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Leroy investigation
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| Parry: | |
| b2 mid+high: | |
| 3 frame startup and can interrupt many (non-NC) strings. | |
| 1 followup = 42 damage | |
| Against slow recovery moves can launch with df2,1+2. | |
| 3+4 (Hermit stance) low: | |
| 3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9. | |
| 4,1+2 followup = 56 damage | |
| Close: | |
| i3/i32 -11 mid sabaki: | |
| d/b+1+2 m 25 32~33 (3~?) -11 KND KND | |
| Beats all high/mid attacks at i3. i32 against lows/throws. | |
| i8/i25 -14 mid power crush (wall bounce): | |
| d/f+1+2 m 23 25~26 pc8 -14 WB! WB! Power Crush, Wall Bounce | |
| i10 sm high crush (weak side tracking): | |
| d+1 sm (TC) 5 10 cs4~ -6 +5 +5 | |
| d+1,2 sm,m 5,8 -10 -1 -1 | |
| d+1,2,4 sm,m,m 5,8,11 -9 +3 +3 | |
| NC = 25 damage and +3 HMT | |
| During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string. | |
| -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. | |
| Ducking opponent: NH NC from second hit (mid) = 39 damage. i28. | |
| i10 high CH tool (hit confirmable): | |
| 1 h 7 10 +1 +8 +8 | |
| 1,1 h,m 7,7 10 -7 +4 +4 | |
| 1,1,1+2 h,m,h,h,h,h 7,7,3,3,3,3 10 -10 +1 +1 | |
| 1,1,1+2,1 h,m,h,h,h,h,m 7,7,3,3,3,3,20 10 -16 KND KND | |
| Hit confirm after 1,1. -7 on block. HARD. | |
| Hit confirm after 1,1,1+2. -10 on block. EASY. String ender (mid) does 24 damage on CH. | |
| CH = 47 damage | |
| i11 -6 high CH tool: | |
| b+1 h 17(,30) 11 -6 +5 Throw | |
| CH = 50 damage | |
| i12 -5 mid CH launcher: | |
| b+1+2 m 20 12 -5 +6 CS Tail Spin. | |
| CH launch = 72 damage | |
| i13 -1 mid with safe followups: | |
| d/f+1 m 14 13~14 -1 +5 +5 | |
| d/f+1,1 m,h 14,9 -1 +5 +5 | |
| d/f+1,4 m,m,(HTS) 14,16 -6 +6 +6 | |
| i13 -6 mid with safe CH followup: | |
| d/f+4 m,(HTS) 16 13 -6 +6 +6 | |
| d/f+4,3 m 16,17 -9 +7 ATD | |
| 2nd attack CH: dash, uf3+4,1+2 = 45 damage | |
| i14 -7/-6 mid CH tool (hit confirmable, weak side tracking): | |
| f+3 m 17 15~16 -7 +7 +7 | |
| f+3,1+2 m,h,h,h 17,3,3,3 -6 0 0 | |
| f+3,1+2,4 m,h,h,h,m 17,3,3,3,20 -16 KND KND | |
| Hit confirm after 1+2. -6 on block. | |
| CH = 55 damage | |
| i14 high (hit confirmable): | |
| 1+2 h,h,h 3,3,3 14 -6 0 0 | |
| 1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 | |
| 1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND | |
| Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. | |
| NH = 56 damage | |
| i15 low high crush (weak side tracking): | |
| d+2 l 15 15~16 cs6~ -12 -1 -1 | |
| d+2,4 l,l 15,17 -11 0 KND | |
| 2nd attack CH: dash, db2,1+2 = 45 damage | |
| Both attacks hit grounded. | |
| i15 mid, with +2 low followup (homing): | |
| 3 m 14 15 -8 +3 +3 | |
| 3,3 m,l 14,17 15 -14 +2 KND | |
| NC = 31 damage | |
| i16 safe mid high crush: | |
| d/b+1 m 15 16~17 -9 +1 +1 | |
| d/b+1,3 m,h 15,20 0 +8 +8 | |
| d/b+1,1+2 m,m 15,25 -9 KND Launch (CS) | |
| NC db1,3 = 35 dmg, +8 (0 on block) | |
| NC db1,1+2 = 40 dmg (-9 on block) | |
| 1+2 last hit CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg | |
| i16 low->high NC (homing): | |
| d+3 l 14 16 -13 -2 -2 | |
| d+3,2 l,h,(HTS) 14,10 -3 +8 +8 | |
| +8 in Hermit stance for forced Hermit mid/low mixup. | |
| Low hits grounded. | |
| Low i17 high crush: | |
| d/b+4 l 15 17~18 -14 -3s KND | |
| CH: FC df4,1 uf3+4,1+2 = 47 damage | |
| CH: FC df4,1 d2,(delay)4 = 54 damage | |
| Hellsweep i18 (homing): | |
| d/b+3 l 12 18~19 -26 -9 -9 | |
| d/b+3,1+2 l,m 12,29 -16 KND KND | |
| Hermit: | |
| Hermit defensive options: | |
| Automatic low parry. Even works at -9 vs dick jab. | |
| b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11. | |
| Sidesteps: At -6 is enough to step most attacks. | |
| Hermit -6 i3/i24 mid sabaki: | |
| HTS 1 m 17 24~25 (?~) -6 +4 Launch | |
| Beats all high/mid attacks at i3. i24 against lows/throws. | |
| Hermit -7 i11 mid: | |
| HTS 4 m,(HTS) 13 11~12 -7 +7 +7 | |
| HTS 4,1+2 m,m,m 13,5,20 -14 KND KND | |
| NC = 38 damage (not hit confirmable) | |
| Hermit -10 i15 mid: | |
| HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce | |
| Hermit i16 low,mid NC: | |
| HTS 3,4 l,m 8,16 -15 0 0 | |
| +0 on hit. | |
| WS -7/-6 i14 hit confirmable mid/high string (homing): | |
| WS+3 m 17 14~15 -7 +7 +7 | |
| WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0 | |
| WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND | |
| CH NC = 55 damage. | |
| Far: | |
| i14 -13 mid launcher: | |
| f,F+2 m 8 14~15 -11 0 0 | |
| f,F+2,2 m,m 8,20 -13 CS CS | |
| NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them honest) | |
| i17 homing mid: | |
| b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing | |
| i17 +0 mid (force crouch): | |
| d+1+2 m 21 17~18 0s +6s Launch (CS) | |
| CH launch = 75 damage | |
| i18 (+1 to +6) high: | |
| f,F+3 h 23 18~23 (19~) +1 ATD ATD | |
| NH launch: uf3+4,1+2 = 48 damage | |
| i18 high crush -6 high launcher: | |
| b+3 h 23 18~19 js9~ -6 S! S! Tail Spin | |
| NH screw launch: dash db1,3 d3,2 (HMT) 2,1 = 61 damage | |
| i21 -3 orbital (low crush): | |
| u/f+4 m 22 21~23 js9~ -3 Launch (KND) Launch (KND) | |
| NH launch = 72 damage | |
| Standing punish: | |
| i10 (27 dmg HMT +3): | |
| 1,2,4 h,h,m,(HTS) 7,9,11 10 -9 +3 +3 | |
| NC = 27 damage | |
| -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. | |
| i12 (30 dmg +7): | |
| 2,2 h,h 10,20 12 -7 +7 KND | |
| NC = 30 damage | |
| i14 (56 dmg): | |
| 1+2 h,h,h 3,3,3 14 -6 0 0 | |
| 1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 | |
| 1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND | |
| Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. | |
| NH = 56 damage | |
| i14 long range block punish (35 dmg): | |
| u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND | |
| u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND | |
| NC = 35 dmg | |
| i15 (launch, 70 dmg): | |
| d/f+2 m 7 15 -6 +6 +6 | |
| d/f+2,1+2 m,h,m 7,5,10 -18 Launch (JG) Launch (JG) | |
| Launch = 70 dmg | |
| WS punish: | |
| i11 (16 dmg +5): | |
| WS+4 m 16 11~12 -6 +5 +5 | |
| i13 (30 dmg +6): | |
| WS+1 m 14 13~14 -7 +4 +4 | |
| WS+1,4 m,m,(HTS) 14,16 -6 +6 +6 | |
| NC = 30 damage | |
| i15 (launch, 73 dmg): | |
| WS+2 m,m,m 10,3,12 15~16 -14 CS CS | |
| launch = 73 damage | |
| Sidestep / backdash (after df1 at -1): | |
| MOVE LEFT RIGHT BACKDASH | |
| i10 sm d1(,2,4) walk step/walk hit1@maxrng | |
| i10 hh 1(,1) step/walk step(hit1)/walk hit1 | |
| i11 h b1 step/walk step/walk yes | |
| i12 m b1+2 step step/walk yes | |
| i13 m df1 step/walk - - | |
| i13 mh df1,1 step(hit1)/walk - - | |
| i13 mm df1,4 step(hit1)/walk - - | |
| i13 m df4 step/walk walk - | |
| i13 mm df4,3 step(hit1)/walk walk - | |
| i14 mhm f3(,1+2,4) step(hit1)/walk walk hit1@maxrng | |
| i14 hhm 1+2,1+2(,1) step(hit1)/walk step(hit1)/walk hit1@maxrng | |
| i14 m fF+2 hold F tracks hold F tracks - | |
| i15 ml 3(,3) step(hit1)/walk - - | |
| i15 l d2 walk step/walk - | |
| i15 ll d2,4 walk step(hit1)/walk - | |
| i16 m db1(,3/1+2) step(hit1)/walk step(hit1)/walk(50%) - | |
| i16 lh d3(,2) walk - - | |
| i17 m b+4 - - - | |
| i17 l db4 step/walk walk - | |
| i17 m d1+2 walk step/walk - | |
| i18 lm db3(,1+2) - - - | |
| i18 h fF3 - - - | |
| i18 h b+3 step/walk step/walk - | |
| i21 m uf4 walk step/walk - | |
| i25 m df1+2 step/walk step/walk - (i8 power crush) | |
| i32 m db1+2 step/walk step/walk - (i3 sabaki) | |
| Default juggle: | |
| df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 | |
| Ground game: | |
| Opponent down, d/b+2 l 15 17~18 -13 -5 (-13) -5 (-13) | |
| Opponent down, d/b+2,1+2 l,l,l,l 15,5,5,15 -13 -4 -4 | |
| Floor breaks | |
| Wall juggle: | |
| df1, uf3+4,1+2 | |
| Wall game: | |
| uf3 i20 mid TC -8 block: df1, uf3+4,1+2 = 58 damage | |
| uf2 i24 mid TC +1 block: df1, df1, uf3+4,1+2 = 65 damage | |
| CH 1,1,1+2,1 i10 (hit confirm safe): df1, uf3+4,1+2 = 74 damage | |
| TODO: power crush, 1+2, parry, low parry, b1+2, etc. | |
| Leroy full frame data: | |
| https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY |
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