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July 25, 2017 15:46
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,255 @@ use std::collections::HashMap; use std::rc::Rc; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct Component { events: HashMap<Event, Box<StateCallback>>, children: Vec<Component>, } impl Component { fn invoke(&self, event: Event) -> Component { let f = &self.events[&event]; f.invoke() } fn children(&self) -> &Vec<Component> { &self.children } } #[derive(PartialEq, Hash, Eq)] enum Event { Pressed, Released } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// trait State where Self: Sized + Clone + 'static { fn component(&self, context: BuildContext<Self>) -> Component; fn build(&self) -> Component { self.component(self.context()) } fn context(&self) -> BuildContext<Self> { BuildContext::new(self) } } struct BuildContext<S: State> { state_provider: Rc<StateProvider<S>> } impl<S: State> BuildContext<S> { fn new(state: &S) -> BuildContext<S> { BuildContext { state_provider: Rc::new(StateProvider { state: state.clone() }) } } } fn button<S: State>(context: &BuildContext<S>) -> ButtonBuilder<S> { ButtonBuilder { builder: Builder::new(context) } } fn label<S: State>(context: &BuildContext<S>) -> LabelBuilder<S> { LabelBuilder { builder: Builder::new(context) } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct Builder<S: State> { state_provider: Rc<StateProvider<S>>, events: HashMap<Event, Box<StateCallback>>, children: Vec<Component>, } type StateHandler<S> = Box<Fn(&S) -> S>; impl<S: State> Builder<S> { fn new(context: &BuildContext<S>) -> Builder<S> { Builder { state_provider: context.state_provider.clone(), events: HashMap::new(), children: Vec::new(), } } fn register_event(&mut self, event: Event, handler: StateHandler<S>) { let f = GenericStateCallback { state_provider: self.state_provider.clone(), handler, }; self.events.insert(event, Box::new(f)); } fn child(&mut self, child: Component) { self.children.push(child); } fn build(self) -> Component { Component { events: self.events, children: self.children } } } trait StateCallback { fn invoke(&self) -> Component; } struct GenericStateCallback<S: State> { state_provider: Rc<StateProvider<S>>, handler: StateHandler<S> } impl<S: State> StateCallback for GenericStateCallback<S> { fn invoke(&self) -> Component { let state = self.state_provider.provide(); let new_state = (self.handler)(&state); new_state.build() } } struct StateProvider<S: State> { state: S } impl<S: State> StateProvider<S> { fn provide(&self) -> &S { &self.state } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// trait GetInnerBuilder<S: State> { fn inner_builder(&mut self) -> &mut Builder<S>; } trait OnBuilder<S: State> where Self: GetInnerBuilder<S> + Sized { fn on(mut self, event: Event, handler: StateHandler<S>) -> Self { self.inner_builder().register_event(event, handler); self } } trait ChildBuilder<S: State> where Self: GetInnerBuilder<S> + Sized { fn child<C: Into<Component>>(mut self, child: C) -> Self { self.inner_builder().child(child.into()); self } fn children<C: IntoIterator<Item=Component>>(mut self, children: C) -> Self { for child in children { self.inner_builder().child(child.into()); } self } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// macro_rules! impl_builder { ($builder_name:ident) => { impl_builder!($builder_name;); }; ($builder_name:ident; $($o:ty),*) => ( // Build component from inner builder impl<S: State> From<$builder_name<S>> for Component { fn from(c: $builder_name<S>) -> Self { c.builder.build() } } // Access inner builder (assumed to be in self.builder) impl<S: State> GetInnerBuilder<S> for $builder_name<S> { fn inner_builder(&mut self) -> &mut Builder<S> { &mut self.builder } } // Implement additional traits $(impl<S: State> $o for $builder_name<S> {})* ); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct ButtonBuilder<S: State> { builder: Builder<S> } impl_builder!(ButtonBuilder; OnBuilder<S>, ChildBuilder<S>); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct LabelBuilder<S: State> { builder: Builder<S> } impl<S: State> LabelBuilder<S> { fn caption<C: Into<String>>(self, caption: C) -> Self { //self.caption = caption; let _ = caption; // ignore for now self } } impl_builder!(LabelBuilder); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #[derive(Clone, Debug)] struct MyAppState { counter: u32 } struct MyApp; impl MyApp { fn new() -> MyAppState { MyAppState { counter: 0 } } } impl State for MyAppState { fn component(&self, context: BuildContext<Self>) -> Component { println!("Current state: {:?}", self); button(&context) .on(Event::Pressed, Box::new(|state| { println!("pressed"); MyAppState { counter: state.counter + 1 } })) .on(Event::Released, Box::new(|state| { println!("released"); MyAppState { counter: state.counter + 2 } })) .children(vec![ label(&context).caption(format!("You've clicked {} times!", self.counter)).into() ]) .into() } } fn main() { let app = MyApp::new(); let component = app.build() .invoke(Event::Pressed) .invoke(Event::Released) .invoke(Event::Pressed); println!("#children: {:?}", component.children().len()); }