor | |
| homepage www.puzzlescript.net | |
| background_color #2D5418 | |
| run_rules_on_level_start | |
| ==== | |
| TAGS | |
| ==== | |
| ActiveStatus = Active Inactive | |
| FacingDir = Left Right | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| #2D5418 #34591B #3E6020 | |
| 20010 | |
| 01021 | |
| 20200 | |
| 10010 | |
| 02100 | |
| Landing | |
| LIGHTRED | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| Seat1 | |
| #8F1A19 #481012 #D2A56C #E5D62B #2F3738 | |
| 01014 | |
| 01024 | |
| 01034 | |
| 02014 | |
| 03014 | |
| ( Want to flip this horizontally ) | |
| Seat2 | |
| #8F1A19 #481012 #D2A56C #E5D62B #2F3738 | |
| 01014 | |
| 01014 | |
| 01014 | |
| 01014 | |
| 01014 | |
| ( Want to flip this horizontally ) | |
| Seat3 | |
| #8F1A19 #481012 #D2A56C #E5D62B #2F3738 | |
| 02000 | |
| 13111 | |
| 00020 | |
| 11131 | |
| 44444 | |
| Seat4 | |
| #8F1A19 #481012 #D2A56C #E5D62B #2F3738 | |
| 00000 | |
| 11111 | |
| 00000 | |
| 11111 | |
| 44444 | |
| SeatWall | |
| #8F1A19 #481012 #D2A56C #E5D62B #2F3738 #244711 | |
| 44444 | |
| 54455 | |
| 54455 | |
| 54455 | |
| 54455 | |
| Wall | |
| Grey darkgray #63686B #402324 | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| 22222 | |
| WallShadow | |
| #244711 | |
| 00000 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Player:Right | |
| #D2A56C #E5D62B #63686B #3D342B | |
| .30.. | |
| 03110 | |
| ..1.. | |
| .2.2. | |
| 0..0. | |
| Player:Left | |
| #D2A56C #E5D62B #63686B #3D342B | |
| copy: Player:Right | | |
| PlayerShadow:Right | |
| #244711 | |
| .0000 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| PlayerShadow:Left | |
| #244711 | |
| .0000 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| Pole | |
| #CE7B1D #878581 #9D3720 #244711 | |
| ..... | |
| ..0.. | |
| ..2.. | |
| ..2.. | |
| ..... | |
| PoleShadow | |
| #CE7B1D #878581 #9D3720 #244711 | |
| ..... | |
| ..... | |
| ..... | |
| .3.3. | |
| .333. | |
| Javelin | |
| #CE7B1D #878581 #9D3720 #244711 | |
| ..... | |
| ....1 | |
| ...0. | |
| ..2.. | |
| .0... | |
| HeldJavelin:directions | |
| #CE7B1D #878581 #9D3720 #244711 | |
| ....1 | |
| ....0 | |
| ....2 | |
| ....0 | |
| ..... | |
| rot:up:> | |
| FlyingJavelin:directions | |
| #CE7B1D #878581 #9D3720 #244711 | |
| ..1.. | |
| ..0.. | |
| ..2.. | |
| ..0.. | |
| ..... | |
| rot:up:> | |
| JavelinBrokenAnim:directions | |
| #CE7B1D #878581 #9D3720 #244711 | |
| ..1.. | |
| ....0 | |
| .2... | |
| ..... | |
| ...0. | |
| rot:up:> | |
| FlyingJavelinShadow:directions | |
| #244711 #244711 #244711 #244711 | |
| copy: FlyingJavelin:directions translate:down:1 translate:right:1 | |
| PersonHeldJavelin | |
| #CE7B1D #878581 #9D3720 #244711 | |
| ....1 | |
| ....0 | |
| ....2 | |
| ....0 | |
| ..... | |
| FlyingDisk:Inactive:directions | |
| blue orange #244711 | |
| .000. | |
| .0202 | |
| .0002 | |
| ..222 | |
| ..... | |
| FlyingDisk:Active:directions | |
| white blue | |
| .000. | |
| .0.0. | |
| .000. | |
| ..... | |
| ..... | |
| LandedDisk:Inactive | |
| purple yellow | |
| ..... | |
| ..... | |
| .000. | |
| .0.0. | |
| .000. | |
| LandedDisk:Active | |
| yellow purple | |
| ..... | |
| ..... | |
| .000. | |
| .0.0. | |
| .000. | |
| HeldDisk:Inactive | |
| purple yellow | |
| ..... | |
| ..000 | |
| ..0.0 | |
| ..000 | |
| ..... | |
| HeldDisk:Active | |
| yellow purple | |
| ..... | |
| ..000 | |
| ..0.0 | |
| ..000 | |
| ..... | |
| Hoop:Inactive:directions | |
| purple #9C95E2 #244711 | |
| ..... | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..... | |
| rot:up:> | |
| Hoop:Active:directions | |
| yellow purple #244711 | |
| ..... | |
| ..0.. | |
| ..0.. | |
| ..0.. | |
| ..... | |
| rot:up:> | |
| HoopShadow:directions | |
| #244711 | |
| ..... | |
| ..... | |
| ..000 | |
| ..0.0 | |
| ..000 | |
| NoPlayerZone | |
| darkred | |
| 0.0.0 | |
| .0.0. | |
| 0.0.0 | |
| .0.0. | |
| 0.0.0 | |
| TempPlayerWas | |
| transparent | |
| TempJavelinCollidingWithHoop | |
| pink | |
| Dust | |
| blue | |
| 0.0.. | |
| ..0.. | |
| 0...0 | |
| ..0.. | |
| .0..0 | |
| Blood | |
| red | |
| .0... | |
| ...0. | |
| 00... | |
| ...0. | |
| 0.0.. | |
| Person | |
| #D2A56C #3ED0E0 #63686B #3D342B | |
| ..0.. | |
| .111. | |
| 0.1.0 | |
| .2.2. | |
| .0.0. | |
| PersonShadow | |
| #244711 | |
| .0000 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| TempInPlayerLOS | |
| pink | |
| TempDiskJustThrown | |
| transparent | |
| TempDiskJustCaughtByPerson | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| # = Wall | |
| L = Landing | |
| P = Player:Right | |
| * = LandedDisk:Inactive | |
| O = Pole | |
| / = javelin | |
| | = hoop:Inactive:up | |
| - = hoop:Inactive:right | |
| % = NoPlayerZone | |
| ~ = NoPlayerZone and Pole | |
| + = NoPlayerZone and javelin | |
| q = person | |
| x = person and PersonHeldJavelin | |
| y = person and HeldDisk:Inactive | |
| 0 = SeatWall | |
| 1 = Seat1 | |
| 2 = Seat2 | |
| 3 = Seat3 | |
| 4 = Seat4 | |
| LandedDisk = LandedDisk:ActiveStatus | |
| HeldDisk = HeldDisk:ActiveStatus | |
| FlyingJavelin = FlyingJavelin:directions | |
| HeldJavelin = HeldJavelin:directions | |
| Hoop = Hoop:ActiveStatus:directions | |
| Player = Player:FacingDir | |
| ======= | |
| SOUNDS | |
| ======= | |
| Player move 3516307 | |
| LandedDisk:ActiveStatus create 48751807 | |
| FlyingDisk:ActiveStatus:directions create 84631607 | |
| sfx0 78870600 (23416607) () (disk activated) | |
| sfx1 27703107 (can't move) | |
| ( | |
| sfx4 14946607 | |
| sfx7 24903104 | |
| ) | |
| sfx6 24903104 (break something by landing disk on it) | |
| sfx4 7594407 (pick up javelin) | |
| sfx5 8394004 (javelin moves) | |
| Javelin create 26868804 | |
| Hoop:ActiveStatus:directions move 53291307 | |
| Blood create 69833704 (8837309) | |
| Person destroy 19265307 | |
| sfx8 53938108 (player killed) | |
| sfx7 74365707 (person catches disc) | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| WallShadow | |
| PoleShadow | |
| FlyingJavelinShadow:directions | |
| HoopShadow:directions | |
| PlayerShadow:FacingDir | |
| PersonShadow | |
| SeatWall, Seat1, Seat2, Seat3, Seat4 | |
| Landing | |
| NoPlayerZone | |
| Blood | |
| Dust | |
| JavelinBrokenAnim:directions | |
| Javelin | |
| LandedDisk | |
| FlyingJavelin:directions | |
| Player, Wall, Pole, Hoop:ActiveStatus:directions, Person | |
| FlyingDisk:ActiveStatus:directions | |
| HeldJavelin:directions, PersonHeldJavelin, HeldDisk | |
| TempPlayerWas | |
| TempJavelinCollidingWithHoop | |
| TempInPlayerLOS | |
| TempDiskJustThrown | |
| TempDiskJustCaughtByPerson | |
| ====== | |
| RULES | |
| ====== | |
| (----graphics----) | |
| late down [ Wall | ] -> [ Wall | WallShadow ] | |
| late [ PoleShadow no Pole ] -> [] | |
| late [ Pole no PoleShadow ] -> [ Pole PoleShadow ] | |
| late [ FlyingJavelinShadow:directions ] -> [] | |
| late directions [ FlyingJavelin:directions ] -> [ FlyingJavelin:directions FlyingJavelinShadow:directions ] | |
| late [ HoopShadow:directions ] -> [] | |
| late directions [ Hoop:ActiveStatus:directions ] -> [ Hoop:ActiveStatus:directions HoopShadow:directions ] | |
| late [ playershadow:FacingDir ] -> [] | |
| late down FacingDir [ Player:FacingDir | ] -> [ Player:FacingDir | playershadow:FacingDir ] | |
| late [ PersonShadow ] -> [] | |
| late down [ Person | ] -> [ Person | PersonShadow ] | |
| [JavelinBrokenAnim:directions] -> [] | |
| (----------------) | |
| (disk thrown) | |
| ActiveStatus right [ > Player HeldDisk:ActiveStatus | no Wall ] -> [ Player:right > FlyingDisk:ActiveStatus:> TempDiskJustThrown | ] again | |
| ActiveStatus left [ > Player HeldDisk:ActiveStatus | no Wall ] -> [ Player:left > FlyingDisk:ActiveStatus:> TempDiskJustThrown | ] again | |
| ActiveStatus [ > Player HeldDisk:ActiveStatus | no Wall ] -> [ Player > FlyingDisk:ActiveStatus:> TempDiskJustThrown | ] again | |
| (javelin thrown) | |
| directions [ action Player HeldJavelin:directions | ] -> [ action Player > FlyingJavelin:directions | ] | |
| (stop player movement) | |
| [ > Player HeldJavelin:directions | Javelin ] -> [ stationary Player HeldJavelin:directions | Javelin ] sfx1 (can't pick up multiple javelins) | |
| [ > Player HeldJavelin:directions | LandedDisk ] -> [ stationary Player HeldJavelin:directions | LandedDisk ] sfx1 (can't pick up stick and disk) | |
| [ > Player | Pole ] -> [ stationary Player | Pole ] sfx1 (can't move into pole) | |
| [ > Player | NoPlayerZone ] -> [ stationary Player | NoPlayerZone ] sfx1 (can't move into no player zone) | |
| (disk moves) | |
| ActiveStatus [ FlyingDisk:ActiveStatus:> | ] -> [ > FlyingDisk:ActiveStatus:> | ] again | |
| ActiveStatus [ > FlyingDisk:ActiveStatus:> Person HeldDisk | wall ] -> [ LandedDisk:ActiveStatus Blood | wall ] sfx6 (break person holding disk) | |
| ActiveStatus [ > FlyingDisk:ActiveStatus:> Player HeldDisk | wall ] -> [ LandedDisk:ActiveStatus Blood | wall ] sfx6 sfx8 (break player holding disk) | |
| ActiveStatus [ FlyingDisk:ActiveStatus:> Person no HeldDisk no TempDiskJustThrown][Player] -> [ stationary HeldDisk:ActiveStatus Person ][Player TempDiskJustCaughtByPerson] sfx7 (person catches disk) | |
| ActiveStatus [ > FlyingDisk:ActiveStatus:> Pole LandedDisk | wall ] -> [ stationary LandedDisk:Active Pole Dust | wall ] sfx0 sfx6 (break existing disk) | |
| ActiveStatus [ > FlyingDisk:ActiveStatus:> Pole | wall ] -> [ stationary LandedDisk:Active Pole | wall ] sfx0 | |
| ActiveStatus [ > FlyingDisk:ActiveStatus:> LandedDisk | wall ] -> [ stationary LandedDisk:ActiveStatus Dust | wall ] sfx6 (break existing disk) | |
| ActiveStatus [ > FlyingDisk:ActiveStatus:> Hoop | wall ] -> [ stationary LandedDisk:ActiveStatus Dust | wall ] sfx6 (break hoop) | |
| ActiveStatus [ > FlyingDisk:ActiveStatus:> | wall ] -> [ stationary LandedDisk:ActiveStatus | wall ] | |
| (javelin moves) | |
| [ FlyingJavelin:> | ] -> [ > FlyingJavelin:> | ] again sfx5 | |
| (javelin activates hoop) | |
| [ FlyingJavelin:> Hoop:ActiveStatus:parallel | ] -> [ FlyingJavelin:> TempJavelinCollidingWithHoop Hoop:ActiveStatus:parallel | ] | |
| directions [ FlyingJavelin Hoop:Inactive:directions no TempJavelinCollidingWithHoop ] -> [ FlyingJavelin Hoop:Active:directions ] sfx0 | |
| (javelin landing) | |
| [ > FlyingJavelin:> | Landing ] -> [ | Pole Landing ] sfx6 | |
| (javelin destroyed) | |
| [ > FlyingJavelin:> | wall ] -> [ JavelinBrokenAnim:> | wall ] sfx6 | |
| [ > FlyingJavelin:> | Pole ] -> [ > FlyingJavelin:> | Javelin ] sfx6 | |
| (kill people and player) | |
| ActiveStatus [ > FlyingJavelin:> | Person HeldDisk:ActiveStatus ] -> [ | Blood landeddisk:ActiveStatus JavelinBrokenAnim:> ] | |
| [ > FlyingJavelin:> | Person PersonHeldJavelin ] -> [ | Blood Javelin JavelinBrokenAnim:> ] | |
| [ > FlyingJavelin:> | Person ] -> [ | Blood JavelinBrokenAnim:> ] | |
| ActiveStatus [ > FlyingJavelin:> | Player HeldDisk:ActiveStatus ] -> [ | Blood landeddisk:ActiveStatus JavelinBrokenAnim:> ] sfx8 | |
| [ > FlyingJavelin:> | Player HeldJavelin:directions ] -> [ | Blood Javelin JavelinBrokenAnim:> ] sfx8 | |
| [ > FlyingJavelin:> | Player ] -> [ | Blood JavelinBrokenAnim:> ] sfx8 | |
| [ FlyingJavelin:directions TempJavelinCollidingWithHoop ] -> [ JavelinBrokenAnim:> TempJavelinCollidingWithHoop ] sfx6 | |
| [TempJavelinCollidingWithHoop] -> [] | |
| (hoop moves) | |
| ([ > Player | Hoop:ActiveStatus:parallel | pole no wall no LandedDisk no Javelin ] -> [ > Player | Hoop:ActiveStatus:parallel | Javelin ] (push hoop into pole to break it)) | |
| [ > Player | Hoop:ActiveStatus:parallel | no wall no pole no LandedDisk no Javelin no Hoop no person ] -> [ > Player | > Hoop:ActiveStatus:parallel | ] (player pushes hoop) | |
| [ > Player | stationary Hoop:ActiveStatus:parallel | ] -> [ > Player | stationary Hoop:ActiveStatus:parallel | ] sfx1 (can't move sfx) | |
| ([ > Player | Hoop:ActiveStatus:perpendicular | pole no wall no LandedDisk no Javelin ] -> [ > Player | Hoop:ActiveStatus:perpendicular | Javelin ] (push hoop over onto pole to break it)) | |
| ActiveStatus [ > Player | Hoop:ActiveStatus:perpendicular | no wall no pole no LandedDisk no Javelin no Hoop no person ] -> [ > Player | | LandedDisk:ActiveStatus ] (player pushes hoop over) | |
| ActiveStatus [ > Player | stationary Hoop:ActiveStatus:perpendicular | ] -> [ > Player | stationary Hoop:ActiveStatus:perpendicular | ] sfx1 (can't move sfx) | |
| (person pushed) | |
| [ > Player | Person HeldDisk | no Javelin no LandedDisk no hoop no pole no wall] -> [ > Player | > Person > HeldDisk| ] | |
| [ > Player | Person | no Javelin no LandedDisk no hoop no pole no wall] -> [ > Player | > Person | ] | |
| (player catches disk) | |
| ActiveStatus [ Player FlyingDisk:ActiveStatus:directions no TempDiskJustThrown no HeldDisk no HeldJavelin ] -> [ Player helddisk:ActiveStatus ] | |
| late [ TempDiskJustThrown ] -> [] | |
| (person throws disk or javelin) | |
| late [ Player | no wall ] -> [ Player TempInPlayerLOS | TempInPlayerLOS] | |
| late [ TempInPlayerLOS | TempInPlayerLOS | no wall ] -> [ TempInPlayerLOS | TempInPlayerLOS | TempInPlayerLOS ] | |
| late ActiveStatus [ Person HeldDisk:ActiveStatus TempInPlayerLOS | ... | Player no TempDiskJustCaughtByPerson ] -> [ Person FlyingDisk:ActiveStatus:> TempInPlayerLOS TempDiskJustThrown | ... | Player ] again (throws disk) | |
| late [ Person PersonHeldJavelin TempInPlayerLOS | ... | Player ] -> [ Person FlyingJavelin:> TempInPlayerLOS | ... | Player ] again (throws javelin) | |
| late [ TempInPlayerLOS ] -> [] | |
| late [ TempDiskJustCaughtByPerson no Player ] -> [] | |
| late [ LandedDisk Javelin ] -> [ LandedDisk javelinbrokenanim:right] sfx6 | |
| late [ LandedDisk Hoop:ActiveStatus:directions ] -> [ LandedDisk Dust ] sfx6 | |
| late ActiveStatus [ Player LandedDisk:ActiveStatus ] -> [ Player HeldDisk:ActiveStatus ] | |
| late [ TempPlayerWas | Player Javelin ] -> [ TempPlayerWas | Player HeldJavelin:> ] sfx4 | |
| late random [ HeldJavelin:directions | Player ] -> [ | Player HeldJavelin:> ] (put javelin back on player) | |
| late right [ TempPlayerWas | Player ] -> [ TempPlayerWas | Player:right ] (player faces direction) | |
| late left [ TempPlayerWas | Player ] -> [ TempPlayerWas | Player:left ] | |
| late [TempPlayerWas] -> [] | |
| late [ Player ] -> [ Player TempPlayerWas] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| no LandedDisk:Inactive | |
| no Hoop:Inactive:directions | |
| (no Javelin | |
| no FlyingJavelin:directions | |
| no HeldJavelin:directions) | |
| no HeldDisk | |
| no FlyingDisk:ActiveStatus:directions | |
| (no ClearedVisuals) | |
| no Dust | |
| ======= | |
| LEVELS | |
| ======= | |
| message Let the games... BEGIN! | |
| (---- Disks ----) | |
| 2..........2 | |
| 22########22 | |
| 22##..####22 | |
| 22##o....#22 | |
| 22#p..*.o#22 | |
| 22#.....##22 | |
| 22#.*...##22 | |
| 02########20 | |
| ( | |
| ####### | |
| ##o...# | |
| #.....# | |
| #op..*# | |
| #..*..# | |
| #.....# | |
| #######) | |
| 2.........2 | |
| 22#######22 | |
| 22#.o..##22 | |
| 22#....##22 | |
| 22#.p.o##22 | |
| 22##....#22 | |
| 22#*.*..#22 | |
| 02#######20 | |
| 2........2 | |
| 22######22 | |
| 22#**o.#22 | |
| 22#o..*#22 | |
| 22#..p.#22 | |
| 22#o.*o#22 | |
| 02######20 | |
| (2..........2 | |
| 22########22 | |
| 22#****o##22 | |
| 22#....o##22 | |
| 22##.p...#22 | |
| 22###..o##22 | |
| 22####.o##22 | |
| 02########20) ( Maybe teaching accidental disc destruction ) | |
| 2............2 | |
| 22##########22 | |
| 22##....o..#22 | |
| 22#..**...o#22 | |
| 22#p...*...#22 | |
| 22##.....#.#22 | |
| 22##..o..#.#22 | |
| 22##.##....#22 | |
| 22##.......#22 | |
| 02##########20 | |
| message What's that? "This doesn't seem like an extreme sport?" | |
| 2...............2 | |
| 22#############22 | |
| 22#.........###22 | |
| 22#.#.......###22 | |
| 22#.x..#......#22 | |
| 22#......#...x#22 | |
| 22#...........#22 | |
| 22#......*..###22 | |
| 22#...#.....x##22 | |
| 22#.......p..##22 | |
| 22#o.........x#22 | |
| 02#############20 ( Javelin gauntlet ) | |
| (---- Javelins ----) | |
| ( | |
| message Press X to toss javelins. | |
| 4444444 | |
| 4444444 | |
| 4444444 | |
| ####### | |
| #x....# | |
| #.p./.# | |
| #.....# | |
| #..//.# | |
| #....x# | |
| ####### | |
| ) | |
| (---- Hoops ----) | |
| message Press X to toss javelins. Thread the needle! | |
| 444444444 | |
| 444444444 | |
| 444444444 | |
| ######### | |
| #./.....# | |
| #....|..# | |
| #p/.....# | |
| #......|# | |
| #./...|.# | |
| #...x...# | |
| ######### | |
| 4444444 | |
| 4444444 | |
| 4444444 | |
| ####### | |
| #p....# | |
| #../..# | |
| #/....# | |
| #..#.|# | |
| #..-..# | |
| ####### | |
| 44444444 | |
| 44444444 | |
| 44444444 | |
| ######## | |
| #p.....# | |
| #...|..# | |
| #..|...# | |
| #....|.# | |
| #/.....# | |
| ######## | |
| (---- Hoops to disks ----) | |
| 2...........2 | |
| 22.........22 | |
| 222#######222 | |
| 222#.#...#222 | |
| 222#....o#222 | |
| 222#p....#222 | |
| 222#...-.#222 | |
| 022#.....#220 | |
| 002#######200 | |
| 2...........2 | |
| 22.........22 | |
| 222#######222 | |
| 222#.....#222 | |
| 222#.-..o#222 | |
| 222#..-..#222 | |
| 222#p..#.#222 | |
| 022#..o..#220 | |
| 002#######200 | |
| (---- Avoiding or causing destruction ----) | |
| 2.............2 | |
| 22...........22 | |
| 222#########222 | |
| 222#...#...#222 | |
| 222#|..*../#222 | |
| 222#...#...#222 | |
| 022#p..#..o#220 | |
| 002#########200 (don't want to break javelin with disk) | |
| 2...........2 | |
| 22.........22 | |
| 222#######222 | |
| 222#p*####222 | |
| 222##...o#222 | |
| 222##../.#222 | |
| 222##-./.#222 | |
| 222#.....#222 | |
| 022#.-..|#220 | |
| 002#######200 (don't want to break hoop with disk) | |
| 2..............2 | |
| 22............22 | |
| 222##########222 | |
| 222#-..#./..#222 | |
| 222#.|.#....#222 | |
| 222#...#...x#222 | |
| 222#.././..##222 | |
| 022##..p..###220 | |
| 002##########200 (DO want to break javelin with disk) | |
| 2.............2 | |
| 22...........22 | |
| 222#########222 | |
| 222#####o.o#222 | |
| 222######.##222 | |
| 222##p.##-##222 | |
| 222#..*.#.##222 | |
| 022#/.#..*##220 | |
| 002#########200 (disks block when holding javelin) | |
| (---- Poles to javelins ----) | |
| ..........2 | |
| .........22 | |
| ........222 | |
| #######2222 | |
| #..#o*#2222 | |
| #...oo#2222 | |
| #..p.##2222 | |
| #.....#2220 | |
| #/....#2200 | |
| #######2000 | |
| ............2 | |
| ###########22 | |
| ######.-###22 | |
| #.......-##22 | |
| #..o.o...-#22 | |
| #...o.....#22 | |
| #.o./oo.p.#22 | |
| #..o..o...#22 | |
| #...o....-#22 | |
| #.......-##22 | |
| ######.-###22 | |
| ###########20 (ok, maybe a bit big?) | |
| ............2 | |
| ...........22 | |
| ##########222 | |
| #...o.#..#222 | |
| #./.#.#..#222 | |
| #...#o...#222 | |
| #p..##...#222 | |
| #..o..#..#222 | |
| ###..o...#222 | |
| #####...*#220 | |
| ##########200 (good!) | |
| ............2 | |
| ...........22 | |
| ..........222 | |
| #########2222 | |
| ###...###2222 | |
| #...o...#2222 | |
| #.o....-#2222 | |
| #...p...#2222 | |
| ##....-.#2222 | |
| ##..|...#2220 | |
| ##/....##2200 | |
| #########2000 | |
| .........2 | |
| ........22 | |
| #######222 | |
| #####o#222 | |
| ####.*#222 | |
| ##.#.##222 | |
| #.p.o##222 | |
| #....##222 | |
| #.*/.##222 | |
| #....##220 | |
| #######200 | |
| (---- Discs and people ----) | |
| 2.........2 | |
| 22#######22 | |
| 22#*.o..#22 | |
| 22#.....#22 | |
| 22#.....#22 | |
| 22#.....#22 | |
| 22#p...q#22 | |
| 02#######20 ( Passing intro ) | |
| 2............2 | |
| 22##########22 | |
| 22####.oo.##22 | |
| 22####....##22 | |
| 22###*....y#22 | |
| 22#p./....##22 | |
| 02##########20 ( Don't pass please ) | |
| 2.........2 | |
| 22#######22 | |
| 22#..p.*#22 | |
| 22#...#.#22 | |
| 22#.###.#22 | |
| 22#....y#22 | |
| 22#..oo##22 | |
| 02#######20 (funny interaction ) | |
| 2..........2 | |
| 22########22 | |
| 22#...qp.#22 | |
| 22#......#22 | |
| 22#......#22 | |
| 22#...#.o#22 | |
| 22#......#22 | |
| 22#*.o..*#22 | |
| 02########20 ( Passing practice ) | |
| (--- Javelins and people ---) | |
| 2........... | |
| 22.......... | |
| 222######### | |
| 222#.....### | |
| 222#....p.## | |
| 222#..#..x## | |
| 222#....#.## | |
| 222#....#.*# | |
| 222#..q.#.o# | |
| 022#......## | |
| 002######### ( Death trick teammate ) | |
| 2.......... | |
| 22......... | |
| 222######## | |
| 222#.p..### | |
| 222#*.*.qo# | |
| 222#.....## | |
| 222#o....## | |
| 022#../..## | |
| 002######## ( Intro to violence ) | |
| (2............ | |
| 22........... | |
| 222########## | |
| 222#####....# | |
| 222#.o##../.# | |
| 222#.qqqq..p# | |
| 222#.*##../.# | |
| 022#####....# | |
| 002##########/) ( Violence ) | |
| 2........... | |
| 22.......... | |
| 222######### | |
| 222#.......# | |
| 222#...#...# | |
| 222#..-....# | |
| 222#.-...-.# | |
| 222#.......# | |
| 222#.p.../.# | |
| 022####x#### | |
| 002######### ( Death trick self ) | |
| 4444444444444444444444444444444444444 | |
| 4444444444444444444444444444444444444 | |
| 4444444444444444444444444444444444444 | |
| 4444444444444444444444444444444444444 | |
| 4444444444444444444444444444444444444 | |
| ##################################### | |
| #.....###...#########..../#.........# | |
| #..#..###....##...###.##.##..|..|...# | |
| #..#..#.......#.#.##..o#o...........# | |
| #..#..#.........#.#...##.....|....|.# | |
| #..#..#..#....###.#....#o...|...|...# | |
| #p.#..-.......###......#.##...|.....# | |
| #..#..........###q.....##########x..# | |
| ##################################### ( Marathon - finale level idea ) | |
| message Thank you for playing! | |
| message Optional levels: | |
| 2................2 | |
| 22##############22 | |
| 22#...o.....y###22 | |
| 22#..........###22 | |
| 22#o..y.y..#####22 | |
| 22#........#####22 | |
| 22#........#.###22 | |
| 22#/..o....#...#22 | |
| 22#p######.-...#22 | |
| 02##############20 (coordinator) | |
| ######### | |
| #*.....*# | |
| #.......# | |
| #.q.....# | |
| #...o#o.# | |
| #.p..o..# | |
| #.......# | |
| #*......# | |
| ######### ( Four poles ) (hard?) | |
| message You are the Ultimate Javeiln Golf champion! | |
| ( | |
| message Javelins to Poles | |
| ########## | |
| #....%...# | |
| #.p..%..l# | |
| #....%..l# | |
| #..*.%...# | |
| #./..%..l# | |
| #....%..l# | |
| ########## | |
| ########## | |
| #...%l#### | |
| #*..%.l### | |
| #...%..l## | |
| #...%...l# | |
| ##.##%%%%# | |
| ##.##....# | |
| ##/..p...# | |
| ####...*.# | |
| ########## | |
| ######### | |
| #....lll# | |
| #..-.lll# | |
| #.p..lll# | |
| #.......# | |
| #..-....# | |
| #....../# | |
| ######### | |
| ########## | |
| #ll....ll# | |
| #ll....ll# | |
| #...|....# | |
| #.p..-...# | |
| #........# | |
| #ll./..ll# | |
| #ll....ll# | |
| ########## | |
| ############ | |
| #.....y...## | |
| #.........## | |
| #...#.....## | |
| #..#x.....## | |
| #...#.p...## | |
| #.........## | |
| #.........## | |
| ######.##### | |
| ######o##### | |
| ############ ( Trying to force teammate to score a goal, but can't. ) | |
| (todo: can do this if player is holding something?) | |
| ) | |
| ( | |
| ####### | |
| #.....# | |
| #.-.-.# | |
| #.p...# | |
| #/..|.# | |
| #//...# | |
| ####### | |
| ) | |
| (sandbox levels) | |
| ( | |
| ######### | |
| #.o..o*.# | |
| #*......# | |
| #...|-./# | |
| #/......# | |
| #.p..|..# | |
| #/.*...*# | |
| #//....o# | |
| ######### | |
| ########## | |
| #.*......# | |
| #.....q..# | |
| #..q.....# | |
| #p...*.q.# | |
| #........# | |
| #.*.q..*.# | |
| #........# | |
| ########## (sandbox) | |
| ########## | |
| #........# | |
| #.....x..# | |
| #..q.....# | |
| #p.....x.# | |
| #./......# | |
| #...q....# | |
| #/.../...# | |
| ########## (sandbox) | |
| ) | |
| ( Cut levels: ) | |
| (########### | |
| ##./.%.|..# | |
| ##./.%....# | |
| ##./.%....# | |
| ##...%...|# | |
| #p.%.%..|.# | |
| ###########) (replace the no-player squares with a person throwing a javelin at you?) | |
| (######### | |
| ##qqqqq## | |
| #q.....q# | |
| #q.../.q# | |
| #q./...q# | |
| #p.....q# | |
| #q../..q# | |
| ##qqqqq## | |
| #########) ( No injuries allowed? Hm, we probably want to allow violence, actually. ) | |
| (########## | |
| #.#/.###*# | |
| #...o#..q# | |
| #.#.##p#o# | |
| #.#.##.### | |
| #q....*### | |
| ##########) ( Annoying passer. Probably too weird to want to use? ) | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment