See how a minor change to your commit message style can make you a better programmer.
Format: <type>(<scope>): <subject>
<scope> is optional
| var denom = [ | |
| { name: 'ONE HUNDRED', val: 100.0 }, | |
| { name: 'TWENTY', val: 20.0 }, | |
| { name: 'TEN', val: 10.0 }, | |
| { name: 'FIVE', val: 5.0 }, | |
| { name: 'ONE', val: 1.0 }, | |
| { name: 'QUARTER', val: 0.25 }, | |
| { name: 'DIME', val: 0.1 }, | |
| { name: 'NICKEL', val: 0.05 }, | |
| { name: 'PENNY', val: 0.01 }, |
| var re = | |
| /^([+]?1[\s]?)?((?:[(](?:[2-9]1[02-9]|[2-9][02-8][0-9])[)][\s]?)|(?:(?:[2-9]1[02-9]|[2-9][02-8][0-9])[\s.-]?)){1}([2-9]1[02-9]|[2-9][02-9]1|[2-9][02-9]{2}[\s.-]?){1}([0-9]{4}){1}$/; | |
| function telephoneCheck(str) { | |
| return re.test(str); | |
| } | |
| telephoneCheck('555-555-5555'); |
| function rot13(str) { | |
| const Acode = 'A'.charCodeAt(); | |
| const Ncode = 'N'.charCodeAt(); | |
| const Zcode = 'Z'.charCodeAt(); | |
| return [...str] | |
| .map(function (e) { | |
| const code = e.charCodeAt(); | |
| if (Acode <= code && code <= Zcode) { | |
| if (code < Ncode) { | |
| return String.fromCharCode(code + 13); |
| function palindrome(str) { | |
| let onlyLetters = str.replace( | |
| /[`~ !@#$%^&*()_|+\-=?;:'",.<>\{\}\[\]\\\/]/gi, | |
| '' | |
| ); | |
| onlyLetters = onlyLetters.toLowerCase().split(''); | |
| for (let i = 0; i < onlyLetters.length - 1 / 2; i++) { | |
| if (onlyLetters[i] !== onlyLetters[onlyLetters.length - i - 1]) { | |
| return false; | |
| break; |
| function convertToRoman(num) { | |
| let romanString = ''; | |
| while (num > 0) { | |
| switch (true) { | |
| case num > 999: | |
| romanString = romanString.concat('M'); | |
| num = num - 1000; | |
| break; | |
| case num > 899: | |
| romanString = romanString.concat('CM'); |
| #include <stdio.h> | |
| #include <math.h> | |
| #include <iostream> | |
| #include <vector> | |
| #include<gdiplus.h> | |
| #include <GL/glut.h> | |
| using namespace std; | |
| int minX, minY, maxX, maxY; |
| #include <stdio.h> | |
| #include <math.h> | |
| #include <iostream> | |
| #include <vector> | |
| #include<gdiplus.h> |
| #include<stdlib.h> | |
| #include<stdio.h> | |
| #include <GL/gl.h> | |
| #include <GL/glut.h> | |
| float x1, x2, y1, y2; | |
| void display(void) { | |
| float dy, dx, step, x, y, k, Xin, Yin; | |
| dx = x2 - x1; |
| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <GL/gl.h> | |
| #include <GL/glut.h> | |
| int x0, y0, xn, yn; | |
| void display(void) { | |
| int x, y, dx, dy, pk, k; | |
| glBegin(GL_POINTS); |