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pgburt revised this gist
Mar 26, 2015 . 1 changed file with 1 addition and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -3,8 +3,7 @@ - [ ] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. - [ ] Save the Project BEFORE recording live :D (prevents quality issues) ## Edit for Content - [ ] Join recordings to one track. -
pgburt revised this gist
Mar 26, 2015 . 1 changed file with 2 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -3,7 +3,8 @@ - [ ] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. - [ ] Save the Project BEFORE recording live :D (ensuring that it's all saved to disk, and not kept in RAM -- which leads to problems on long recordings). ## Edit for Content - [ ] Join recordings to one track. -
pgburt revised this gist
Mar 26, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -3,7 +3,7 @@ - [ ] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. - [ ] Save the Project BEFORE recording live :D (ensuring that it's all saved to disk, and not kept in RAM -- which leads to problems on long recordings). ## Edit for Content - [ ] Join recordings to one track. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -12,6 +12,7 @@ ## Edit for Sound Quality ### Optional (Low Pass and High Pass should happen AFTER the Compressor) - [ ] Low Pass Filter 10,000Hz @ 24 db roll off. Reduces 'Ssssss' and other high pitched sounds. - [ ] High Pass Filter 30Hz @ 24 db roll off. Reduces low hums (like a fridge) and gravely voice grumbles. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -17,7 +17,7 @@ ### Required - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -3db loss. - [ ] Compressor = Threshold -24db, Noise Floor -50db, Ratio 3:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track is jumping to different volumes. To set the perfect threshold, listen to 30 seconds of your softest track while watching the dB meter. Use the lowest sensible value. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. - [ ] Normalize -1db (this should ALWAYS be your last step). -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -17,7 +17,7 @@ ### Required - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -3db loss. - [ ] Compressor = Threshold -24db, Noise Floor -50db, Ratio 3:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track is jumping to different volumes. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. - [ ] Normalize -1db (this should ALWAYS be your last step). -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -16,7 +16,7 @@ - [ ] High Pass Filter 30Hz @ 24 db roll off. Reduces low hums (like a fridge) and gravely voice grumbles. ### Required - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -3db loss. - [ ] Compressor = Threshold -24db, Noise Floor -50db, Ratio 4:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track is jumping to different volumes. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -17,7 +17,7 @@ ### Required - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -6db loss. - [ ] Compressor = Threshold -24db, Noise Floor -50db, Ratio 4:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track is jumping to different volumes. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. - [ ] Normalize -1db (this should ALWAYS be your last step). -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -17,7 +17,7 @@ ### Required - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -6db loss. - [ ] Compressor = Threshold -20db, Noise Floor -50db, Ratio 4:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track is jumping to different volumes. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. - [ ] Normalize -1db (this should ALWAYS be your last step). -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -17,7 +17,7 @@ ### Required - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -6db loss. - [ ] Compressor = Threshold -20db, Noise Floor -50db, Ratio 4:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track sounds soft. Test @ 60% speaker volume. Compressor allows you to amplify more. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. - [ ] Normalize -1db (this should ALWAYS be your last step). -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -12,7 +12,7 @@ ## Edit for Sound Quality ### Optional - [ ] Low Pass Filter 10,000Hz @ 24 db roll off. Reduces 'Ssssss' and other high pitched sounds. - [ ] High Pass Filter 30Hz @ 24 db roll off. Reduces low hums (like a fridge) and gravely voice grumbles. ### Required -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 2 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -11,10 +11,11 @@ - [ ] Save this copy to Google Drive, or another backup spot. ## Edit for Sound Quality ### Optional - [ ] Low Pass Filter 8000Hz @ 24 db roll off. Reduces 'Ssssss' and other high pitched sounds. - [ ] High Pass Filter 30Hz @ 24 db roll off. Reduces low hums (like a fridge) and gravely voice grumbles. ### Required - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -6db loss. - [ ] Compressor = Threshold -16db, Noise Floor -40db, Ratio 6:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track sounds soft. Test @ 60% speaker volume. Compressor allows you to amplify more. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 4 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -11,16 +11,16 @@ - [ ] Save this copy to Google Drive, or another backup spot. ## Edit for Sound Quality ###Optional - [ ] Low Pass Filter 8000Hz @ 24 db roll off. Reduces 'Ssssss' and other high pitched sounds. - [ ] High Pass Filter 30Hz @ 24 db roll off. Reduces low hums (like a fridge) and gravely voice grumbles. - [ ] Equalization 200Hz @ 6db boost, 4,000MHz @ -6db loss. - [ ] Compressor = Threshold -16db, Noise Floor -40db, Ratio 6:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track sounds soft. Test @ 60% speaker volume. Compressor allows you to amplify more. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. - [ ] Normalize -1db (this should ALWAYS be your last step). ## Notes: - _Amplify_ makes a track louder. After Amplify you want the light blue part of the track (RSM) to be at exactly -0.5 and 0.5. This is ideal listening volume (corresponds to about -6db final volume). - _Compressor_ adjusts volume up and down to be more consistently in the middle. Default settings are generally good, usually just need to tweak the threshold. Threshold controls loudness. Loud sounds are softened. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -6,7 +6,7 @@ - [ ] Save the Project BEFORE recording live :D ## Edit for Content - [ ] Join recordings to one track. - [ ] Listen to it + Edit bad content out. - [ ] Save this copy to Google Drive, or another backup spot. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -7,7 +7,7 @@ ## Edit for Content - [x] Join recordings to one track. - [ ] Listen to it + Edit bad content out. - [ ] Save this copy to Google Drive, or another backup spot. ## Edit for Sound Quality -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -7,7 +7,7 @@ ## Edit for Content - [x] Join recordings to one track. - [x] Listen to it + Edit bad content out. - [ ] Save this copy to Google Drive, or another backup spot. ## Edit for Sound Quality -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -6,7 +6,7 @@ - [ ] Save the Project BEFORE recording live :D ## Edit for Content - [x] Join recordings to one track. - [ ] Listen to it + Edit bad content out. - [ ] Save this copy to Google Drive, or another backup spot. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,5 @@ ## Recording - [ ] Set Audacity to use the External mic. - [ ] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,6 @@ ## Recording - [x] Set Audacity to use the External mic. - [ ] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. - [ ] Save the Project BEFORE recording live :D -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,7 +1,7 @@ ## Recording - [x] Set Audacity to use the External mic. - [x] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. - [ ] Save the Project BEFORE recording live :D -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,7 @@ - [x] Set Audacity to use the External mic. - [x] Ensure you're recording in 16-bit PCM + 44100Hz. - [x] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. - [ ] Save the Project BEFORE recording live :D ## Edit for Content -
pgburt revised this gist
Mar 15, 2015 . 1 changed file with 1 addition and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -3,6 +3,7 @@ - [x] Ensure you're recording in 16-bit PCM + 44100Hz. - [x] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [x] Play it back and tweak levels until it sounds good @ 60% speaker volume. - [ ] Save the Project BEFORE recording live :D ## Edit for Content - [ ] Join recordings to one track. -
pgburt revised this gist
Mar 13, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -2,7 +2,7 @@ - [x] Set Audacity to use the External mic. - [x] Ensure you're recording in 16-bit PCM + 44100Hz. - [x] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [x] Play it back and tweak levels until it sounds good @ 60% speaker volume. ## Edit for Content - [ ] Join recordings to one track. -
pgburt revised this gist
Mar 13, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,7 +1,7 @@ ## Recording - [x] Set Audacity to use the External mic. - [x] Ensure you're recording in 16-bit PCM + 44100Hz. - [x] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. ## Edit for Content -
pgburt revised this gist
Mar 13, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,6 @@ ## Recording - [x] Set Audacity to use the External mic. - [x] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. -
pgburt revised this gist
Mar 13, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,5 @@ ## Recording - [x] Set Audacity to use the External mic. - [ ] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. -
pgburt revised this gist
Mar 2, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,6 +1,6 @@ ## Recording - [ ] Set Audacity to use the External mic. - [ ] Ensure you're recording in 16-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. -
pgburt revised this gist
Mar 2, 2015 . 1 changed file with 4 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -14,10 +14,12 @@ - [ ] Compressor = Threshold -16db, Noise Floor -40db, Ratio 6:1, Attack Time 0.2s, Release Time 1.0s, check both 'Make up gain' and 'Compress based on peaks'. Threshold needs to go lower (more negative) if the resulting track sounds soft. Test @ 60% speaker volume. Compressor allows you to amplify more. If background noise is getting amplified, you need to raise the noise floor. - [ ] Add intro music. - [ ] Use the Envelope tool to soften music volume. - [ ] Normalize -1db (this should ALWAYS be your last step). ## Effects to Investigate - [ ] Low Pass Filter passes frequencies below its cutoff frequency and attenuates frequencies above its cutoff frequency. This effect can therefore be used to reduce high pitched noise. - [ ] Use Effect > High Pass Filter... with a setting of 24 dB per octave rolloff, and a cutoff frequency of 20 - 30 Hz to remove unwanted subsonic frequencies which can cause clicks when editing. If your record is warped, this will definitely generate unwanted subsonics, in which case consider a lower cutoff frequency. ## Notes: - _Amplify_ makes a track louder. After Amplify you want the light blue part of the track (RSM) to be at exactly -0.5 and 0.5. This is ideal listening volume (corresponds to about -6db final volume). - _Compressor_ adjusts volume up and down to be more consistently in the middle. Default settings are generally good, usually just need to tweak the threshold. Threshold controls loudness. Loud sounds are softened. -
pgburt revised this gist
Mar 2, 2015 . 1 changed file with 1 addition and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,6 @@ ## Recording - [ ] Set Audacity to use the External mic. - [ ] Ensure you're recording in 32-bit PCM + 44100Hz. - [ ] Do a sound check, record everyone in the room speaking. You want the lighter part of the meter bar (the green or red bar at the top) to bounce between -12db and -6db while people are talking. It's hard to achieve this... so just settle for as close as you can get, without the bars going off the scale :) - [ ] Play it back and tweak levels until it sounds good @ 60% speaker volume. -
pgburt revised this gist
Mar 2, 2015 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -19,6 +19,6 @@ ## Notes: - _Amplify_ makes a track louder. After Amplify you want the light blue part of the track (RSM) to be at exactly -0.5 and 0.5. This is ideal listening volume (corresponds to about -6db final volume). - _Compressor_ adjusts volume up and down to be more consistently in the middle. Default settings are generally good, usually just need to tweak the threshold. Threshold controls loudness. Loud sounds are softened. - _Normalize_ adjusts the volume center around the loudest peak. If the final track sounds too loud, tweak this.
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