- jq
- aws cli
Show Auto Scaling policies
| var BASE_FOLDER_ID = PropertiesService.getScriptProperties().getProperty('FOLDER_ID'); | |
| var NEW_OWNER = PropertiesService.getScriptProperties().getProperty('NEW_OWNER'); | |
| var me = Session.getActiveUser().getEmail(); | |
| var hasError = false; | |
| function main() { | |
| var folder = DriveApp.getFolderById(BASE_FOLDER_ID); | |
| chownWithFolder(folder); | |
| if (hasError) { | |
| throw new Error('実行中にエラーが発生'); |
| { | |
| "cells": [ | |
| { | |
| "cell_type": "markdown", | |
| "metadata": {}, | |
| "source": [ | |
| "# 指数関数と対数関数" | |
| ] | |
| }, | |
| { |
| # | |
| # POST with signature v2 | |
| # | |
| require "base64" | |
| require "openssl" | |
| require "digest/sha1" | |
| aws_secret_key = ENV["AWS_SECRET_ACCESS_KEY"] | |
| aws_access_key_id = ENV["AWS_ACCESS_KEY_ID"] | |
| s3_bucket = "mybucket" |
| # | |
| # POST with signature v4 | |
| # | |
| require "base64" | |
| require "openssl" | |
| require "digest/sha1" | |
| require "time" | |
| aws_access_key_id = ENV["AWS_ACCESS_KEY_ID"] | |
| aws_secret_key = ENV["AWS_SECRET_ACCESS_KEY"] |
| %option noyywrap | |
| %{ | |
| int zun = 0; | |
| %} | |
| %state ZUN | |
| %state FILLED | |
| %% | |
| <INITIAL>ズン { ECHO; BEGIN ZUN; zun = 1; } | |
| <ZUN>ズン { | |
| ECHO; |
| /* | |
| フォームの入力内容を元にAPIに問い合わせ | |
| */ | |
| $("#form").on("submit", function(e) { | |
| $("#btn-submit").prop("disabled", true); | |
| var user_id = $("#user_id").val() | |
| $.ajax({ | |
| type: "GET", | |
| url: "http://qiita.com/api/v2/users/" + user_id + "/items?page=1&per_page=100", | |
| success: onSucceed |
| /* | |
| フォームの入力内容を元にAPIに問い合わせ | |
| */ | |
| $("#form").on("submit", function(e) { | |
| $("#btn-submit").prop("disabled", true); | |
| var user_id = $("#user_id").val() | |
| $.ajax({ | |
| type: "GET", | |
| url: "http://qiita.com/api/v2/users/" + user_id + "/items?page=1&per_page=100", | |
| success: onSucceed |
| GameObject obj3d; // 3Dオブジェクト | |
| GameObject obj2d; // 2Dオブジェクト | |
| Camera perspCamera; // 3Dオブジェクトを写すカメラ | |
| Camera orthoCamera; // 2Dオブジェクトを写すカメラ | |
| // 3Dオブジェクトのワールド座標から、Perspective カメラのビューポート座標を求める | |
| var viewPortPos = perspCamera.WorldToViewPortPoint(obj3d.transform.position); | |
| // 上記ビューポート座標を Orthographic カメラのワールド座標に逆変換する |
| public class AppConfig<T> where T: IConvertible { | |
| string key; | |
| T defaultValue; | |
| public AppConfig(string key, T defaultValue) { | |
| this.key = key; | |
| this.defaultValue = defaultValue; | |
| if (!typeof(T).Equals (typeof(Int32)) && |