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    Command upload App/Ipa to the iTunes Connect App Store
  
        
  
    
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  | #!/bin/bash | |
| set -ex | |
| # This scripts allows you to upload a binary to the iTunes Connect Store and do it for a specific app_id | |
| # Because when you have multiple apps in status for download, xcodebuild upload will complain that multiple apps are in wait status | |
| # Requires application loader to be installed | |
| # See https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/SubmittingTheApp.html | |
| # Itunes Connect username & password | |
| USER=bla | |
| PASS=bla | |
| # App id as in itunes store create, not in your developer account | |
| APP_ID='1234' | |
| IPA_FILE=$1 | |
| IPA_FILENAME=$(basename $IPA_FILE) | |
| MD5=$(md5 -q $IPA_FILE) | |
| BYTESIZE=$(stat -f "%z" $IPA_FILE) | |
| TEMPDIR=itsmp | |
| # Remove previous temp | |
| test -d ${TEMPDIR} && rm -rf ${TEMPDIR} | |
| mkdir ${TEMPDIR} | |
| mkdir ${TEMPDIR}/mybundle.itmsp | |
| # You can see this debug info when you manually do an app upload with the Application Loader | |
| # It's when you click activity | |
| cat <<EOM > ${TEMPDIR}/mybundle.itmsp/metadata.xml | |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <package version="software4.7" xmlns="http://apple.com/itunes/importer"> | |
| <software_assets apple_id="$APP_ID"> | |
| <asset type="bundle"> | |
| <data_file> | |
| <file_name>$IPA_FILENAME</file_name> | |
| <checksum type="md5">$MD5</checksum> | |
| <size>$BYTESIZE</size> | |
| </data_file> | |
| </asset> | |
| </software_assets> | |
| </package> | |
| EOM | |
| cp ${IPA_FILE} $TEMPDIR/mybundle.itsmp | |
| /Applications/Xcode.app/Contents/Applications/Application\ Loader.app/Contents/MacOS/itms/bin/iTMSTransporter -m upload -f ${TEMPDIR} -u "$USER" -p "$PASS" -v detailed | 
  
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