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September 2, 2025 10:25
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,26 @@ // https://docs.unity3d.com/6000.2/Documentation/Manual/SL-SurfaceShaderExamples-FinalColor.html Shader "Example/Tint Final Color" { Properties { _MainTex ("Texture", 2D) = "white" {} _ColorTint ("Tint", Color) = (1.0, 0.6, 0.6, 1.0) } SubShader { Tags { "RenderType" = "Opaque" } CGPROGRAM #pragma surface surf Lambert finalcolor:mycolor struct Input { float2 uv_MainTex; }; fixed4 _ColorTint; void mycolor (Input IN, SurfaceOutput o, inout fixed4 color) { color *= _ColorTint; } sampler2D _MainTex; void surf (Input IN, inout SurfaceOutput o) { o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb; } ENDCG } Fallback "Diffuse" }