Created
November 20, 2016 13:17
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| #include "Arduboy.h" | |
| Arduboy arduboy; | |
| int x = 0; | |
| int y = WIDTH / 2; | |
| float dx = 0; | |
| float dy = 0; | |
| float g = 3; | |
| void setup() { | |
| arduboy.begin(); | |
| arduboy.setFrameRate(30); | |
| x = 0; | |
| y = 0; | |
| } | |
| void loop() { | |
| if (!(arduboy.nextFrame())) { | |
| return; | |
| } | |
| if (arduboy.pressed(RIGHT_BUTTON)) { | |
| dx++; | |
| } | |
| if (arduboy.pressed(LEFT_BUTTON)) { | |
| dx--; | |
| } | |
| if (arduboy.pressed(UP_BUTTON)) { | |
| g -= 0.1; | |
| } | |
| if (arduboy.pressed(DOWN_BUTTON)) { | |
| g += 0.1; | |
| } | |
| x += dx; | |
| if (x < 0) { | |
| x = 0; | |
| dx = -dx; | |
| } else if (x > WIDTH - 2) { | |
| x = WIDTH -2; | |
| dx = -dx; | |
| } | |
| y += dy; | |
| if (y < 0) { | |
| y = 0; | |
| dy = -dy; | |
| } else if (y > HEIGHT - 10) { | |
| y = HEIGHT - 10; | |
| dy = -dy; | |
| } | |
| dy += g; | |
| arduboy.clear(); | |
| arduboy.drawRect(x, y, 2, 2, 1); | |
| arduboy.display(); | |
| } |
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