Skip to content

Instantly share code, notes, and snippets.

@rusith
Forked from DanielSWolf/Program.cs
Last active April 14, 2017 00:52
Show Gist options
  • Select an option

  • Save rusith/80b9c5dfaf4aced9f0c4006f9e4d1f4e to your computer and use it in GitHub Desktop.

Select an option

Save rusith/80b9c5dfaf4aced9f0c4006f9e4d1f4e to your computer and use it in GitHub Desktop.
Console progress bar. Code is under the MIT License: http://opensource.org/licenses/MIT
using System;
using System.Threading;
static class Program {
static void Main() {
Console.Write("Performing some task... ");
using (var progress = new ProgressBar()) {
for (int i = 0; i <= 100; i++) {
progress.Report((double) i / 100);
Thread.Sleep(20);
}
}
Console.WriteLine("Done.");
}
}
using System;
using System.Text;
using System.Threading;
/// <summary>
/// An ASCII progress bar
/// </summary>
public class ProgressBar : IDisposable, IProgress<double>
{
private const int BlockCount = 10;
private readonly TimeSpan _animationInterval = TimeSpan.FromSeconds(1.0 / 8);
private const string Animation = @"|/-\";
private readonly Timer _timer;
private double _currentProgress;
private string _currentText = string.Empty;
private bool _disposed;
private int _animationIndex;
public ProgressBar()
{
_timer = new Timer(TimerHandler);
// A progress bar is only for temporary display in a console window.
// If the console output is redirected to a file, draw nothing.
// Otherwise, we'll end up with a lot of garbage in the target file.
if (!Console.IsOutputRedirected)
{
ResetTimer();
}
}
/// <summary>
/// Progress / 100 (0..1)
/// </summary>
/// <param name="value"></param>
public void Report(double value)
{
// Make sure value is in [0..1] range
value = Math.Max(0, Math.Min(1, value));
Interlocked.Exchange(ref _currentProgress, value);
}
/// <summary>
/// Progress (0 - 100)
/// </summary>
/// <param name="value"></param>
public void Report(int value)
{
Report((double)value / 100);
}
private void TimerHandler(object state)
{
lock (_timer)
{
if (_disposed) return;
var progressBlockCount = (int)(_currentProgress * BlockCount);
var percent = (int)(_currentProgress * 100);
var text = string.Format("[{0}{1}] {2,3}% {3}",
new string('#', progressBlockCount), new string('-', BlockCount - progressBlockCount),
percent,
Animation[_animationIndex++ % Animation.Length]);
UpdateText(text);
ResetTimer();
}
}
private void UpdateText(string text)
{
// Get length of common portion
var commonPrefixLength = 0;
var commonLength = Math.Min(_currentText.Length, text.Length);
while (commonPrefixLength < commonLength && text[commonPrefixLength] == _currentText[commonPrefixLength])
{
commonPrefixLength++;
}
// Backtrack to the first differing character
var outputBuilder = new StringBuilder();
outputBuilder.Append('\b', _currentText.Length - commonPrefixLength);
// Output new suffix
outputBuilder.Append(text.Substring(commonPrefixLength));
// If the new text is shorter than the old one: delete overlapping characters
var overlapCount = _currentText.Length - text.Length;
if (overlapCount > 0)
{
outputBuilder.Append(' ', overlapCount);
outputBuilder.Append('\b', overlapCount);
}
Console.Write(outputBuilder);
_currentText = text;
}
private void ResetTimer()
{
_timer.Change(_animationInterval, TimeSpan.FromMilliseconds(-1));
}
public void Dispose()
{
lock (_timer)
{
_disposed = true;
UpdateText(string.Empty);
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment