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April 28, 2017 13:22
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Shawn Lawson created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,25 @@ void main() { vec2 st = st(), stN = stN(); vec3 c = white * .5; float theta = atan(st.x, st.y) / PI2; float phi = log(length(st)); float k = 1. * bands.y + 5.; float a = mod(theta, PI2/k); a = abs(a - PI2/k/2.) * 3.; vec2 p = mix(vec2(a * 6. * bands.y + st.y * bands.z + a*2., phi + phi * (3.+ bands.y * 4.) + time * .1), st, bands.x); p = rotate(vec2(0), p, time - bands.y - bands.z); p = fract(p * (1.+ bands.y)); vec3 v = voronoi(vec3(p, time * 1.7 + bands.y * 1.4)); vec3 v2 = voronoi(vec3(p * 1.1 * bands.y, time * 1.6 + bands.y * 1.4)); vec3 v3 = voronoi(vec3(p * 1.3 * bands.y, time * 1.5 + bands.y * 1.4)); c = pow(v.x, 3.) * hsv2rgb(vec3(time, 0.3, .8)) * 2. * bands.z; c += pow(v2.x, 3.) * orange * 2. * bands.y; c += pow(v3.x, 3.) * blue * 2. * bands.x; vec2 center = vec2(.5) + vec2(bands.x-bands.z, bands.y-bands.w) * 5. * length(bands); vec3 bb = texture2D(backbuffer, (stN-center) * 1.01 + center).rgb; c = mix(c * 3., bb, .5); c = pow(c, 2.5 * white); gl_FragColor=vec4(c, 1.0 ); }