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munrocket revised this gist
Aug 2, 2021 . 1 changed file with 40 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -400,6 +400,46 @@ fn sdBezier(p: vec3<f32>, A: vec3<f32>, B: vec3<f32>, C: vec3<f32>) -> vec2<f32> ``` <img src="https://habrastorage.org/webt/ad/9t/cu/ad9tcutikuqz9yxdrpdquugqkrs.jpeg" width="150px"> #### Triangle - exact ```rs fn udTriangle(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>) -> f32 { let ba = b - a; let pa = p - a; let cb = c - b; let pb = p - b; let ac = a - c; let pc = p - c; let nor = cross(ba, ac); let d1 = ba * clamp(dot(ba, pa) / dot(ba, ba), 0., 1.) - pa; let d2 = cb * clamp(dot(cb, pb) / dot(cb, cb), 0., 1.) - pb; let d3 = ac * clamp(dot(ac, pc) / dot(ac, ac), 0., 1.) - pc; let k0 = min(min(dot(d1, d1), dot(d2, d2)), dot(d3, d3)); let k1 = dot(nor, pa) * dot(nor, pa) / dot(nor, nor); let t = sign(dot(cross(ba, nor), pa)) + sign(dot(cross(cb, nor), pb)) + sign(dot(cross(ac, nor), pc)); return sqrt(select(k0, k1, t < 2.)); } ``` <img src="https://habrastorage.org/webt/jk/cc/eo/jkcceovnen8mfbwdzyu9gpxcxhi.jpeg" width="150px"> #### Quad - exact ```rs fn udQuad(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>, d: vec3<f32>) -> f32 { let ba = b - a; let pa = p - a; let cb = c - b; let pb = p - b; let dc = d - c; let pc = p - c; let ad = a - d; let pd = p - d; let nor = cross(ba, ad); let d1 = ba * clamp(dot(ba, pa) / dot(ba, ba), 0., 1.) - pa; let d2 = cb * clamp(dot(cb, pb) / dot(cb, cb), 0., 1.) - pb; let d3 = dc * clamp(dot(dc, pc) / dot(dc, dc), 0., 1.) - pc; let d4 = ad * clamp(dot(ad, pd) / dot(ad, ad), 0., 1.) - pd; let k0 = min(min(dot(d1, d1), dot(d2, d2)), min(dot(d3, d3), dot(d4, d4))); let k1 = dot(nor, pa) * dot(nor, pa) / dot(nor, nor); let t = sign(dot(cross(ba, nor), pa)) + sign(dot(cross(cb, nor), pb)) + sign(dot(cross(dc, nor), pc)) + sign(dot(cross(ad, nor), pd)); return sqrt(select(k0, k1, t < 3.)); } ``` <img src="https://habrastorage.org/webt/fv/nu/yc/fvnuycg5uvk6bvjthgo8en0_7su.jpeg" width="150px"> # Boolean operations with primitives #### Union, Subtraction, Intersection - exact (outside), bound, bound -
munrocket revised this gist
Jul 28, 2021 . 1 changed file with 2 additions and 6 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -566,13 +566,9 @@ fn opTransform(p: vec3<f32>, transform: mat4x4<f32>) -> vec3<f32> { ```rs fn opSymmetryX(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(abs(p.x), p.y, p.z); } fn opSymmetryY(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(p.x, abs(p.y), p.z); } fn opSymmetryZ(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(p.x, p.y, abs(p.z)); } //let d = sdfPrimitive3d(opSymmetryX(p)); ``` <img src="https://habrastorage.org/webt/fp/13/-t/fp13-tocnb3scya_3g_jx7h1s5w.jpeg" width="150px"/> -
munrocket revised this gist
Jul 22, 2021 . 1 changed file with 7 additions and 7 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -217,7 +217,7 @@ fn sdCappedCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, ra: f32, rb: f32) -> f let papa = dot(p - a, p - a); let paba = dot(p - a, b - a) / baba; let x = sqrt(papa - paba * paba * baba); let cax = max(0.0, x - select(rb, ra, paba < 0.5)); let cay = abs(paba - 0.5) - 0.5; let k = rba * rba + baba; let f = clamp((rba * (x - ra) + paba * baba) / k, 0.0, 1.0); @@ -378,20 +378,20 @@ fn sdBezier(p: vec3<f32>, A: vec3<f32>, B: vec3<f32>, C: vec3<f32>) -> vec2<f32> let x = (vec2<f32>(h, -h) - q) / 2.; let uv = sign(x) * pow(abs(x), vec2<f32>(1. / 3.)); let t = clamp(uv.x + uv.y - kx, 0., 1.); let f = d + (c + b * t) * t; res = vec2<f32>(dot(f, f), t); } else { let z = sqrt(-p1); let v = acos(q / (p1 * z * 2.)) / 3.; let m = cos(v); let n = sin(v) * 1.732050808; let t = clamp(vec2<f32>(m + m, -n - m) * z - kx, vec2<f32>(0.0), vec2<f32>(1.0)); let f = d + (c + b * t.x) * t.x; var dis: f32 = dot(f, f); res = vec2<f32>(dis, t.x); let g = d + (c + b * t.y) * t.y; dis = dot(g, g); res = select(res, vec2<f32>(dis, t.y), dis < res.x); } res.x = sqrt(res.x); -
munrocket revised this gist
Jul 22, 2021 . 1 changed file with 8 additions and 8 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -81,7 +81,7 @@ fn sdTorus(p: vec3<f32>, R: f32, r: f32) -> f32 { ```rs fn sdCappedTorus(p: vec3<f32>, R: f32, r: f32, sincos: vec2<f32>) -> f32 { let q = vec3<f32>(abs(p.x), p.y, p.z); let k = select(length(q.xy), dot(q.xy, sincos), sincos.y * q.x > sincos.x * q.y); return sqrt(dot(q, q) + R * R - 2. * R * k) - r; } ``` @@ -128,7 +128,7 @@ fn sdCylinder(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { let x2 = x * x; let y2 = y * y * baba; let d = x2 * step(0., x) + y2 * step(0., y); let d2 = select(d, -min(x2, y2), max(x, y) < 0.); return sign(d2) * sqrt(abs(d2)) / baba; } ``` @@ -190,7 +190,7 @@ fn sdConeBound(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { fn sdInfiniteCone(p: vec3<f32>, sincos: vec2<f32>) -> f32 { let q = vec2<f32>(length(p.xz), -p.y); let d = length(q - sincos * max(dot(q, sincos), 0.)); return d * select(-1., 1., q.x * sincos.y - q.y * sincos.x > 0.0); } ``` <img src="https://habrastorage.org/webt/39/j5/fs/39j5fsjq-6onu2lxbwtakun5g1k.jpeg" width="150px"> @@ -201,9 +201,9 @@ fn sdCappedVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { let q = vec2<f32>(length(p.xz), p.y); let k1 = vec2<f32>(r2, h); let k2 = vec2<f32>(r2 - r1, 2. * h); let ca = vec2<f32>(q.x - min(q.x, select(r2, r1, q.y < 0.)), abs(q.y) - h); let cb = q - k1 + k2 * clamp(dot(k1 - q, k2) / dot(k2, k2), 0., 1.); let s = select(1., -1., cb.x < 0. && ca.y < 0.); return s * sqrt(min(dot(ca, ca), dot(cb, cb))); } ``` @@ -223,7 +223,7 @@ fn sdCappedCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, ra: f32, rb: f32) -> f let f = clamp((rba * (x - ra) + paba * baba) / k, 0.0, 1.0); let cbx = x - ra - f * rba; let cby = paba - f; let s = select(1., -1., cbx < 0.0 && cay < 0.0); return s * sqrt(min(cax * cax + cay * cay * baba, cbx * cbx + cby * cby * baba)); } ``` @@ -317,7 +317,7 @@ fn sdOctahedronBound(p: vec3<f32>, s: f32) -> f32 { fn sdPyramid(p: vec3<f32>, h: f32) -> f32 { let m2 = h * h + 0.25; var xz: vec2<f32> = abs(p.xz); xz = select(xz, xz.yx, xz[1] > xz[0]); xz = xz - vec2<f32>(0.5); let q = vec3<f32>(xz[1], h * p.y - 0.5 * xz[0], h * xz[0] + 0.5 * p.y); @@ -392,7 +392,7 @@ fn sdBezier(p: vec3<f32>, A: vec3<f32>, B: vec3<f32>, C: vec3<f32>) -> vec2<f32> let w = d + (c + b * t.y) * t.y; dis = dot(w, w); res = select(res, vec2<f32>(dis, t.y), dis < res.x); } res.x = sqrt(res.x); return res; -
munrocket revised this gist
Jul 21, 2021 . 1 changed file with 2 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -380,7 +380,7 @@ fn sdBezier(p: vec3<f32>, A: vec3<f32>, B: vec3<f32>, C: vec3<f32>) -> vec2<f32> let t = clamp(uv.x + uv.y - kx, 0., 1.); let w = d + (c + b * t) * t; res = vec2<f32>(dot(w, w), t); } else { let z = sqrt(-p1); let v = acos(q / (p1 * z * 2.)) / 3.; let m = cos(v); @@ -392,7 +392,7 @@ fn sdBezier(p: vec3<f32>, A: vec3<f32>, B: vec3<f32>, C: vec3<f32>) -> vec2<f32> let w = d + (c + b * t.y) * t.y; dis = dot(w, w); res = select(vec2<f32>(dis, t.y), res, dis < res.x); } res.x = sqrt(res.x); return res; -
munrocket revised this gist
Jul 21, 2021 . 1 changed file with 45 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -355,6 +355,51 @@ fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { ``` <img src="https://habrastorage.org/webt/zc/2k/2s/zc2k2sm4cudwfsghvk7ibkdztcc.jpeg" width="150px"> #### Quadratic Bezier - exact ```rs fn sdBezier(p: vec3<f32>, A: vec3<f32>, B: vec3<f32>, C: vec3<f32>) -> vec2<f32> { let a = B - A; let b = A - 2. * B + C; let c = a * 2.; let d = A - p; let kk = 1. / dot(b, b); let kx = kk * dot(a, b); let ky = kk * (2. * dot(a, a) + dot(d, b)) / 3.; let kz = kk * dot(d, a); let p1 = ky - kx * kx; let p3 = p1 * p1 * p1; let q = kx * (2.0 * kx * kx - 3.0 * ky) + kz; var h: f32 = q * q + 4. * p3; var res: vec2<f32>; if (h >= 0.) { h = sqrt(h); let x = (vec2<f32>(h, -h) - q) / 2.; let uv = sign(x) * pow(abs(x), vec2<f32>(1. / 3.)); let t = clamp(uv.x + uv.y - kx, 0., 1.); let w = d + (c + b * t) * t; res = vec2<f32>(dot(w, w), t); } else{ let z = sqrt(-p1); let v = acos(q / (p1 * z * 2.)) / 3.; let m = cos(v); let n = sin(v) * 1.732050808; let t = clamp(vec2<f32>(m + m, -n - m) * z - kx, vec2<f32>(0.0), vec2<f32>(1.0)); let v = d + (c + b * t.x) * t.x; var dis: f32 = dot(v, v); res = vec2<f32>(dis, t.x); let w = d + (c + b * t.y) * t.y; dis = dot(w, w); if (dis < res.x) { res = vec2<f32>(dis, t.y); } } res.x = sqrt(res.x); return res; } ``` <img src="https://habrastorage.org/webt/ad/9t/cu/ad9tcutikuqz9yxdrpdquugqkrs.jpeg" width="150px"> # Boolean operations with primitives #### Union, Subtraction, Intersection - exact (outside), bound, bound -
munrocket revised this gist
Jul 21, 2021 . 1 changed file with 0 additions and 60 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -355,66 +355,6 @@ fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { ``` <img src="https://habrastorage.org/webt/zc/2k/2s/zc2k2sm4cudwfsghvk7ibkdztcc.jpeg" width="150px"> # Boolean operations with primitives #### Union, Subtraction, Intersection - exact (outside), bound, bound -
munrocket revised this gist
Jul 21, 2021 . 1 changed file with 38 additions and 39 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -357,58 +357,57 @@ fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { #### Bunny - bound ```rs fn m4(a1: f32, a2: f32, a3: f32, a4: f32, b1: f32, b2: f32, b3: f32, b4: f32, c1: f32, c2: f32, c3: f32, c4: f32, d1: f32, d2: f32, d3: f32, d4: f32) -> mat4x4<f32> { return mat4x4<f32>(vec4<f32>(a1, a2, a3, a4), vec4<f32>(b1, b2, b3, b4), vec4<f32>(c1, c2, c3, c4), vec4<f32>(d1, d2, d3, d4)); } fn bunny(p: vec3<f32>) -> f32 { if (dot(p, p) > 1.) { return length(p) - .8; } let q = vec4<f32>(p, 1.); let f00=sin(m4(-3.02,1.95,-3.42,-.6,3.08,.85,-2.25,-.24,-.29,1.16,-3.74,2.89,-.71,4.5,-3.24,-3.5)*q); let f01=sin(m4(-.4,-3.61,3.23,-.14,-.36,3.64,-3.91,2.66,2.9,-.54,-2.75,2.71,7.02,-5.41,-1.12,-7.41)*q); let f02=sin(m4(1.77,1.28,4.29,3.2,3.49,2.81,.64,-2.79,-3.15,-2.14,3.85,-1.83,2.07,-4.49,-5.33,2.17)*-q); let f03=sin(m4(-.49,.68,3.05,.42,-2.87,.78,3.78,-3.41,-2.65,.33,.07,-.64,-3.24,-5.9,1.14,-4.71)*q); let f10=sin(m4(-.34,.06,-.59,-.76,.1,-.19,-.12,.44,.64,-.02,-.26,.15,-.16,.21,.91,.15)*f00+ m4(.01,.54,-.77,.11,.06,-.14,.43,.51,-.18,.08,.39,.2,.33,-.49,-.1,.19)*f01+ m4(.27,.22,.43,.53,.18,-.17,.23,-.64,-.14,.02,-.1,.16,-.13,-.06,-.04,-.36)*f02+ m4(-.13,.29,-.29,.08,1.13,.02,-.83,.32,-.32,.04,-.31,-.16,.14,-.03,-.2,.39)*f03+ vec4<f32>(.73,-4.28,-1.56,-1.8))+f00; let f11=sin(m4(-1.11,.55,-.12,-1.00,.16,.15,-.3,.31,-.01,.01,.31,-.42,-.29,.38,-.04,.71)*f00+ m4(.96,-.02,.86,.52,-.14,.6,.44,.43,.02,-.15,-.49,-.05,-.06,-.25,-.03,-.22)*f01+ m4(.52,.44,-.05,-.11,-.56,-.1,-.61,-.4,-.04,.55,.32,-.07,-.02,.28,.26,-.49)*f02+ m4(.02,-.32,.06,-.17,-.59,.00,-.24,.6,-.06,.13,-.21,-.27,-.12,-.14,.58,-.55)*f03+ vec4<f32>(-2.24,-3.48,-.8,1.41))+f01; let f12=sin(m4(.44,-.06,-.79,-.46,.05,-.6,.3,.36,.35,.12,.02,.12,.4,-.26,.63,-.21)*f00+ m4(-.48,.43,-.73,-.4,.11,-.01,.71,.05,-.25,.25,-.28,-.2,.32,-.02,-.84,.16)*f01+ m4(.39,-.07,.9,.36,-.38,-.27,-1.86,-.39,.48,-.2,-.05,.1,-.00,-.21,.29,.63)*f02+ m4(.46,-.32,.06,.09,.72,-.47,.81,.78,.9,.02,-.21,.08,-.16,.22,.32,-.13)*f03+ vec4<f32>(3.38,1.2,.84,1.41))+f02; let f13=sin(m4(-.41,-.24,-.71,-.25,-.24,-.75,-.09,.02,-.27,-.42,.02,.03,-.01,.51,-.12,-1.24)*f00+ m4(.64,.31,-1.36,.61,-.34,.11,.14,.79,.22,-.16,-.29,-.70,.02,-.37,.49,.39)*f01+ m4(.79,.47,.54,-.47,-1.13,-.35,-1.03,-.22,-.67,-.26,.1,.21,-.07,-.73,-.11,.72)*f02+ m4(.43,-.23,.13,.09,1.38,-.63,1.57,-.2,.39,-.14,.42,.13,-.57,-.08,-.21,.21)*f03+ vec4<f32>(-.34,-3.28,.43,-.52))+f03; let f20=sin(m4(-.72,.23,-.89,.52,.38,.19,-.16,-.88,.26,-.37,.09,.63,.29,-.72,.3,-.95)*f10+ m4(-.22,-.51,-.42,-.73,-.32,.00,-1.03,1.17,-.2,-.03,-.13,-.16,-.41,.09,.36,-.84)*f11+ m4(-.21,.01,.33,.47,.05,.2,-.44,-1.04,.13,.12,-.13,.31,.01,-.34,.41,-.34)*f12+ m4(-.13,-.06,-.39,-.22,.48,.25,.24,-.97,-.34,.14,.42,-.00,-.44,.05,.09,-.95)*f13+ vec4<f32>(.48,.87,-.87,-2.06))/1.4+f10; let f21=sin(m4(-.27,.29,-.21,.15,.34,-.23,.85,-.09,-1.15,-.24,-.05,-.25,-.12,-.73,-.17,-.37)*f10+ m4(-1.11,.35,-.93,-.06,-.79,-.03,-.46,-.37,.6,-.37,-.14,.45,-.03,-.21,.02,.59)*f11+ m4(-.92,-.17,-.58,-.18,.58,.6,.83,-1.04,-.8,-.16,.23,-.11,.08,.16,.76,.61)*f12+ m4(.29,.45,.3,.39,-.91,.66,-.35,-.35,.21,.16,-.54,-.63,1.1,-.38,.2,.15)*f13+ vec4<f32>(-1.72,-.14,1.92,2.08))/1.4+f11; let f22=sin(m4(1.00,.66,1.3,-.51,.88,.25,-.67,.03,-.68,-.08,-.12,-.14,.46,1.15,.38,-.1)*f10+ m4(.51,-.57,.41,-.09,.68,-.5,-.04,-1.01,.2,.44,-.6,.46,-.09,-.37,-1.3,.04)*f11+ m4(.14,.29,-.45,-.06,-.65,.33,-.37,-.95,.71,-.07,1.00,-.6,-1.68,-.2,-.00,-.7)*f12+ m4(-.31,.69,.56,.13,.95,.36,.56,.59,-.63,.52,-.3,.17,1.23,.72,.95,.75)*f13+ vec4<f32>(-.9,-3.26,-.44,-3.11))/1.4+f12; let f23=sin(m4(.51,-.98,-.28,.16,-.22,-.17,-1.03,.22,.7,-.15,.12,.43,.78,.67,-.85,-.25)*f10+ m4(.81,.6,-.89,.61,-1.03,-.33,.6,-.11,-.06,.01,-.02,-.44,.73,.69,1.02,.62)*f11+ m4(-.1,.52,.8,-.65,.4,-.75,.47,1.56,.03,.05,.08,.31,-.03,.22,-1.63,.07)*f12+ m4(-.18,-.07,-1.22,.48,-.01,.56,.07,.15,.24,.25,-.09,-.54,.23,-.08,.2,.36)*f13+ vec4<f32>(-1.11,-4.28,1.02,-.23))/1.4+f13; return dot(f20,vec4<f32>(.09,.12,-.07,-.03))+dot(f21,vec4<f32>(-.04,.07,-.08,.05))+ dot(f22,vec4<f32>(-.01,.06,-.02,.07))+dot(f23,vec4<f32>(-.05,.07,.03,.04))- 0.16; -
munrocket revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -355,6 +355,67 @@ fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { ``` <img src="https://habrastorage.org/webt/zc/2k/2s/zc2k2sm4cudwfsghvk7ibkdztcc.jpeg" width="150px"> #### Bunny - bound ```rs fn fmat4init(a1: f32, a2: f32, a3: f32, a4: f32, b1: f32, b2: f32, b3: f32, b4: f32, c1: f32, c2: f32, c3: f32, c4: f32, d1: f32, d2: f32, d3: f32, d4: f32) -> mat4x4<f32> { return mat4x4<f32>(vec4<f32>(a1, a2, a3, a4), vec4<f32>(b1, b2, b3, b4), vec4<f32>(c1, c2, c3, c4), vec4<f32>(d1, d2, d3, d4)); } fn bunny(p: vec3<f32>) -> f32 { if (dot(p, p) > 1.) { return length(p) - .8; } let q = vec4<f32>(p, 1.); let f00=sin(fmat4init(-3.02,1.95,-3.42,-.6,3.08,.85,-2.25,-.24,-.29,1.16,-3.74,2.89,-.71,4.5,-3.24,-3.5)*q); let f01=sin(fmat4init(-.4,-3.61,3.23,-.14,-.36,3.64,-3.91,2.66,2.9,-.54,-2.75,2.71,7.02,-5.41,-1.12,-7.41)*q); let f02=sin(fmat4init(-1.77,-1.28,-4.29,-3.2,-3.49,-2.81,-.64,2.79,3.15,2.14,-3.85,1.83,-2.07,4.49,5.33,-2.17)*q); let f03=sin(fmat4init(-.49,.68,3.05,.42,-2.87,.78,3.78,-3.41,-2.65,.33,.07,-.64,-3.24,-5.9,1.14,-4.71)*q); let f10=sin(fmat4init(-.34,.06,-.59,-.76,.1,-.19,-.12,.44,.64,-.02,-.26,.15,-.16,.21,.91,.15)*f00+ fmat4init(.01,.54,-.77,.11,.06,-.14,.43,.51,-.18,.08,.39,.2,.33,-.49,-.1,.19)*f01+ fmat4init(.27,.22,.43,.53,.18,-.17,.23,-.64,-.14,.02,-.1,.16,-.13,-.06,-.04,-.36)*f02+ fmat4init(-.13,.29,-.29,.08,1.13,.02,-.83,.32,-.32,.04,-.31,-.16,.14,-.03,-.2,.39)*f03+ vec4<f32>(.73,-4.28,-1.56,-1.8))+f00; let f11=sin(fmat4init(-1.11,.55,-.12,-1.00,.16,.15,-.3,.31,-.01,.01,.31,-.42,-.29,.38,-.04,.71)*f00+ fmat4init(.96,-.02,.86,.52,-.14,.6,.44,.43,.02,-.15,-.49,-.05,-.06,-.25,-.03,-.22)*f01+ fmat4init(.52,.44,-.05,-.11,-.56,-.1,-.61,-.4,-.04,.55,.32,-.07,-.02,.28,.26,-.49)*f02+ fmat4init(.02,-.32,.06,-.17,-.59,.00,-.24,.6,-.06,.13,-.21,-.27,-.12,-.14,.58,-.55)*f03+ vec4<f32>(-2.24,-3.48,-.8,1.41))+f01; let f12=sin(fmat4init(.44,-.06,-.79,-.46,.05,-.6,.3,.36,.35,.12,.02,.12,.4,-.26,.63,-.21)*f00+ fmat4init(-.48,.43,-.73,-.4,.11,-.01,.71,.05,-.25,.25,-.28,-.2,.32,-.02,-.84,.16)*f01+ fmat4init(.39,-.07,.9,.36,-.38,-.27,-1.86,-.39,.48,-.2,-.05,.1,-.00,-.21,.29,.63)*f02+ fmat4init(.46,-.32,.06,.09,.72,-.47,.81,.78,.9,.02,-.21,.08,-.16,.22,.32,-.13)*f03+ vec4<f32>(3.38,1.2,.84,1.41))+f02; let f13=sin(fmat4init(-.41,-.24,-.71,-.25,-.24,-.75,-.09,.02,-.27,-.42,.02,.03,-.01,.51,-.12,-1.24)*f00+ fmat4init(.64,.31,-1.36,.61,-.34,.11,.14,.79,.22,-.16,-.29,-.70,.02,-.37,.49,.39)*f01+ fmat4init(.79,.47,.54,-.47,-1.13,-.35,-1.03,-.22,-.67,-.26,.1,.21,-.07,-.73,-.11,.72)*f02+ fmat4init(.43,-.23,.13,.09,1.38,-.63,1.57,-.2,.39,-.14,.42,.13,-.57,-.08,-.21,.21)*f03+ vec4<f32>(-.34,-3.28,.43,-.52))+f03; let f20=sin(fmat4init(-.72,.23,-.89,.52,.38,.19,-.16,-.88,.26,-.37,.09,.63,.29,-.72,.3,-.95)*f10+ fmat4init(-.22,-.51,-.42,-.73,-.32,.00,-1.03,1.17,-.2,-.03,-.13,-.16,-.41,.09,.36,-.84)*f11+ fmat4init(-.21,.01,.33,.47,.05,.2,-.44,-1.04,.13,.12,-.13,.31,.01,-.34,.41,-.34)*f12+ fmat4init(-.13,-.06,-.39,-.22,.48,.25,.24,-.97,-.34,.14,.42,-.00,-.44,.05,.09,-.95)*f13+ vec4<f32>(.48,.87,-.87,-2.06))/1.4+f10; let f21=sin(fmat4init(-.27,.29,-.21,.15,.34,-.23,.85,-.09,-1.15,-.24,-.05,-.25,-.12,-.73,-.17,-.37)*f10+ fmat4init(-1.11,.35,-.93,-.06,-.79,-.03,-.46,-.37,.6,-.37,-.14,.45,-.03,-.21,.02,.59)*f11+ fmat4init(-.92,-.17,-.58,-.18,.58,.6,.83,-1.04,-.8,-.16,.23,-.11,.08,.16,.76,.61)*f12+ fmat4init(.29,.45,.3,.39,-.91,.66,-.35,-.35,.21,.16,-.54,-.63,1.1,-.38,.2,.15)*f13+ vec4<f32>(-1.72,-.14,1.92,2.08))/1.4+f11; let f22=sin(fmat4init(1.00,.66,1.3,-.51,.88,.25,-.67,.03,-.68,-.08,-.12,-.14,.46,1.15,.38,-.1)*f10+ fmat4init(.51,-.57,.41,-.09,.68,-.5,-.04,-1.01,.2,.44,-.6,.46,-.09,-.37,-1.3,.04)*f11+ fmat4init(.14,.29,-.45,-.06,-.65,.33,-.37,-.95,.71,-.07,1.00,-.6,-1.68,-.2,-.00,-.7)*f12+ fmat4init(-.31,.69,.56,.13,.95,.36,.56,.59,-.63,.52,-.3,.17,1.23,.72,.95,.75)*f13+ vec4<f32>(-.9,-3.26,-.44,-3.11))/1.4+f12; let f23=sin(fmat4init(.51,-.98,-.28,.16,-.22,-.17,-1.03,.22,.7,-.15,.12,.43,.78,.67,-.85,-.25)*f10+ fmat4init(.81,.6,-.89,.61,-1.03,-.33,.6,-.11,-.06,.01,-.02,-.44,.73,.69,1.02,.62)*f11+ fmat4init(-.1,.52,.8,-.65,.4,-.75,.47,1.56,.03,.05,.08,.31,-.03,.22,-1.63,.07)*f12+ fmat4init(-.18,-.07,-1.22,.48,-.01,.56,.07,.15,.24,.25,-.09,-.54,.23,-.08,.2,.36)*f13+ vec4<f32>(-1.11,-4.28,1.02,-.23))/1.4+f13; return dot(f20,vec4<f32>(.09,.12,-.07,-.03))+dot(f21,vec4<f32>(-.04,.07,-.08,.05))+ dot(f22,vec4<f32>(-.01,.06,-.02,.07))+dot(f23,vec4<f32>(-.05,.07,.03,.04))- 0.16; } ``` <img src="https://habrastorage.org/webt/4c/kf/dw/4ckfdwujkpobfo27nn63mkwaw-4.jpeg" width="150px"> # Boolean operations with primitives #### Union, Subtraction, Intersection - exact (outside), bound, bound -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -625,5 +625,6 @@ fn length8(p: vec3<f32>) -> f32 { return pow(q.x + q.y + q.z, 1. / 8.); } ``` <img src="https://habrastorage.org/webt/uw/dm/oz/uwdmozwn25o_dpcdlsrdb-ppevm.jpeg" width="150px"/> MIT License. © 2020 Munrocket, Inigo Quilez, Johann Korndörfer, Martijn Steinrucken, Blackle Mori -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,7 +1,7 @@ # 3D SDF Primitives in WGSL #### How to use this gist: 1. Build a sphere tracer with WebGPU ([paper](https://www.researchgate.net/publication/2792108_Sphere_Tracing_A_Geometric_Method_for_the_Antialiased_Ray_Tracing_of_Implicit_Surfaces), [paper2](https://www.semanticscholar.org/paper/Enhanced-Sphere-Tracing-Keinert-Sch%C3%A4fer/4c9bd91bd044980f5746d623315be5285cc799c9), [youtube](https://www.youtube.com/watch?v=PGtv-dBi2wE)) 2. Create model with sdf functions from here 3. Add light and shadows 4. ??? @@ -624,4 +624,6 @@ fn length8(p: vec3<f32>) -> f32 { q = q * q; q = q * q; return pow(q.x + q.y + q.z, 1. / 8.); } ``` MIT License. © 2020 Munrocket, Inigo Quilez, Johann Korndörfer, Martijn Steinrucken, Blackle Mori -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -66,7 +66,7 @@ fn sdGyroid(p: vec3<f32>, h: f32) -> f32 { return abs(dot(sin(p), cos(p.zxy))) - h; } ``` <img src="https://habrastorage.org/webt/nu/mi/v9/numiv9d7cz6dfxrnkgripzbbai4.jpeg" width="150px"> #### Torus - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -60,6 +60,14 @@ fn sdBoxFrame(p: vec3<f32>, b: vec3<f32>, e: f32) -> f32 { ``` <img src="https://habrastorage.org/webt/tx/7v/gb/tx7vgburvrj0rlrgsgxea1c0dni.jpeg" width="150px"> #### Gyroid - bound ```rs fn sdGyroid(p: vec3<f32>, h: f32) -> f32 { return abs(dot(sin(p), cos(p.zxy))) - h; } ``` <img src="https://habrastorage.org/webt/q9/1v/ck/q91vckssijkyduknwph_sdg2upu.jpeg" width="150px"> #### Torus - exact ```rs fn sdTorus(p: vec3<f32>, R: f32, r: f32) -> f32 { -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -576,7 +576,7 @@ fn opOnion(d: f32, thickness: f32) -> f32 { } //let d = opOnion(sdfPrimitive3d(p), thickness); ``` <img src="https://habrastorage.org/webt/ja/q9/i0/jaq9i0oqkmdtzya0j9ewyntmth8.jpeg" width="150px"/> #### Extrusion from 2D SDF - exact ```rs @@ -586,6 +586,7 @@ fn opExtrusion(d: f32, z: f32, h: f32) -> f32 { } //let d = opExtrusion(sdfPrimitive2d(p.xy), p.z, h)); ``` <img src="https://habrastorage.org/webt/u_/zq/pm/u_zqpmkpzepemz5fthwhx4f0zy8.jpeg" width="150px"/> #### Revolution from 2D SDF - exact ```rs @@ -594,12 +595,14 @@ fn opRevolution(p: vec3<f32>, o: f32) -> vec2<f32> { } //let d = sdfPrimitive2d(opRevolution(p, h)); ``` <img src="https://habrastorage.org/webt/qd/bn/kw/qdbnkwkkjuqqemdqm-knf5ov53c.jpeg" width="150px"/> #### Change metric - bound ```rs fn length4(p: vec3<f32>) -> f32 { var q: vec3<f32> = p * p; q = q * q; return sqrt(sqrt(q.x + q.y + q.z)); } fn length6(p: vec3<f32>) -> f32 { -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -559,14 +559,15 @@ fn opElongateCorrect(p: vec3<f32>, h: vec3<f32>) -> vec4<f32> { //let p2 = opElongateCorrect(p, h); //let d = p2.w + sdfPrimitive3d(p2.xyz); ``` <img src="https://habrastorage.org/webt/qn/s4/t-/qns4t-dr6gdwdzedebd_ohbsy-a.png" width="150px"/> #### Rounding - exact ```rs fn opRound(p: vec3<f32>, r: f32) -> f32 { return sdfPrimitive3d(p) - r; } ``` <img src="https://habrastorage.org/webt/qt/mc/m7/qtmcm7tvpvidagqxnttvbluobbc.jpeg" width="150px"/> #### Onion - exact ```rs @@ -575,6 +576,7 @@ fn opOnion(d: f32, thickness: f32) -> f32 { } //let d = opOnion(sdfPrimitive3d(p), thickness); ``` <img src="https://habrastorage.org/webt/ud/q5/yj/udq5yjrfmqa2kx_jdl2pcpkri_0.jpeg" width="150px"/> #### Extrusion from 2D SDF - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -347,50 +347,6 @@ fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { ``` <img src="https://habrastorage.org/webt/zc/2k/2s/zc2k2sm4cudwfsghvk7ibkdztcc.jpeg" width="150px"> # Boolean operations with primitives #### Union, Subtraction, Intersection - exact (outside), bound, bound @@ -406,38 +362,19 @@ fn opIntersection(d1: f32, d2: f32) -> f32 { return max(d1, d2); } #### Chamfer Union, Chamfer Subtraction, Chamfer Intersection - bound, bound, bound ```rs fn opUnionChamfer(d1: f32, d2: f32, r: f32) -> f32 { return min(min(d1, d2), (d1 - r + d2) * 0.5); } fn opSubtractionChamfer(d1: f32, d2: f32, r: f32) -> f32{ return max(max(d1, -d2), (d1 + r - d2) * 0.5); } fn opIntersectionChamfer(d1: f32, d2: f32, r: f32) -> f32 { return max(max(d1, d2), (d1 + r + d2) * 0.5); } ``` <img src="https://habrastorage.org/webt/tg/vq/jr/tgvqjr32gtadua4rib-fvfxz4ta.jpeg" width="450px"> #### Blend Union, Blend Subtraction, Blend Intersection - bound, bound, bound ```rs fn opUnionBlend(d1: f32, d2: f32, k: f32) -> f32 { @@ -473,7 +410,7 @@ fn opDisplace(d1: f32, d2: f32) -> f32 { fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { let s = sin(k * p.y); let c = cos(k * p.y); let m = mat2x2<f32>(vec2<f32>(c, s), vec2<f32>(-s, c)); return vec3<f32>(m * p.xz, p.y); } //let d = sdfPrimitive3d(opTwist(p, k)); @@ -499,6 +436,7 @@ fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { fn opTranslate(p: vec3<f32>, t: vec3<f32>) -> vec3<f32> { return p - t; } //let d = sdfPrimitive3d(opTranslate(p, t)); ``` <img src="https://habrastorage.org/webt/17/20/f7/1720f7wtpzfovqvjrabg4q6qnxu.jpeg" width="150px"> @@ -573,8 +511,14 @@ fn opTransform(p: vec3<f32>, transform: mat4x4<f32>) -> vec3<f32> { #### Symmetry - exact ```rs fn opSymmetryX(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(abs(p.x), p.y, p.z); } fn opSymmetryY(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(p.x, abs(p.y), p.z); } fn opSymmetryZ(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(p.x, p.y, abs(p.z)); } //let d = sdfPrimitive3d(opSymmetryX(p)); ``` @@ -587,6 +531,7 @@ fn opInfArray(p: vec3<f32>, c: vec3<f32>) -> vec3<f32> { } //let d = sdfPrimitive3d(opInfArray(p, c)); ``` <img src="https://habrastorage.org/webt/ly/rj/qv/lyrjqv0xen70howypmxqqprxkyq.jpeg" width="150px"/> #### Finite Repetition - exact ```rs @@ -595,24 +540,26 @@ fn opLimArray(p: vec3<f32>, c: f32, lim: vec3<f32>) -> vec3<f32> { } //let d = sdfPrimitive3d(opLimArray(p, c)); ``` <img src="https://habrastorage.org/webt/uo/ii/6f/uoii6fmdcwpacdag8ld88zuu7ne.jpeg" width="150px"/> # Primitive alterations #### Elongation - exact ```rs fn opElongate(p: vec3<f32>, h: vec3<f32>) -> vec3<f32> { return p - clamp(p, -h, h); } //let d = sdfPrimitive3d(opElongateFast(p, h)); fn opElongateCorrect(p: vec3<f32>, h: vec3<f32>) -> vec4<f32> { let q = abs(p) - h; let sgn = 2. * step(vec3<f32>(0.), p) - vec3<f32>(1.); return vec4<f32>(sgn * max(q, vec3<f32>(0.)), min(max(q.x, max(q.y, q.z)), 0.)); } //let p2 = opElongateCorrect(p, h); //let d = p2.w + sdfPrimitive3d(p2.xyz); ``` <img src="https://habrastorage.org/webt/dq/dp/rp/dqdprp7qpuiet6dx5wcwkpbnfbe.jpeg" width="150px"/> #### Rounding - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -500,6 +500,7 @@ fn opTranslate(p: vec3<f32>, t: vec3<f32>) -> vec3<f32> { return p - t; } ``` <img src="https://habrastorage.org/webt/17/20/f7/1720f7wtpzfovqvjrabg4q6qnxu.jpeg" width="150px"> #### 90 degree rotation - exact ```rs @@ -537,6 +538,7 @@ fn opRotateZ(p: vec3<f32>, a: f32) -> vec3<f32> { } //let d = sdfPrimitive3d(opRotateY(p, a)); ``` <img src="https://habrastorage.org/webt/7h/he/pa/7hhepatlqmihfu7qy8xzkcx5udm.jpeg" width="150px"/> #### Rotation around free axis - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -455,7 +455,7 @@ fn opIntersectionBlend(d1: f32, d2: f32, k: f32) -> f32 { return mix(d2, d1, h) + k * h * (1. - h); } ``` <img src="https://habrastorage.org/webt/z_/l0/4g/z_l04gv-0rvvjbfj1gwflukjdqs.jpeg" width="450px"> # Displacement -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -494,32 +494,59 @@ fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { # Positioning #### Translate - exact ```rs fn opTranslate(p: vec3<f32>, t: vec3<f32>) -> vec3<f32> { return p - t; } ``` #### 90 degree rotation - exact ```rs fn op90RotateX(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(p.x, p.z, -p.y); } fn op90RotateY(p: vec3<f32>) -> vec3<f32> { let r = sqrt(0.5); return vec3<f32>(-p.z, p.y, p.x); } fn op90RotateZ(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(p.y, -p.x, p.z); } //let d = sdfPrimitive3d(op90RotateZ(p)); ``` <img src="https://habrastorage.org/webt/7h/he/pa/7hhepatlqmihfu7qy8xzkcx5udm.jpeg" width="150px"/> #### Rotation around axis - exact ```rs fn opRotateX(p: vec3<f32>, a: f32) -> vec3<f32> { let s = sin(a); let c = cos(a); return vec3<f32>(p.x, c * p.y + s * p.z, -s * p.y + c * p.z); } fn opRotateY(p: vec3<f32>, a: f32) -> vec3<f32> { let s = sin(a); let c = cos(a); return vec3<f32>(c * p.x - s * p.z, p.y, s * p.x + c * p.z); } fn opRotateZ(p: vec3<f32>, a: f32) -> vec3<f32> { let s = sin(a); let c = cos(a); return vec3<f32>(c * p.x + s * p.y, -s * p.x + c * p.y, p.z); } //let d = sdfPrimitive3d(opRotateY(p, a)); ``` #### Rotation around free axis - exact ```rs fn opRotateE(p: vec3<f32>, e: vec3<f32>, a: f32) -> vec3<f32> { let c = cos(a); return dot(e, p) * (1. - c) * e - cross(e, p) * sin(a) + c * p; } //let d = sdfPrimitive3d(opRotateE(p, normalize(vec3<f32>(1.,0.,.5)), a)); ``` <img src="https://habrastorage.org/webt/dj/ho/sc/djhoscnd2urd2envmjtplgdna7k.jpeg" width="150px"/> #### Scale - exact ```rs @@ -530,13 +557,17 @@ fn opScale(p: vec3<f32>, s: f32) -> vec3<f32> { ``` <img src="https://habrastorage.org/webt/p7/ex/r8/p7exr8rg5swkkvofqlgmh4stice.jpeg" width="150px"/> #### Free transformation - exact ```rs fn opTransform(p: vec3<f32>, transform: mat4x4<f32>) -> vec3<f32> { let q = inverse(transform) * vec4<f32>(p, 1.); } //let d = sdfPrimitive3d(opTransform(p, transform)) * determinant(transform); // OR //let d = sdfPrimitive3d(opScale(opRotateE(opTranslate(p, t), e, a), s)) * s; ``` <img src="https://habrastorage.org/webt/fp/ub/1x/fpub1xcyvy-mve7l2wvehuk4vym.jpeg" width="150px"/> #### Symmetry - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -503,7 +503,7 @@ fn op90RotateY(p: vec3<f32>) -> vec3<f32> { ``` <img src="https://habrastorage.org/webt/7h/he/pa/7hhepatlqmihfu7qy8xzkcx5udm.jpeg" width="150px"/> #### Rotation - exact ```rs fn opRotateY(p: vec3<f32>, a: f32) -> vec3<f32> { let s = sin(a); @@ -545,6 +545,7 @@ fn opSymmetryX(p: vec3<f32>) -> vec3<f32> { } //let d = sdfPrimitive3d(opSymmetryX(p)); ``` <img src="https://habrastorage.org/webt/fp/13/-t/fp13-tocnb3scya_3g_jx7h1s5w.jpeg" width="150px"/> #### Infinite Repetition - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -496,20 +496,30 @@ fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { #### 90 degree Oz rotation - exact ```rs fn op90RotateY(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(-p.z, p.y, p.x); } //let d = sdfPrimitive3d(op90RotateY(p)); ``` <img src="https://habrastorage.org/webt/7h/he/pa/7hhepatlqmihfu7qy8xzkcx5udm.jpeg" width="150px"/> #### Oz rotation - exact ```rs fn opRotateY(p: vec3<f32>, a: f32) -> vec3<f32> { let s = sin(a); let c = cos(a); return vec3<f32>(c * p.x - s * p.z, p.y, s * p.x + c * p.z); } //let d = sdfPrimitive3d(opRotateY(p, a)); fn opRotateYSC(p: vec3<f32>, sincos: vec2<f32>) -> vec3<f32> { let px = sincos[1] * p.x - sincos[0] * p.y; let py = sincos[0] * p.x + sincos[1] * p.y; return vec3<f32>(px, py, p.z); } //let d = sdfPrimitive3d(opRotateYSC(p, sincos)); ``` <img src="https://habrastorage.org/webt/-g/7v/84/-g7v84kx6usdkgfa-6ye_kcxwfs.jpeg" width="150px"/> #### Scale - exact ```rs @@ -518,6 +528,7 @@ fn opScale(p: vec3<f32>, s: f32) -> vec3<f32> { } //let d = sdfPrimitive3d(opScale(p, s)) * s; ``` <img src="https://habrastorage.org/webt/p7/ex/r8/p7exr8rg5swkkvofqlgmh4stice.jpeg" width="150px"/> #### Free rotation/translation - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -438,19 +438,19 @@ fn opIntersectionRound(a: f32, b: f32, r: f32) -> f32 { ``` <img src="https://habrastorage.org/webt/th/2z/xx/th2zxxyqqjohcut6ospfu69bqpw.jpeg" width="450px"> #### Blend Union, Blend Subtraction, Blend Intersection - bound, bound, bound ```rs fn opUnionBlend(d1: f32, d2: f32, k: f32) -> f32 { let h = clamp(0.5 + 0.5 * (d2 - d1) / k, 0., 1.); return mix(d2, d1, h) - k * h * (1. - h); } fn opSubtractionBlend(d1: f32, d2: f32, k: f32) -> f32 { let h = clamp(0.5 - 0.5 * (d1 + d2) / k, 0., 1.); return mix(d1, -d2, h) + k * h * (1. - h); } fn opIntersectionBlend(d1: f32, d2: f32, k: f32) -> f32 { let h = clamp(0.5 - 0.5 * (d2 - d1) / k, 0., 1.); return mix(d2, d1, h) + k * h * (1. - h); } @@ -496,11 +496,12 @@ fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { #### 90 degree Oz rotation - exact ```rs fn op90RotateZ(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(-p.z, p.y, p.x); } //let d = sdfPrimitive3d(op90RotateZ(p)); ``` <img src="https://habrastorage.org/webt/7h/he/pa/7hhepatlqmihfu7qy8xzkcx5udm.jpeg" width="150px"/> #### Oz rotation - exact ```rs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -422,8 +422,8 @@ fn opIntersectionChamfer(a: f32, b: f32, r: f32) -> f32 { #### Round Union, Round Subtraction, Round Intersection - bound, bound, bound ```rs fn opUnionRound(a: f32, b: f32, r: f32) -> f32 { let u = max(vec2<f32>(r - a, r - b), vec2<f32>(0.)); return max(r, min(a, b)) - length(u); } fn opSubtractionRound (a: f32, b: f32, r: f32) -> f32 { @@ -432,8 +432,8 @@ fn opSubtractionRound (a: f32, b: f32, r: f32) -> f32 { } fn opIntersectionRound(a: f32, b: f32, r: f32) -> f32 { let u = max(vec2<f32>(r + a, r + b), vec2<f32>(0.)); return min(-r, max(a, b)) + length(u); } ``` <img src="https://habrastorage.org/webt/th/2z/xx/th2zxxyqqjohcut6ospfu69bqpw.jpeg" width="450px"> @@ -485,7 +485,7 @@ fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { let s = sin(k * p.x); let c = cos(k * p.x); let m = mat2x2<f32>(vec2<f32>(c, s), vec2<f32>(-s, c)); return vec3<f32>(m * p.xy, p.z); } //let d = sdfPrimitive3d(opCheapBend(p, k)); @@ -504,65 +504,68 @@ fn op90RotateZ(p: vec3<f32>) -> f32 { #### Oz rotation - exact ```rs fn opRotateZ(p: vec3<f32>, sincos: vec2<f32>) -> vec3<f32> { return vec3<f32>(sincos[1] * p.x + sincos[0] * p.y, -sincos[0] * p.x + sincos[1] * p.y, p.z); } //let d = sdfPrimitive3d(op90RotateZ(p, sincos)); ``` #### Scale - exact ```rs fn opScale(p: vec3<f32>, s: f32) -> vec3<f32> { return p / s; } //let d = sdfPrimitive3d(opScale(p, s)) * s; ``` #### Free rotation/translation - exact ```rs fn opTransform(p: vec3<f32>, transform: mat4x4<f32>) -> vec3<f32> { let q = inverse(transform) * vec4<f32>(p, 1.); } //let d = sdfPrimitive3d(opTransform(p, transform)) * determinant(transform); ``` #### Symmetry - exact ```rs fn opSymmetryX(p: vec3<f32>) -> vec3<f32> { return vec3<f32>(abs(p.x), p.y, p.z); } //let d = sdfPrimitive3d(opSymmetryX(p)); ``` #### Infinite Repetition - exact ```rs fn opInfArray(p: vec3<f32>, c: vec3<f32>) -> vec3<f32> { return (p + 0.5 * c % c) - 0.5 * c; } //let d = sdfPrimitive3d(opInfArray(p, c)); ``` #### Finite Repetition - exact ```rs fn opLimArray(p: vec3<f32>, c: f32, lim: vec3<f32>) -> vec3<f32> { return p - c * clamp(round(p / c), -lim, lim); } //let d = sdfPrimitive3d(opLimArray(p, c)); ``` # Primitive alterations #### Elongation - exact ```rs fn opElongateFast(p: vec3<f32>, h: vec3<f32>) -> vec3<f32> { return p - clamp(p, -h, h); } //let d = sdfPrimitive3d(opElongateFast(p, h)); fn opElongateCorrect(p: vec3<f32>, h: vec3<f32>) -> vec4<f32> { let p2 = abs(p) - h; let c = min(max(p2.x, max(p2.y, p2.z)), 0.); return vec4<f32>(max(p2, vec3<f32>(0.)), c); } //let p2 = opElongateCorrect(p, h); //let d = p2.w + sdfPrimitive3d(p2.xyz); ``` #### Rounding - exact @@ -574,26 +577,27 @@ fn opRound(p: vec3<f32>, r: f32) -> f32 { #### Onion - exact ```rs fn opOnion(d: f32, thickness: f32) -> f32 { return abs(d) - thickness; } //let d = opOnion(sdfPrimitive3d(p), thickness); ``` #### Extrusion from 2D SDF - exact ```rs fn opExtrusion(d: f32, z: f32, h: f32) -> f32 { let w = vec2<f32>(d, abs(z) - h); return min(max(w.x, w.y), 0.) + length(max(w, vec2<f32>(0.))); } //let d = opExtrusion(sdfPrimitive2d(p.xy), p.z, h)); ``` #### Revolution from 2D SDF - exact ```rs fn opRevolution(p: vec3<f32>, o: f32) -> vec2<f32> { return vec2<f32>(length(p.xz) - o, p.y); } //let d = sdfPrimitive2d(opRevolution(p, h)); ``` #### Change metric - bound -
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -17,7 +17,7 @@ fn sdSphere(p: vec3<f32>, r: f32) -> f32 { return length(p) - r; } ``` <img src="https://habrastorage.org/webt/9s/1j/gw/9s1jgwsvfhr9-q0v1n1xpgozm3i.jpeg" width="150px"> #### Ellipsoid - bound (not exact) ```rs @@ -27,7 +27,7 @@ fn sdEllipsoid(p: vec3<f32>, r: vec3<f32>) -> f32 { return k0 * (k0 - 1.) / k1; } ``` <img src="https://habrastorage.org/webt/zz/fd/fw/zzfdfwtf4mmb0db7mzpwr0kyoqa.jpeg" width="150px"> #### Box - exact ```rs @@ -36,7 +36,7 @@ fn sdBox(p: vec3<f32>, b: vec3<f32>) -> f32 { return length(max(q, vec3<f32>(0.))) + min(max(q.x, max(q.y, q.z)), 0.); } ``` <img src="https://habrastorage.org/webt/j0/jp/rp/j0jprpokpxonzzpiz9zdm1qh2os.jpeg" width="150px"> #### Round Box - exact ```rs @@ -45,7 +45,7 @@ fn sdRoundBox(p: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { return length(max(q, vec3<f32>(0.))) + min(max(q.x,max(q.y, q.z)), 0.) - r; } ``` <img src="https://habrastorage.org/webt/vf/g0/ze/vfg0zewp6rc61gnwnextb8v3lo4.jpeg" width="150px"> #### Box Frame - exact ```rs @@ -58,7 +58,7 @@ fn sdBoxFrame(p: vec3<f32>, b: vec3<f32>, e: f32) -> f32 { length(max(vec3<f32>(w.x, w.y, q.z), vec3<f32>(0.))) + min(max(w.x, max(w.y, q.z)), 0.)); } ``` <img src="https://habrastorage.org/webt/tx/7v/gb/tx7vgburvrj0rlrgsgxea1c0dni.jpeg" width="150px"> #### Torus - exact ```rs @@ -67,7 +67,7 @@ fn sdTorus(p: vec3<f32>, R: f32, r: f32) -> f32 { return length(q) - r; } ``` <img src="https://habrastorage.org/webt/7j/lz/fi/7jlzfitp9knoablnx38najyz8hu.jpeg" width="150px"> #### Capped Torus - exact ```rs @@ -77,7 +77,7 @@ fn sdCappedTorus(p: vec3<f32>, R: f32, r: f32, sincos: vec2<f32>) -> f32 { return sqrt(dot(q, q) + R * R - 2. * R * k) - r; } ``` <img src="https://habrastorage.org/webt/lr/gf/mw/lrgfmwb0yfwaipf1rj3_vzu-tzm.jpeg" width="150px"> #### Link - exact ```rs @@ -86,7 +86,7 @@ fn sdLink(p: vec3<f32>, R: f32, r: f32, le: f32) -> f32 { return length(vec2<f32>(length(q.xy) - R, q.z)) - r; } ``` <img src="https://habrastorage.org/webt/fk/du/dh/fkdudhqfxcgl3m7fylehvsetnqa.jpeg" width="150px"> #### Capsule / Line - exact ```rs @@ -97,7 +97,7 @@ fn sdCapsule(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { return length(pa - ba * h) - r; } ``` <img src="https://habrastorage.org/webt/o6/ei/u3/o6eiu3wxukv8jw-owmgegdy27u4.jpeg" width="150px"> #### Vertical Capsule / Line - exact ```rs @@ -106,7 +106,7 @@ fn sdVerticalCapsule(p: vec3<f32>, h: f32, r: f32) -> f32 { return length(q) - r; } ``` <img src="https://habrastorage.org/webt/0l/nd/ot/0lndot80hvqtbnhh_6-ncloz7io.jpeg" width="150px"> #### Cylinder - exact ```rs @@ -124,7 +124,7 @@ fn sdCylinder(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { return sign(d2) * sqrt(abs(d2)) / baba; } ``` <img src="https://habrastorage.org/webt/33/v-/xz/33v-xz4gqpq_hy2v01mreala19u.jpeg" width="150px"> #### Vertical Cylinder - exact ```rs @@ -133,7 +133,7 @@ fn sdVerticalCylinder(p: vec3<f32>, h: f32, r: f32) -> f32 { return min(max(d.x, d.y), 0.) + length(max(d, vec2<f32>(0.))); } ``` <img src="https://habrastorage.org/webt/wr/lx/lq/wrlxlqcrexycg7fkfiygip_18u8.jpeg" width="150px"> #### Rounded Cylinder - exact ```rs @@ -142,15 +142,15 @@ fn sdRoundedCylinder(p: vec3<f32>, h: f32, r: f32, re: f32) -> f32 { return min(max(d.x, d.y), 0.) + length(max(d, vec2<f32>(0.))) - re; } ``` <img src="https://habrastorage.org/webt/d9/qs/3w/d9qs3wpn4bqozwi0vsgqw8xqps8.jpeg" width="150px"> #### Infinite Cylinder - exact ```rs fn sdInfiniteCylinder(p: vec3<f32>, c: vec3<f32>) -> f32 { return length(p.xz - c.xy) - c.z; } ``` <img src="https://habrastorage.org/webt/bo/-p/pf/bo-ppfbsp71n1srnrclo3qc9tby.jpeg" width="150px"> #### Cone - exact ```rs @@ -167,15 +167,15 @@ fn sdCone(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { return sqrt(d) * sign(s); } ``` <img src="https://habrastorage.org/webt/ie/lz/1h/ielz1hqyxdwhft2rt-x6333c478.jpeg" width="150px"> #### Cone - bound (not exact) ```rs fn sdConeBound(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { return max(dot(sincos.yx, vec2<f32>(length(p.xz), p.y)), -h - p.y); } ``` <img src="https://habrastorage.org/webt/ie/lz/1h/ielz1hqyxdwhft2rt-x6333c478.jpeg" width="150px"> #### Infinite Cone - exact ```rs @@ -185,7 +185,7 @@ fn sdInfiniteCone(p: vec3<f32>, sincos: vec2<f32>) -> f32 { return d * select(1., -1., q.x * sincos.y - q.y * sincos.x > 0.0); } ``` <img src="https://habrastorage.org/webt/39/j5/fs/39j5fsjq-6onu2lxbwtakun5g1k.jpeg" width="150px"> #### Capped Vertical Cone - exact ```rs @@ -199,7 +199,7 @@ fn sdCappedVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { return s * sqrt(min(dot(ca, ca), dot(cb, cb))); } ``` <img src="https://habrastorage.org/webt/p4/br/qq/p4brqq1bibmhil4njb9v8bjwb8s.jpeg" width="150px"> #### Capped Cone - exact ```rs @@ -219,7 +219,7 @@ fn sdCappedCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, ra: f32, rb: f32) -> f return s * sqrt(min(cax * cax + cay * cay * baba, cbx * cbx + cby * cby * baba)); } ``` <img src="https://habrastorage.org/webt/ch/7i/gv/ch7igvrlcmjtn38qciwdzpwckfg.jpeg" width="150px"> #### Round Vertical cone - exact ```rs @@ -233,7 +233,7 @@ fn sdRoundVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { return dot(q, vec2<f32>(a, b)) - r1; } ``` <img src="https://habrastorage.org/webt/rv/ww/-1/rvww-1s4txpfkheptynmb9m2jyg.jpeg" width="150px"> #### Round cone - exact ```rs @@ -258,7 +258,7 @@ fn sdRoundCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r1: f32, r2: f32) -> f3 return (sqrt(x2 * a2 * il2) + y * rr) * il2 - r1; } ``` <img src="https://habrastorage.org/webt/61/ft/aa/61ftaa1ral1hbj_eijczixm0tnq.jpeg" width="150px"> #### Solid Angle - exact ```rs @@ -269,7 +269,7 @@ fn sdSolidAngle(p: vec3<f32>, sincos: vec2<f32>, r: f32) -> f32 { return max(l, m * sign(sincos.y * q.x - sincos.x * q.y)); } ``` <img src="https://habrastorage.org/webt/7z/ee/yu/7zeeyuuhnwcrcpmht-h8nxi0em4.jpeg" width="150px"> #### Plane - exact ```rs @@ -278,7 +278,7 @@ fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 { return dot(p, n) + h; } ``` <img src="https://habrastorage.org/webt/sz/cn/8x/szcn8xvstcyyb9irdpehjhlpqpk.jpeg" width="150px"> #### Octahedron - exact ```rs @@ -293,7 +293,7 @@ fn sdOctahedron(p: vec3<f32>, s: f32) -> f32 { return length(vec3<f32>(q.x, q.y - s + k, q.z - k)); } ``` <img src="https://habrastorage.org/webt/pt/eg/rt/ptegrtffv6andxzppbgkzpl8poe.jpeg" width="150px"> #### Octahedron - bound (not exact) ```rs @@ -302,7 +302,7 @@ fn sdOctahedronBound(p: vec3<f32>, s: f32) -> f32 { return (q.x + q.y + q.z - s) * 0.57735027; } ``` <img src="https://habrastorage.org/webt/pt/eg/rt/ptegrtffv6andxzppbgkzpl8poe.jpeg" width="150px"> #### Pyramid - exact ```rs @@ -323,7 +323,7 @@ fn sdPyramid(p: vec3<f32>, h: f32) -> f32 { return sqrt((d2 + q.z * q.z) / m2) * sign(max(q.z, -p.y)); } ``` <img src="https://habrastorage.org/webt/g2/xf/gc/g2xfgc02jc-ty5mlqgyncutoyss.jpeg" width="150px"> #### Hexagonal Prism - exact ```rs @@ -336,7 +336,7 @@ fn sdHexPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { return min(max(d1, d2), 0.) + length(max(vec2<f32>(d1, d2), vec2<f32>(0.))); } ``` <img src="https://habrastorage.org/webt/tz/2i/3n/tz2i3na0oscwx1g_skclcoduo3o.jpeg" width="150px"> #### Triangular Prism - bound ```rs @@ -345,7 +345,7 @@ fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { return max(q.z - h.y, max(q.x * 0.866025 + p.y * 0.5, -p.y) - h.x * 0.5); } ``` <img src="https://habrastorage.org/webt/zc/2k/2s/zc2k2sm4cudwfsghvk7ibkdztcc.jpeg" width="150px"> #### Triangle - exact ```rs @@ -366,7 +366,7 @@ fn udTriangle(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>) -> f32 { return sqrt(select(k0, k1, t < 2.)); } ``` <img src="https://habrastorage.org/webt/jk/cc/eo/jkcceovnen8mfbwdzyu9gpxcxhi.jpeg" width="150px"> #### Quad - exact ```rs @@ -389,7 +389,7 @@ fn udQuad(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>, d: vec3<f32>) return sqrt(select(k0, k1, t < 3.)); } ``` <img src="https://habrastorage.org/webt/fv/nu/yc/fvnuycg5uvk6bvjthgo8en0_7su.jpeg" width="150px"> # Boolean operations with primitives @@ -401,7 +401,7 @@ fn opSubtraction(d1: f32, d2: f32) -> f32 { return max(d1, -d2); } fn opIntersection(d1: f32, d2: f32) -> f32 { return max(d1, d2); } ``` <img src="https://habrastorage.org/webt/l6/md/vd/l6mdvd5dynh6ewrw3gpmkhsetow.jpeg" width="450px"> #### Chamfer Union, Chamfer Subtraction, Chamfer Intersection - bound, bound, bound ```rs @@ -417,7 +417,26 @@ fn opIntersectionChamfer(a: f32, b: f32, r: f32) -> f32 { return max(max(a, b), (a + r + b) * sqrt(0.5)); } ``` <img src="https://habrastorage.org/webt/tg/vq/jr/tgvqjr32gtadua4rib-fvfxz4ta.jpeg" width="450px"> #### Round Union, Round Subtraction, Round Intersection - bound, bound, bound ```rs fn opUnionRound(a: f32, b: f32, r: f32) -> f32 { let u = max(vec2<f32>(r - a, r - b), vec2<f32>(0.)); return max(r, min(a, b)) - length(u); } fn opSubtractionRound (a: f32, b: f32, r: f32) -> f32 { let u = max(vec2<f32>(r + a, r - b), vec2<f32>(0.)); return min(-r, max(a, -b)) + length(u); } fn opIntersectionRound(a: f32, b: f32, r: f32) -> f32 { let u = max(vec2<f32>(r + a, r + b), vec2<f32>(0.)); return min(-r, max(a, b)) + length(u); } ``` <img src="https://habrastorage.org/webt/th/2z/xx/th2zxxyqqjohcut6ospfu69bqpw.jpeg" width="450px"> #### Smooth Union, Smooth Subtraction, Smooth Intersection - bound, bound, bound ```rs @@ -436,7 +455,7 @@ fn opIntersectionSmooth(d1: f32, d2: f32, k: f32) -> f32 { return mix(d2, d1, h) + k * h * (1. - h); } ``` <img src="https://habrastorage.org/webt/bo/eg/rx/boegrx957wt1t70mfjshhaa11cg.jpeg" width="450px"> # Displacement @@ -447,7 +466,7 @@ fn opDisplace(d1: f32, d2: f32) -> f32 { } //let d = opDisplace(sdfPrimitive3d(p), displacement3d(p)); ``` <img src="https://habrastorage.org/webt/7g/zc/vh/7gzcvhiv_dprnk4ohfjltszz510.jpeg" width="150px"> #### Twist - bound ```rs @@ -459,7 +478,7 @@ fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { } //let d = sdfPrimitive3d(opTwist(p, k)); ``` <img src="https://habrastorage.org/webt/9w/-e/5s/9w-e5spb9rqy41hepfwwqrfwd14.jpeg" width="150px"> #### Bend - bound ```rs @@ -471,7 +490,7 @@ fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { } //let d = sdfPrimitive3d(opCheapBend(p, k)); ``` <img src="https://habrastorage.org/webt/q4/ej/aq/q4ejaq0uqgw91xr1cbeptz0gmmi.jpeg" width="150px"> # Positioning -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -453,7 +453,7 @@ fn opDisplace(d1: f32, d2: f32) -> f32 { ```rs fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { let s = sin(k * p.y); let c = cos(k * p.y); let m = mat2x2<f32>(vec2<f32>(c, -s), vec2<f32>(s, c)); return vec3<f32>(m * p.xz, p.y); } -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -453,7 +453,7 @@ fn opDisplace(d1: f32, d2: f32) -> f32 { ```rs fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { let s = sin(k * p.y); let c = cos(k * p.x); let m = mat2x2<f32>(vec2<f32>(c, -s), vec2<f32>(s, c)); return vec3<f32>(m * p.xz, p.y); } @@ -465,7 +465,7 @@ fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { ```rs fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { let s = sin(k * p.x); let c = cos(k * p.x); let m = mat2x2<f32>(vec2<f32>(c, -s), vec2<f32>(s, c)); return vec3<f32>(m * p.xy, p.z); } -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -447,7 +447,7 @@ fn opDisplace(d1: f32, d2: f32) -> f32 { } //let d = opDisplace(sdfPrimitive3d(p), displacement3d(p)); ``` <img src="https://habrastorage.org/webt/7g/zc/vh/7gzcvhiv_dprnk4ohfjltszz510.jpeg" width="150px" height="100px"> #### Twist - bound ```rs @@ -459,7 +459,7 @@ fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { } //let d = sdfPrimitive3d(opTwist(p, k)); ``` <img src="https://habrastorage.org/webt/9w/-e/5s/9w-e5spb9rqy41hepfwwqrfwd14.jpeg" width="150px" height="100px"> #### Bend - bound ```rs @@ -471,7 +471,7 @@ fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { } //let d = sdfPrimitive3d(opCheapBend(p, k)); ``` <img src="https://habrastorage.org/webt/q4/ej/aq/q4ejaq0uqgw91xr1cbeptz0gmmi.jpeg" width="150px" height="100px"> # Positioning -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -436,38 +436,42 @@ fn opIntersectionSmooth(d1: f32, d2: f32, k: f32) -> f32 { return mix(d2, d1, h) + k * h * (1. - h); } ``` <img src="https://habrastorage.org/webt/bo/eg/rx/boegrx957wt1t70mfjshhaa11cg.jpeg" width="450px" height="100px"> # Displacement #### Displacement - bound (not exact) ```rs fn opDisplace(d1: f32, d2: f32) -> f32 { return d1 + d2; } //let d = opDisplace(sdfPrimitive3d(p), displacement3d(p)); ``` <img src="https://habrastorage.org/webt/7g/zc/vh/7gzcvhiv_dprnk4ohfjltszz510.jpeg" width="450px" height="100px"> #### Twist - bound ```rs fn opTwist(p: vec3<f32>, k: f32) -> vec3<f32> { let s = sin(k * p.y); let c = sqrt(1. - s * s); let m = mat2x2<f32>(vec2<f32>(c, -s), vec2<f32>(s, c)); return vec3<f32>(m * p.xz, p.y); } //let d = sdfPrimitive3d(opTwist(p, k)); ``` <img src="https://habrastorage.org/webt/9w/-e/5s/9w-e5spb9rqy41hepfwwqrfwd14.jpeg" width="450px" height="100px"> #### Bend - bound ```rs fn opCheapBend(p: vec3<f32>, k: f32) -> vec3<f32> { let s = sin(k * p.x); let c = sqrt(1. - s * s); let m = mat2x2<f32>(vec2<f32>(c, -s), vec2<f32>(s, c)); return vec3<f32>(m * p.xy, p.z); } //let d = sdfPrimitive3d(opCheapBend(p, k)); ``` <img src="https://habrastorage.org/webt/q4/ej/aq/q4ejaq0uqgw91xr1cbeptz0gmmi.jpeg" width="450px" height="100px"> # Positioning -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,6 @@ # 3D SDF Primitives in WGSL #### How to use this gist: 1. Build a sphere tracer with WebGPU ([paper](https://www.researchgate.net/publication/2792108_Sphere_Tracing_A_Geometric_Method_for_the_Antialiased_Ray_Tracing_of_Implicit_Surfaces), [youtube](https://www.youtube.com/watch?v=PGtv-dBi2wE)) 2. Create model with sdf functions from here 3. Add light and shadows @@ -12,43 +12,42 @@ This code tested in Chrome and Firefox, should work on PC too. Press star and su # Primitives #### Sphere - exact ```rs fn sdSphere(p: vec3<f32>, r: f32) -> f32 { return length(p) - r; } ``` <img src="https://habrastorage.org/webt/9s/1j/gw/9s1jgwsvfhr9-q0v1n1xpgozm3i.jpeg" width="150px" height="100px"> #### Ellipsoid - bound (not exact) ```rs fn sdEllipsoid(p: vec3<f32>, r: vec3<f32>) -> f32 { let k0 = length(p / r); let k1 = length(p / (r * r)); return k0 * (k0 - 1.) / k1; } ``` <img src="https://habrastorage.org/webt/zz/fd/fw/zzfdfwtf4mmb0db7mzpwr0kyoqa.jpeg" width="150px" height="100px"> #### Box - exact ```rs fn sdBox(p: vec3<f32>, b: vec3<f32>) -> f32 { let q = abs(p) - b; return length(max(q, vec3<f32>(0.))) + min(max(q.x, max(q.y, q.z)), 0.); } ``` <img src="https://habrastorage.org/webt/j0/jp/rp/j0jprpokpxonzzpiz9zdm1qh2os.jpeg" width="150px" height="100px"> #### Round Box - exact ```rs fn sdRoundBox(p: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { let q = abs(p) - b; return length(max(q, vec3<f32>(0.))) + min(max(q.x,max(q.y, q.z)), 0.) - r; } ``` <img src="https://habrastorage.org/webt/vf/g0/ze/vfg0zewp6rc61gnwnextb8v3lo4.jpeg" width="150px" height="100px"> #### Box Frame - exact ```rs fn sdBoxFrame(p: vec3<f32>, b: vec3<f32>, e: f32) -> f32 { let q = abs(p) - b; @@ -59,37 +58,37 @@ fn sdBoxFrame(p: vec3<f32>, b: vec3<f32>, e: f32) -> f32 { length(max(vec3<f32>(w.x, w.y, q.z), vec3<f32>(0.))) + min(max(w.x, max(w.y, q.z)), 0.)); } ``` <img src="https://habrastorage.org/webt/tx/7v/gb/tx7vgburvrj0rlrgsgxea1c0dni.jpeg" width="150px" height="100px"> #### Torus - exact ```rs fn sdTorus(p: vec3<f32>, R: f32, r: f32) -> f32 { let q = vec2<f32>(length(p.xz) - R, p.y); return length(q) - r; } ``` <img src="https://habrastorage.org/webt/7j/lz/fi/7jlzfitp9knoablnx38najyz8hu.jpeg" width="150px" height="100px"> #### Capped Torus - exact ```rs fn sdCappedTorus(p: vec3<f32>, R: f32, r: f32, sincos: vec2<f32>) -> f32 { let q = vec3<f32>(abs(p.x), p.y, p.z); let k = select(dot(q.xy, sincos), length(q.xy), sincos.y * q.x > sincos.x * q.y); return sqrt(dot(q, q) + R * R - 2. * R * k) - r; } ``` <img src="https://habrastorage.org/webt/lr/gf/mw/lrgfmwb0yfwaipf1rj3_vzu-tzm.jpeg" width="150px" height="100px"> #### Link - exact ```rs fn sdLink(p: vec3<f32>, R: f32, r: f32, le: f32) -> f32 { let q = vec3<f32>(p.x, max(abs(p.y) - le, 0.), p.z); return length(vec2<f32>(length(q.xy) - R, q.z)) - r; } ``` <img src="https://habrastorage.org/webt/fk/du/dh/fkdudhqfxcgl3m7fylehvsetnqa.jpeg" width="150px" height="100px"> #### Capsule / Line - exact ```rs fn sdCapsule(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { let pa = p - a; @@ -98,18 +97,18 @@ fn sdCapsule(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { return length(pa - ba * h) - r; } ``` <img src="https://habrastorage.org/webt/o6/ei/u3/o6eiu3wxukv8jw-owmgegdy27u4.jpeg" width="150px" height="100px"> #### Vertical Capsule / Line - exact ```rs fn sdVerticalCapsule(p: vec3<f32>, h: f32, r: f32) -> f32 { let q = vec3<f32>(p.x, p.y - clamp(p.y, 0., h), p.z); return length(q) - r; } ``` <img src="https://habrastorage.org/webt/0l/nd/ot/0lndot80hvqtbnhh_6-ncloz7io.jpeg" width="150px" height="100px"> #### Cylinder - exact ```rs fn sdCylinder(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { let ba = b - a; @@ -125,35 +124,35 @@ fn sdCylinder(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { return sign(d2) * sqrt(abs(d2)) / baba; } ``` <img src="https://habrastorage.org/webt/33/v-/xz/33v-xz4gqpq_hy2v01mreala19u.jpeg" width="150px" height="100px"> #### Vertical Cylinder - exact ```rs fn sdVerticalCylinder(p: vec3<f32>, h: f32, r: f32) -> f32 { let d = abs(vec2<f32>(length(p.xz), p.y)) - vec2<f32>(r, h); return min(max(d.x, d.y), 0.) + length(max(d, vec2<f32>(0.))); } ``` <img src="https://habrastorage.org/webt/wr/lx/lq/wrlxlqcrexycg7fkfiygip_18u8.jpeg" width="150px" height="100px"> #### Rounded Cylinder - exact ```rs fn sdRoundedCylinder(p: vec3<f32>, h: f32, r: f32, re: f32) -> f32 { let d = vec2<f32>(length(p.xz) - 2. * r + re, abs(p.y) - h); return min(max(d.x, d.y), 0.) + length(max(d, vec2<f32>(0.))) - re; } ``` <img src="https://habrastorage.org/webt/d9/qs/3w/d9qs3wpn4bqozwi0vsgqw8xqps8.jpeg" width="150px" height="100px"> #### Infinite Cylinder - exact ```rs fn sdInfiniteCylinder(p: vec3<f32>, c: vec3<f32>) -> f32 { return length(p.xz - c.xy) - c.z; } ``` <img src="https://habrastorage.org/webt/bo/-p/pf/bo-ppfbsp71n1srnrclo3qc9tby.jpeg" width="150px" height="100px"> #### Cone - exact ```rs fn sdCone(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { // Alternatively pass q instead of (sin(alpha), cos(alpha)) @@ -168,27 +167,27 @@ fn sdCone(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { return sqrt(d) * sign(s); } ``` <img src="https://habrastorage.org/webt/ie/lz/1h/ielz1hqyxdwhft2rt-x6333c478.jpeg" width="150px" height="100px"> #### Cone - bound (not exact) ```rs fn sdConeBound(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { return max(dot(sincos.yx, vec2<f32>(length(p.xz), p.y)), -h - p.y); } ``` <img src="https://habrastorage.org/webt/ie/lz/1h/ielz1hqyxdwhft2rt-x6333c478.jpeg" width="150px" height="100px"> #### Infinite Cone - exact ```rs fn sdInfiniteCone(p: vec3<f32>, sincos: vec2<f32>) -> f32 { let q = vec2<f32>(length(p.xz), -p.y); let d = length(q - sincos * max(dot(q, sincos), 0.)); return d * select(1., -1., q.x * sincos.y - q.y * sincos.x > 0.0); } ``` <img src="https://habrastorage.org/webt/39/j5/fs/39j5fsjq-6onu2lxbwtakun5g1k.jpeg" width="150px" height="100px"> #### Capped Vertical Cone - exact ```rs fn sdCappedVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { let q = vec2<f32>(length(p.xz), p.y); @@ -200,9 +199,9 @@ fn sdCappedVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { return s * sqrt(min(dot(ca, ca), dot(cb, cb))); } ``` <img src="https://habrastorage.org/webt/p4/br/qq/p4brqq1bibmhil4njb9v8bjwb8s.jpeg" width="150px" height="100px"> #### Capped Cone - exact ```rs fn sdCappedCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, ra: f32, rb: f32) -> f32 { let rba = rb - ra; @@ -220,9 +219,9 @@ fn sdCappedCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, ra: f32, rb: f32) -> f return s * sqrt(min(cax * cax + cay * cay * baba, cbx * cbx + cby * cby * baba)); } ``` <img src="https://habrastorage.org/webt/ch/7i/gv/ch7igvrlcmjtn38qciwdzpwckfg.jpeg" width="150px" height="100px"> #### Round Vertical cone - exact ```rs fn sdRoundVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { let q = vec2<f32>(length(p.xz), p.y); @@ -234,9 +233,9 @@ fn sdRoundVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { return dot(q, vec2<f32>(a, b)) - r1; } ``` <img src="https://habrastorage.org/webt/rv/ww/-1/rvww-1s4txpfkheptynmb9m2jyg.jpeg" width="150px" height="100px"> #### Round cone - exact ```rs fn sdRoundCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r1: f32, r2: f32) -> f32 { let ba = b - a; @@ -259,9 +258,9 @@ fn sdRoundCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r1: f32, r2: f32) -> f3 return (sqrt(x2 * a2 * il2) + y * rr) * il2 - r1; } ``` <img src="https://habrastorage.org/webt/61/ft/aa/61ftaa1ral1hbj_eijczixm0tnq.jpeg" width="150px" height="100px"> #### Solid Angle - exact ```rs fn sdSolidAngle(p: vec3<f32>, sincos: vec2<f32>, r: f32) -> f32 { let q = vec2<f32>(length(p.xz), p.y); @@ -270,18 +269,18 @@ fn sdSolidAngle(p: vec3<f32>, sincos: vec2<f32>, r: f32) -> f32 { return max(l, m * sign(sincos.y * q.x - sincos.x * q.y)); } ``` <img src="https://habrastorage.org/webt/7z/ee/yu/7zeeyuuhnwcrcpmht-h8nxi0em4.jpeg" width="150px" height="100px"> #### Plane - exact ```rs fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 { // n must be normalized return dot(p, n) + h; } ``` <img src="https://habrastorage.org/webt/sz/cn/8x/szcn8xvstcyyb9irdpehjhlpqpk.jpeg" width="150px" height="100px"> #### Octahedron - exact ```rs fn sdOctahedron(p: vec3<f32>, s: f32) -> f32 { var q: vec3<f32> = abs(p); @@ -294,18 +293,18 @@ fn sdOctahedron(p: vec3<f32>, s: f32) -> f32 { return length(vec3<f32>(q.x, q.y - s + k, q.z - k)); } ``` <img src="https://habrastorage.org/webt/pt/eg/rt/ptegrtffv6andxzppbgkzpl8poe.jpeg" width="150px" height="100px"> #### Octahedron - bound (not exact) ```rs fn sdOctahedronBound(p: vec3<f32>, s: f32) -> f32 { let q = abs(p); return (q.x + q.y + q.z - s) * 0.57735027; } ``` <img src="https://habrastorage.org/webt/pt/eg/rt/ptegrtffv6andxzppbgkzpl8poe.jpeg" width="150px" height="100px"> #### Pyramid - exact ```rs fn sdPyramid(p: vec3<f32>, h: f32) -> f32 { let m2 = h * h + 0.25; @@ -324,9 +323,9 @@ fn sdPyramid(p: vec3<f32>, h: f32) -> f32 { return sqrt((d2 + q.z * q.z) / m2) * sign(max(q.z, -p.y)); } ``` <img src="https://habrastorage.org/webt/g2/xf/gc/g2xfgc02jc-ty5mlqgyncutoyss.jpeg" width="150px" height="100px"> #### Hexagonal Prism - exact ```rs fn sdHexPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { let k = vec3<f32>(-0.8660254, 0.5, 0.57735); @@ -337,18 +336,18 @@ fn sdHexPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { return min(max(d1, d2), 0.) + length(max(vec2<f32>(d1, d2), vec2<f32>(0.))); } ``` <img src="https://habrastorage.org/webt/tz/2i/3n/tz2i3na0oscwx1g_skclcoduo3o.jpeg" width="150px" height="100px"> #### Triangular Prism - bound ```rs fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { let q = abs(p); return max(q.z - h.y, max(q.x * 0.866025 + p.y * 0.5, -p.y) - h.x * 0.5); } ``` <img src="https://habrastorage.org/webt/zc/2k/2s/zc2k2sm4cudwfsghvk7ibkdztcc.jpeg" width="150px" height="100px"> #### Triangle - exact ```rs fn udTriangle(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>) -> f32 { let ba = b - a; let pa = p - a; @@ -367,9 +366,9 @@ fn udTriangle(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>) -> f32 { return sqrt(select(k0, k1, t < 2.)); } ``` <img src="https://habrastorage.org/webt/jk/cc/eo/jkcceovnen8mfbwdzyu9gpxcxhi.jpeg" width="150px" height="100px"> #### Quad - exact ```rs fn udQuad(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>, d: vec3<f32>) -> f32 { let ba = b - a; let pa = p - a; @@ -390,37 +389,37 @@ fn udQuad(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>, d: vec3<f32>) return sqrt(select(k0, k1, t < 3.)); } ``` <img src="https://habrastorage.org/webt/fv/nu/yc/fvnuycg5uvk6bvjthgo8en0_7su.jpeg" width="150px" height="100px"> # Boolean operations with primitives #### Union, Subtraction, Intersection - exact (outside), bound, bound ```rs fn opUnion(d1: f32, d2: f32) -> f32 { return min(d1, d2); } fn opSubtraction(d1: f32, d2: f32) -> f32 { return max(d1, -d2); } fn opIntersection(d1: f32, d2: f32) -> f32 { return max(d1, d2); } ``` <img src="https://habrastorage.org/webt/l6/md/vd/l6mdvd5dynh6ewrw3gpmkhsetow.jpeg" width="450px" height="100px"> #### Chamfer Union, Chamfer Subtraction, Chamfer Intersection - bound, bound, bound ```rs fn opUnionChamfer(d1: f32, d2: f32, r: f32) -> f32 { return min(min(d1, d2), (d1 - r + d2) * sqrt(0.5)); } fn opSubtractionChamfer(a: f32, b: f32, r: f32) -> f32{ return max(max(a, -b), (a + r - b) * sqrt(0.5)); } fn opIntersectionChamfer(a: f32, b: f32, r: f32) -> f32 { return max(max(a, b), (a + r + b) * sqrt(0.5)); } ``` <img src="https://habrastorage.org/webt/hr/oc/te/hroctexybegahwmxcvxgtyk9kcy.jpeg" width="450px" height="100px"> #### Smooth Union, Smooth Subtraction, Smooth Intersection - bound, bound, bound ```rs fn opUnionSmooth(d1: f32, d2: f32, k: f32) -> f32 { let h = clamp(0.5 + 0.5 * (d2 - d1) / k, 0., 1.); @@ -437,6 +436,7 @@ fn opIntersectionSmooth(d1: f32, d2: f32, k: f32) -> f32 { return mix(d2, d1, h) + k * h * (1. - h); } ``` <img src="https://habrastorage.org/webt/hr/oc/te/hroctexybegahwmxcvxgtyk9kcy.jpeg" width="450px" height="100px"> # Displacement -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,54 +1,54 @@ # 3D SDF Primitives in WGSL How to use this gist: 1. Build a sphere tracer with WebGPU ([paper](https://www.researchgate.net/publication/2792108_Sphere_Tracing_A_Geometric_Method_for_the_Antialiased_Ray_Tracing_of_Implicit_Surfaces), [youtube](https://www.youtube.com/watch?v=PGtv-dBi2wE)) 2. Create model with sdf functions from here 3. Add light and shadows 4. ??? 5. PROFIT This code tested in Chrome and Firefox, should work on PC too. Press star and subscribe. # Primitives #### Sphere - exact <img src="https://habrastorage.org/webt/9s/1j/gw/9s1jgwsvfhr9-q0v1n1xpgozm3i.jpeg" width="150px" height="100px"> ```rs fn sdSphere(p: vec3<f32>, r: f32) -> f32 { return length(p) - r; } ``` #### Ellipsoid - bound (not exact) <img src="https://habrastorage.org/webt/zz/fd/fw/zzfdfwtf4mmb0db7mzpwr0kyoqa.jpeg" width="150px" height="100px"> ```rs fn sdEllipsoid(p: vec3<f32>, r: vec3<f32>) -> f32 { let k0 = length(p / r); let k1 = length(p / (r * r)); return k0 * (k0 - 1.) / k1; } ``` #### Box - exact <img src="https://habrastorage.org/webt/j0/jp/rp/j0jprpokpxonzzpiz9zdm1qh2os.jpeg" width="150px" height="100px"> ```rs fn sdBox(p: vec3<f32>, b: vec3<f32>) -> f32 { let q = abs(p) - b; return length(max(q, vec3<f32>(0.))) + min(max(q.x, max(q.y, q.z)), 0.); } ``` #### Round Box - exact <img src="https://habrastorage.org/webt/vf/g0/ze/vfg0zewp6rc61gnwnextb8v3lo4.jpeg" width="150px" height="100px"> ```rs fn sdRoundBox(p: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { let q = abs(p) - b; return length(max(q, vec3<f32>(0.))) + min(max(q.x,max(q.y, q.z)), 0.) - r; } ``` #### Box Frame - exact <img src="https://habrastorage.org/webt/tx/7v/gb/tx7vgburvrj0rlrgsgxea1c0dni.jpeg" width="150px" height="100px"> ```rs fn sdBoxFrame(p: vec3<f32>, b: vec3<f32>, e: f32) -> f32 { let q = abs(p) - b; @@ -59,37 +59,37 @@ fn sdBoxFrame(p: vec3<f32>, b: vec3<f32>, e: f32) -> f32 { length(max(vec3<f32>(w.x, w.y, q.z), vec3<f32>(0.))) + min(max(w.x, max(w.y, q.z)), 0.)); } ``` #### Torus - exact <img src="https://habrastorage.org/webt/7j/lz/fi/7jlzfitp9knoablnx38najyz8hu.jpeg" width="150px" height="100px"> ```rs fn sdTorus(p: vec3<f32>, R: f32, r: f32) -> f32 { let q = vec2<f32>(length(p.xz) - R, p.y); return length(q) - r; } ``` #### Capped Torus - exact <img src="https://habrastorage.org/webt/lr/gf/mw/lrgfmwb0yfwaipf1rj3_vzu-tzm.jpeg" width="150px" height="100px"> ```rs fn sdCappedTorus(p: vec3<f32>, R: f32, r: f32, sincos: vec2<f32>) -> f32 { let q = vec3<f32>(abs(p.x), p.y, p.z); let k = select(dot(q.xy, sincos), length(q.xy), sincos.y * q.x > sincos.x * q.y); return sqrt(dot(q, q) + R * R - 2. * R * k) - r; } ``` #### Link - exact <img src="https://habrastorage.org/webt/fk/du/dh/fkdudhqfxcgl3m7fylehvsetnqa.jpeg" width="150px" height="100px"> ```rs fn sdLink(p: vec3<f32>, R: f32, r: f32, le: f32) -> f32 { let q = vec3<f32>(p.x, max(abs(p.y) - le, 0.), p.z); return length(vec2<f32>(length(q.xy) - R, q.z)) - r; } ``` #### Capsule / Line - exact <img src="https://habrastorage.org/webt/o6/ei/u3/o6eiu3wxukv8jw-owmgegdy27u4.jpeg" width="150px" height="100px"> ```rs fn sdCapsule(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { let pa = p - a; @@ -98,18 +98,18 @@ fn sdCapsule(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { return length(pa - ba * h) - r; } ``` #### Vertical Capsule / Line - exact <img src="https://habrastorage.org/webt/0l/nd/ot/0lndot80hvqtbnhh_6-ncloz7io.jpeg" width="150px" height="100px"> ```rs fn sdVerticalCapsule(p: vec3<f32>, h: f32, r: f32) -> f32 { let q = vec3<f32>(p.x, p.y - clamp(p.y, 0., h), p.z); return length(q) - r; } ``` #### Cylinder - exact <img src="https://habrastorage.org/webt/33/v-/xz/33v-xz4gqpq_hy2v01mreala19u.jpeg" width="150px" height="100px"> ```rs fn sdCylinder(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { let ba = b - a; @@ -125,35 +125,35 @@ fn sdCylinder(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r: f32) -> f32 { return sign(d2) * sqrt(abs(d2)) / baba; } ``` #### Vertical Cylinder - exact <img src="https://habrastorage.org/webt/wr/lx/lq/wrlxlqcrexycg7fkfiygip_18u8.jpeg" width="150px" height="100px"> ```rs fn sdVerticalCylinder(p: vec3<f32>, h: f32, r: f32) -> f32 { let d = abs(vec2<f32>(length(p.xz), p.y)) - vec2<f32>(r, h); return min(max(d.x, d.y), 0.) + length(max(d, vec2<f32>(0.))); } ``` #### Rounded Cylinder - exact <img src="https://habrastorage.org/webt/d9/qs/3w/d9qs3wpn4bqozwi0vsgqw8xqps8.jpeg" width="150px" height="100px"> ```rs fn sdRoundedCylinder(p: vec3<f32>, h: f32, r: f32, re: f32) -> f32 { let d = vec2<f32>(length(p.xz) - 2. * r + re, abs(p.y) - h); return min(max(d.x, d.y), 0.) + length(max(d, vec2<f32>(0.))) - re; } ``` #### Infinite Cylinder - exact <img src="https://habrastorage.org/webt/bo/-p/pf/bo-ppfbsp71n1srnrclo3qc9tby.jpeg" width="150px" height="100px"> ```rs fn sdInfiniteCylinder(p: vec3<f32>, c: vec3<f32>) -> f32 { return length(p.xz - c.xy) - c.z; } ``` #### Cone - exact <img src="https://habrastorage.org/webt/ie/lz/1h/ielz1hqyxdwhft2rt-x6333c478.jpeg" width="150px" height="100px"> ```rs fn sdCone(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { // Alternatively pass q instead of (sin(alpha), cos(alpha)) @@ -168,27 +168,27 @@ fn sdCone(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { return sqrt(d) * sign(s); } ``` #### Cone - bound (not exact) <img src="https://habrastorage.org/webt/ie/lz/1h/ielz1hqyxdwhft2rt-x6333c478.jpeg" width="150px" height="100px"> ```rs fn sdConeBound(p: vec3<f32>, h: f32, sincos: vec2<f32>) -> f32 { return max(dot(sincos.yx, vec2<f32>(length(p.xz), p.y)), -h - p.y); } ``` #### Infinite Cone - exact <img src="https://habrastorage.org/webt/39/j5/fs/39j5fsjq-6onu2lxbwtakun5g1k.jpeg" width="150px" height="100px"> ```rs fn sdInfiniteCone(p: vec3<f32>, sincos: vec2<f32>) -> f32 { let q = vec2<f32>(length(p.xz), -p.y); let d = length(q - sincos * max(dot(q, sincos), 0.)); return d * select(1., -1., q.x * sincos.y - q.y * sincos.x > 0.0); } ``` #### Capped Vertical Cone - exact <img src="https://habrastorage.org/webt/p4/br/qq/p4brqq1bibmhil4njb9v8bjwb8s.jpeg" width="150px" height="100px"> ```rs fn sdCappedVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { let q = vec2<f32>(length(p.xz), p.y); @@ -200,9 +200,9 @@ fn sdCappedVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { return s * sqrt(min(dot(ca, ca), dot(cb, cb))); } ``` #### Capped Cone - exact <img src="https://habrastorage.org/webt/ch/7i/gv/ch7igvrlcmjtn38qciwdzpwckfg.jpeg" width="150px" height="100px"> ```rs fn sdCappedCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, ra: f32, rb: f32) -> f32 { let rba = rb - ra; @@ -220,9 +220,9 @@ fn sdCappedCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, ra: f32, rb: f32) -> f return s * sqrt(min(cax * cax + cay * cay * baba, cbx * cbx + cby * cby * baba)); } ``` #### Round Vertical cone - exact <img src="https://habrastorage.org/webt/rv/ww/-1/rvww-1s4txpfkheptynmb9m2jyg.jpeg" width="150px" height="100px"> ```rs fn sdRoundVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { let q = vec2<f32>(length(p.xz), p.y); @@ -234,9 +234,9 @@ fn sdRoundVerticalCone(p: vec3<f32>, h: f32, r1: f32, r2: f32) -> f32 { return dot(q, vec2<f32>(a, b)) - r1; } ``` #### Round cone - exact <img src="https://habrastorage.org/webt/61/ft/aa/61ftaa1ral1hbj_eijczixm0tnq.jpeg" width="150px" height="100px"> ```rs fn sdRoundCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r1: f32, r2: f32) -> f32 { let ba = b - a; @@ -259,9 +259,9 @@ fn sdRoundCone(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, r1: f32, r2: f32) -> f3 return (sqrt(x2 * a2 * il2) + y * rr) * il2 - r1; } ``` #### Solid Angle - exact <img src="https://habrastorage.org/webt/7z/ee/yu/7zeeyuuhnwcrcpmht-h8nxi0em4.jpeg" width="150px" height="100px"> ```rs fn sdSolidAngle(p: vec3<f32>, sincos: vec2<f32>, r: f32) -> f32 { let q = vec2<f32>(length(p.xz), p.y); @@ -270,18 +270,18 @@ fn sdSolidAngle(p: vec3<f32>, sincos: vec2<f32>, r: f32) -> f32 { return max(l, m * sign(sincos.y * q.x - sincos.x * q.y)); } ``` #### Plane - exact <img src="https://habrastorage.org/webt/sz/cn/8x/szcn8xvstcyyb9irdpehjhlpqpk.jpeg" width="150px" height="100px"> ```rs fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 { // n must be normalized return dot(p, n) + h; } ``` #### Octahedron - exact <img src="https://habrastorage.org/webt/pt/eg/rt/ptegrtffv6andxzppbgkzpl8poe.jpeg" width="150px" height="100px"> ```rs fn sdOctahedron(p: vec3<f32>, s: f32) -> f32 { var q: vec3<f32> = abs(p); @@ -294,18 +294,18 @@ fn sdOctahedron(p: vec3<f32>, s: f32) -> f32 { return length(vec3<f32>(q.x, q.y - s + k, q.z - k)); } ``` #### Octahedron - bound (not exact) <img src="https://habrastorage.org/webt/pt/eg/rt/ptegrtffv6andxzppbgkzpl8poe.jpeg" width="150px" height="100px"> ```rs fn sdOctahedronBound(p: vec3<f32>, s: f32) -> f32 { let q = abs(p); return (q.x + q.y + q.z - s) * 0.57735027; } ``` #### Pyramid - exact <img src="https://habrastorage.org/webt/g2/xf/gc/g2xfgc02jc-ty5mlqgyncutoyss.jpeg" width="150px" height="100px"> ```rs fn sdPyramid(p: vec3<f32>, h: f32) -> f32 { let m2 = h * h + 0.25; @@ -324,9 +324,9 @@ fn sdPyramid(p: vec3<f32>, h: f32) -> f32 { return sqrt((d2 + q.z * q.z) / m2) * sign(max(q.z, -p.y)); } ``` #### Hexagonal Prism - exact <img src="https://habrastorage.org/webt/tz/2i/3n/tz2i3na0oscwx1g_skclcoduo3o.jpeg" width="150px" height="100px"> ```rs fn sdHexPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { let k = vec3<f32>(-0.8660254, 0.5, 0.57735); @@ -337,18 +337,18 @@ fn sdHexPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { return min(max(d1, d2), 0.) + length(max(vec2<f32>(d1, d2), vec2<f32>(0.))); } ``` #### Triangular Prism - bound <img src="https://habrastorage.org/webt/zc/2k/2s/zc2k2sm4cudwfsghvk7ibkdztcc.jpeg" width="150px" height="100px"> ```rs fn sdTriPrism(p: vec3<f32>, h: vec2<f32>) -> f32 { let q = abs(p); return max(q.z - h.y, max(q.x * 0.866025 + p.y * 0.5, -p.y) - h.x * 0.5); } ``` #### Triangle - exact <img src="https://habrastorage.org/webt/jk/cc/eo/jkcceovnen8mfbwdzyu9gpxcxhi.jpeg" width="150px" height="100px"> ```rs fn udTriangle(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>) -> f32 { let ba = b - a; let pa = p - a; @@ -367,9 +367,9 @@ fn udTriangle(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>) -> f32 { return sqrt(select(k0, k1, t < 2.)); } ``` #### Quad - exact <img src="https://habrastorage.org/webt/fv/nu/yc/fvnuycg5uvk6bvjthgo8en0_7su.jpeg" width="150px" height="100px"> ```rs fn udQuad(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>, d: vec3<f32>) -> f32 { let ba = b - a; let pa = p - a; @@ -390,21 +390,21 @@ fn udQuad(p: vec3<f32>, a: vec3<f32>, b: vec3<f32>, c: vec3<f32>, d: vec3<f32>) return sqrt(select(k0, k1, t < 3.)); } ``` # Boolean operations with primitives #### Union, Subtraction, Intersection - exact (outside), bound, bound <img src="https://habrastorage.org/webt/l6/md/vd/l6mdvd5dynh6ewrw3gpmkhsetow.jpeg" width="450px" height="100px"> ```rs fn opUnion(d1: f32, d2: f32) -> f32 { return min(d1, d2); } fn opSubtraction(d1: f32, d2: f32) -> f32 { return max(d1, -d2); } fn opIntersection(d1: f32, d2: f32) -> f32 { return max(d1, d2); } ``` #### Chamfer Union, Chamfer Subtraction, Chamfer Intersection - bound, bound, bound <img src="https://habrastorage.org/webt/hr/oc/te/hroctexybegahwmxcvxgtyk9kcy.jpeg" width="450px" height="100px"> ```rs fn opUnionChamfer(d1: f32, d2: f32, r: f32) -> f32 { return min(min(d1, d2), (d1 - r + d2) * sqrt(0.5)); @@ -418,10 +418,9 @@ fn opIntersectionChamfer(a: f32, b: f32, r: f32) -> f32 { return max(max(a, b), (a + r + b) * sqrt(0.5)); } ``` #### Smooth Union, Smooth Subtraction, Smooth Intersection - bound, bound, bound <img src="https://habrastorage.org/webt/bo/eg/rx/boegrx957wt1t70mfjshhaa11cg.jpeg" width="450px" height="100px"> ```rs fn opUnionSmooth(d1: f32, d2: f32, k: f32) -> f32 { let h = clamp(0.5 + 0.5 * (d2 - d1) / k, 0., 1.); @@ -438,16 +437,13 @@ fn opIntersectionSmooth(d1: f32, d2: f32, k: f32) -> f32 { return mix(d2, d1, h) + k * h * (1. - h); } ``` # Displacement #### Displacement - bound (not exact) ```rs fn opDisplace(sdf: f32, displacement: f32) -> f32 { return sdf + displacement; } ```
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