Skip to content

Instantly share code, notes, and snippets.

@sebbbi
Last active January 1, 2021 14:29
Show Gist options
  • Select an option

  • Save sebbbi/b02b39e32e479a34ed89545b2442c51a to your computer and use it in GitHub Desktop.

Select an option

Save sebbbi/b02b39e32e479a34ed89545b2442c51a to your computer and use it in GitHub Desktop.

Revisions

  1. sebbbi revised this gist Jan 1, 2021. 1 changed file with 9 additions and 3 deletions.
    12 changes: 9 additions & 3 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -299,9 +299,15 @@ df1,1 1.56
    1,2 1.50

    Frame traps:
    df1 block -1
    df3,1 block 0
    TODO
    1 block +1
    1,1, block -1
    df1,1 block -1
    df3,1 block +0
    ff3 max range +1/+0/-1
    3,3 low hit +2
    HMT b4 low hit +4
    Running 3 block +7
    d3,4 hit HMT +8

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  2. sebbbi revised this gist Jan 1, 2021. 1 changed file with 6 additions and 0 deletions.
    6 changes: 6 additions & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -269,6 +269,7 @@ b1 block (-6)
    b3 block (-6)
    uf4 block (-6-8)
    qcf2 block (-6)
    df2+3 block (-7)
    HMT 1 block (-6)
    HMT 4 block (-7)
    f2,3,4 block (HMT -6)
    @@ -297,5 +298,10 @@ d4 1.64
    df1,1 1.56
    1,2 1.50

    Frame traps:
    df1 block -1
    df3,1 block 0
    TODO

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  3. sebbbi revised this gist Dec 30, 2020. 1 changed file with 5 additions and 1 deletion.
    6 changes: 5 additions & 1 deletion leroy.txt
    Original file line number Diff line number Diff line change
    @@ -281,10 +281,14 @@ FC4 hit (-4) uf1: frames 7-16
    All enemy plus on block moves, including rage drives. Enemy plus on block lows.

    Pushback (on block) to bait whiffs with backdash:
    uf1 2.3
    uf1 2.30
    1,2,1 2.30
    u4 max range 2.30
    df2,1+2 2.02
    db1+2 2.14
    1+2,1+2 2.00
    b4 max range 2.00
    parry built-in 1/2 2.00
    d1+2 1.80
    2,2 1.71
    u4 1.66
  4. sebbbi revised this gist Dec 28, 2020. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion leroy.txt
    Original file line number Diff line number Diff line change
    @@ -280,7 +280,7 @@ db4 hit (-3) uf1: frames 6-15
    FC4 hit (-4) uf1: frames 7-16
    All enemy plus on block moves, including rage drives. Enemy plus on block lows.

    Pushback (on block) to bait whiffs:
    Pushback (on block) to bait whiffs with backdash:
    uf1 2.3
    u4 max range 2.30
    df2,1+2 2.02
  5. sebbbi revised this gist Dec 28, 2020. 1 changed file with 13 additions and 0 deletions.
    13 changes: 13 additions & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -280,5 +280,18 @@ db4 hit (-3) uf1: frames 6-15
    FC4 hit (-4) uf1: frames 7-16
    All enemy plus on block moves, including rage drives. Enemy plus on block lows.

    Pushback (on block) to bait whiffs:
    uf1 2.3
    u4 max range 2.30
    df2,1+2 2.02
    db1+2 2.14
    d1+2 1.80
    2,2 1.71
    u4 1.66
    d4 1.64
    1 1.63
    df1,1 1.56
    1,2 1.50

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  6. sebbbi revised this gist Dec 28, 2020. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -278,6 +278,7 @@ WS 1,4 block (HTM -6)
    d2 hit (-4) uf1: frames 7-16
    db4 hit (-3) uf1: frames 6-15
    FC4 hit (-4) uf1: frames 7-16
    All enemy plus on block moves, including rage drives. Enemy plus on block lows.

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  7. sebbbi revised this gist Dec 28, 2020. 1 changed file with 7 additions and 7 deletions.
    14 changes: 7 additions & 7 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -264,20 +264,20 @@ Parry/sabaki (i3) setups:
    2,2 block (-7)
    2,1 block (-7)
    2,1,2 block (-7)
    f2,3,4 block (HMT -6)
    f4,4 block (-6)
    df4 block (HMT -6)
    d2 hit (-4) uf1: frames 7-16
    db4 hit (-3) uf1: frames 6-15
    b1 block (-6)
    b3 block (-6)
    uf4 block (-6-8)
    ff4 block (HMT -4)
    qcf2 block (-6)
    FC4 hit (-4) uf1: frames 7-16
    WS 1,4 block (HTM -6)
    HMT 1 block (-6)
    HMT 4 block (-7)
    f2,3,4 block (HMT -6)
    df4 block (HMT -6)
    ff4 block (HMT -4)
    WS 1,4 block (HTM -6)
    d2 hit (-4) uf1: frames 7-16
    db4 hit (-3) uf1: frames 6-15
    FC4 hit (-4) uf1: frames 7-16

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  8. sebbbi revised this gist Dec 28, 2020. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion leroy.txt
    Original file line number Diff line number Diff line change
    @@ -266,7 +266,7 @@ Parry/sabaki (i3) setups:
    2,1,2 block (-7)
    f2,3,4 block (HMT -6)
    f4,4 block (-6)
    df4 block HMT(HMT -6)
    df4 block (HMT -6)
    d2 hit (-4) uf1: frames 7-16
    db4 hit (-3) uf1: frames 6-15
    b1 block (-6)
  9. sebbbi revised this gist Dec 28, 2020. 1 changed file with 40 additions and 18 deletions.
    58 changes: 40 additions & 18 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -2,8 +2,8 @@ Parry:

    b2 mid+high:
    3 frame startup and can interrupt many (non-NC) strings.
    1 followup = 42 damage
    Against slow recovery moves can launch with df2,1+2.
    1 or 2 followup = 30 damage
    Against slow recovery moves can launch with b3 or uf4.

    3+4 (Hermit stance) low:
    3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9.
    @@ -69,17 +69,18 @@ Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses.
    NH = 56 damage

    i15 low high crush (weak side tracking):
    d+2 l 15 15~16 cs6~ -12 -1 -1
    d+2,4 l,l 15,17 -11 0 KND
    d+2 l 11 15~16 cs6~ -15 -1 -1
    d+2,4 l,l 11,17 -13 0 KND
    2nd attack CH: dash, db2,1+2 = 45 damage
    Both attacks hit grounded
    Second attack can't be parried or hopkicked if first hits

    i15 mid, with +2 low followup (homing):
    i15 mid, with +2 low followup:
    3 m 14 15 -8 +3 +3
    3,3 m,l 14,17 15 -14 +2 KND
    NC = 31 damage

    (OUTDATED. MOVE GOT SERIOUSLY NERFED)
    i16 safe mid high crush:
    d/b+1 m 15 16~17 -9 +1 +1
    d/b+1,3 m,h 15,20 0 +8 +8
    @@ -88,14 +89,14 @@ NC db1,3 = 35 dmg, +8 (0 on block)
    CH db1,1+2 = 43 dmg (-9 on block)
    1+2 last hit delayable. CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg

    i16 low->high NC (homing):
    i16 low->high NC (good tracking):
    d+3 l 14 16 -13 -2 -2
    d+3,2 l,h,(HTS) 14,10 -3 +8 +8
    +8 in Hermit stance for forced Hermit mid/low mixup.
    Low hits grounded.

    Low i17 high crush:
    d/b+4 l 15 17~18 -14 -3s KND
    d/b+4 l 13 17~18 -14 -3s KND
    CH: FC df4,1 uf3+4,1+2 = 47 damage
    CH: FC df4,1 d2,(delay)4 = 54 damage

    @@ -124,13 +125,10 @@ HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce

    Hermit i16 low,mid NC:
    HTS 3,4 l,m 8,16 -15 0 0
    +0 on hit.
    +1 on hit.

    WS -7/-6 i14 hit confirmable mid/high string (homing):
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND
    CH NC = 55 damage.
    Hermit i20 low high crush CH launch sweep (homing):
    -13 block. 17 damage. +4s on hit.

    Far:

    @@ -142,20 +140,22 @@ NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them hone
    i17 homing mid:
    b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing

    (OUTDATED. MOVE GOT SERIOUSLY NERFED)
    i17 +0 mid (force crouch):
    d+1+2 m 21 17~18 0s +6s Launch (CS)
    CH launch = 75 damage

    (OUTDATED. MOVE GOT SERIOUSLY NERFED)
    i18 (+1 to +6) high:
    f,F+3 h 23 18~23 (19~) +1 ATD ATD
    NH launch: uf3+4,1+2 = 48 damage

    i18 high crush -6 high launcher:
    i18 low crush -6 high launcher:
    b+3 h 23 18~19 js9~ -6 S! S! Tail Spin
    NH screw launch: dash db1,3 d3,2 (HMT) 2,1 = 61 damage
    NH screw launch: dash b3, df1, 2,2, uf3+4,1+2 = 67 damage

    i21 -3 orbital (low crush):
    u/f+4 m 22 21~23 js9~ -3 Launch (KND) Launch (KND)
    i23 -6-8 orbital (low crush):
    u/f+4 m 22 23~25 js9~ -8 Launch (KND) Launch (KND)
    NH launch = 72 damage

    Standing punish:
    @@ -243,6 +243,7 @@ d3(,2) TODO

    Wall juggle:
    df1, uf3+4,1+2
    df3,1, db2,1+2

    Wall splats:
    uf3: i20 mid TJ -8: 58 dmg
    @@ -252,10 +253,31 @@ hermit 4,1+2: i11 mid GH -14: 71 dmg
    ff1+2: i17 mid -9: 61 dmg
    1+2: i14 high (hit confirm safe): 89 dmg
    df1+2: i8/i24 mid PC -14: 67 dmg
    CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg
    CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg (no longer splats, but get a free db2,1+2)
    CH b1+2: i12 mid -6: 58 dmg
    CH db1,1+2: i16 mid,mid TC -9: 76 dmg
    hermit low parry -> 4,1+2 + default splat combo: 86 dmg

    Parry/sabaki (i3) setups:
    1,2,1 block (-6)
    1,2,3 block (-6)
    2,2 block (-7)
    2,1 block (-7)
    2,1,2 block (-7)
    f2,3,4 block (HMT -6)
    f4,4 block (-6)
    df4 block HMT(HMT -6)
    d2 hit (-4) uf1: frames 7-16
    db4 hit (-3) uf1: frames 6-15
    b1 block (-6)
    b3 block (-6)
    uf4 block (-6-8)
    ff4 block (HMT -4)
    qcf2 block (-6)
    FC4 hit (-4) uf1: frames 7-16
    WS 1,4 block (HTM -6)
    HMT 1 block (-6)
    HMT 4 block (-7)

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  10. sebbbi revised this gist Jan 9, 2020. 1 changed file with 4 additions and 4 deletions.
    8 changes: 4 additions & 4 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -245,16 +245,16 @@ Wall juggle:
    df1, uf3+4,1+2

    Wall splats:
    uf3: i20 mid TC -8: 58 dmg
    uf2: i24 mid TC +1: (df1, df1, uf3+4,1+2) = 65 dmg
    uf3+4: i14 mid TC -10: 52 dmg
    uf3: i20 mid TJ -8: 58 dmg
    uf2: i24 mid TJ +1: (df1, df1, uf3+4,1+2) = 65 dmg
    uf3+4: i14 mid TJ -10: 52 dmg
    hermit 4,1+2: i11 mid GH -14: 71 dmg
    ff1+2: i17 mid -9: 61 dmg
    1+2: i14 high (hit confirm safe): 89 dmg
    df1+2: i8/i24 mid PC -14: 67 dmg
    CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg
    CH b1+2: i12 mid -6: 58 dmg
    CH db1,1+2: i16 mid,mid -9: 76 dmg
    CH db1,1+2: i16 mid,mid TC -9: 76 dmg
    hermit low parry -> 4,1+2 + default splat combo: 86 dmg

    Leroy full frame data:
  11. sebbbi revised this gist Jan 9, 2020. 1 changed file with 2 additions and 0 deletions.
    2 changes: 2 additions & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -238,6 +238,8 @@ ff1+2: -9 mid. Damage = 22
    db4: -13 low. Damage = 12
    d2,4: -12/-11 low. Damage = 12/13 (wall = both can hit = 23 dmg)
    hermit 4: -7 mid. Damage = 10 (wall = 1+2 followup unless roll = 24 dmg)
    db3(,1+2) TODO
    d3(,2) TODO

    Wall juggle:
    df1, uf3+4,1+2
  12. sebbbi revised this gist Jan 9, 2020. 1 changed file with 22 additions and 12 deletions.
    34 changes: 22 additions & 12 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -72,7 +72,8 @@ i15 low high crush (weak side tracking):
    d+2 l 15 15~16 cs6~ -12 -1 -1
    d+2,4 l,l 15,17 -11 0 KND
    2nd attack CH: dash, db2,1+2 = 45 damage
    Both attacks hit grounded.
    Both attacks hit grounded
    Second attack can't be parried or hopkicked if first hits

    i15 mid, with +2 low followup (homing):
    3 m 14 15 -8 +3 +3
    @@ -84,8 +85,8 @@ d/b+1 m 15 16~17 -9 +1 +1
    d/b+1,3 m,h 15,20 0 +8 +8
    d/b+1,1+2 m,m 15,25 -9 KND Launch (CS)
    NC db1,3 = 35 dmg, +8 (0 on block)
    NC db1,1+2 = 40 dmg (-9 on block)
    1+2 last hit CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg
    CH db1,1+2 = 43 dmg (-9 on block)
    1+2 last hit delayable. CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg

    i16 low->high NC (homing):
    d+3 l 14 16 -13 -2 -2
    @@ -231,19 +232,28 @@ i32 m db1+2 step/walk step/walk - (i3 sabaki)
    Default juggle:
    df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2

    Ground game:
    Opponent down, d/b+2 l 15 17~18 -13 -5 (-13) -5 (-13)
    Opponent down, d/b+2,1+2 l,l,l,l 15,5,5,15 -13 -4 -4
    Floor breaks
    Ground hits:
    down db2,1+2: -13 low. Damage = 25
    ff1+2: -9 mid. Damage = 22
    db4: -13 low. Damage = 12
    d2,4: -12/-11 low. Damage = 12/13 (wall = both can hit = 23 dmg)
    hermit 4: -7 mid. Damage = 10 (wall = 1+2 followup unless roll = 24 dmg)

    Wall juggle:
    df1, uf3+4,1+2

    Wall game:
    uf3 i20 mid TC -8 block: df1, uf3+4,1+2 = 58 damage
    uf2 i24 mid TC +1 block: df1, df1, uf3+4,1+2 = 65 damage
    CH 1,1,1+2,1 i10 (hit confirm safe): df1, uf3+4,1+2 = 74 damage
    TODO: power crush, 1+2, parry, low parry, b1+2, etc.
    Wall splats:
    uf3: i20 mid TC -8: 58 dmg
    uf2: i24 mid TC +1: (df1, df1, uf3+4,1+2) = 65 dmg
    uf3+4: i14 mid TC -10: 52 dmg
    hermit 4,1+2: i11 mid GH -14: 71 dmg
    ff1+2: i17 mid -9: 61 dmg
    1+2: i14 high (hit confirm safe): 89 dmg
    df1+2: i8/i24 mid PC -14: 67 dmg
    CH 1,1,1+2,1: i10 (hit confirm safe): 74 dmg
    CH b1+2: i12 mid -6: 58 dmg
    CH db1,1+2: i16 mid,mid -9: 76 dmg
    hermit low parry -> 4,1+2 + default splat combo: 86 dmg

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  13. sebbbi revised this gist Jan 6, 2020. 1 changed file with 9 additions and 1 deletion.
    10 changes: 9 additions & 1 deletion leroy.txt
    Original file line number Diff line number Diff line change
    @@ -232,10 +232,18 @@ Default juggle:
    df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2

    Ground game:

    Opponent down, d/b+2 l 15 17~18 -13 -5 (-13) -5 (-13)
    Opponent down, d/b+2,1+2 l,l,l,l 15,5,5,15 -13 -4 -4
    Floor breaks

    Wall juggle:
    df1, uf3+4,1+2

    Wall game:
    uf3 i20 mid TC -8 block: df1, uf3+4,1+2 = 58 damage
    uf2 i24 mid TC +1 block: df1, df1, uf3+4,1+2 = 65 damage
    CH 1,1,1+2,1 i10 (hit confirm safe): df1, uf3+4,1+2 = 74 damage
    TODO: power crush, 1+2, parry, low parry, b1+2, etc.

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  14. sebbbi revised this gist Jan 6, 2020. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -3,6 +3,7 @@ Parry:
    b2 mid+high:
    3 frame startup and can interrupt many (non-NC) strings.
    1 followup = 42 damage
    Against slow recovery moves can launch with df2,1+2.

    3+4 (Hermit stance) low:
    3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9.
  15. sebbbi revised this gist Jan 6, 2020. 1 changed file with 27 additions and 24 deletions.
    51 changes: 27 additions & 24 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -132,26 +132,26 @@ CH NC = 55 damage.

    Far:

    i17 homing mid:
    b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing

    i14 -13 mid launcher:
    f,F+2 m 8 14~15 -11 0 0
    f,F+2,2 m,m 8,20 -13 CS CS
    NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them honest)

    i18 +1 high:
    i17 homing mid:
    b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing

    i17 +0 mid (force crouch):
    d+1+2 m 21 17~18 0s +6s Launch (CS)
    CH launch = 75 damage

    i18 (+1 to +6) high:
    f,F+3 h 23 18~23 (19~) +1 ATD ATD
    NH launch: uf3+4,1+2 = 48 damage

    i18 high crush homing -6 high launcher:
    i18 high crush -6 high launcher:
    b+3 h 23 18~19 js9~ -6 S! S! Tail Spin
    NH screw launch: dash db1,3 d3,2 (HMT) 2,1 = 61 damage

    i17 +0 mid (force crouch):
    d+1+2 m 21 17~18 0s +6s Launch (CS)
    CH launch = 75 damage

    i21 -3 orbital (low crush):
    u/f+4 m 22 21~23 js9~ -3 Launch (KND) Launch (KND)
    NH launch = 72 damage
    @@ -200,29 +200,32 @@ launch = 73 damage

    Sidestep / backdash (after df1 at -1):
    MOVE LEFT RIGHT BACKDASH
    i10 sm d1(,2,4) walk step/walk -
    i10 h 1 step/walk step/walk X
    i10 hh 1,1 step/walk walk hit1
    i11 h b1 step/walk step/walk X
    i12 m b1+2 step step/walk X
    i10 sm d1(,2,4) walk step/walk hit1@maxrng
    i10 hh 1(,1) step/walk step(hit1)/walk hit1
    i11 h b1 step/walk step/walk yes
    i12 m b1+2 step step/walk yes
    i13 m df1 step/walk - -
    i13 mh df1,1 step(hit1)/walk - -
    i13 mm df1,4 step(hit1)/walk - -
    i13 m df4 step/walk walk -
    i13 mm df4,3 step(hit1)/walk walk -
    i14 mhm f3(,1+2,4) step(hit1)/walk walk -
    i14 hhm 1+2,1+2(,1) step(hit1)/walk step(hit1)/walk -
    i14 mhm f3(,1+2,4) step(hit1)/walk walk hit1@maxrng
    i14 hhm 1+2,1+2(,1) step(hit1)/walk step(hit1)/walk hit1@maxrng
    i14 m fF+2 hold F tracks hold F tracks -
    i15 ml 3(,3) step(hit1)/walk - -
    i15 l d2 walk step/walk -
    i15 ll d2,4 walk step(hit1)/walk -
    i16 m db1 SSL+SSR
    i16 mm db1,1+2 - (SSL+SSR 1st hit whiffs)
    i16 mh db1,3 - (SSL+SSR 1st hit whiffs)
    i16 lh d3(,2) -
    i17 l db4 SSL
    i18 lm db3(,1+2) -

    TODO: Sidewalk!
    i16 m db1(,3/1+2) step(hit1)/walk step(hit1)/walk(50%) -
    i16 lh d3(,2) walk - -
    i17 m b+4 - - -
    i17 l db4 step/walk walk -
    i17 m d1+2 walk step/walk -
    i18 lm db3(,1+2) - - -
    i18 h fF3 - - -
    i18 h b+3 step/walk step/walk -
    i21 m uf4 walk step/walk -
    i25 m df1+2 step/walk step/walk - (i8 power crush)
    i32 m db1+2 step/walk step/walk - (i3 sabaki)

    Default juggle:
    df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2
  16. sebbbi revised this gist Jan 6, 2020. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -24,6 +24,7 @@ d+1,2,4 sm,m,m 5,8,11 -9 +3 +3
    NC = 25 damage and +3 HMT
    During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string.
    -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab.
    Ducking opponent: NH NC from second hit (mid) = 39 damage. i28.

    i10 high CH tool (hit confirmable):
    1 h 7 10 +1 +8 +8
  17. sebbbi revised this gist Jan 6, 2020. 1 changed file with 16 additions and 16 deletions.
    32 changes: 16 additions & 16 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -198,22 +198,22 @@ WS+2 m,m,m 10,3,12 15~16 -14 CS CS
    launch = 73 damage

    Sidestep / backdash (after df1 at -1):
    i10 sm d1(,2,4) SSR
    i10 h 1 SSL+SSR, BD
    i10 hh 1,1 SSL (SSR 1st hit whiffs, BD 1st hit whiffs)
    i11 h b1 SSL+SSR, BD
    i12 m b1+2 SSL+SSR, BD
    i13 m df1 SSL
    i13 mh df1,1 - (SSL 1st hit whiffs)
    i13 mm df1,4 SSL (SSR 2nd hit whiffs)
    i13 m df4 SSL
    i13 mm df4,3 - (SSL 1st hit whiffs)
    i14 mhm f3(,1+2,4) SSR
    i14 h 1+2 SSL
    i14 hhm 1+2,1+2(,1) -
    i15 ml 3(,3) -
    i15 l d2 SSR
    i15 ll d2,4 - (SSR 1st hit whiffs)
    MOVE LEFT RIGHT BACKDASH
    i10 sm d1(,2,4) walk step/walk -
    i10 h 1 step/walk step/walk X
    i10 hh 1,1 step/walk walk hit1
    i11 h b1 step/walk step/walk X
    i12 m b1+2 step step/walk X
    i13 m df1 step/walk - -
    i13 mh df1,1 step(hit1)/walk - -
    i13 mm df1,4 step(hit1)/walk - -
    i13 m df4 step/walk walk -
    i13 mm df4,3 step(hit1)/walk walk -
    i14 mhm f3(,1+2,4) step(hit1)/walk walk -
    i14 hhm 1+2,1+2(,1) step(hit1)/walk step(hit1)/walk -
    i15 ml 3(,3) step(hit1)/walk - -
    i15 l d2 walk step/walk -
    i15 ll d2,4 walk step(hit1)/walk -
    i16 m db1 SSL+SSR
    i16 mm db1,1+2 - (SSL+SSR 1st hit whiffs)
    i16 mh db1,3 - (SSL+SSR 1st hit whiffs)
  18. sebbbi revised this gist Dec 31, 2019. 1 changed file with 2 additions and 0 deletions.
    2 changes: 2 additions & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -221,6 +221,8 @@ i16 lh d3(,2) -
    i17 l db4 SSL
    i18 lm db3(,1+2) -

    TODO: Sidewalk!

    Default juggle:
    df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2

  19. sebbbi revised this gist Dec 31, 2019. 1 changed file with 3 additions and 3 deletions.
    6 changes: 3 additions & 3 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -214,9 +214,9 @@ i14 hhm 1+2,1+2(,1) -
    i15 ml 3(,3) -
    i15 l d2 SSR
    i15 ll d2,4 - (SSR 1st hit whiffs)
    i16 m d/b+1 SSL+SSR
    i16 mm d/b+1,1+2 - (SSL+SSR 1st hit whiffs)
    i16 mh d/b+1,1+2 - (SSL+SSR 1st hit whiffs)
    i16 m db1 SSL+SSR
    i16 mm db1,1+2 - (SSL+SSR 1st hit whiffs)
    i16 mh db1,3 - (SSL+SSR 1st hit whiffs)
    i16 lh d3(,2) -
    i17 l db4 SSL
    i18 lm db3(,1+2) -
  20. sebbbi revised this gist Dec 31, 2019. 1 changed file with 9 additions and 0 deletions.
    9 changes: 9 additions & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -214,12 +214,21 @@ i14 hhm 1+2,1+2(,1) -
    i15 ml 3(,3) -
    i15 l d2 SSR
    i15 ll d2,4 - (SSR 1st hit whiffs)
    i16 m d/b+1 SSL+SSR
    i16 mm d/b+1,1+2 - (SSL+SSR 1st hit whiffs)
    i16 mh d/b+1,1+2 - (SSL+SSR 1st hit whiffs)
    i16 lh d3(,2) -
    i17 l db4 SSL
    i18 lm db3(,1+2) -

    Default juggle:
    df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2

    Ground game:

    Opponent down, d/b+2 l 15 17~18 -13 -5 (-13) -5 (-13)
    Opponent down, d/b+2,1+2 l,l,l,l 15,5,5,15 -13 -4 -4
    Floor breaks

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  21. sebbbi revised this gist Dec 31, 2019. 1 changed file with 34 additions and 20 deletions.
    54 changes: 34 additions & 20 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -52,6 +52,13 @@ d/f+4 m,(HTS) 16 13 -6 +6 +6
    d/f+4,3 m 16,17 -9 +7 ATD
    2nd attack CH: dash, uf3+4,1+2 = 45 damage

    i14 -7/-6 mid CH tool (hit confirmable, weak side tracking):
    f+3 m 17 15~16 -7 +7 +7
    f+3,1+2 m,h,h,h 17,3,3,3 -6 0 0
    f+3,1+2,4 m,h,h,h,m 17,3,3,3,20 -16 KND KND
    Hit confirm after 1+2. -6 on block.
    CH = 55 damage

    i14 high (hit confirmable):
    1+2 h,h,h 3,3,3 14 -6 0 0
    1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0
    @@ -65,6 +72,11 @@ d+2,4 l,l 15,17 -11 0 KND
    2nd attack CH: dash, db2,1+2 = 45 damage
    Both attacks hit grounded.

    i15 mid, with +2 low followup (homing):
    3 m 14 15 -8 +3 +3
    3,3 m,l 14,17 15 -14 +2 KND
    NC = 31 damage

    i16 safe mid high crush:
    d/b+1 m 15 16~17 -9 +1 +1
    d/b+1,3 m,h 15,20 0 +8 +8
    @@ -93,7 +105,7 @@ Hermit:
    Hermit defensive options:
    Automatic low parry. Even works at -9 vs dick jab.
    b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11.
    Sidesteps: -6 is enough to step most attacks.
    Sidesteps: At -6 is enough to step most attacks.

    Hermit -6 i3/i24 mid sabaki:
    HTS 1 m 17 24~25 (?~) -6 +4 Launch
    @@ -107,7 +119,7 @@ NC = 38 damage (not hit confirmable)
    Hermit -10 i15 mid:
    HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce

    Hermit i16 low,mid:
    Hermit i16 low,mid NC:
    HTS 3,4 l,m 8,16 -15 0 0
    +0 on hit.

    @@ -186,26 +198,28 @@ WS+2 m,m,m 10,3,12 15~16 -14 CS CS
    launch = 73 damage

    Sidestep / backdash (after df1 at -1):
    d1(,2,4) SSR
    1 SSL+SSR, BD
    1,1 SSL (SSR 1st hit whiffs, BD 1st hit whiffs)
    b1 SSL+SSR, BD
    b1+2 SSL+SSR, BD
    df1 SSL
    df1,1 - (SSL 1st hit whiffs)
    df1,4 SSL (SSR 2nd hit whiffs)
    df4 SSL
    df4,3 - (SSL 1st hit whiffs)
    1+2 SSL
    1+2,1+2 -
    d2 SSR
    d2,4 - (SSR 1st hit whiffs)
    d3(,2) -
    db4 SSL
    db3(,1+2) -
    i10 sm d1(,2,4) SSR
    i10 h 1 SSL+SSR, BD
    i10 hh 1,1 SSL (SSR 1st hit whiffs, BD 1st hit whiffs)
    i11 h b1 SSL+SSR, BD
    i12 m b1+2 SSL+SSR, BD
    i13 m df1 SSL
    i13 mh df1,1 - (SSL 1st hit whiffs)
    i13 mm df1,4 SSL (SSR 2nd hit whiffs)
    i13 m df4 SSL
    i13 mm df4,3 - (SSL 1st hit whiffs)
    i14 mhm f3(,1+2,4) SSR
    i14 h 1+2 SSL
    i14 hhm 1+2,1+2(,1) -
    i15 ml 3(,3) -
    i15 l d2 SSR
    i15 ll d2,4 - (SSR 1st hit whiffs)
    i16 lh d3(,2) -
    i17 l db4 SSL
    i18 lm db3(,1+2) -

    Default juggle:
    df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2

    Leroy full frame data:
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY/edit#gid=1374721234
    https://docs.google.com/spreadsheets/d/18uAvdtEsc7FyMjid5ZHTxQk2H9GsQpLAGx2aQWZxadY
  22. sebbbi revised this gist Dec 30, 2019. 1 changed file with 17 additions and 12 deletions.
    29 changes: 17 additions & 12 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -10,11 +10,12 @@ b2 mid+high:

    Close:

    Mid i3/i32 sabaki:
    i3/i32 -11 mid sabaki:
    d/b+1+2 m 25 32~33 (3~?) -11 KND KND
    Beats all high/mid attacks at i3. i32 against lows/throws.

    TODO power crush! i8
    i8/i25 -14 mid power crush (wall bounce):
    d/f+1+2 m 23 25~26 pc8 -14 WB! WB! Power Crush, Wall Bounce

    i10 sm high crush (weak side tracking):
    d+1 sm (TC) 5 10 cs4~ -6 +5 +5
    @@ -58,13 +59,21 @@ i14 high (hit confirmable):
    Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses.
    NH = 56 damage

    Low i15 high crush (weak side tracking):
    i15 low high crush (weak side tracking):
    d+2 l 15 15~16 cs6~ -12 -1 -1
    d+2,4 l,l 15,17 -11 0 KND
    2nd attack CH: dash, db2,1+2 = 45 damage
    Both attacks hit grounded.

    Low->high NC i16 (homing):
    i16 safe mid high crush:
    d/b+1 m 15 16~17 -9 +1 +1
    d/b+1,3 m,h 15,20 0 +8 +8
    d/b+1,1+2 m,m 15,25 -9 KND Launch (CS)
    NC db1,3 = 35 dmg, +8 (0 on block)
    NC db1,1+2 = 40 dmg (-9 on block)
    1+2 last hit CS juggle d3,2 (HMT) 2,1 dash uf3+4,1+2 = 67 dmg

    i16 low->high NC (homing):
    d+3 l 14 16 -13 -2 -2
    d+3,2 l,h,(HTS) 14,10 -3 +8 +8
    +8 in Hermit stance for forced Hermit mid/low mixup.
    @@ -79,6 +88,8 @@ Hellsweep i18 (homing):
    d/b+3 l 12 18~19 -26 -9 -9
    d/b+3,1+2 l,m 12,29 -16 KND KND

    Hermit:

    Hermit defensive options:
    Automatic low parry. Even works at -9 vs dick jab.
    b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11.
    @@ -100,11 +111,11 @@ Hermit i16 low,mid:
    HTS 3,4 l,m 8,16 -15 0 0
    +0 on hit.

    WS -7/-6 i14 hit confirmable mid/high (homing):
    WS -7/-6 i14 hit confirmable mid/high string (homing):
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND
    NC = 52 damage.
    CH NC = 55 damage.

    Far:

    @@ -170,12 +181,6 @@ WS+1 m 14 13~14 -7 +4 +4
    WS+1,4 m,m,(HTS) 14,16 -6 +6 +6
    NC = 30 damage

    i14 (TODO:)
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND
    NC = 52 damage

    i15 (launch, 73 dmg):
    WS+2 m,m,m 10,3,12 15~16 -14 CS CS
    launch = 73 damage
  23. sebbbi revised this gist Dec 30, 2019. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -14,6 +14,7 @@ Mid i3/i32 sabaki:
    d/b+1+2 m 25 32~33 (3~?) -11 KND KND
    Beats all high/mid attacks at i3. i32 against lows/throws.

    TODO power crush! i8

    i10 sm high crush (weak side tracking):
    d+1 sm (TC) 5 10 cs4~ -6 +5 +5
  24. sebbbi revised this gist Dec 30, 2019. 1 changed file with 6 additions and 5 deletions.
    11 changes: 6 additions & 5 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -103,7 +103,7 @@ WS -7/-6 i14 hit confirmable mid/high (homing):
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND
    NC: TODO!
    NC = 52 damage.

    Far:

    @@ -154,9 +154,10 @@ u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND
    u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND
    NC = 35 dmg

    i15 (launch, TODO dmg):
    i15 (launch, 70 dmg):
    d/f+2 m 7 15 -6 +6 +6
    d/f+2,1+2 m,h,m 7,5,10 -18 Launch (JG) Launch (JG)
    Launch = 70 dmg

    WS punish:

    @@ -172,11 +173,11 @@ i14 (TODO:)
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND
    NC = ? damage
    NC = 52 damage

    i15 (launch, TODO dmg):
    i15 (launch, 73 dmg):
    WS+2 m,m,m 10,3,12 15~16 -14 CS CS
    launch = ? damage
    launch = 73 damage

    Sidestep / backdash (after df1 at -1):
    d1(,2,4) SSR
  25. sebbbi revised this gist Dec 30, 2019. 1 changed file with 24 additions and 8 deletions.
    32 changes: 24 additions & 8 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -10,7 +10,12 @@ b2 mid+high:

    Close:

    i10 sm high crush:
    Mid i3/i32 sabaki:
    d/b+1+2 m 25 32~33 (3~?) -11 KND KND
    Beats all high/mid attacks at i3. i32 against lows/throws.


    i10 sm high crush (weak side tracking):
    d+1 sm (TC) 5 10 cs4~ -6 +5 +5
    d+1,2 sm,m 5,8 -10 -1 -1
    d+1,2,4 sm,m,m 5,8,11 -9 +3 +3
    @@ -27,11 +32,11 @@ Hit confirm after 1,1. -7 on block. HARD.
    Hit confirm after 1,1,1+2. -10 on block. EASY. String ender (mid) does 24 damage on CH.
    CH = 47 damage

    i11 high CH tool:
    i11 -6 high CH tool:
    b+1 h 17(,30) 11 -6 +5 Throw
    CH = 50 damage

    i12 mid CH launcher:
    i12 -5 mid CH launcher:
    b+1+2 m 20 12 -5 𝅳+6 CS Tail Spin.
    CH launch = 72 damage

    @@ -52,13 +57,13 @@ i14 high (hit confirmable):
    Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses.
    NH = 56 damage

    Low i15 high crush:
    Low i15 high crush (weak side tracking):
    d+2 l 15 15~16 cs6~ -12 -1 -1
    d+2,4 l,l 15,17 -11 0 KND
    2nd attack CH: dash, db2,1+2 = 45 damage
    Both attacks hit grounded.

    Low->high NC i16:
    Low->high NC i16 (homing):
    d+3 l 14 16 -13 -2 -2
    d+3,2 l,h,(HTS) 14,10 -3 +8 +8
    +8 in Hermit stance for forced Hermit mid/low mixup.
    @@ -69,7 +74,7 @@ d/b+4 l 15 17~18 -14 -3s KND
    CH: FC df4,1 uf3+4,1+2 = 47 damage
    CH: FC df4,1 d2,(delay)4 = 54 damage

    Hellsweep i18 homing:
    Hellsweep i18 (homing):
    d/b+3 l 12 18~19 -26 -9 -9
    d/b+3,1+2 l,m 12,29 -16 KND KND

    @@ -78,16 +83,27 @@ Automatic low parry. Even works at -9 vs dick jab.
    b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11.
    Sidesteps: -6 is enough to step most attacks.

    Hermit i11 mid:
    Hermit -6 i3/i24 mid sabaki:
    HTS 1 m 17 24~25 (?~) -6 +4 Launch
    Beats all high/mid attacks at i3. i24 against lows/throws.

    Hermit -7 i11 mid:
    HTS 4 m,(HTS) 13 11~12 -7 +7 +7
    HTS 4,1+2 m,m,m 13,5,20 -14 KND KND
    NC = 38 damage (not hit confirmable)

    Hermit i15 mid:
    Hermit -10 i15 mid:
    HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce

    Hermit i16 low,mid:
    HTS 3,4 l,m 8,16 -15 0 0
    +0 on hit.

    WS -7/-6 i14 hit confirmable mid/high (homing):
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND
    NC: TODO!

    Far:

  26. sebbbi revised this gist Dec 30, 2019. 1 changed file with 49 additions and 34 deletions.
    83 changes: 49 additions & 34 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -18,11 +18,6 @@ NC = 25 damage and +3 HMT
    During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string.
    -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab.

    i10 block punish (27 dmg HMT +3):
    1,2,4 h,h,m,(HTS) 7,9,11 10 -9 +3 +3
    NC = 27 damage
    -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab.

    i10 high CH tool (hit confirmable):
    1 h 7 10 +1 +8 +8
    1,1 h,m 7,7 10 -7 +4 +4
    @@ -36,10 +31,6 @@ i11 high CH tool:
    b+1 h 17(,30) 11 -6 +5 Throw
    CH = 50 damage

    i12 block punish (30 dmg +7)
    2,2 h,h 10,20 12 -7 +7 KND
    NC = 30 damage

    i12 mid CH launcher:
    b+1+2 m 20 12 -5 𝅳+6 CS Tail Spin.
    CH launch = 72 damage
    @@ -54,18 +45,13 @@ d/f+4 m,(HTS) 16 13 -6 +6 +6
    d/f+4,3 m 16,17 -9 +7 ATD
    2nd attack CH: dash, uf3+4,1+2 = 45 damage

    i14 high (hit confirmable), block punish (56 dmg) :
    i14 high (hit confirmable):
    1+2 h,h,h 3,3,3 14 -6 0 0
    1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0
    1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND
    Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses.
    NH = 56 damage

    i14 -13 mid,mid low crush, long range block punish (35 dmg):
    u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND
    u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND
    NC = 35 dmg

    Low i15 high crush:
    d+2 l 15 15~16 cs6~ -12 -1 -1
    d+2,4 l,l 15,17 -11 0 KND
    @@ -103,24 +89,6 @@ HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce
    Hermit i16 low,mid:
    HTS 3,4 l,m 8,16 -15 0 0

    Crouch:

    i11 block punish (16 dmg +5):
    WS+4 m 16 11~12 -6 +5 +5

    i13 block punish (30 dmg +6):
    WS+1 m 14 13~14 -7 +4 +4
    WS+1,4 m,m,(HTS) 14,16 -6 +6 +6
    NC = 30 damage

    i14 block punish
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND

    i15 block punish (launch):
    WS+2 m,m,m 10,3,12 15~16 -14 CS CS

    Far:

    i17 homing mid:
    @@ -147,7 +115,54 @@ i21 -3 orbital (low crush):
    u/f+4 m 22 21~23 js9~ -3 Launch (KND) Launch (KND)
    NH launch = 72 damage

    Sidestep / backdash (after df1 at -1)
    Standing punish:

    i10 (27 dmg HMT +3):
    1,2,4 h,h,m,(HTS) 7,9,11 10 -9 +3 +3
    NC = 27 damage
    -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab.

    i12 (30 dmg +7):
    2,2 h,h 10,20 12 -7 +7 KND
    NC = 30 damage

    i14 (56 dmg):
    1+2 h,h,h 3,3,3 14 -6 0 0
    1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0
    1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND
    Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses.
    NH = 56 damage

    i14 long range block punish (35 dmg):
    u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND
    u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND
    NC = 35 dmg

    i15 (launch, TODO dmg):
    d/f+2 m 7 15 -6 +6 +6
    d/f+2,1+2 m,h,m 7,5,10 -18 Launch (JG) Launch (JG)

    WS punish:

    i11 (16 dmg +5):
    WS+4 m 16 11~12 -6 +5 +5

    i13 (30 dmg +6):
    WS+1 m 14 13~14 -7 +4 +4
    WS+1,4 m,m,(HTS) 14,16 -6 +6 +6
    NC = 30 damage

    i14 (TODO:)
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND
    NC = ? damage

    i15 (launch, TODO dmg):
    WS+2 m,m,m 10,3,12 15~16 -14 CS CS
    launch = ? damage

    Sidestep / backdash (after df1 at -1):
    d1(,2,4) SSR
    1 SSL+SSR, BD
    1,1 SSL (SSR 1st hit whiffs, BD 1st hit whiffs)
  27. sebbbi revised this gist Dec 30, 2019. 1 changed file with 36 additions and 2 deletions.
    38 changes: 36 additions & 2 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -14,7 +14,14 @@ i10 sm high crush:
    d+1 sm (TC) 5 10 cs4~ -6 +5 +5
    d+1,2 sm,m 5,8 -10 -1 -1
    d+1,2,4 sm,m,m 5,8,11 -9 +3 +3
    NC on CH/sidestep = 25 damage and +3 HMT
    NC = 25 damage and +3 HMT
    During sidestep opponent must press B immediately after getting hit by d1 or eats the whole string.
    -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab.

    i10 block punish (27 dmg HMT +3):
    1,2,4 h,h,m,(HTS) 7,9,11 10 -9 +3 +3
    NC = 27 damage
    -9 is not safe in HMT stance. Not enough frames to beat jabs with parry or sidestep. Low parry still beats dick jab.

    i10 high CH tool (hit confirmable):
    1 h 7 10 +1 +8 +8
    @@ -29,6 +36,10 @@ i11 high CH tool:
    b+1 h 17(,30) 11 -6 +5 Throw
    CH = 50 damage

    i12 block punish (30 dmg +7)
    2,2 h,h 10,20 12 -7 +7 KND
    NC = 30 damage

    i12 mid CH launcher:
    b+1+2 m 20 12 -5 𝅳+6 CS Tail Spin.
    CH launch = 72 damage
    @@ -43,13 +54,18 @@ d/f+4 m,(HTS) 16 13 -6 +6 +6
    d/f+4,3 m 16,17 -9 +7 ATD
    2nd attack CH: dash, uf3+4,1+2 = 45 damage

    i14 high (hit confirmable):
    i14 high (hit confirmable), block punish (56 dmg) :
    1+2 h,h,h 3,3,3 14 -6 0 0
    1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0
    1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND
    Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses.
    NH = 56 damage

    i14 -13 mid,mid low crush, long range block punish (35 dmg):
    u/f+3+4 m,m 8,10 14~15 js9~ -10 KND KND
    u/f+3+4,1+2 m,m,m 8,10,25 -13 KND KND
    NC = 35 dmg

    Low i15 high crush:
    d+2 l 15 15~16 cs6~ -12 -1 -1
    d+2,4 l,l 15,17 -11 0 KND
    @@ -87,6 +103,24 @@ HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce
    Hermit i16 low,mid:
    HTS 3,4 l,m 8,16 -15 0 0

    Crouch:

    i11 block punish (16 dmg +5):
    WS+4 m 16 11~12 -6 +5 +5

    i13 block punish (30 dmg +6):
    WS+1 m 14 13~14 -7 +4 +4
    WS+1,4 m,m,(HTS) 14,16 -6 +6 +6
    NC = 30 damage

    i14 block punish
    WS+3 m 17 14~15 -7 +7 +7
    WS+3,1+2 m,h,h,h 17,5,5,5 -6 0 0
    WS+3,1+2,4 m,h,h,h,m 17,5,5,5,20 -16 KND KND

    i15 block punish (launch):
    WS+2 m,m,m 10,3,12 15~16 -14 CS CS

    Far:

    i17 homing mid:
  28. sebbbi revised this gist Dec 30, 2019. 1 changed file with 16 additions and 5 deletions.
    21 changes: 16 additions & 5 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -1,5 +1,12 @@
    Parry
    b2 mid+high. 3 frame startup. Can interrupt strings.
    Parry:

    b2 mid+high:
    3 frame startup and can interrupt many (non-NC) strings.
    1 followup = 42 damage

    3+4 (Hermit stance) low:
    3 frame startup and can interrupt many (non-NC) strings. Hermit string transitions parry dick jab even at -9.
    4,1+2 followup = 56 damage

    Close:

    @@ -40,7 +47,7 @@ i14 high (hit confirmable):
    1+2 h,h,h 3,3,3 14 -6 0 0
    1+2,1+2 h,h,h,h,h,h 3,3,3,3,3,3 14 -9 0 0
    1+2,1+2,1 h,h,h,h,h,h,m 3,3,3,3,3,3,32 14 -17 KND KND
    Hit confirm after 1+2,1+2. -9 on block.
    Hit confirm after 1+2,1+2. -9 on block. Pushes opponent: jab / dick jab misses.
    NH = 56 damage

    Low i15 high crush:
    @@ -65,7 +72,7 @@ d/b+3 l 12 18~19 -26 -9 -9
    d/b+3,1+2 l,m 12,29 -16 KND KND

    Hermit defensive options:
    Automatic low parry
    Automatic low parry. Even works at -9 vs dick jab.
    b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11.
    Sidesteps: -6 is enough to step most attacks.

    @@ -92,7 +99,11 @@ NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them hone

    i18 +1 high:
    f,F+3 h 23 18~23 (19~) +1 ATD ATD
    NH launch uf3+4,1+2 = 48 damage
    NH launch: uf3+4,1+2 = 48 damage

    i18 high crush homing -6 high launcher:
    b+3 h 23 18~19 js9~ -6 S! S! Tail Spin
    NH screw launch: dash db1,3 d3,2 (HMT) 2,1 = 61 damage

    i17 +0 mid (force crouch):
    d+1+2 m 21 17~18 0s +6s Launch (CS)
  29. sebbbi revised this gist Dec 29, 2019. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -57,6 +57,7 @@ Low hits grounded.

    Low i17 high crush:
    d/b+4 l 15 17~18 -14 -3s KND
    CH: FC df4,1 uf3+4,1+2 = 47 damage
    CH: FC df4,1 d2,(delay)4 = 54 damage

    Hellsweep i18 homing:
  30. sebbbi revised this gist Dec 29, 2019. 1 changed file with 8 additions and 7 deletions.
    15 changes: 8 additions & 7 deletions leroy.txt
    Original file line number Diff line number Diff line change
    @@ -57,21 +57,21 @@ Low hits grounded.

    Low i17 high crush:
    d/b+4 l 15 17~18 -14 -3s KND
    CH: guaranteed mini combo. TODO
    CH: FC df4,1 d2,(delay)4 = 54 damage

    Hellsweep i18 homing:
    d/b+3 l 12 18~19 -26 -9 -9
    d/b+3,1+2 l,m 12,29 -16 KND KND

    Hermit defensive options:
    Automatic low parry
    b2 parry for mid/high
    Sidesteps
    b2 parry for mid/high. -6 is enough to parry all attacks, -9 not enough for i10/i11.
    Sidesteps: -6 is enough to step most attacks.

    Hermit i11 mid:
    HTS 4 m,(HTS) 13 11~12 -7 +7 +7
    HTS 4,1+2 m,m,m 13,5,20 -14 KND KND
    NC (not confirmable) damage = 38
    NC = 38 damage (not hit confirmable)

    Hermit i15 mid:
    HTS 1+2 m,m,m 5,5,20 15 -10 WB! WB! Wall Bounce
    @@ -85,12 +85,13 @@ i17 homing mid:
    b+4 m 21 17~18 -8 +11kg +11kg Tail Spin, Homing

    i14 -13 mid launcher:
    f,F+2 m 8 14~15 -11 0 0
    f,F+2,2 m,m 8,20 -13 CS CS
    NH launch = 78 damage
    NH launch = 78 damage (hit confirmable to -11, followup launcher keeps them honest)

    i18 +1 high:
    f,F+3 h 23 18~23 (19~) +1 ATD ATD
    TODO: Needs special juggle!
    NH launch uf3+4,1+2 = 48 damage

    i17 +0 mid (force crouch):
    d+1+2 m 21 17~18 0s +6s Launch (CS)
    @@ -119,7 +120,7 @@ d3(,2) -
    db4 SSL
    db3(,1+2) -

    Juggle:
    Default juggle:
    df1,3 d3,2 (HMT) 2,1 dash uf3+4, 1+2

    Leroy full frame data: