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throwarray revised this gist
Jan 13, 2019 . 1 changed file with 48 additions and 43 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -37,35 +37,32 @@ function Shovel () SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(shovel), false) SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true) TaskPlayAnim(playerPed, "random@burial", "a_burial", 8.0, -4.0, -1, 1, 0, 0, 0, 0); --TaskPlayAnim(playerPed, "random@burial", "c_burial", 8.0, -4.0, -1, 1, 0, 0, 0, 0); AttachEntityToEntity(shovel, playerPed, GetPedBoneIndex(playerPed, 28422), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 2, 1) SetBlockingOfNonTemporaryEvents(playerPed, 0) Wait(5000) function DropShovel (playerPed, shovel, done) Citizen.CreateThread(function () TaskPlayAnim(playerPed, "random@burial", "a_burial_stop", 8.0, -4.0, 2000, 0, 0, 0, 0, 0) while GetEntityAnimCurrentTime(playerPed, "random@burial", "a_burial_stop") < 0.355 do Wait(0) end DetachEntity(shovel) if done then done(shovel) end end) end DropShovel(playerPed, shovel) SetEntityDynamic(shovel, 0) --DeleteEntity(shovel) end function GiveWallet (ped) @@ -311,20 +308,22 @@ function ShakePed (ped) ClearPedTasks(ped) LoadAnimationDictionary(animDict) --LoadAnimationDictionary("mini@arm_wrestling") local playerPed = PlayerPedId() local sceneCoords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 0.0, -1.0) local playerHeading = GetEntityHeading(playerPed) local sceneId = NetworkCreateSynchronisedScene(sceneCoords, GetEntityRotation(playerPed), 2, 1, 0, 1065353216, 0, 1065353216) NetworkAddPedToSynchronisedScene(playerPed, sceneId, animDict, "MANLY_HANDSHAKE_LEFT", 8.0, -1.5, 157, 16, 1148846080, 0) NetworkAddPedToSynchronisedScene(ped, sceneId, animDict, "MANLY_HANDSHAKE_RIGHT", 8.0, -1.5, 157, 16, 1148846080, 0) --NetworkForceLocalUseOfSyncedSceneCamera(sceneId, "aw_ig_intro_alt1_cam", "mini@arm_wrestling") NetworkStartSynchronisedScene(sceneId) RemoveAnimDict(animDict) Wait(7500) NetworkStopSynchronisedScene(sceneId) NetworkUnlinkNetworkedSynchronisedScene(sceneId) end function Rescue (ped) @@ -334,30 +333,35 @@ function Rescue (ped) LoadAnimationDictionary(animDict) local sceneCoords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 0.0, 0.0) local playerHeading = GetEntityHeading(playerPed) local playerRotation = GetEntityRotation(playerPed, 2) local sceneId = NetworkCreateSynchronisedScene(sceneCoords, 0.0, 0.0, 0.0, vector3(0.0, 0.0, 36.0), 2, 1, 0, 1065353216, 0, 1065353216 ) NetworkAddPedToSynchronisedScene(playerPed, sceneId, animDict, "helping_friend_inside_victim", 8.0, -1.5, 157, 16, 1148846080, 0) NetworkAddPedToSynchronisedScene(ped, sceneId, animDict, "helping_friend_inside_friend", 8.0, -1.5, 157, 16, 1148846080, 0) NetworkForceLocalUseOfSyncedSceneCamera( sceneId, "HELPING_FRIEND_INSIDE_CAM", "random@crash_rescue@get_victim_to_friend" ) NetworkStartSynchronisedScene(sceneId) Wait(12000) RemoveAnimDict(animDict) NetworkStopSynchronisedScene(sceneId) NetworkUnlinkNetworkedSynchronisedScene(sceneId) end Citizen.CreateThread(function () Wait(0) @@ -371,24 +375,25 @@ Citizen.CreateThread(function () LoadModel(pedModel) local ped -- ped = CreatePed( -- 4, -- pedModel, -- GetOffsetFromEntityInWorldCoords(playerPed, 1.0, 0.0, -1.0), -- GetEntityHeading(playerPed) - 180.0, -- true, -- false -- ) -- SetEntityRegister(ped, 1) -- SetNetworkIdExistsOnAllMachines(PedToNet(ped), 1) --GiveWallet(ped) --ShakePed(ped) --Rescue(ped) if DoesEntityExist(ped) then SetEntityDynamic(ped, 0) SetEntityAsNoLongerNeeded(ped) end SetModelAsNoLongerNeeded(pedModel) end) -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,394 @@ function LoadAnimationDictionary(animationD) RequestAnimDict(animationD) while not HasAnimDictLoaded(animationD) do Citizen.Wait(1) end end function RequestTextureDictionary (dict) RequestStreamedTextureDict(dict) while not HasStreamedTextureDictLoaded(dict) do Citizen.Wait(0) end return dict end function LoadModel (model) RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(1) end end -------------------------------------------------------------------------------- function Shovel () local shovelModel = GetHashKey("prop_ld_shovel") local animDict = "random@burial" LoadAnimationDictionary(animDict) LoadModel(shovelModel) local playerPed = PlayerPedId() local sceneCoords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 0.0, -1.0) local sceneRot = GetEntityRotation(playerPed, 2) local shovel = CreateObject(shovelModel, GetEntityCoords(playerPed), true, false, false) SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(shovel), false) SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true) local sceneId = NetworkCreateSynchronisedScene( sceneCoords, sceneRot, 2, true, false, 1065353216, 0, 1065353216 ) NetworkAddPedToSynchronisedScene(playerPed, sceneId, animDict, "a_burial", 1.5, -1.5, 262, 0, 1148846080, 0 ) AttachEntityToEntity(shovel, playerPed, GetPedBoneIndex(playerPed, 28422), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 2, 1) NetworkStartSynchronisedScene(sceneID) SetBlockingOfNonTemporaryEvents(playerPed, 0) -- RequestNamedPtfxAsset("scr_burial_dirt") --UseParticleFxAssetNextCall("scr_burial_dirt") --StartParticleFxNonLoopedOnEntity("scr_burial_dirt", PlayerPedId(), 0.0, 0.0, -0.95, 0.0, 180.0, 0.0, 1065353216, 0, 0, 0) Wait(5000) NetworkStopSynchronisedScene(sceneId) NetworkUnlinkNetworkedSynchronisedScene(sceneId) DetachEntity(shovel, 0, true) SetEntityDynamic(shovel, 0) DeleteEntity(shovel) end function GiveWallet (ped) local walletModel = GetHashKey("prop_ld_wallet_pickup") local animDict = "RANDOM@ATMROBBERY4" LoadAnimationDictionary(animDict) LoadModel(walletModel) local playerPed = PlayerPedId() local wallet = CreateObject(walletModel, GetEntityCoords(PlayerPedId(), true), true, false, false) local sceneCoords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, -1.0) local sceneRot = vector3(0.0, 0.0, 0.0) local sceneId = NetworkCreateSynchronisedScene( sceneCoords, sceneRot, 2, true, false, 1065353216, 0, 1065353216 ) NetworkAddPedToSynchronisedScene(playerPed, sceneId, animDict, "Return_Wallet_Positive_C_Player", 1.5, -1.5, 262, 0, 1148846080, 0 ) NetworkAddPedToSynchronisedScene(ped, sceneId, animDict, "Return_Wallet_Positive_C_Female", 1.5, -1.5, 262, 0, 1148846080, 0 ) SetCurrentPedWeapon(playerPed, GetHashKey("weapon_unarmed"), true) AttachEntityToEntity(wallet, playerPed, GetPedBoneIndex(playerPed, 28422), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 2, 1 ) NetworkForceLocalUseOfSyncedSceneCamera(sceneId, animDict, "Return_Wallet_Positive_C_Cam" ) NetworkStartSynchronisedScene(sceneID) Wait(1800) DetachEntity(wallet, 0, true) AttachEntityToEntity(wallet, playerPed, GetPedBoneIndex(ped, 28422), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 2, 1 ) Wait(3200) ClearPedTasks(ped) NetworkStopSynchronisedScene(sceneId) NetworkUnlinkNetworkedSynchronisedScene(sceneId) SetEntityDynamic(wallet, false) SetEntityAsNoLongerNeeded(wallet) DeleteObject(wallet) end function Roar () LoadAnimationDictionary("ANIM@MP_FM_EVENT@INTRO") local sceneId = NetworkCreateSynchronisedScene(GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.05, 0.5, -1.11), 0.0, 0.0, (GetEntityHeading(PlayerPedId()) + 90.0), 2, false, false, 1065353216, 0, 1065353216) NetworkForceLocalUseOfSyncedSceneCamera(sceneId, "ANIM@MP_FM_EVENT@INTRO", "BEAST_TRANSFORM_CAM") TaskPlayAnim(PlayerPedId(), "ANIM@MP_FM_EVENT@INTRO", "BEAST_TRANSFORM", 1000.0, -2.0, -1, 0, 0, 0, 0, 0) N_0x2208438012482a1a(PlayerPedId(), 0, 0) N_0xc9b43a33d09cada7(sceneId) print('beastId', sceneId) end function OtherChest () local playerPed = PlayerPedId() local chestModel = GetHashKey("xm_prop_x17_chest_closed") local animDict = "anim@TreasureHunt@DoubleAction@Action" LoadAnimationDictionary(animDict) LoadModel(chestModel) local chestCoords = GetOffsetFromEntityInWorldCoords(playerPed, 1.0, 0.0, -1.0) local chest = CreateObject(chestModel, chestCoords, true, false, false) local sceneCoords = GetEntityCoords(chest) local sceneRot = vector3(0.0, 0.0, 0.0) SetModelAsNoLongerNeeded(chestModel) local sceneId = NetworkCreateSynchronisedScene( sceneCoords, sceneRot, 2, true, false, 1065353216, 0, 1065353216 ) NetworkAddPedToSynchronisedScene(playerPed, sceneId, animDict, "Double_Action_PickUP", 1.5, -1.5, 262, 0, 1148846080, 0 ) NetworkAddEntityToSynchronisedScene( chest, sceneId, animDict, "Double_Action_PickUP_CHEST", 1.5, -1.5, 4 ) NetworkForceLocalUseOfSyncedSceneCamera(sceneId, animDict, "Double_Action_PickUp_CAM") NetworkStartSynchronisedScene(sceneID) Wait(13000) NetworkStopSynchronisedScene(sceneId) NetworkUnlinkNetworkedSynchronisedScene(sceneId) FreezeEntityPosition(chest, true) PlayEntityAnim(chest, "HOLD_CHEST", animDict, 1000.0, false, 1, 0, 0, 0) -- keeps open SetEntityDynamic(chest, 0) SetObjectAsNoLongerNeeded(chest) RemoveAnimDict(animDict) end function HatchetChest () local chestModel = GetHashKey('ba_prop_battle_chest_closed') local hatchetModel = GetHashKey("w_me_stonehatchet") local playerPed = PlayerPedId() LoadAnimationDictionary("anim@TreasureHunt@Hatchet@Action") LoadModel(hatchetModel) LoadModel(chestModel) local chestCoords = GetOffsetFromEntityInWorldCoords(playerPed, 1.0, 0.0, -1.0) local chest = CreateObject(chestModel, chestCoords, true, false, false) local hatchet = CreateObjectNoOffset(hatchetModel, chestCoords, true, false, false) SetModelAsNoLongerNeeded(chestModel) SetModelAsNoLongerNeeded(hatchetModel) SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(chest), false) SetNetworkIdCanMigrate(NetworkGetNetworkIdFromEntity(hatchet), false) SetEntityProofs(chest, true, true, true, true, true, true, 0, false) SetEntityVisible(hatchet, false, 0) SetEntityHeading(hatchet, GetEntityHeading(chest)) local sceneRot = vector3(0.0, 0.0, 0.0) --[[GetAnimInitialOffsetRotation( "anim@TreasureHunt@Hatchet@Action", "Hatchet_Pickup", vVar1, func_1947(iParam0->f_10), 0, 2 )]] local sceneCoords = GetEntityCoords(chest) local sceneId = NetworkCreateSynchronisedScene( sceneCoords, sceneRot, 2, true, false, 1065353216, 0, 1065353216 ) NetworkAddPedToSynchronisedScene( playerPed, sceneId, "anim@TreasureHunt@Hatchet@Action", "Hatchet_Pickup", 1.5, -1.5, 262, 0, 1148846080, 0 ) NetworkAddEntityToSynchronisedScene( chest, sceneId, "anim@TreasureHunt@Hatchet@Action", "Hatchet_Pickup_chest", 1.5, -1.5, 4 ) NetworkAddEntityToSynchronisedScene( hatchet, sceneId, "anim@TreasureHunt@Hatchet@Action", "Hatchet_Pickup_Hatchet", 1.5, -1.5, 4 ) local now local startTime = GetGameTimer() local sceneActive = true SetCurrentPedWeapon(PlayerPedId(), GetHashKey("weapon_unarmed"), true) SetEntityVisible(hatchet, true, 0) NetworkForceLocalUseOfSyncedSceneCamera( sceneId, "anim@TreasureHunt@hatchet@Action", "HATCHET_PickUp_CAM" ) RequestScriptAudioBank("DLC_CHRISTMAS2017/FM_TH", false) PlaySoundFrontend(-1, "item_found", "dlc_xm_fm_th_sounds", false) NetworkStartSynchronisedScene(sceneID) local injured = false local gainItem = false while sceneActive do now = GetGameTimer() -- check interupted if injured then sceneActive = false -- anim played long enough to grab item? if now >= startTime + 8000 then gainItem = true end end -- anim is finished if now >= startTime + 9000 then sceneActive = false gainItem = true end Wait(0) end DeleteObject(hatchet) -- * if gainItem then GiveWeaponToPed(playerPed, GetHashKey("weapon_stone_hatchet"), 100, false, true) SetCurrentPedWeapon(playerPed, GetHashKey("weapon_stone_hatchet"), true) --SetPedCurrentWeaponVisible(playerPed, 1, 1, 1, 0) --SetCurrentPedWeapon(playerPed, GetHashKey("weapon_stone_hatchet"), true) if injured then end elseif injured then end NetworkStopSynchronisedScene(sceneId) NetworkUnlinkNetworkedSynchronisedScene(sceneId) RemoveAnimDict("anim@TreasureHunt@hatchet@Action") ReleaseScriptAudioBank("DLC_CHRISTMAS2017/FM_TH") Wait(0) if DoesEntityExist(chest) then -- PlayEntityAnim(chest, "HOLD_CHEST", "anim@TreasureHunt@Hatchet@Action", 1000.0, false, 1, 0, 0, 0) FreezeEntityPosition(chest, true) SetEntityDynamic(chest, 0) SetObjectAsNoLongerNeeded(chest) end end function ShakePed (ped) local animDict = "anim@mp_player_intcelebrationpaired@m_m_manly_handshake" ClearPedTasks(PlayerPedId()) ClearPedTasks(ped) LoadAnimationDictionary(animDict) local playerPed = PlayerPedId() local sceneCoords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 0.0, -1.0) local playerHeading = GetEntityHeading(playerPed) local netScene = NetworkCreateSynchronisedScene(sceneCoords, .0, .0, playerHeading - 180.0, 2, 1, 0, 1065353216, 0, 1065353216) NetworkAddPedToSynchronisedScene(playerPed, netScene, animDict, "MANLY_HANDSHAKE_LEFT", 8.0, -1.5, 157, 16, 1148846080, 0) NetworkAddPedToSynchronisedScene(ped, netScene, animDict, "MANLY_HANDSHAKE_RIGHT", 8.0, -1.5, 157, 16, 1148846080, 0) NetworkStartSynchronisedScene(netScene) RemoveAnimDict(animDict) Wait(7500) NetworkStopSynchronisedScene(netScene) NetworkUnlinkNetworkedSynchronisedScene(netScene) end function Rescue (ped) local animDict = "random@crash_rescue@get_victim_to_friend" local playerPed = PlayerPedId() LoadAnimationDictionary(animDict) local sceneCoords = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 0.0, 0.0) local playerHeading = GetEntityHeading(playerPed) local playerRotation = GetEntityRotation(playerPed, 2) local sceneId = NetworkCreateSynchronisedScene(sceneCoords, vector3(0.0, 0.0, 36.0), 2, 1, 0, 1065353216, 0, 1065353216 ) NetworkAddPedToSynchronisedScene(ped, sceneId, animDict, "helping_friend_inside_victim", 8.0, -1.5, 157, 16, 1148846080, 0) NetworkAddPedToSynchronisedScene(playerPed, sceneId, animDict, "helping_friend_inside_friend", 8.0, -1.5, 157, 16, 1148846080, 0) NetworkForceLocalUseOfSyncedSceneCamera( sceneId, "HELPING_FRIEND_INSIDE_CAM", "random@crash_rescue@get_victim_to_friend" ) NetworkStartSynchronisedScene(sceneId) Wait(12000) RemoveAnimDict(animDict) NetworkStopSynchronisedScene(sceneId) NetworkUnlinkNetworkedSynchronisedScene(sceneId) end Citizen.CreateThread(function () Wait(0) --Shovel() --OtherChest(); --HatchetChest() --Roar() local playerPed = PlayerPedId() local pedModel = GetHashKey("mp_m_shopkeep_01") LoadModel(pedModel) local ped = CreatePed( 4, pedModel, GetOffsetFromEntityInWorldCoords(playerPed, 1.0, 0.0, -1.0), GetEntityHeading(playerPed) - 180.0, true, false ) SetEntityRegister(ped, 1) SetNetworkIdExistsOnAllMachines(PedToNet(ped), 1) --GiveWallet(ped) --ShakePed(ped) Rescue(ped) if DoesEntityExist(ped) then SetEntityDynamic(ped, 0) SetEntityAsNoLongerNeeded(ped) SetModelAsNoLongerNeeded(pedModel) end end)