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| <!DOCTYPE html> | |
| <script src="https://code.jquery.com/jquery-3.4.1.slim.min.js" | |
| integrity="sha384-J6qa4849blE2+poT4WnyKhv5vZF5SrPo0iEjwBvKU7imGFAV0wwj1yYfoRSJoZ+n" crossorigin="anonymous"></script> | |
| <link rel="stylesheet" href="https://unpkg.com/[email protected]/dist/leaflet.css" /> | |
| <script src="https://unpkg.com/[email protected]/dist/leaflet.js"></script> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/leaflet-ajax/2.1.0/leaflet.ajax.js"></script> | |
| <style> | |
| #map { | |
| height: 500px; |
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| 🌞 Morning 108 commits ████████▊░░░░░░░░░░░░ 42.0% | |
| 🌆 Daytime 135 commits ███████████░░░░░░░░░░ 52.5% | |
| 🌃 Evening 12 commits ▉░░░░░░░░░░░░░░░░░░░░ 4.7% | |
| 🌙 Night 2 commits ▏░░░░░░░░░░░░░░░░░░░░ 0.8% |
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| select id_programme, id_tranche, id_batiment, count(*) | |
| from T_ENTREE | |
| group by id_programme, id_tranche, id_batiment | |
| having count(*) > 1 | |
| /*SELECT LAST_DAY( ADD_MONTHS(TRUNC(SYSDATE, 'MM'), -1)) FROM DUAL;*/ | |
| /*SELECT DATE_NAISS,PRENOM,NOM FROM T_INDIVIDU WHERE TO_CHAR(DATE_NAISS, 'YYYY')<=1998; */ | |
| select nom_titulaire, date_sortie |
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| //From : https://stackoverflow.com/questions/23567203/leaflet-changing-marker-color | |
| function customMarkersColor(myCustomColour) { | |
| markerHtmlStyles = ` | |
| background-color: ${myCustomColour}; | |
| width: 2rem; | |
| height: 2rem; | |
| display: block; | |
| left: -1.5rem; | |
| top: -1.5rem; |
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| # For more options and information see | |
| # http://rpf.io/configtxt | |
| # Some settings may impact device functionality. See link above for details | |
| # uncomment if you get no picture on HDMI for a default "safe" mode | |
| #hdmi_safe=1 | |
| # uncomment this if your display has a black border of unused pixels visible | |
| # and your display can output without overscan | |
| disable_overscan=0 |
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| rule("BASH") | |
| { | |
| event | |
| { | |
| Ongoing - Each Player; | |
| All; | |
| Genji; | |
| } | |
| conditions |
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| rule("Get ultimate on kill") | |
| { | |
| event | |
| { | |
| Player earned elimination; | |
| All; | |
| All; | |
| } | |
| actions |
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| rule("Invisible all time for Genji") | |
| { | |
| event | |
| { | |
| Ongoing - Each Player; | |
| All; | |
| Genji; | |
| } | |
| conditions |