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sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -299,9 +299,15 @@ df1,1 1.56 1,2 1.50 Frame traps: 1 block +1 1,1, block -1 df1,1 block -1 df3,1 block +0 ff3 max range +1/+0/-1 3,3 low hit +2 HMT b4 low hit +4 Running 3 block +7 d3,4 hit HMT +8 Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -269,6 +269,7 @@ b1 block (-6) b3 block (-6) uf4 block (-6-8) qcf2 block (-6) df2+3 block (-7) HMT 1 block (-6) HMT 4 block (-7) f2,3,4 block (HMT -6) @@ -297,5 +298,10 @@ d4 1.64 df1,1 1.56 1,2 1.50 Frame traps: df1 block -1 df3,1 block 0 TODO Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
Dec 30, 2020 . 1 changed file with 5 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -281,10 +281,14 @@ FC4 hit (-4) uf1: frames 7-16 All enemy plus on block moves, including rage drives. Enemy plus on block lows. Pushback (on block) to bait whiffs with backdash: uf1 2.30 1,2,1 2.30 u4 max range 2.30 df2,1+2 2.02 db1+2 2.14 1+2,1+2 2.00 b4 max range 2.00 parry built-in 1/2 2.00 d1+2 1.80 2,2 1.71 u4 1.66 -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -280,7 +280,7 @@ db4 hit (-3) uf1: frames 6-15 FC4 hit (-4) uf1: frames 7-16 All enemy plus on block moves, including rage drives. Enemy plus on block lows. Pushback (on block) to bait whiffs with backdash: uf1 2.3 u4 max range 2.30 df2,1+2 2.02 -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -280,5 +280,18 @@ db4 hit (-3) uf1: frames 6-15 FC4 hit (-4) uf1: frames 7-16 All enemy plus on block moves, including rage drives. Enemy plus on block lows. Pushback (on block) to bait whiffs: uf1 2.3 u4 max range 2.30 df2,1+2 2.02 db1+2 2.14 d1+2 1.80 2,2 1.71 u4 1.66 d4 1.64 1 1.63 df1,1 1.56 1,2 1.50 Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -278,6 +278,7 @@ WS 1,4 block (HTM -6) d2 hit (-4) uf1: frames 7-16 db4 hit (-3) uf1: frames 6-15 FC4 hit (-4) uf1: frames 7-16 All enemy plus on block moves, including rage drives. Enemy plus on block lows. Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -264,20 +264,20 @@ Parry/sabaki (i3) setups: 2,2 block (-7) 2,1 block (-7) 2,1,2 block (-7) f4,4 block (-6) b1 block (-6) b3 block (-6) uf4 block (-6-8) qcf2 block (-6) HMT 1 block (-6) HMT 4 block (-7) f2,3,4 block (HMT -6) df4 block (HMT -6) ff4 block (HMT -4) WS 1,4 block (HTM -6) d2 hit (-4) uf1: frames 7-16 db4 hit (-3) uf1: frames 6-15 FC4 hit (-4) uf1: frames 7-16 Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -266,7 +266,7 @@ Parry/sabaki (i3) setups: 2,1,2 block (-7) f2,3,4 block (HMT -6) f4,4 block (-6) df4 block (HMT -6) d2 hit (-4) uf1: frames 7-16 db4 hit (-3) uf1: frames 6-15 b1 block (-6) -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,8 +2,8 @@ Parry: b2 mid+high: 3 frame startup and can interrupt many (non-NC) strings. 1 or 2 followup = 30 damage Against slow recovery moves can launch with b3 or uf4. 3+4 (Hermit stance) low: 3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9. @@ -69,17 +69,18 @@ Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. NH = 56 damage i15 low high crush (weak side tracking): d+2 l 11 15~16 cs6~ -15 -1 -1 d+2,4 l,l 11,17 -13 0 KND 2nd attack CH: dash, db2,1+2 = 45 damage Both attacks hit grounded Second attack can't be parried or hopkicked if first hits i15 mid, with +2 low followup: 3 m 14 15 -8 +3 +3 3,3 m,l 14,17 15 -14 +2 KND NC = 31 damage (OUTDATED. MOVE GOT SERIOUSLY NERFED) i16 safe mid high crush: d/b+1 m 15 16~17 -9 +1 +1 d/b+1,3 m,h 15,20 0 +8 +8 @@ -88,14 +89,14 @@ NC db1,3 = 35 dmg, +8 (0 on block) CH db1,1+2 = 43 dmg (-9 on block) 1+2 last hit delayable. CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg i16 low->high NC (good tracking): d+3 l 14 16 -13 -2 -2 d+3,2 l,h,(HTS) 14,10 -3 +8 +8 +8 in Hermit stance for forced Hermit mid/low mixup. Low hits grounded. Low i17 high crush: d/b+4 l 13 17~18 -14 -3s KND CH: FC df4,1 uf3+4,1+2 = 47 damage CH: FC df4,1 d2,(delay)4 = 54 damage @@ -124,13 +125,10 @@ HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce Hermit i16 low,mid NC: HTS 3,4 l,m 8,16 -15 0 0 +1 on hit. Hermit i20 low high crush CH launch sweep (homing): -13 block. 17 damage. +4s on hit. Far: @@ -142,20 +140,22 @@ NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them hone i17 homing mid: b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing (OUTDATED. MOVE GOT SERIOUSLY NERFED) i17 +0 mid (force crouch): d+1+2 m 21 17~18 0s +6s Launch (CS) CH launch = 75 damage (OUTDATED. MOVE GOT SERIOUSLY NERFED) i18 (+1 to +6) high: f,F+3 h 23 18~23 (19~) +1 ATD ATD NH launch: uf3+4,1+2 = 48 damage i18 low crush -6 high launcher: b+3 h 23 18~19 js9~ -6 S! S! Tail Spin NH screw launch: dash b3, df1, 2,2, uf3+4,1+2 = 67 damage i23 -6-8 orbital (low crush): u/f+4 m 22 23~25 js9~ -8 Launch (KND) Launch (KND) NH launch = 72 damage Standing punish: @@ -243,6 +243,7 @@ d3(,2) TODO Wall juggle: df1, uf3+4,1+2 df3,1, db2,1+2 Wall splats: uf3: i20 mid TJ -8: 58 dmg @@ -252,10 +253,31 @@ hermit 4,1+2: i11 mid GH -14: 71 dmg ff1+2: i17 mid -9: 61 dmg 1+2: i14 high (hit confirm safe): 89 dmg df1+2: i8/i24 mid PC -14: 67 dmg CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg (no longer splats, but get a free db2,1+2) CH b1+2: i12 mid -6: 58 dmg CH db1,1+2: i16 mid,mid TC -9: 76 dmg hermit low parry -> 4,1+2 + default splat combo: 86 dmg Parry/sabaki (i3) setups: 1,2,1 block (-6) 1,2,3 block (-6) 2,2 block (-7) 2,1 block (-7) 2,1,2 block (-7) f2,3,4 block (HMT -6) f4,4 block (-6) df4 block HMT(HMT -6) d2 hit (-4) uf1: frames 7-16 db4 hit (-3) uf1: frames 6-15 b1 block (-6) b3 block (-6) uf4 block (-6-8) ff4 block (HMT -4) qcf2 block (-6) FC4 hit (-4) uf1: frames 7-16 WS 1,4 block (HTM -6) HMT 1 block (-6) HMT 4 block (-7) Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -245,16 +245,16 @@ Wall juggle: df1, uf3+4,1+2 Wall splats: uf3: i20 mid TJ -8: 58 dmg uf2: i24 mid TJ +1: (df1, df1, uf3+4,1+2) = 65 dmg uf3+4: i14 mid TJ -10: 52 dmg hermit 4,1+2: i11 mid GH -14: 71 dmg ff1+2: i17 mid -9: 61 dmg 1+2: i14 high (hit confirm safe): 89 dmg df1+2: i8/i24 mid PC -14: 67 dmg CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg CH b1+2: i12 mid -6: 58 dmg CH db1,1+2: i16 mid,mid TC -9: 76 dmg hermit low parry -> 4,1+2 + default splat combo: 86 dmg Leroy full frame data: -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -238,6 +238,8 @@ ff1+2: -9 mid. Damage = 22 db4: -13 low. Damage = 12 d2,4: -12/-11 low. Damage = 12/13 (wall = both can hit = 23 dmg) hermit 4: -7 mid. Damage = 10 (wall = 1+2 followup unless roll = 24 dmg) db3(,1+2) TODO d3(,2) TODO Wall juggle: df1, uf3+4,1+2 -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -72,7 +72,8 @@ i15 low high crush (weak side tracking): d+2 l 15 15~16 cs6~ -12 -1 -1 d+2,4 l,l 15,17 -11 0 KND 2nd attack CH: dash, db2,1+2 = 45 damage Both attacks hit grounded Second attack can't be parried or hopkicked if first hits i15 mid, with +2 low followup (homing): 3 m 14 15 -8 +3 +3 @@ -84,8 +85,8 @@ d/b+1 m 15 16~17 -9 +1 +1 d/b+1,3 m,h 15,20 0 +8 +8 d/b+1,1+2 m,m 15,25 -9 KND Launch (CS) NC db1,3 = 35 dmg, +8 (0 on block) CH db1,1+2 = 43 dmg (-9 on block) 1+2 last hit delayable. CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg i16 low->high NC (homing): d+3 l 14 16 -13 -2 -2 @@ -231,19 +232,28 @@ i32 m db1+2 step/walk step/walk - (i3 sabaki) Default juggle: df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 Ground hits: down db2,1+2: -13 low. Damage = 25 ff1+2: -9 mid. Damage = 22 db4: -13 low. Damage = 12 d2,4: -12/-11 low. Damage = 12/13 (wall = both can hit = 23 dmg) hermit 4: -7 mid. Damage = 10 (wall = 1+2 followup unless roll = 24 dmg) Wall juggle: df1, uf3+4,1+2 Wall splats: uf3: i20 mid TC -8: 58 dmg uf2: i24 mid TC +1: (df1, df1, uf3+4,1+2) = 65 dmg uf3+4: i14 mid TC -10: 52 dmg hermit 4,1+2: i11 mid GH -14: 71 dmg ff1+2: i17 mid -9: 61 dmg 1+2: i14 high (hit confirm safe): 89 dmg df1+2: i8/i24 mid PC -14: 67 dmg CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg CH b1+2: i12 mid -6: 58 dmg CH db1,1+2: i16 mid,mid -9: 76 dmg hermit low parry -> 4,1+2 + default splat combo: 86 dmg Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -232,10 +232,18 @@ Default juggle: df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 Ground game: Opponent down, d/b+2 l 15 17~18 -13 -5 (-13) -5 (-13) Opponent down, d/b+2,1+2 l,l,l,l 15,5,5,15 -13 -4 -4 Floor breaks Wall juggle: df1, uf3+4,1+2 Wall game: uf3 i20 mid TC -8 block: df1, uf3+4,1+2 = 58 damage uf2 i24 mid TC +1 block: df1, df1, uf3+4,1+2 = 65 damage CH 1,1,1+2,1 i10 (hit confirm safe): df1, uf3+4,1+2 = 74 damage TODO: power crush, 1+2, parry, low parry, b1+2, etc. Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -3,6 +3,7 @@ Parry: b2 mid+high: 3 frame startup and can interrupt many (non-NC) strings. 1 followup = 42 damage Against slow recovery moves can launch with df2,1+2. 3+4 (Hermit stance) low: 3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9. -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -132,26 +132,26 @@ CH NC = 55 damage. Far: i14 -13 mid launcher: f,F+2 m 8 14~15 -11 0 0 f,F+2,2 m,m 8,20 -13 CS CS NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them honest) i17 homing mid: b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing i17 +0 mid (force crouch): d+1+2 m 21 17~18 0s +6s Launch (CS) CH launch = 75 damage i18 (+1 to +6) high: f,F+3 h 23 18~23 (19~) +1 ATD ATD NH launch: uf3+4,1+2 = 48 damage i18 high crush -6 high launcher: b+3 h 23 18~19 js9~ -6 S! S! Tail Spin NH screw launch: dash db1,3 d3,2 (HMT) 2,1 = 61 damage i21 -3 orbital (low crush): u/f+4 m 22 21~23 js9~ -3 Launch (KND) Launch (KND) NH launch = 72 damage @@ -200,29 +200,32 @@ launch = 73 damage Sidestep / backdash (after df1 at -1): MOVE LEFT RIGHT BACKDASH i10 sm d1(,2,4) walk step/walk hit1@maxrng i10 hh 1(,1) step/walk step(hit1)/walk hit1 i11 h b1 step/walk step/walk yes i12 m b1+2 step step/walk yes i13 m df1 step/walk - - i13 mh df1,1 step(hit1)/walk - - i13 mm df1,4 step(hit1)/walk - - i13 m df4 step/walk walk - i13 mm df4,3 step(hit1)/walk walk - i14 mhm f3(,1+2,4) step(hit1)/walk walk hit1@maxrng i14 hhm 1+2,1+2(,1) step(hit1)/walk step(hit1)/walk hit1@maxrng i14 m fF+2 hold F tracks hold F tracks - i15 ml 3(,3) step(hit1)/walk - - i15 l d2 walk step/walk - i15 ll d2,4 walk step(hit1)/walk - i16 m db1(,3/1+2) step(hit1)/walk step(hit1)/walk(50%) - i16 lh d3(,2) walk - - i17 m b+4 - - - i17 l db4 step/walk walk - i17 m d1+2 walk step/walk - i18 lm db3(,1+2) - - - i18 h fF3 - - - i18 h b+3 step/walk step/walk - i21 m uf4 walk step/walk - i25 m df1+2 step/walk step/walk - (i8 power crush) i32 m db1+2 step/walk step/walk - (i3 sabaki) Default juggle: df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -24,6 +24,7 @@ d+1,2,4 sm,m,m 5,8,11 -9 +3 +3 NC = 25 damage and +3 HMT During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string. -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. Ducking opponent: NH NC from second hit (mid) = 39 damage. i28. i10 high CH tool (hit confirmable): 1 h 7 10 +1 +8 +8 -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -198,22 +198,22 @@ WS+2 m,m,m 10,3,12 15~16 -14 CS CS launch = 73 damage Sidestep / backdash (after df1 at -1): MOVE LEFT RIGHT BACKDASH i10 sm d1(,2,4) walk step/walk - i10 h 1 step/walk step/walk X i10 hh 1,1 step/walk walk hit1 i11 h b1 step/walk step/walk X i12 m b1+2 step step/walk X i13 m df1 step/walk - - i13 mh df1,1 step(hit1)/walk - - i13 mm df1,4 step(hit1)/walk - - i13 m df4 step/walk walk - i13 mm df4,3 step(hit1)/walk walk - i14 mhm f3(,1+2,4) step(hit1)/walk walk - i14 hhm 1+2,1+2(,1) step(hit1)/walk step(hit1)/walk - i15 ml 3(,3) step(hit1)/walk - - i15 l d2 walk step/walk - i15 ll d2,4 walk step(hit1)/walk - i16 m db1 SSL+SSR i16 mm db1,1+2 - (SSL+SSR 1st hit whiffs) i16 mh db1,3 - (SSL+SSR 1st hit whiffs) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -221,6 +221,8 @@ i16 lh d3(,2) - i17 l db4 SSL i18 lm db3(,1+2) - TODO: Sidewalk! Default juggle: df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -214,9 +214,9 @@ i14 hhm 1+2,1+2(,1) - i15 ml 3(,3) - i15 l d2 SSR i15 ll d2,4 - (SSR 1st hit whiffs) i16 m db1 SSL+SSR i16 mm db1,1+2 - (SSL+SSR 1st hit whiffs) i16 mh db1,3 - (SSL+SSR 1st hit whiffs) i16 lh d3(,2) - i17 l db4 SSL i18 lm db3(,1+2) - -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -214,12 +214,21 @@ i14 hhm 1+2,1+2(,1) - i15 ml 3(,3) - i15 l d2 SSR i15 ll d2,4 - (SSR 1st hit whiffs) i16 m d/b+1 SSL+SSR i16 mm d/b+1,1+2 - (SSL+SSR 1st hit whiffs) i16 mh d/b+1,1+2 - (SSL+SSR 1st hit whiffs) i16 lh d3(,2) - i17 l db4 SSL i18 lm db3(,1+2) - Default juggle: df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 Ground game: Opponent down, d/b+2 l 15 17~18 -13 -5 (-13) -5 (-13) Opponent down, d/b+2,1+2 l,l,l,l 15,5,5,15 -13 -4 -4 Floor breaks Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -52,6 +52,13 @@ d/f+4 m,(HTS) 16 13 -6 +6 +6 d/f+4,3 m 16,17 -9 +7 ATD 2nd attack CH: dash, uf3+4,1+2 = 45 damage i14 -7/-6 mid CH tool (hit confirmable, weak side tracking): f+3 m 17 15~16 -7 +7 +7 f+3,1+2 m,h,h,h 17,3,3,3 -6 0 0 f+3,1+2,4 m,h,h,h,m 17,3,3,3,20 -16 KND KND Hit confirm after 1+2. -6 on block. CH = 55 damage i14 high (hit confirmable): 1+2 h,h,h 3,3,3 14 -6 0 0 1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 @@ -65,6 +72,11 @@ d+2,4 l,l 15,17 -11 0 KND 2nd attack CH: dash, db2,1+2 = 45 damage Both attacks hit grounded. i15 mid, with +2 low followup (homing): 3 m 14 15 -8 +3 +3 3,3 m,l 14,17 15 -14 +2 KND NC = 31 damage i16 safe mid high crush: d/b+1 m 15 16~17 -9 +1 +1 d/b+1,3 m,h 15,20 0 +8 +8 @@ -93,7 +105,7 @@ Hermit: Hermit defensive options: Automatic low parry. Even works at -9 vs dick jab. b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11. Sidesteps: At -6 is enough to step most attacks. Hermit -6 i3/i24 mid sabaki: HTS 1 m 17 24~25 (?~) -6 +4 Launch @@ -107,7 +119,7 @@ NC = 38 damage (not hit confirmable) Hermit -10 i15 mid: HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce Hermit i16 low,mid NC: HTS 3,4 l,m 8,16 -15 0 0 +0 on hit. @@ -186,26 +198,28 @@ WS+2 m,m,m 10,3,12 15~16 -14 CS CS launch = 73 damage Sidestep / backdash (after df1 at -1): i10 sm d1(,2,4) SSR i10 h 1 SSL+SSR, BD i10 hh 1,1 SSL (SSR 1st hit whiffs, BD 1st hit whiffs) i11 h b1 SSL+SSR, BD i12 m b1+2 SSL+SSR, BD i13 m df1 SSL i13 mh df1,1 - (SSL 1st hit whiffs) i13 mm df1,4 SSL (SSR 2nd hit whiffs) i13 m df4 SSL i13 mm df4,3 - (SSL 1st hit whiffs) i14 mhm f3(,1+2,4) SSR i14 h 1+2 SSL i14 hhm 1+2,1+2(,1) - i15 ml 3(,3) - i15 l d2 SSR i15 ll d2,4 - (SSR 1st hit whiffs) i16 lh d3(,2) - i17 l db4 SSL i18 lm db3(,1+2) - Default juggle: df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 Leroy full frame data: https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -10,11 +10,12 @@ b2 mid+high: Close: i3/i32 -11 mid sabaki: d/b+1+2 m 25 32~33 (3~?) -11 KND KND Beats all high/mid attacks at i3. i32 against lows/throws. i8/i25 -14 mid power crush (wall bounce): d/f+1+2 m 23 25~26 pc8 -14 WB! WB! Power Crush, Wall Bounce i10 sm high crush (weak side tracking): d+1 sm (TC) 5 10 cs4~ -6 +5 +5 @@ -58,13 +59,21 @@ i14 high (hit confirmable): Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. NH = 56 damage i15 low high crush (weak side tracking): d+2 l 15 15~16 cs6~ -12 -1 -1 d+2,4 l,l 15,17 -11 0 KND 2nd attack CH: dash, db2,1+2 = 45 damage Both attacks hit grounded. i16 safe mid high crush: d/b+1 m 15 16~17 -9 +1 +1 d/b+1,3 m,h 15,20 0 +8 +8 d/b+1,1+2 m,m 15,25 -9 KND Launch (CS) NC db1,3 = 35 dmg, +8 (0 on block) NC db1,1+2 = 40 dmg (-9 on block) 1+2 last hit CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg i16 low->high NC (homing): d+3 l 14 16 -13 -2 -2 d+3,2 l,h,(HTS) 14,10 -3 +8 +8 +8 in Hermit stance for forced Hermit mid/low mixup. @@ -79,6 +88,8 @@ Hellsweep i18 (homing): d/b+3 l 12 18~19 -26 -9 -9 d/b+3,1+2 l,m 12,29 -16 KND KND Hermit: Hermit defensive options: Automatic low parry. Even works at -9 vs dick jab. b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11. @@ -100,11 +111,11 @@ Hermit i16 low,mid: HTS 3,4 l,m 8,16 -15 0 0 +0 on hit. WS -7/-6 i14 hit confirmable mid/high string (homing): WS+3 m 17 14~15 -7 +7 +7 WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0 WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND CH NC = 55 damage. Far: @@ -170,12 +181,6 @@ WS+1 m 14 13~14 -7 +4 +4 WS+1,4 m,m,(HTS) 14,16 -6 +6 +6 NC = 30 damage i15 (launch, 73 dmg): WS+2 m,m,m 10,3,12 15~16 -14 CS CS launch = 73 damage -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -14,6 +14,7 @@ Mid i3/i32 sabaki: d/b+1+2 m 25 32~33 (3~?) -11 KND KND Beats all high/mid attacks at i3. i32 against lows/throws. TODO power crush! i8 i10 sm high crush (weak side tracking): d+1 sm (TC) 5 10 cs4~ -6 +5 +5 -
sebbbi revised this gist
Dec 30, 2019 . 1 changed file with 6 additions and 5 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -103,7 +103,7 @@ WS -7/-6 i14 hit confirmable mid/high (homing): WS+3 m 17 14~15 -7 +7 +7 WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0 WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND NC = 52 damage. Far: @@ -154,9 +154,10 @@ u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND NC = 35 dmg i15 (launch, 70 dmg): d/f+2 m 7 15 -6 +6 +6 d/f+2,1+2 m,h,m 7,5,10 -18 Launch (JG) Launch (JG) Launch = 70 dmg WS punish: @@ -172,11 +173,11 @@ i14 (TODO:) WS+3 m 17 14~15 -7 +7 +7 WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0 WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND NC = 52 damage i15 (launch, 73 dmg): WS+2 m,m,m 10,3,12 15~16 -14 CS CS launch = 73 damage Sidestep / backdash (after df1 at -1): d1(,2,4) SSR -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -10,7 +10,12 @@ b2 mid+high: Close: Mid i3/i32 sabaki: d/b+1+2 m 25 32~33 (3~?) -11 KND KND Beats all high/mid attacks at i3. i32 against lows/throws. i10 sm high crush (weak side tracking): d+1 sm (TC) 5 10 cs4~ -6 +5 +5 d+1,2 sm,m 5,8 -10 -1 -1 d+1,2,4 sm,m,m 5,8,11 -9 +3 +3 @@ -27,11 +32,11 @@ Hit confirm after 1,1. -7 on block. HARD. Hit confirm after 1,1,1+2. -10 on block. EASY. String ender (mid) does 24 damage on CH. CH = 47 damage i11 -6 high CH tool: b+1 h 17(,30) 11 -6 +5 Throw CH = 50 damage i12 -5 mid CH launcher: b+1+2 m 20 12 -5 +6 CS Tail Spin. CH launch = 72 damage @@ -52,13 +57,13 @@ i14 high (hit confirmable): Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. NH = 56 damage Low i15 high crush (weak side tracking): d+2 l 15 15~16 cs6~ -12 -1 -1 d+2,4 l,l 15,17 -11 0 KND 2nd attack CH: dash, db2,1+2 = 45 damage Both attacks hit grounded. Low->high NC i16 (homing): d+3 l 14 16 -13 -2 -2 d+3,2 l,h,(HTS) 14,10 -3 +8 +8 +8 in Hermit stance for forced Hermit mid/low mixup. @@ -69,7 +74,7 @@ d/b+4 l 15 17~18 -14 -3s KND CH: FC df4,1 uf3+4,1+2 = 47 damage CH: FC df4,1 d2,(delay)4 = 54 damage Hellsweep i18 (homing): d/b+3 l 12 18~19 -26 -9 -9 d/b+3,1+2 l,m 12,29 -16 KND KND @@ -78,16 +83,27 @@ Automatic low parry. Even works at -9 vs dick jab. b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11. Sidesteps: -6 is enough to step most attacks. Hermit -6 i3/i24 mid sabaki: HTS 1 m 17 24~25 (?~) -6 +4 Launch Beats all high/mid attacks at i3. i24 against lows/throws. Hermit -7 i11 mid: HTS 4 m,(HTS) 13 11~12 -7 +7 +7 HTS 4,1+2 m,m,m 13,5,20 -14 KND KND NC = 38 damage (not hit confirmable) Hermit -10 i15 mid: HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce Hermit i16 low,mid: HTS 3,4 l,m 8,16 -15 0 0 +0 on hit. WS -7/-6 i14 hit confirmable mid/high (homing): WS+3 m 17 14~15 -7 +7 +7 WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0 WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND NC: TODO! Far: -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -18,11 +18,6 @@ NC = 25 damage and +3 HMT During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string. -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. i10 high CH tool (hit confirmable): 1 h 7 10 +1 +8 +8 1,1 h,m 7,7 10 -7 +4 +4 @@ -36,10 +31,6 @@ i11 high CH tool: b+1 h 17(,30) 11 -6 +5 Throw CH = 50 damage i12 mid CH launcher: b+1+2 m 20 12 -5 +6 CS Tail Spin. CH launch = 72 damage @@ -54,18 +45,13 @@ d/f+4 m,(HTS) 16 13 -6 +6 +6 d/f+4,3 m 16,17 -9 +7 ATD 2nd attack CH: dash, uf3+4,1+2 = 45 damage i14 high (hit confirmable): 1+2 h,h,h 3,3,3 14 -6 0 0 1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. NH = 56 damage Low i15 high crush: d+2 l 15 15~16 cs6~ -12 -1 -1 d+2,4 l,l 15,17 -11 0 KND @@ -103,24 +89,6 @@ HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce Hermit i16 low,mid: HTS 3,4 l,m 8,16 -15 0 0 Far: i17 homing mid: @@ -147,7 +115,54 @@ i21 -3 orbital (low crush): u/f+4 m 22 21~23 js9~ -3 Launch (KND) Launch (KND) NH launch = 72 damage Standing punish: i10 (27 dmg HMT +3): 1,2,4 h,h,m,(HTS) 7,9,11 10 -9 +3 +3 NC = 27 damage -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. i12 (30 dmg +7): 2,2 h,h 10,20 12 -7 +7 KND NC = 30 damage i14 (56 dmg): 1+2 h,h,h 3,3,3 14 -6 0 0 1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. NH = 56 damage i14 long range block punish (35 dmg): u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND NC = 35 dmg i15 (launch, TODO dmg): d/f+2 m 7 15 -6 +6 +6 d/f+2,1+2 m,h,m 7,5,10 -18 Launch (JG) Launch (JG) WS punish: i11 (16 dmg +5): WS+4 m 16 11~12 -6 +5 +5 i13 (30 dmg +6): WS+1 m 14 13~14 -7 +4 +4 WS+1,4 m,m,(HTS) 14,16 -6 +6 +6 NC = 30 damage i14 (TODO:) WS+3 m 17 14~15 -7 +7 +7 WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0 WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND NC = ? damage i15 (launch, TODO dmg): WS+2 m,m,m 10,3,12 15~16 -14 CS CS launch = ? damage Sidestep / backdash (after df1 at -1): d1(,2,4) SSR 1 SSL+SSR, BD 1,1 SSL (SSR 1st hit whiffs, BD 1st hit whiffs) -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -14,7 +14,14 @@ i10 sm high crush: d+1 sm (TC) 5 10 cs4~ -6 +5 +5 d+1,2 sm,m 5,8 -10 -1 -1 d+1,2,4 sm,m,m 5,8,11 -9 +3 +3 NC = 25 damage and +3 HMT During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string. -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. i10 block punish (27 dmg HMT +3): 1,2,4 h,h,m,(HTS) 7,9,11 10 -9 +3 +3 NC = 27 damage -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab. i10 high CH tool (hit confirmable): 1 h 7 10 +1 +8 +8 @@ -29,6 +36,10 @@ i11 high CH tool: b+1 h 17(,30) 11 -6 +5 Throw CH = 50 damage i12 block punish (30 dmg +7) 2,2 h,h 10,20 12 -7 +7 KND NC = 30 damage i12 mid CH launcher: b+1+2 m 20 12 -5 +6 CS Tail Spin. CH launch = 72 damage @@ -43,13 +54,18 @@ d/f+4 m,(HTS) 16 13 -6 +6 +6 d/f+4,3 m 16,17 -9 +7 ATD 2nd attack CH: dash, uf3+4,1+2 = 45 damage i14 high (hit confirmable), block punish (56 dmg) : 1+2 h,h,h 3,3,3 14 -6 0 0 1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. NH = 56 damage i14 -13 mid,mid low crush, long range block punish (35 dmg): u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND NC = 35 dmg Low i15 high crush: d+2 l 15 15~16 cs6~ -12 -1 -1 d+2,4 l,l 15,17 -11 0 KND @@ -87,6 +103,24 @@ HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce Hermit i16 low,mid: HTS 3,4 l,m 8,16 -15 0 0 Crouch: i11 block punish (16 dmg +5): WS+4 m 16 11~12 -6 +5 +5 i13 block punish (30 dmg +6): WS+1 m 14 13~14 -7 +4 +4 WS+1,4 m,m,(HTS) 14,16 -6 +6 +6 NC = 30 damage i14 block punish WS+3 m 17 14~15 -7 +7 +7 WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0 WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND i15 block punish (launch): WS+2 m,m,m 10,3,12 15~16 -14 CS CS Far: i17 homing mid: -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,12 @@ Parry: b2 mid+high: 3 frame startup and can interrupt many (non-NC) strings. 1 followup = 42 damage 3+4 (Hermit stance) low: 3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9. 4,1+2 followup = 56 damage Close: @@ -40,7 +47,7 @@ i14 high (hit confirmable): 1+2 h,h,h 3,3,3 14 -6 0 0 1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0 1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses. NH = 56 damage Low i15 high crush: @@ -65,7 +72,7 @@ d/b+3 l 12 18~19 -26 -9 -9 d/b+3,1+2 l,m 12,29 -16 KND KND Hermit defensive options: Automatic low parry. Even works at -9 vs dick jab. b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11. Sidesteps: -6 is enough to step most attacks. @@ -92,7 +99,11 @@ NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them hone i18 +1 high: f,F+3 h 23 18~23 (19~) +1 ATD ATD NH launch: uf3+4,1+2 = 48 damage i18 high crush homing -6 high launcher: b+3 h 23 18~19 js9~ -6 S! S! Tail Spin NH screw launch: dash db1,3 d3,2 (HMT) 2,1 = 61 damage i17 +0 mid (force crouch): d+1+2 m 21 17~18 0s +6s Launch (CS) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -57,6 +57,7 @@ Low hits grounded. Low i17 high crush: d/b+4 l 15 17~18 -14 -3s KND CH: FC df4,1 uf3+4,1+2 = 47 damage CH: FC df4,1 d2,(delay)4 = 54 damage Hellsweep i18 homing: -
sebbbi revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -57,21 +57,21 @@ Low hits grounded. Low i17 high crush: d/b+4 l 15 17~18 -14 -3s KND CH: FC df4,1 d2,(delay)4 = 54 damage Hellsweep i18 homing: d/b+3 l 12 18~19 -26 -9 -9 d/b+3,1+2 l,m 12,29 -16 KND KND Hermit defensive options: Automatic low parry b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11. Sidesteps: -6 is enough to step most attacks. Hermit i11 mid: HTS 4 m,(HTS) 13 11~12 -7 +7 +7 HTS 4,1+2 m,m,m 13,5,20 -14 KND KND NC = 38 damage (not hit confirmable) Hermit i15 mid: HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce @@ -85,12 +85,13 @@ i17 homing mid: b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing i14 -13 mid launcher: f,F+2 m 8 14~15 -11 0 0 f,F+2,2 m,m 8,20 -13 CS CS NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them honest) i18 +1 high: f,F+3 h 23 18~23 (19~) +1 ATD ATD NH launch uf3+4,1+2 = 48 damage i17 +0 mid (force crouch): d+1+2 m 21 17~18 0s +6s Launch (CS) @@ -119,7 +120,7 @@ d3(,2) - db4 SSL db3(,1+2) - Default juggle: df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2 Leroy full frame data:
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