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June 3, 2022 16:52
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,92 @@ #Screen Config [screen] #The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF) #Range: 0 ~ 800 animationDuration = 200 #The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #66000000 #Can be one to four values representing top left, top right, bottom right and bottom left color. #Multiple values produce a gradient effect, whereas one value produce a solid color. #When values is less than 4, the rest of the corner color will be replaced by the last value. backgroundColor = ["#66000000"] #Add blur effect to GUI background when opened, it is incompatible with OptiFine's FXAA shader and some mods. blurEffect = true #The 4-pass blur effect radius, higher values result in a small loss of performance. #Range: 2 ~ 18 blurRadius = 9 #A list of GUI screen superclasses that won't activate blur effect when opened. blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"] #Tooltip Config [tooltip] #Whether to enable Modern UI tooltip style, or back to vanilla style. enable = true #The tooltip FILL color in #RRGGBB or #AARRGGBB format. Default: #D4000000 #Can be one to four values representing top left, top right, bottom right and bottom left color. #Multiple values produce a gradient effect, whereas one value produce a solid color. #When values is less than 4, the rest of the corner color will be replaced by the last value. colorFill = ["#D4000000"] #The tooltip STROKE color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4 #Can be one to four values representing top left, top right, bottom right and bottom left color. #Multiple values produce a gradient effect, whereas one value produce a solid color. #When values is less than 4, the rest of the corner color will be replaced by the last value. colorStroke = ["#F0AADCF0", "#F0DAD0F4", "#F0FFC3F7", "#F0DAD0F4"] #General Config [general] #Play a sound effect when the game is loaded. ding = true #View system config, only applied to Modern UI Core. [view] #Force layout direction to RTL, otherwise, the current Locale setting. forceRtl = false #The global font scale used with sp units. #Range: 0.5 ~ 2.0 fontScale = 1.0 #Default scrollbar size in dips. #Range: 0 ~ 1024 scrollbarSize = 8 #Distance a touch can wander before we think the user is scrolling in dips. #Range: 0 ~ 1024 touchSlop = 8 #Minimum size of the touch target for a scrollbar in dips. #Range: 0 ~ 1024 minScrollbarTouchTarget = 16 #Minimum velocity to initiate a fling in dips per second. #Range: 0 ~ 32767 minimumFlingVelocity = 50 #Maximum velocity to initiate a fling in dips per second. #Range: 0 ~ 32767 maximumFlingVelocity = 8000 #Max distance in dips to overscroll for edge effects. #Range: 0 ~ 1024 overscrollDistance = 0 #Max distance in dips to overfling for edge effects. #Range: 0 ~ 1024 overflingDistance = 12 #Amount to scroll in response to a vertical scroll event, in dips per axis value. #Range: 0.0 ~ 1024.0 verticalScrollFactor = 64.0 #Amount to scroll in response to a horizontal scroll event, in dips per axis value. #Range: 0.0 ~ 1024.0 horizontalScrollFactor = 64.0 #Font Config [font] #Bitmap-like mode, anti-aliasing and high precision for glyph layouts are OFF. #A game restart is required to reload the setting properly. bitmapLike = false #Bilinear sampling font textures with mipmaps, magnification sampling will be always NEAREST. #If your fonts are not really bitmap fonts, then you should keep this setting true. #A game restart is required to reload the setting properly. linearSampling = true #A set of font families with precedence relationships to determine the typeface to use. #TrueType and OpenTrue are supported. Each list element can be one of the following three cases. #1) Font family name for those installed on your PC, for instance: Segoe UI #2) File path for external fonts on your PC, for instance: /usr/shared/fonts/x.otf #3) Resource location for those loaded with resource packs, for instance: modernui:font/biliw.otf #Using pixelated (bitmap) fonts should consider other settings, and glyph size should be 16x. #This list is only read once when the game is loaded. A game restart is required to reload fontFamily = ["./erfan.ttf", "Segoe UI", "modernui:font/biliw.otf", "Noto Sans", "Open Sans", "San Francisco", "Calibri", "Microsoft YaHei UI", "STHeiti", "SimHei", "SansSerif"]