Last active
April 26, 2023 19:10
-
-
Save saltednut/bd0e75dfee4c96cf7e8c4a8a4851d1f1 to your computer and use it in GitHub Desktop.
Revisions
-
saltednut revised this gist
Apr 26, 2023 . 1 changed file with 23 additions and 12 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,14 +1,16 @@ Shader "Treesleeper/ThemeColorPickerPulse" { Properties { _MainTex ("Base Texture", 2D) = "black" {} // Base texture property [IntRange]_ThemeColorIndex ("Theme Color Index", Range(0, 3)) = 0 // Theme color index property, range limited to 0-3, initialized to 0 [IntRange]_Band("Band", Range(0, 3)) = 0 // Audio link band [IntRange]_Smooth("Smoothing", Range (1, 15)) = 10 // Audio link smoothing } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass @@ -24,19 +26,19 @@ Shader "Treesleeper/ThemeColorPicker" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; // Declare the _MainTex property sampler2D _MainTex; float4 _MainTex_ST; float _ThemeColorIndex; float _Band; float _Smooth; v2f vert (appdata v) { v2f o; @@ -46,7 +48,7 @@ Shader "Treesleeper/ThemeColorPicker" } fixed4 frag (v2f i) : SV_Target { float2 uv = i.uv; uint2 themeColorSet; if (_ThemeColorIndex == 0) themeColorSet = ALPASS_THEME_COLOR0; @@ -56,14 +58,23 @@ Shader "Treesleeper/ThemeColorPicker" themeColorSet = ALPASS_THEME_COLOR2; else if (_ThemeColorIndex == 3) themeColorSet = ALPASS_THEME_COLOR3; // Get theme color from AudioLink fixed3 themeColor = AudioLinkData(themeColorSet).rgb; // Get the current band color from AudioLink fixed bandColor; if (_Smooth == 0) bandColor = AudioLinkData(int2(0, clamp(_Band, 0, 3))).r; else bandColor = AudioLinkData( ALPASS_FILTEREDAUDIOLINK + int2(16 - _Smooth, clamp(_Band, 0, 3))).r; // Sample the texture overlay float4 col = tex2D(_MainTex, uv); // Apply the color change, band sets alpha themeColor = lerp(themeColor, col.rgb, 1.0 - bandColor.r); return fixed4(themeColor, 1); // Return the final color } ENDCG } } -
saltednut renamed this gist
Apr 11, 2023 . 1 changed file with 0 additions and 0 deletions.There are no files selected for viewing
File renamed without changes. -
saltednut created this gist
Apr 11, 2023 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,71 @@ Shader "Treesleeper/ThemeColorPicker" { Properties { _MainTex ("Base Texture", 2D) = "white" {} // Base texture property, initialized to white _ThemeColorIndex ("Theme Color Index", Range(0, 3)) = 0 // Theme color index property, range limited to 0-3, initialized to 0 } SubShader { Tags { "Queue"="Transparent" "RenderType"="Transparent" } LOD 100 Pass { Blend SrcAlpha OneMinusSrcAlpha CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" #include "Packages/com.llealloo.audiolink/Runtime/Shaders/AudioLink.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO }; // Declare the _MainTex property sampler2D _MainTex; float4 _MainTex_ST; float _ThemeColorIndex; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { // Retrieve the theme color based on the theme color index uint2 themeColorSet; if (_ThemeColorIndex == 0) themeColorSet = ALPASS_THEME_COLOR0; else if (_ThemeColorIndex == 1) themeColorSet = ALPASS_THEME_COLOR1; else if (_ThemeColorIndex == 2) themeColorSet = ALPASS_THEME_COLOR2; else if (_ThemeColorIndex == 3) themeColorSet = ALPASS_THEME_COLOR3; else themeColorSet = ALPASS_THEME_COLOR0; // Use white color as default if index is out of range fixed3 themeColor = AudioLinkData(themeColorSet).rgb; // Sample the base texture using _MainTex fixed4 col = tex2D(_MainTex, i.uv); themeColor = lerp(themeColor, col.rgb, col.a *.25); return fixed4(themeColor, 1); // Return the final color } ENDCG } } FallBack "Diffuse" }