Created
March 13, 2019 21:34
-
-
Save torives/1f5cb50d85af4481344991e60e4ce458 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/bin/bash | |
| # Adapted from http://stackoverflow.com/questions/24039470/xcode-6-ios-creating-a-cocoa-touch-framework-architectures-issues/26691080#26691080 | |
| # and https://gist.github.com/cromandini/1a9c4aeab27ca84f5d79 | |
| # Create a new aggregate target. | |
| # For the automatically generated scheme, change its build config to "release". | |
| # Ensure this target's "product name" build setting matches the framework's. | |
| # Add a run script with `source "${PROJECT_DIR}/path_to_this_script` | |
| UNIVERSAL_OUTPUT_DIR=${BUILD_DIR}/${CONFIGURATION}-universal | |
| RELEASE_DIR=${PROJECT_DIR}/build | |
| # make sure the output directory exists | |
| mkdir -p "${UNIVERSAL_OUTPUT_DIR}" | |
| # Step 1. Build Device and Simulator versions | |
| xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO BITCODE_GENERATION_MODE=bitcode -configuration ${CONFIGURATION} BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build -sdk appletvos | |
| xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO BITCODE_GENERATION_MODE=bitcode -configuration ${CONFIGURATION} BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build -sdk appletvsimulator | |
| # Step 2. Copy the framework structure (from appletvos build) to the universal folder | |
| cp -R "${BUILD_DIR}/${CONFIGURATION}-appletvos/${PRODUCT_NAME}.framework" "${UNIVERSAL_OUTPUT_DIR}/" | |
| # Step 3. Copy Swift modules from appletvsimulator build (if it exists) to the copied framework directory | |
| SIMULATOR_SWIFT_MODULES_DIR="${BUILD_DIR}/${CONFIGURATION}-appletvsimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." | |
| if [ -d "${SIMULATOR_SWIFT_MODULES_DIR}" ]; then | |
| cp -R "${SIMULATOR_SWIFT_MODULES_DIR}" "${UNIVERSAL_OUTPUT_DIR}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule" | |
| fi | |
| # Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directory | |
| lipo -create -output "${UNIVERSAL_OUTPUT_DIR}/${PRODUCT_NAME}.framework/${PRODUCT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-appletvsimulator/${PRODUCT_NAME}.framework/${PRODUCT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-appletvos/${PRODUCT_NAME}.framework/${PRODUCT_NAME}" | |
| # Step 5. Convenience step to copy the framework to the project's directory | |
| cp -R "${UNIVERSAL_OUTPUT_DIR}/${PRODUCT_NAME}.framework" "${RELEASE_DIR}" | |
| # Step 6. Convenience step to open the project's directory in Finder | |
| open "${RELEASE_DIR}" |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment