Create a table to represent tree nodes.
CREATE TABLE `tree_node` (
`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`data_body` text,
node_deleted datetime DEFAULT NULL,
| # Delete/Clean XCode /CoreSimulator/Devices/ folder | |
| $ xcrun simctl delete unavailable |
| HOW TO CRACK, by +ORC, A TUTORIAL | |
| Lesson A.1: Advanced Cracking: Internet Cracking (Unix) | |
| -------------> INTERNET CRACKING: FIREWALLS | |
| With each new company that connects to the "Information | |
| Superhighway" new frontiers are created for crackers to explore. | |
| Site administrators (Siteads) have implemented various security | |
| measures to protect their internal networks. One of these is | |
| xinetd, covered later. A more general solution is to construct |
| package main | |
| import ( | |
| "fmt" | |
| "net" | |
| "os" | |
| ) | |
| func main() { | |
| mgmtInterface, err := net.InterfaceByName("ens160") |
This is a backup of a guide posted on Steam for Valheim and you can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2392080520
Please give credit if you repost this.
Adding this warning at the top here to avoid lots of complaints...
| /*=============================================================================== | |
| Copyright (c) 2020, PTC Inc. All rights reserved. | |
| Vuforia is a trademark of PTC Inc., registered in the United States and other | |
| countries. | |
| ===============================================================================*/ | |
| #include "AppController.h" | |
| #include "MathUtils.h" |
| /*=============================================================================== | |
| Copyright (c) 2020 PTC Inc. All Rights Reserved. | |
| Vuforia is a trademark of PTC Inc., registered in the United States and other | |
| countries. | |
| ===============================================================================*/ | |
| package com.vuforia.engine.NativeSample | |
| import android.app.Activity |
| // hash can generate static hashes of strings or patch TM_STATIC_HASH("...", v) | |
| // macros in source code with the correct hash values. | |
| #include <foundation/carray.inl> | |
| #include <foundation/git_ignore.h> | |
| #include <foundation/log.h> | |
| #include <foundation/murmurhash64a.inl> | |
| #include <foundation/os.h> | |
| #include <foundation/temp_allocator.h> |
| /////////////////////////////////////////////// | |
| // glsl snippets: credit given where i could // | |
| /////////////////////////////////////////////// | |
| /////////////////// | |
| // inverse matrices | |
| // credit to: https://github.com/glslify/glsl-inverse/blob/master/index.glsl | |
| float inverse(float m) { | |
| return 1.0 / m; |
| /* | |
| Twisting Pool Allocator | |
| ======================= | |
| written by Leonard Ritter (leonard.ritter@duangle.com) | |
| This file is in the public domain | |
| I don't know if I was the first one to stumble upon this technique, so | |
| I can't guarantee there's no patent on it, but let's hope there's not, |