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twonjosh revised this gist
Apr 12, 2013 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -100,7 +100,7 @@ try var sfw = new ExportOptionsSaveForWeb(); sfw.format = SaveDocumentType.PNG; sfw.PNG8 = false; // use PNG-24 sfw.transparency = true; doc.info = null; // delete metadata var icons = [ -
twonjosh revised this gist
Sep 16, 2012 . 1 changed file with 4 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -66,6 +66,10 @@ try throw "Something is wrong with the file. Make sure it's a valid PNG file."; } var startState = doc.activeHistoryState; // save for undo var initialPrefs = app.preferences.rulerUnits; // will restore at end app.preferences.rulerUnits = Units.PIXELS; // use pixels if (doc.width != doc.height) { throw "Image is not square"; @@ -92,10 +96,6 @@ try throw ""; } // Save icons in PNG using Save for Web. var sfw = new ExportOptionsSaveForWeb(); sfw.format = SaveDocumentType.PNG; -
twonjosh revised this gist
Sep 9, 2012 . 1 changed file with 10 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -122,8 +122,16 @@ try icon = icons[i]; doc.resizeImage(icon.size, icon.size, // width, height null, ResampleMethod.BICUBICSHARPER); var destFileName = icon.name + ".png"; if ((icon.name == "iTunesArtwork@2x") || (icon.name == "iTunesArtwork")) { // iTunesArtwork files don't have an extension destFileName = icon.name; } doc.exportDocument(new File(destFolder + "/" + destFileName), ExportType.SAVEFORWEB, sfw); doc.activeHistoryState = startState; // undo resize } -
twonjosh revised this gist
Sep 8, 2012 . 2 changed files with 145 additions and 91 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,91 +0,0 @@ This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,145 @@ // Photoshop Script to Create iPhone Icons from iTunesArtwork // // WARNING!!! In the rare case that there are name collisions, this script will // overwrite (delete perminently) files in the same folder in which the selected // iTunesArtwork file is located. Therefore, to be safe, before running the // script, it's best to make sure the selected iTuensArtwork file is the only // file in its containing folder. // // Copyright (c) 2010 Matt Di Pasquale // Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Prerequisite: // First, create at least a 1024x1024 px PNG file according to: // http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BuildTimeConfiguration/BuildTimeConfiguration.html // // Install - Save Create Icons.jsx to: // Win: C:\Program Files\Adobe\Adobe Utilities\ExtendScript Toolkit CS5\SDK // Mac: /Applications/Utilities/Adobe Utilities/ExtendScript Toolkit CS5/SDK // * Restart Photoshop // // Update: // * Just modify & save, no need to resart Photoshop once it's installed. // // Run: // * With Photoshop open, select File > Scripts > Create Icons // * When prompted select the prepared iTunesArtwork file for your app. // * The different version of the icons will get saved to the same folder that // the iTunesArtwork file is in. // // Adobe Photoshop JavaScript Reference // http://www.adobe.com/devnet/photoshop/scripting.html // Turn debugger on. 0 is off. // $.level = 1; try { // Prompt user to select iTunesArtwork file. Clicking "Cancel" returns null. var iTunesArtwork = File.openDialog("Select a sqaure PNG file that is at least 1024x1024.", "*.png", false); if (iTunesArtwork !== null) { var doc = open(iTunesArtwork, OpenDocumentType.PNG); if (doc == null) { throw "Something is wrong with the file. Make sure it's a valid PNG file."; } if (doc.width != doc.height) { throw "Image is not square"; } else if ((doc.width < 1024) && (doc.height < 1024)) { throw "Image is too small! Image must be at least 1024x1024 pixels."; } else if (doc.width < 1024) { throw "Image width is too small! Image width must be at least 1024 pixels."; } else if (doc.height < 1024) { throw "Image height is too small! Image height must be at least 1024 pixels."; } // Folder selection dialog var destFolder = Folder.selectDialog( "Choose an output folder"); if (destFolder == null) { // User canceled, just exit throw ""; } var startState = doc.activeHistoryState; // save for undo var initialPrefs = app.preferences.rulerUnits; // will restore at end app.preferences.rulerUnits = Units.PIXELS; // use pixels // Save icons in PNG using Save for Web. var sfw = new ExportOptionsSaveForWeb(); sfw.format = SaveDocumentType.PNG; sfw.PNG8 = false; // use PNG-24 sfw.transparency = false; doc.info = null; // delete metadata var icons = [ {"name": "iTunesArtwork@2x", "size":1024}, {"name": "iTunesArtwork", "size":512}, {"name": "Icon", "size":57}, {"name": "Icon@2x", "size":114}, {"name": "Icon-72", "size":72}, {"name": "Icon-72@2x", "size":144}, {"name": "Icon-Small", "size":29}, {"name": "Icon-Small@2x", "size":58}, {"name": "Icon-Small-50", "size":50}, {"name": "Icon-Small-50@2x", "size":100} ]; var icon; for (i = 0; i < icons.length; i++) { icon = icons[i]; doc.resizeImage(icon.size, icon.size, // width, height null, ResampleMethod.BICUBICSHARPER); doc.exportDocument(new File(destFolder + "/" + icon.name + ".png"), ExportType.SAVEFORWEB, sfw); // doc.saveAs(new File(doc.path + "/" + icon.name + ".png"), new PNGSaveOptions()); doc.activeHistoryState = startState; // undo resize } alert("iOS Icons created!"); } } catch (exception) { // Show degbug message and then quit if ((exception != null) && (exception != "")) alert(exception); } finally { if (doc != null) doc.close(SaveOptions.DONOTSAVECHANGES); app.preferences.rulerUnits = initialPrefs; // restore prefs } -
ma11hew28 revised this gist
Nov 23, 2010 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -73,7 +73,7 @@ if (iTunesArtwork !== null) { // clicking "Cancel" returns null {"name": "Icon-Small", "size":29}, {"name": "Icon-Small@2x", "size":58}, {"name": "Icon-Small-50", "size":50} ]; var icon; for (i = 0; i < icons.length; i++) { -
ma11hew28 created this gist
Nov 23, 2010 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,91 @@ // Photoshop Script to Create iPhone Icons from iTunesArtwork // // WARNING!!! In the rare case that there are name collisions, this script will // overwrite (delete perminently) files in the same folder in which the selected // iTunesArtwork file is located. Therefore, to be safe, before running the // script, it's best to make sure the selected iTuensArtwork file is the only // file in its containing folder. // // Copyright (c) 2010 Matt Di Pasquale // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // Prerequisite: // First, create a 512x512 px PNG file named iTunesArtwork, according to: // http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BuildTimeConfiguration/BuildTimeConfiguration.html // // Install - Save Create Icons.jsx to: // Win: C:\Program Files\Adobe\Adobe Utilities\ExtendScript Toolkit CS5\SDK // Mac: /Applications/Utilities/Adobe Utilities/ExtendScript Toolkit CS5/SDK // * Restart Photoshop // // Update: // * Just modify & save, no need to resart Photoshop once it's installed. // // Run: // * With Photoshop open, select File > Scripts > Create Icons // * When prompted select the prepared iTunesArtwork file for your app. // * The different version of the icons will get saved to the same folder that // the iTunesArtwork file is in. // // Adobe Photoshop JavaScript Reference // http://www.adobe.com/devnet/photoshop/scripting.html // Turn debugger on. 0 is off. // $.level = 1; // Prompt user to select iTunesArtwork file. var iTunesArtwork = File.openDialog("Select the iTunesArtwork file."); if (iTunesArtwork !== null) { // clicking "Cancel" returns null var doc = open(iTunesArtwork, OpenDocumentType.PNG); var startState = doc.activeHistoryState; // save for undo var initialPrefs = app.preferences.rulerUnits; // will restore at end app.preferences.rulerUnits = Units.PIXELS; // use pixels // Save icons in PNG using Save for Web. var sfw = new ExportOptionsSaveForWeb(); sfw.format = SaveDocumentType.PNG; sfw.PNG8 = false; // use PNG-24 sfw.transparency = false; doc.info = null; // delete metadata var icons = [ {"name": "Icon", "size":57}, {"name": "Icon@2x", "size":114}, {"name": "Icon-72", "size":72}, {"name": "Icon-Small", "size":29}, {"name": "Icon-Small@2x", "size":58}, {"name": "Icon-Small-50", "size":50} ] var icon; for (i = 0; i < icons.length; i++) { icon = icons[i]; doc.resizeImage(icon.size, icon.size, // width, height null, ResampleMethod.BICUBICSHARPER); doc.exportDocument(new File(doc.path + "/" + icon.name + ".png"), ExportType.SAVEFORWEB, sfw); // doc.saveAs(new File(doc.path + "/" + icon.name + ".png"), new PNGSaveOptions()); doc.activeHistoryState = startState; // undo resize } doc.close(SaveOptions.DONOTSAVECHANGES); app.preferences.rulerUnits = initialPrefs; // restore prefs }