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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -37,7 +37,7 @@ export const Border = () => { varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); // local space or something }` } fragmentShader={ -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,64 @@ import { Plane } from '@react-three/drei'; import { useMemo } from 'react'; export const Border = () => { const uniforms = useMemo( () => ({ u_color: { value: [0.129, 0.129, 0.129] //same color as my background }, u_outline_color: { value: [0.2, 0.2, 0.2] }, u_radius: { value: 0.1 }, u_border: { value: 0.05 }, u_outline_thickness: { value: 0.02 }, u_outline_offset: { value: 0.03 } }), [] ); return ( <Plane args={[2, 2]}> <shaderMaterial transparent uniforms={uniforms} depthTest={false} vertexShader={ /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); }` } fragmentShader={ /* glsl */ ` varying vec2 vUv; uniform vec3 u_color; uniform vec3 u_outline_color; uniform float u_border; uniform float u_radius; uniform float u_outline_thickness; uniform float u_outline_offset; void main() { vec2 uv = vUv * 2.0 - 1.0; float dist = length(max(abs(uv) - (1.0 - u_radius), 0.0)) - u_radius; float alpha = smoothstep(-u_border, 0.0, dist); float outline = smoothstep(-u_border + u_outline_offset, -u_border + u_outline_offset + u_outline_thickness, dist); vec3 color = mix(u_outline_color, u_color, outline); gl_FragColor = vec4(color, alpha); }` } /> </Plane> ); };