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stravant revised this gist
Jun 19, 2022 . 1 changed file with 8 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -42,8 +42,12 @@ end -- Coroutine runner that we create coroutines of. The coroutine can be -- repeatedly resumed with functions to run followed by the argument to run -- them with. local function runEventHandlerInFreeThread() -- Note: We cannot use the initial set of arguments passed to -- runEventHandlerInFreeThread for a call to the handler, because those -- arguments would stay on the stack for the duration of the thread's -- existence, temporarily leaking references. Without access to raw bytecode -- there's no way for us to clear the "..." references from the stack. while true do acquireRunnerThreadAndCallEventHandler(coroutine.yield()) end @@ -129,6 +133,8 @@ function Signal:Fire(...) if item._connected then if not freeRunnerThread then freeRunnerThread = coroutine.create(runEventHandlerInFreeThread) -- Get the freeRunnerThread to the first yield coroutine.resume(freeRunnerThread) end task.spawn(freeRunnerThread, item._fn, ...) end -
stravant revised this gist
Jun 19, 2022 . 1 changed file with 4 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -148,9 +148,9 @@ function Signal:Wait() return coroutine.yield() end -- Implement Signal:Once() in terms of a connection which disconnects -- itself before running the handler. function Signal:Once(fn) local cn; cn = self:Connect(function(...) if cn._connected then @@ -171,4 +171,5 @@ setmetatable(Signal, { end }) return Signal -
stravant revised this gist
Jun 19, 2022 . 1 changed file with 14 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -63,7 +63,6 @@ function Connection.new(signal, fn) end function Connection:Disconnect() self._connected = false -- Unhook the node, but DON'T clear it. That way any fire calls that are @@ -99,7 +98,7 @@ Signal.__index = Signal function Signal.new() return setmetatable({ _handlerListHead = false, }, Signal) end @@ -149,6 +148,19 @@ function Signal:Wait() return coroutine.yield() end -- Implement Signal:ConnectOnce() in terms of a connection which disconnects -- itself before running the handler. function Signal:ConnectOnce(fn) local cn; cn = self:Connect(function(...) if cn._connected then cn:Disconnect() end fn(...) end) return cn end -- Make signal strict setmetatable(Signal, { __index = function(tb, key) -
stravant created this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,162 @@ -------------------------------------------------------------------------------- -- Batched Yield-Safe Signal Implementation -- -- This is a Signal class which has effectively identical behavior to a -- -- normal RBXScriptSignal, with the only difference being a couple extra -- -- stack frames at the bottom of the stack trace when an error is thrown. -- -- This implementation caches runner coroutines, so the ability to yield in -- -- the signal handlers comes at minimal extra cost over a naive signal -- -- implementation that either always or never spawns a thread. -- -- -- -- API: -- -- local Signal = require(THIS MODULE) -- -- local sig = Signal.new() -- -- local connection = sig:Connect(function(arg1, arg2, ...) ... end) -- -- sig:Fire(arg1, arg2, ...) -- -- connection:Disconnect() -- -- sig:DisconnectAll() -- -- local arg1, arg2, ... = sig:Wait() -- -- -- -- Licence: -- -- Licenced under the MIT licence. -- -- -- -- Authors: -- -- stravant - July 31st, 2021 - Created the file. -- -------------------------------------------------------------------------------- -- The currently idle thread to run the next handler on local freeRunnerThread = nil -- Function which acquires the currently idle handler runner thread, runs the -- function fn on it, and then releases the thread, returning it to being the -- currently idle one. -- If there was a currently idle runner thread already, that's okay, that old -- one will just get thrown and eventually GCed. local function acquireRunnerThreadAndCallEventHandler(fn, ...) local acquiredRunnerThread = freeRunnerThread freeRunnerThread = nil fn(...) -- The handler finished running, this runner thread is free again. freeRunnerThread = acquiredRunnerThread end -- Coroutine runner that we create coroutines of. The coroutine can be -- repeatedly resumed with functions to run followed by the argument to run -- them with. local function runEventHandlerInFreeThread(...) acquireRunnerThreadAndCallEventHandler(...) while true do acquireRunnerThreadAndCallEventHandler(coroutine.yield()) end end -- Connection class local Connection = {} Connection.__index = Connection function Connection.new(signal, fn) return setmetatable({ _connected = true, _signal = signal, _fn = fn, _next = false, }, Connection) end function Connection:Disconnect() assert(self._connected, "Can't disconnect a connection twice.", 2) self._connected = false -- Unhook the node, but DON'T clear it. That way any fire calls that are -- currently sitting on this node will be able to iterate forwards off of -- it, but any subsequent fire calls will not hit it, and it will be GCed -- when no more fire calls are sitting on it. if self._signal._handlerListHead == self then self._signal._handlerListHead = self._next else local prev = self._signal._handlerListHead while prev and prev._next ~= self do prev = prev._next end if prev then prev._next = self._next end end end -- Make Connection strict setmetatable(Connection, { __index = function(tb, key) error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2) end, __newindex = function(tb, key, value) error(("Attempt to set Connection::%s (not a valid member)"):format(tostring(key)), 2) end }) -- Signal class local Signal = {} Signal.__index = Signal function Signal.new() return setmetatable({ _handlerListHead = false, }, Signal) end function Signal:Connect(fn) local connection = Connection.new(self, fn) if self._handlerListHead then connection._next = self._handlerListHead self._handlerListHead = connection else self._handlerListHead = connection end return connection end -- Disconnect all handlers. Since we use a linked list it suffices to clear the -- reference to the head handler. function Signal:DisconnectAll() self._handlerListHead = false end -- Signal:Fire(...) implemented by running the handler functions on the -- coRunnerThread, and any time the resulting thread yielded without returning -- to us, that means that it yielded to the Roblox scheduler and has been taken -- over by Roblox scheduling, meaning we have to make a new coroutine runner. function Signal:Fire(...) local item = self._handlerListHead while item do if item._connected then if not freeRunnerThread then freeRunnerThread = coroutine.create(runEventHandlerInFreeThread) end task.spawn(freeRunnerThread, item._fn, ...) end item = item._next end end -- Implement Signal:Wait() in terms of a temporary connection using -- a Signal:Connect() which disconnects itself. function Signal:Wait() local waitingCoroutine = coroutine.running() local cn; cn = self:Connect(function(...) cn:Disconnect() task.spawn(waitingCoroutine, ...) end) return coroutine.yield() end -- Make signal strict setmetatable(Signal, { __index = function(tb, key) error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2) end, __newindex = function(tb, key, value) error(("Attempt to set Signal::%s (not a valid member)"):format(tostring(key)), 2) end }) return Signal