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| using UnityEngine; | |
| using System.Collections.Generic; | |
| // Written by Steve Streeting 2017 | |
| // License: CC0 Public Domain http://creativecommons.org/publicdomain/zero/1.0/ | |
| /// <summary> | |
| /// Component which will flicker a linked light while active by changing its | |
| /// intensity between the min and max values given. The flickering can be | |
| /// sharp or smoothed depending on the value of the smoothing parameter. |