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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -7,7 +7,7 @@ #include <OpenGL/gl.h> #include <OpenGL/glu.h> #endif #include <vector> using namespace std; -
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,298 @@ #include <stdlib.h> // MUST BE BEFORE GLUT ON WINDOWS #ifdef _WIN32 #include <gl/glut.h> #else #include <GLUT/glut.h> #include <OpenGL/gl.h> #include <OpenGL/glu.h> #endif //#include "Vectorf.h" #include <vector> using namespace std; inline float& clamp( float& x, float minVal, float maxVal ) { if( x < minVal ) x = minVal ; else if( x > maxVal ) x = maxVal ; return x ; } struct Vector2f { float x,y; Vector2f():x(0.f),y(0.f){} Vector2f( float ix, float iy ):x(ix),y(iy){} //Vector2f( const CGPoint& o ):x( o. { } Vector2f( float iv ):x(iv),y(iv){} } ; union Vector4f { struct{ float x,y,z,w ; } ; struct{ float r,g,b,a ; } ; float elts[4]; Vector4f():x(0.f),y(0.f),z(0.f),w(1.f){} Vector4f( float ix, float iy, float iz ):x(ix),y(iy),z(iz),w(1.f){} Vector4f( float ix, float iy, float iz, float iw ):x(ix),y(iy),z(iz),w(iw){} Vector4f( float iv ):x(iv),y(iv),z(iv),w(iv){} } ; Vector4f Red( 1,0,0,1 ), DarkRed( 0.35,0,0,1 ), Green( 0,1,0,1 ), DarkGreen( 0,0.35,0,1 ), Blue( 0,0,1,1 ), DarkBlue( 0,0,0.35,1 ), White(1,1,1,1), Gray(0.5,0.5,0.65,1), DarkGray(0.21,0.21,0.21,1), Black(0,0,0,1), Magenta(1,0,1,1), Teal(0,1,1,1), Yellow(1,1,0,1), TWhite(1,1,1,0), TBlack(0,0,0,0) ; inline bool GL_OK() { GLenum err = glGetError() ; if( err != GL_NO_ERROR ) printf( "GLERROR %d\n", err ) ; return err == GL_NO_ERROR ; } static float w=512.f,h=512.f,ptSize=1.f ; static Vector2f mousePos ; struct Poly { vector<Vector2f> pts ; vector<Vector4f> colors ; void setColor( const Vector4f& color ) { for( int i = 0 ; i < colors.size() ; i++ ) colors[i] = color ; } void draw() { if( colors.size() != pts.size() ) { printf( "ERROR colors.size( %d ) != pts.size( %d )\n", colors.size(), pts.size() ) ; colors.resize( pts.size() ) ; // shouldn't happen, but could. } //if( !pts.size() ) { // puts( "ERROR NO PTS INSIDE POLYGON" ) ; // return ; //} else if( pts.size() == 1 ) glBegin( GL_POINTS ) ; else if( pts.size() == 2 ) glBegin( GL_LINES ) ; else glBegin( GL_POLYGON ) ; for( int i = 0 ; i < pts.size() ; i++ ) { glColor4fv( &colors[i].x ) ; glVertex2fv( &pts[i].x ) ; } glEnd() ; } void addPt( const Vector2f &pt, const Vector4f &color ) { pts.push_back( pt ) ; colors.push_back( color ) ; } int pnpoly( const Vector2f& test ) { int i, j, c = 0; for (i = 0, j = pts.size()-1; i < pts.size(); j = i++) { if ( ((pts[i].y>test.y) != (pts[j].y>test.y)) && (test.x < (pts[j].x-pts[i].x) * (test.y-pts[i].y) / (pts[j].y-pts[i].y) + pts[i].x) ) c = !c; } return c; } } ; vector<Poly*> polys; static Poly* cp = 0; void addPt( const Vector2f& pt ) { cp->addPt( pt, White ) ; } void draw() { glEnable( GL_DEPTH_TEST ) ; glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ; glViewport( 0, 0, w, h ) ; glMatrixMode( GL_PROJECTION ) ; glLoadIdentity(); glOrtho( 0, w, 0, h, 10, -10 ) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for( Poly * p : polys ) p->draw() ; glBegin( GL_POINTS ) ; glColor4f( 1,1,0,1 ) ; glVertex2fv( &mousePos.x ) ; glEnd() ; //TEXT glDisable( GL_DEPTH_TEST ) ; glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glRasterPos2f( 20, h-20 ) ; char buf[300]; if( !polys.size() ) sprintf( buf, "Left click: add pt." ) ; else sprintf( buf, "Move mouse to poly test. Keys: new (p)oly, (c)lear all polys." ) ; const char * p = buf ; do glutBitmapCharacter( GLUT_BITMAP_HELVETICA_18, *p ); while( *(++p) ) ; glutSwapBuffers(); } // Called every time a window is resized to resize the projection matrix void resize( int newWidth, int newHeight ) { w = newWidth ; h = newHeight ; } void newPoly() { polys.push_back( new Poly() ) ; cp = polys.back() ; } void mouse( int button, int up, int x, int y ) { if( !cp ) newPoly() ; y = h-y; if( !up ) addPt( Vector2f( x, y ) ) ; } void mouseMotion( int x, int y ) { Vector2f pt( x, h-y ) ; mousePos = pt ; for( int i = 0 ; i < polys.size() ; i++ ) { if( polys[i]->pnpoly( pt ) ) { polys[i]->setColor( Red ) ; } else { polys[i]->setColor( White ) ; } } } void keyboard( unsigned char key, int x, int y ) { static float lineWidth = 1.f ; switch( key ) { case '2': { int pMode[2]; glGetIntegerv( GL_POLYGON_MODE, pMode ) ; if( pMode[0] == GL_FILL ) glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ) ; else glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ) ; } break ; case '-': lineWidth--; ::clamp( lineWidth, 1.f, 16.f ) ; glLineWidth( lineWidth ) ; break; case '+': case '=': lineWidth++; ::clamp( lineWidth, 1.f, 16.f ) ; glLineWidth( lineWidth ) ; break; case 'c': puts( "Clear" ) ; for( Poly * p : polys ) delete p ; cp=0; polys.clear() ; break ; case 'p': newPoly() ; break ; case 27: exit(0); break; default: break; } } void init() { glClearColor( 0.1, 0.1, 0.1, 0.1 ) ; glEnable( GL_COLOR_MATERIAL ) ; ptSize=4.f; glPointSize( ptSize ) ; glLineWidth( 2.f ) ; glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ) ; glEnable( GL_BLEND ) ; glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ; } int main( int argc, char **argv ) { glutInit( &argc, argv ) ; // Initializes glut glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA ) ; glutInitWindowSize( w, h ) ; glutInitWindowPosition( 0, 0 ) ; glutCreateWindow( "Point in poly" ) ; glutReshapeFunc( resize ) ; glutDisplayFunc( draw ) ; glutIdleFunc( draw ) ; glutMouseFunc( mouse ) ; glutPassiveMotionFunc( mouseMotion ) ; glutKeyboardFunc( keyboard ) ; init(); glutMainLoop(); return 0; }