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March 14, 2012 18:31
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,193 @@ <!DOCTYPE html> <html lang="en"> <head> <title>The Game of 15!</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <style type="text/css"> div { text-align:center; } table { border:1px solid #000; background-color:#CCCCCC; margin:0 auto; } td { width:50px; height: 50px; border:1px solid #000; background-color: #FFFF66; text-align:center; } </style> </head> <body> <div> <h1>The Game of 15!</h1> <table cellspacing=10> <tr> <td id="00"> </td> <td id="01"> </td> <td id="02"> </td> <td id="03"> </td> </tr> <tr> <td id="10"> </td> <td id="11"> </td> <td id="12"> </td> <td id="13"> </td> </tr> <tr> <td id="20"> </td> <td id="21"> </td> <td id="22"> </td> <td id="23"> </td> </tr> <tr> <td id="30"> </td> <td id="31"> </td> <td id="32"> </td> <td id="33"> </td> </tr> </table> </div> <script> var WTF = WTF || {}; (function(window) { // Constructor WTF.Game = function() { this.emptyId = "00"; this.emptyRow = 0; this.emptyCol = 0; this.chosen = []; this.init(); } WTF.Game.prototype = { // initialize the game; register click event init: function() { for(var i=0;i<4;i++) { for(var j=0;j<4;j++) { var me = this; document.getElementById([i,j].join('')).onclick = function() { me.move.call(me, this); }; } } this.setup(); }, // get a random number to add to the board getRand: function() { var found = false, r; while(!found) { r = Math.floor(Math.random()*16); found = true; for(i in this.chosen) { if(r == this.chosen[i]) { found = false; break; } } } this.chosen.push(r); return r; }, // determine if a swap can be made move: function(el) { var cellId = el.id; var cellRow = cellId.substring(0,1); var cellCol = cellId.substring(1,2); // this is an ugly conditional but it works if((cellRow == this.emptyRow && (cellCol-this.emptyCol == 1 || this.emptyCol - cellCol ==1)) || (cellCol == this.emptyCol && (cellRow-this.emptyRow == 1 || this.emptyRow - cellRow ==1))) { this.swap(cellId); } return this; }, // clear the chosen data reset: function() { this.chosen = []; }, // set up the board with a random arrangement setup: function() { for(var i=0;i<4;i++) { for(var j=0;j<4;j++) { cellId = [i,j].join(''); cellValue = this.getRand(); if(cellValue == 0){ cellValue=""; this.emptyRow=i; this.emptyCol=j; this.emptyId=cellId; } document.getElementById(cellId).innerHTML = cellValue; } } return this; }, // swap the clicked cell with its empty neighbor swap: function(myId) { document.getElementById(this.emptyId).innerHTML = document.getElementById(myId).innerHTML; document.getElementById(myId).innerHTML = ""; this.emptyRow = myId.substring(0,1); this.emptyCol = myId.substring(1,2); this.emptyId = [this.emptyRow, this.emptyCol].join(''); if(this.solved()) { alert("WAY TO GO! YOU SOLVED IT!\n Click OK to reset the board."); this.reset(); this.setup(); } }, // is the puzzle solved? 1...15 solved: function() { var counter = 0; for(var i=0;i<4;i++) { for(var j=0;j<4;j++) { counter++; if(counter == 16) { counter = ""; } cellId = [i,j].join(''); if(document.getElementById(cellId).innerHTML != counter) { return false; } } } return true; } }; // start the game on window load window.onload = function() { game = new WTF.Game(); }; })(window); </script> </body> </html>