Created
March 31, 2017 18:32
-
-
Save shawnlawson/d665ccd9c4a3d746b27c096925a28a3f to your computer and use it in GitHub Desktop.
Revisions
-
Shawn Lawson created this gist
Mar 31, 2017 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,24 @@ void main() { vec2 st = st(), stN = stN(); vec3 c = black; float theta = atan(st.x, st.y) / PI2; float phi = log(length(st)); float k = 1. * bands.y + 2.; float a = mod(theta, PI2/k); a = abs(a - PI2/k/2.); vec2 r = rotate(vec2(bands.y - bands.x) * 2., st, time * .2 + bands.x); vec2 r2 = rotate(vec2(bands.x - bands.y) * 2., st, time * .2 - bands.x); vec3 v = voronoi(vec3(r * 3. * bands.y + st, bands.y * .3 + time * .1)); vec3 v2 = voronoi(vec3(r2 * 3. * bands.z + st, bands.z * .3 + time * .1)); c = (1. -v.x) * min(orange, hsv2rgb(vec3(.9, sin(time), 1.))) * 1.5; c += (1. - v2.x) * blue * 1.5; vec3 bb = texture2D(backbuffer, stN).rgb; c = mix(c, bb, .25 - .25 * length(bands)); // c = mix(c, bb, .2); // c = pow(c * 1.8, 90. * white); c = step(.5, c); c = mix(c, bb, .9 + .05 * length(bands)); gl_FragColor=vec4(c, 1.0 ); }