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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,72 @@ import sys import os import random import shutil from os.path import basename as bn PACKAGE_PARENT = '../..' SCRIPT_DIR = os.path.dirname(os.path.realpath(os.path.join(os.getcwd(), os.path.expanduser(__file__)))) sys.path.append(os.path.normpath(os.path.join(SCRIPT_DIR, PACKAGE_PARENT))) from hdrio import imwrite, imread import numpy as np from scipy.misc import imresize output_dir = "renders" os.makedirs(output_dir, exist_ok=True) blender_exec = shutil.which('blender') blender_scene = os.path.join(SCRIPT_DIR, "scene.blend") python_script = os.path.join(SCRIPT_DIR, "scene.py") def runBlender(): os.system("{} --background {} --python {}".format(blender_exec, blender_scene, python_script)) def addBackground(im, background): comp = imresize(im, background.shape[:2]).astype('float32') / 255. alpha = comp[:,:,3] alpha3_n = np.tile(1 - alpha[:,:,np.newaxis], [1, 1, 3]) alpha3_p = np.tile(alpha[:,:,np.newaxis], [1, 1, 3]) return background[:,:,:3]*alpha3_n + comp[:,:,:3]*alpha3_p def doRenderAndCompose(envmap_fn, background_fn): outfile = os.path.join(output_dir, '{}_{}.png'.format(bn(envmap_fn), bn(background_fn))) if os.path.exists(outfile): print('Already done: ', outfile) return shutil.copyfile(envmap_fn, './envmap.exr') runBlender() render = imread('out.png') background = imread(background_fn) comp = addBackground(render, background) return comp def main(): # Warning: Filenames should not be in ("out.png", "out_groundplane.png") # Change filename here (for a loop maybe?) envmap_filename = "mon_envmap.exr" background_filename = "mon_background.png" #render = doRenderAndCompose(envmap_filename, background_filename) render = imread('out.png') background = imread(background_filename) render = addBackground(render, background) if render is not None: imwrite(render, os.path.join(output_dir, '{}_{}.png'.format(bn(envmap_filename), bn(background_filename)))) groundplane_fn = [x for x in os.listdir('./out_groundplane/') if x.endswith('.png')][0] shutil.move(os.path.join('./out_groundplane/', groundplane_fn), os.path.join(output_dir, '{}_{}_groundplane.png'.format(bn(envmap_filename), bn(background_filename)))) shutil.rmtree('./out_groundplane/') if __name__ == '__main__': main() Binary file not shown.This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,12 @@ import bpy try: bpy.context.user_preferences.system.compute_device_type = 'CUDA' bpy.context.user_preferences.system.compute_device = 'CUDA_0' bpy.context.scene.cycles.device = 'GPU' print('GPU render!') except: print('CPU render!') bpy.data.scenes["Scene"].render.filepath = './out.png' bpy.ops.render.render( write_still=True ) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1 @@ Adding a bunny lit with an environment map to a background using Blender's Cycles renderer.