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| import Unreal | |
| args = [ | |
| # Run the specific commandlet | |
| "-run=ResavePackages", | |
| "-Replace", # Save the asset once fixed up | |
| # Don't show UI | |
| "-NoPause", # Prevents waiting for key presses | |
| "-NoIntro", # Skip intro movies (just in-case) |
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| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>CFBundleURLTypes</key> | |
| <array> | |
| <dict> | |
| <key>CFBundleURLName</key> | |
| <string>com.Epic.Unreal</string> | |
| <key>CFBundleURLSchemes</key> |
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| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>NSAppTransportSecurity</key> | |
| <dict> | |
| <key>NSAllowsArbitraryLoads</key> | |
| <true/> | |
| </dict> | |
| <key>CFBundleDevelopmentRegion</key> |
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| @echo off | |
| if "%WORKSPACE_UE4_DIR%" == "" ( | |
| set WORKSPACE_UE4_DIR=%WORKSPACE% | |
| ) else ( | |
| set WORKSPACE_UE4_DIR=%WORKSPACE%\%WORKSPACE_UE4_DIR% | |
| ) | |
| @echo off |
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| adb logcat | grep -v milestone | grep -E "Upsight.*\"(scope|type)" |
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| find . -name *jar -exec jdeps $(pwd)/{} \; | grep gms |
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| $ANDROID_HOME/build-tools/23.0.3/dexdump -f classes.dex | grep -c 'Class descriptor' |
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| # Taken from http://tosbourn.com/using-git-to-create-an-archive-of-changed-files/ | |
| # | |
| git archive -o ~/Desktop/update.zip HEAD $(git diff --name-only f0ae46ac15a3d420c08de8ab440b4eb80b66bf7a --diff-filter=ACMRTUXB) |
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| Apache License | |
| Version 2.0, January 2004 | |
| http://www.apache.org/licenses/ | |
| TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION | |
| 1. Definitions. | |
| "License" shall mean the terms and conditions for use, reproduction, |