Reserved.
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| // This script by Tony King is marked with CC0 1.0 Universal. To view a copy of this license, visit https://creativecommons.org/publicdomain/zero/1.0/ | |
| /* | |
| This is a KubeJS server script that adds a few recipes to Mekanism | |
| to make it easier to get some resources that are otherwise | |
| annoying to farm in large quantities. | |
| Requirements: | |
| KubeJS - https://www.curseforge.com/minecraft/mc-mods/kubejs |
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| from pickle import loads as unpickle | |
| from zlib import decompress | |
| from argparse import ArgumentParser | |
| from sys import exit, stderr | |
| import os | |
| def _main(): | |
| parser = ArgumentParser( description = "RenPy Arhive (.rpa) unpacker" ) | |
| parser.add_argument( "-o", "--output", required = False, type = str, dest = "output", metavar = "dir", help = "The directory to output files to" ) | |
| parser.add_argument( "-i", "--input", required = True, type = str, dest = "input", metavar = "path", help = "The archive to unpack" ) |
The binary format for Fallout 4 PC save files. This document was created by reverse-engineering files from version 1.2.37.0 of the game.
Note: This document is incomplete!
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| module dylib; | |
| private { | |
| import std.string : format, toStringz; | |
| import std.exception : enforce; | |
| version( Windows ) | |
| { | |
| extern( Windows ) void* LoadLibraryA( const char* ); | |
| extern( Windows ) void* GetProcAddress( void*, const char* ); |
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| // ==UserScript== | |
| // @name Togethertube Fullscreen | |
| // @namespace https://github.com/SirTony | |
| // @version 0.2 | |
| // @description Enables fullscreen on togethertube.com | |
| // @author Tony J. Ellis | |
| // @match https://togethertube.com/rooms/* | |
| // @grant none | |
| // @require https://cdnjs.cloudflare.com/ajax/libs/URI.js/1.18.4/URI.min.js | |
| // @require https://cdnjs.cloudflare.com/ajax/libs/URI.js/1.18.4/SecondLevelDomains.min.js |
- Locate the Visual Studio Code's installation directory (usually this is
C:\Users\<UserName>\AppData\Local\Code\app-<version>where<UserName>is the current Windows user name, and where<version>is the version you want to modify [e.x.0.4.1]) - Navigate to
<InstallPath>\resources\app\pluginswhere<InstallPath>is the path you located in step 1. - Create a new folder named
vs.language.dand open it. - Inside of
vs.landuage.dcreate a new folder namedsyntaxesand open it. - Save or download the
d.jsonfile in this gist and place it inside thesyntaxesfolder. - Restart all instances of Visual Studio Code.
- Done.
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| # [PackageDev] target_format: plist, ext: tmLanguage | |
| --- | |
| name: Mond | |
| scopeName: source.mond | |
| fileTypes: [ mond, mnd ] | |
| uuid: 0a4b2933-843d-45c6-bd2f-6615d69f3800 | |
| # This syntax definition could be a lot more advanced, | |
| # but it properly colours all the important stuff, | |
| # so it's good enough for now. |
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| /// <summary> | |
| /// A pre-allocated pool of objects with the ability to sort | |
| /// and maintain objects as they become invalidated. | |
| /// </summary> | |
| /// <typeparam name="T">The type of object the pool will hold.</typeparam> | |
| public class ResourcePool<T> where T : class | |
| { | |
| #region Variables | |
| private ValidateObject objectCheck; |
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| // ==UserScript== | |
| // @name FAKKU! Download | |
| // @namespace https://github.com/SirTony | |
| // @version 1.8 | |
| // @description Enables direct-downloads on FAKKU.net | |
| // @author Tony J. Ellis | |
| // @include /^https?:\/\/(?:www\.)?fakku\.net\/(?:manga|doujinshi)/ | |
| // @require https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js | |
| // @require https://cdnjs.cloudflare.com/ajax/libs/jszip/2.4.0/jszip.min.js | |
| // @require https://raw.githubusercontent.com/Stuk/jszip-utils/master/dist/jszip-utils.min.js |
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