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betawaffle created this gist
Jun 24, 2011 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,42 @@ util = require 'util' after = (time, args..., callback) -> setTimeout callback, time, args... class Game score: 0 score_step: 20 constructor: (@client, @difficulty = 800) -> @send 'HELO :Welcome to Pong!' @send 'HELP :When you receive a PING <code>,' @send 'HELP :reply quickly with PONG <code>,' @send 'HELP :or the connection will timeout.' @send "INFO difficulty #{@difficulty}" @send "INFO score_step #{@score_step}" @client.on 'end', => @kill 'Bai!' @client.on 'data', @data send: (line) => @client.write "#{line}\r\n" kill: (quit) => @client.end "\rKTHX #{@score} :#{quit}\r\n" data: (data) => return unless @code? if m = data.match /^PONG (\d+)/i return if m[1] isnt @code clearTimeout @timer delay = 3000 + Math.floor(Math.random() * 10000) after delay, @ping @score += 1 time: => @delay = (@difficulty - @score * @score_step) * (5 + @code.length) @timer = after @delay, 'Game Over!', @kill @start = new Date().getTime() ping: => @code = Math.floor(Math.random() * 9999).toString() @time() @send "PING #{@code} :Respond within #{@delay / 1000} seconds" worker = (client) -> client.setEncoding 'utf8' client.on 'connect', -> game = new Game(this) after 5000, game.ping server = require('net').createServer allowHalfOpen: true, worker server.listen 7664 # Listen on PONG