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January 13, 2015 15:05
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LoadingSorry, something went wrong. Reload?Sorry, we cannot display this file.Sorry, this file is invalid so it cannot be displayed.This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,88 @@ <!doctype html> <html> <head> <meta charset="utf-8"> <script src="//cdnjs.cloudflare.com/ajax/libs/jquery/1.11.2/jquery.js"></script> <script src="//cdnjs.cloudflare.com/ajax/libs/d3/3.5.3/d3.js"></script> <script> $(function() { window.svgs = []; window.embeds = []; var second = 1000; function empty() { $(".playground").empty(); } function removeFirst() { /* // @D3 Workaround: // This piece of code makes it less like that the problem occurs // does not reliably prevent it. There is still a race condition between // element DOM removal and d3.timer.stop() actually running (at which point // the DOM node can already be inaccessible) function stopAnimationOnSvg(svg) { svg.select('#logo').interrupt().transition(); d3.timer.flush(); } stopAnimationOnSvg(window.svgs[0]); */ $(".playground").children().first().remove(); } function render() { var embed = document.createElement("embed") embed.className = 'gauge-svg' embed.setAttribute("src", "gauge.svg") embed.setAttribute("type", "image/svg+xml") embed = $(embed); $(".playground").append(embed); embed[0].onload = function() { didLoadSvg(embed); }; } function didLoadSvg(embed) { var svg = d3.select(embed[0].getSVGDocument()); svgs.push(svg); // @D3: Workaround commenting this in keeps a reference and does not trigger the bug //embeds.push(embed[0]); svg.select('#logo') .transition() .duration(5*second) .attr('transform', function(d, i) { return "translate(100,100) rotate (180) scale(2)"; }); } var startLoading = new Date(); function clock() { now = new Date(); difference = (now - startLoading) / 1000; $('.clock').text(difference); } window.clockInterval = setInterval(clock, 10); window.onerror = function(e) { clearInterval(window.clockInterval); $('.clock').append("... got Exception: " + e + '. ') } setTimeout(render, 0) setTimeout(removeFirst, 1*second) // @D3: Comment in this line to see that future animations also do not run // setTimeout(render, 4000) }); </script> </head> <body> <div class="clock"></div> <div class="playground"></div> </body> </html>