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@JPersson77
JPersson77 / nVAppAppApp.ps1
Last active September 19, 2025 17:47
nVAppAppApp - workaround NVIDIA DLSS4 whitelisting
<# Workaround for NVIDIA's DLSS4 whitelisting
DLSS4 was launched alongside the RTX 5000 series and comprise several new and interesting
features, f.e. additional presets for Super Resolution, using a newer Transformer model.
Arguably these features increase image quality significantly. To various degrees these
features are also available for older RTX cards, and older games using DLSS3/2.
Using third party apps like DLSS Swapper etc remains a convenient way to, on a manual basis,
swap out DLLs which contain the above mentioned functionality, per game. Downsides to this is
primarily that swapping out DLLs for online multi-player games may trigger an Anti-Cheat
system, and there is of course also some manual work of updating to newer versions/DLLs.
@YuriyGuts
YuriyGuts / link-ollama-models-to-lm-studio.py
Last active September 25, 2025 13:50
Expose Ollama models to LM Studio by symlinking its model files. Just run `python3 link-ollama-models-to-lm-studio.py`. On Windows, run it as admin.
@charlesfrye
charlesfrye / README.md
Last active January 3, 2025 02:04
Reproducing results from "Beat GPT-4o at Python by Searching with 100 Dumb LLaMAs"

See rune2e.sh for info on how to run the experiment.

@taskylizard
taskylizard / fmhy.md
Last active October 30, 2025 08:45
/r/freemediaheckyeah, in one single file (view raw)
@nukadelic
nukadelic / EditorFontSize.cs
Last active August 9, 2025 05:44
Unity Editor Font Size Changer -- EditorStyles
#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
public class EditorFontSize : EditorWindow
{
// enable resize on launch to set a default font size , using this option will disable the ability to have the window accassible
@baiwfg2
baiwfg2 / it-ebooks.md
Last active October 17, 2025 16:47
Download ebooks as you want
@danielbierwirth
danielbierwirth / OffscreenRendering.cs
Last active April 9, 2024 21:32
Offscreen rendering script (unity | c#) | render camera view to texture | save texture as png
using System.Collections; using System.Collections.Generic;
using System.IO; using UnityEngine;
/// <summary>
/// Attach this script to an empty gameObject. Create a secondary camera
/// gameObject for offscreen rendering (not your main camera) and connect it
/// with this script. Offscreen camera should have a texture object attached to it.
/// OffscreenCamera texture object is used for rendering (please see camera properties).
/// </summary>
public class OffscreenRendering : MonoBehaviour {