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March 20, 2020 12:50
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,49 @@ const { GPU } = require('./src'); const gpu = new GPU(); // language=GLSL const clz32 = `float clz32(float x) { int _x = int(x); _x -= bitwiseAnd(bitwiseSignedRightShift(_x, 1), ${0x55555555}); _x = bitwiseAnd(bitwiseSignedRightShift(_x, 2), ${0x33333333}) + bitwiseAnd(_x, ${0x33333333}); _x = bitwiseAnd((bitwiseSignedRightShift(_x, 4) + _x), ${0x0f0f0f0f}); _x += bitwiseSignedRightShift(_x, 8); _x += bitwiseSignedRightShift(_x, 16); return float(bitwiseAnd(_x, ${0x0000003f})); } `; function clz32JS() { const int numIntBits = sizeof(int) * 8; //compile time constant //do the smearing x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; //count the ones x -= x >> 1 & 0x55555555; x = (x >> 2 & 0x33333333) + (x & 0x33333333); x = (x >> 4) + x & 0x0f0f0f0f; x += x >> 8; x += x >> 16; return numIntBits - (x & 0x0000003f); //subtract # of 1s from 32 } gpu.addNativeFunction('clz32', clz32); const kernel = gpu.createKernel(function(value) { return clz32(value); }, { output: [1], pipeline: true, immutable: true, // debug: true, }); console.log(Math.clz32(1.5)); console.log(Math.clz32(2)); const result = kernel(2); const clone1 = result.clone(); const clone2 = clone1.clone(); result.delete(); clone1.clear(); console.log(clone2.toArray()); // Not working and no current hope