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valiant-code revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -60,23 +60,24 @@ These additional rules are meant to be insanely stupid and hard. These are not m fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders. | You must use the moves that your Pokémon learns naturally or the TM's handed to you from defeating Gym Leaders. | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your Pokémon team's highest level. | | | Banned Moves | The following moves are banned:<li>Healing Moves of any kind (Recover, Milk Drink etc, Drainpunch etc, Leech Seed. Refresh/Aroma etc)</li><li>Spore</li><li>Assist</li><li>You are allowed to use a banned move either through metronome or after temporarily copying it using Mimic.</li> | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used even if full health.</br>[Banned Moves Reference List](https://gist.github.com/psydetrack/884443c4c4054decce2804bb513d8d45#kaizo-ironmon-ruleset) | | Banned Abilities | Using any physical move is banned while having Huge Power or Pure Power (special moves are okay).<br><br>Banned abilities don't apply to:<li>Pokémon with BST 399 or lower</li><li>Pokémon with BST 400-410 (inclusive) that will eventually evolve</li> | You may use banned abilities in the lab fight. If you can't avoid using a banned ability you must swap to a new pokemon. | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Nemesis Clause | You may pick ONE Pokémon to be your nemesis. <li>One time per run you may kill it if you see it in the wild.</li><li>You may never catch your nemesis.</li><li>If your nemesis appears in the Lab, you MUST take the Pokémon that would fight it (as long as that choice is not otherwise banned) unless a favorite clause Pokemon is available instead.</li> | Using a Pokémon that ends up evolving into your nemesis is fine.</br></br>If both of the other starter choices are banned by other rules you must take your nemesis. | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are:<li>Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned.</li><li>Evolution items</li><li>a Smoke Ball (for running away from wild battles)</li> | <li>Evolution items can only be held to evolve a Pokémon.</li><li>During the lab fight(s) only, you may hold banned items.</li> | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You cannot use the Move Relearner NPC to teach Sketch to a Pokemon that has already sketched a move. | | ## Super Kaizo IronMon -
valiant-code revised this gist
Feb 14, 2025 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -72,7 +72,7 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are:<li>Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned.</li><li>Evolution items</li><li>a Smoke Ball (for running away from wild battles)</li> | <li>Evolution items can only be held to evolve a Pokémon.</li><li>During the lab fight(s) only, you may hold banned items.</li> | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | -
valiant-code revised this gist
Feb 8, 2025 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,7 +1,7 @@ # The IronMON Challenge The IronMon challenge is a [Pokémon Randomizer](https://github.com/Ajarmar/universal-Pokemon-randomizer-zx/releases) Challenge run created by [iateyourpie](https://www.twitch.tv/iateyourpie). Designed to make experiencing the randomizer fun and challenging, while taking away the wild Pokémon grind that come with some other challenges. It was originally made for Fire Red / Leaf Green but the rules can be applied/adjusted for other games as well. If you're interested to find out more about IronMon, join our [Discord community](https://discord.gg/jFPYsZAhjX)! -
valiant-code revised this gist
Dec 13, 2024 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -72,7 +72,7 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | <li>Evolution items can only be held to evolve a Pokémon.</li><li>During the lab fight(s) only, you may hold banned items.</li><li>An exception can be made to hold a Smoke Ball on the way to the first rival battle as well as anytime while pivoting early game</li> | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | -
valiant-code revised this gist
Nov 27, 2024 . 1 changed file with 3 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -24,7 +24,7 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) | Random Starter | You must choose the starter at random before looking at the options. | | | No Legendaries | You cannot use any legendary (which includes sub-legendary and mythical) Pokémon with the exception that you may select up to one legendary pokemon for the favorites clause. See the full list of legendary pokemon [here](https://www.serebii.net/pokemon/legendary.shtml). Pseudo-legendaries like Salamence are allowed. | If your randomly selected starter is a banned pokemon, you must instead select another starter. If your pokemon evolves into a legendary it is fine to continue using. | | Favorites Clause | You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen. | You may include up to 1 legendary pokemon in your favorites list. | | Banned Items | Banned items: Lucky Egg, Sacred Ash. | During the lab fight(s) only, you may hold banned items. | | Stolen Items | You may not intentionally steal items from wild pokemon with moves like Thief, Covet, etc. Stealing them from a trainer battle is fine. | If you steal from a wild pokemon that you do not end up catching in that battle, throw the item away. | | Accidental Kills/Catches | <li>If you accidentally kill a Pokémon while trying to catch it, you will no longer be able to capture or kill a Pokémon from that Route.</li><li>If you catch a pokemon (accidental or otherwise) that you don't mean to add to your team you can immediately deposit it in the PC without viewing any information about its stats or moves. And then continue as if it never happened.</li> | You may throw pokéballs at a pokemon for reasons like being unable to run or if you are trying to scout its moves without risking killing it. | | No Redos | You may not re-fight trainers at any point using the VS Seeker or other means. You may not abuse respawning items by picking them up more than once | | @@ -45,7 +45,7 @@ Additional rules for the Ultimate Gamers | 6 Pokémon Total | You may only obtain 6 Pokémon for the Entire Run || | HM Friends | If and only if 5 out of your 6 pokemon are lost, you may catch additional pokemon to use as HM Friends solely for out of battle HM use. You may not gain other any advantages from an HM Friend. | If an HM friend is put into the battle by a move like Roar or Whirlwind, immediately swap off of it. You do not need to get rid of your HM friend if they faint. | | Fluctuating Growth Rates | All Pokémon have Fluctuating Growth Rate except for Legendaries which are set to Slow. | This ensures no pokes evolve into a legendary and a lower level for your main in the endgame | | Ultimate Banned Items | Additionally banned items: Leftovers, Soul Dew, Everstone. | These are in addition to previously banned items. During the lab fight(s) only, you may hold banned items. | | "Set" Battles Only | You must use "Set" battle type in the in-game settings. | | | Let your Friends Grow | If a Pokémon is about to evolve, you can’t stop it or use an Everstone. | | @@ -72,7 +72,7 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | Evolution items can only be held to evolve a Pokémon. During the lab fight(s) only, you may hold banned items. | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | -
valiant-code revised this gist
Aug 17, 2024 . 1 changed file with 19 additions and 19 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -39,7 +39,7 @@ Additional rules for the Ultimate Gamers | Rule | Details | Notes | |--------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Ultimate Ruleset | This ruleset includes all of the previous rules from standard ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | No HM Moves | No HM Moves in Battle. | [Banned Moves Reference List](https://gist.github.com/psydetrack/884443c4c4054decce2804bb513d8d45#ultimate-ironmon-ruleset) | | No Way Out Gyms | Once You Enter a Gym or Dojo, You cannot leave until you defeat ALL TRAINERS. Beat it or Die. | | | One Shot Dungeons | You can only enter a dungeon once unless the story requires a revisit | A Dungeon refers to:<li>Any Hideout</li><li>Any Cave</li><li>Any Building with Trainers</li>Forests are not dungeons. | | 6 Pokémon Total | You may only obtain 6 Pokémon for the Entire Run || @@ -60,23 +60,23 @@ These additional rules are meant to be insanely stupid and hard. These are not m fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders. | You must use the moves that your Pokémon learns naturally or the TM's handed to you from defeating Gym Leaders. | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | The following moves are banned:<li>Healing Moves of any kind (Recover, Milk Drink etc, Drainpunch etc, Leech Seed. Refresh/Aroma etc)</li><li>Spore</li><li>Assist</li><li>You are allowed to use a banned move either through metronome or after temporarily copying it using Mimic.</li> | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used even if full health.</br>[Banned Moves Reference List](https://gist.github.com/psydetrack/884443c4c4054decce2804bb513d8d45#kaizo-ironmon-ruleset) | | Banned Abilities | Using any physical move is banned while having Huge Power or Pure Power (special moves are okay).<br><br>Banned abilities don't apply to:<li>Pokémon with BST 399 or lower</li><li>Pokémon with BST 400-410 (inclusive) that will eventually evolve</li> | You may use banned abilities in the lab fight. If you can't avoid using a banned ability you must swap to a new pokemon. | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | Evolution items can only be held to evolve a Pokémon | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You cannot use the Move Relearner NPC to teach Sketch to a Pokemon that has already sketched a move. | | ## Super Kaizo IronMon @@ -106,7 +106,7 @@ getting past the first gym or two, while tapering off late game. This run should | Gym Leader TMs | TMs from Gym Leaders are now 100% learnable. A TM that you get on your <b>starter</b> as a held item can be taught as well (though it does not have to be taught to your starter, holding it for pivots is allowed). | All other TMs/Move Tutors are still banned, including those held by pivot pokemon. | | Healing outside of Gyms | As long as you are not inside a gym or the Elite 4: HP Heals, Status Heals, and PP items can be used outside of battle. While in a Gym or Elite 4, healing must be done only in battle. | Dojos are treated the same as gyms, so these restrictions apply there as well. | | Cut a move, Hold any Item | You are allowed to hold any previously banned held item (except for Lucky Egg and Everstone) if you teach Cut to your pokemon. You may use Cut in Combat. You may still use the consumable items allowed in the Kaizo ruleset without making this trade. | You can swap or remove the item but may never get rid of Cut. You may not abuse wild pokemon for Leftovers/Shell Bell healing. | | Certain Healing Moves Allowed | Moves that damage the enemy to heal yourself and moves that only cure status effects are now allowed to be used <b>in trainer battles only</b>. Leech Seed/Giga Drain/Aromatherapy etc. Moves that heal HP without hurting the opponent like Softboiled/Morning Sun/Wish are still banned. | Pain Split is an exception and not legal. You may not use HP healing moves or Status-only healing moves in wild pokemon battles.</br>[Banned Moves Reference List](https://gist.github.com/psydetrack/884443c4c4054decce2804bb513d8d45#survival-ironmon-ruleset) | | | <h3>FireRed/LeafGreen Specific Rules</h3> | | | Weak Pokemon may Challenge the Islands | If your pokemon has BST of <b>499 or less</b>: The Sevii Islands are now LEGAL, but you can only choose to go there or not immediately after exiting Blaine's gym when Bill invites you. <li>You may not use a Pokemon Center (or equivalent NPC) before leaving Cinnabar or while on the Sevii islands.</li><li>You may not return to the islands after completing them.</li> | The move relearner is allowed. | | Rival Fights | You no longer have to fight the rival in the SS Anne or Pokemon Tower immediately. | This means that you must do all of Pokémon Tower in one go after getting the Silph Scope. | -
valiant-code revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -68,7 +68,7 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | The following moves are banned:<li>Healing Moves of any kind (Recover, Milk Drink etc, Drainpunch etc, Leech Seed. Refresh/Aroma etc)</li><li>Spore</li><li>Assist</li><li>You are allowed to use a banned move either through metronome or after temporarily copying it using Mimic.</li> | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used even if full health. | | Banned Abilities | Using any physical move is banned while having Huge Power or Pure Power (special moves are okay).<br><br>Banned abilities don't apply to:<li>Pokémon with BST 399 or lower</li><li>Pokémon with BST 400-410 (inclusive) that will eventually evolve</li> | You may use banned abilities in the lab fight. If you can't avoid using a banned ability you must swap to a new pokemon. | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | -
valiant-code revised this gist
Jul 5, 2024 . 1 changed file with 17 additions and 17 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -60,23 +60,23 @@ These additional rules are meant to be insanely stupid and hard. These are not m fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders. | You must use the moves that your Pokémon learns naturally or the TM's handed to you from defeating Gym Leaders. | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | The following moves are banned:<li>Healing Moves of any kind (Recover, Milk Drink etc, Drainpunch etc, Leech Seed. Refresh/Aroma etc)</li><li>Spore</li><li>Assist</li><li>You are allowed to use a banned move either through metronome or after temporarily copying it using Mimic.</li> | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used even if full health. | | Banned Abilities | Using any physical move is banned while having Huge Power or Pure Power (special moves are okay).<br>Banned abilities don't apply to:<li>Pokémon with BST 399 or lower</li><li>Pokémon with BST 400-410 (inclusive) that will eventually evolve</li> | You may use banned abilities in the lab fight. If you can't avoid using a banned ability you must swap to a new pokemon. | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | Evolution items can only be held to evolve a Pokémon | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You cannot use the Move Relearner NPC to teach Sketch to a Pokemon that has already sketched a move. | | ## Super Kaizo IronMon -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -122,8 +122,8 @@ getting past the first gym or two, while tapering off late game. This run should > Q: Where can I Find the randomizer > A: https://github.com/Ajarmar/universal-Pokemon-randomizer-zx/releases > Q: What are the game specific rules & randomizer settings? How does Doubles IronMON work? > A: Find game specific rules and the doubles variant [here.](https://gist.github.com/UTDZac/a147c497424dfbd537d8c4b0c22b5621) And join the IronMon [Discord community](https://discord.gg/jFPYsZAhjX) for any questions and discussion on all types of IronMON. > Q: I've seen a bunch of streamers with their stats tracked on screen and the ability to quickly reset to a new seed, how do I get that? > A: Several community members have made some tools to make the ironMon experience better. Check out the #resources channel in the discord for the trackers, and other great tools! -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -60,23 +60,23 @@ These additional rules are meant to be insanely stupid and hard. These are not m fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders. | You must use the moves that your Pokémon learns naturally or the TM's handed to you from defeating Gym Leaders. | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | The following moves are banned:<li>Healing Moves of any kind (Recover, Milk Drink etc, Drainpunch etc, Leech Seed. Refresh/Aroma etc)</li><li>Spore</li><li>Assist</li><li>You are allowed to use a banned move either through metronome or after temporarily copying it using Mimic.</li> | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used even if full health. | | Banned Abilities | Huge Power/Pure Power are banned except for: <li>Pokémon with BST 399 or lower</li><li>Pokémon with BST 400-410 (inclusive) that will eventually evolve</li> | If your starter pokemon has a banned ability, you may use it in the lab fight only. If at any point after the lab your main Pokémon possesses one of these abilities you must find a new one before the next trainer battle | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | Evolution items can only be held to evolve a Pokémon | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You cannot use the Move Relearner NPC to teach Sketch to a Pokemon that has already sketched a move. | | ## Super Kaizo IronMon -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -9,7 +9,8 @@ find out more about IronMon, join our [Discord community](https://discord.gg/jFP IronMon has varying levels of difficulties, to keep it more approachable but also provide the toughest challenge possible for those who want it. Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) | [Super Kaizo](#super-kaizo-ironmon) | [Survival](#survival-ironmon-ruleset) ## Standard IronMon Ruleset @@ -59,23 +60,29 @@ These additional rules are meant to be insanely stupid and hard. These are not m fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders. | You must use the moves that your Pokémon learns naturally or the TM's handed to you from defeating Gym Leaders. | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | The following moves are banned:<li>Healing Moves of any kind (Recover, Milk Drink etc, Drainpunch etc, Leech Seed. Refresh/Aroma etc)</li><li>Spore</li><li>Assist</li><li>You are allowed to use a banned move either through metronome or by temporarily coping it using Mimic.</li> | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used even if full health. | | Banned Abilities | Huge Power/Pure Power are banned except for: <li>Pokémon with BST 399 or lower</li><li>Pokémon with BST 400-410 (inclusive) that will eventually evolve</li> | If your starter pokemon has a banned ability, you may use it in the lab fight only. If at any point after the lab your main Pokémon possesses one of these abilities you must find a new one before the next trainer battle | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | Evolution items can only be held to evolve a Pokémon | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You cannot use the Move Relearner NPC to teach Sketch to a Pokemon that has already sketched a move. | | ## Super Kaizo IronMon After beating Kaizo IronMon once, Iateyourpie set out to build a bigger and more restrictive ruleset that enhanced the mid-game. See [here](https://github.com/PyroMikeGit/SuperKaizoIronMON) for the unofficial & experimental 5th IronMon ruleset. ## Survival IronMon Ruleset -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -59,23 +59,23 @@ These additional rules are meant to be insanely stupid and hard. These are not m fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders. | You must use the moves that your Pokémon learns naturally or the TM's handed to you from defeating Gym Leaders. | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | No Healing Moves of any kind (Recover, Milk Drink etc, No Drainpunch etc, No Leech Seed. No Refresh/Aroma etc), No Spore, No Assist. This does not include Metronome. | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used under ANY circumstance outside the lab, even if full health. | | Banned Abilities | Huge Power/Pure Power are banned except for: <li>Pokémon with BST 399 or lower</li><li>Pokémon with BST 400-410 (inclusive) that will eventually evolve</li> | If your starter pokemon has a banned ability, you may use it in the lab fight only. If at any point after the lab your main Pokémon possesses one of these abilities you must find a new one before the next trainer battle | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | Evolution items can only be held to evolve a Pokémon | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You cannot use the Move Relearner NPC to teach Sketch to a Pokemon that has already sketched a move. | | ## Survival IronMon Ruleset -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -21,8 +21,8 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) | Game Over | Once all party Pokémon have fainted, the run is over, and you must restart with a newly randomized game. | | | No Shops | You can only use items that you pick up or are given by an NPC, no use of stores except for any type of Pokeball or Repel. | You cannot ask an NPC to buy items for you (e.g. Mom), nor can you buy items to trade them for other items (e.g. Poké Balls -> Full Restores) | | Random Starter | You must choose the starter at random before looking at the options. | | | No Legendaries | You cannot use any legendary (which includes sub-legendary and mythical) Pokémon with the exception that you may select up to one legendary pokemon for the favorites clause. See the full list of legendary pokemon [here](https://www.serebii.net/pokemon/legendary.shtml). Pseudo-legendaries like Salamence are allowed. | If your randomly selected starter is a banned pokemon, you must instead select another starter. If your pokemon evolves into a legendary it is fine to continue using. | | Favorites Clause | You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen. | You may include up to 1 legendary pokemon in your favorites list. | | Banned Items | Banned items: Lucky Egg, Sacred Ash. | | | Stolen Items | You may not intentionally steal items from wild pokemon with moves like Thief, Covet, etc. Stealing them from a trainer battle is fine. | If you steal from a wild pokemon that you do not end up catching in that battle, throw the item away. | | Accidental Kills/Catches | <li>If you accidentally kill a Pokémon while trying to catch it, you will no longer be able to capture or kill a Pokémon from that Route.</li><li>If you catch a pokemon (accidental or otherwise) that you don't mean to add to your team you can immediately deposit it in the PC without viewing any information about its stats or moves. And then continue as if it never happened.</li> | You may throw pokéballs at a pokemon for reasons like being unable to run or if you are trying to scout its moves without risking killing it. | -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -63,7 +63,7 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim |------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from defeating Gym Leaders. | You must use the moves that your Pokémon learns naturally or the TM's handed to you from defeating Gym Leaders. | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | No Healing Moves of any kind (Recover, Milk Drink etc, No Drainpunch etc, No Leech Seed. No Refresh/Aroma etc), No Spore, No Assist. This does not include Metronome. | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used under ANY circumstance outside the lab, even if full health. | -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -19,7 +19,7 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) | Catch or Kill 1 per Route | You can only catch OR kill one Pokémon per Route. It does <b>not</b> have to be the first one seen. All other Exp will come from Trainers. | | | Permadeath | Once a Pokémon faints, you must release/store it. No exceptions. | If a Pokémon dies with an item attached to it, the item cannot be salvaged. | | Game Over | Once all party Pokémon have fainted, the run is over, and you must restart with a newly randomized game. | | | No Shops | You can only use items that you pick up or are given by an NPC, no use of stores except for any type of Pokeball or Repel. | You cannot ask an NPC to buy items for you (e.g. Mom), nor can you buy items to trade them for other items (e.g. Poké Balls -> Full Restores) | | Random Starter | You must choose the starter at random before looking at the options. | | | Favorites Clause | You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen. | For example, Iateyourpie chose: Arcanine, Wailord, and Magmar | | No Legendaries | You cannot use any legendary (which includes sub-legendary and mythical) Pokémon UNLESS they are one of your favorite pokemon for the favorites clause. See the full list of legendary pokemon [here](https://www.serebii.net/pokemon/legendary.shtml). Pseudo-legendaries like Salamence are allowed. | If your randomly selected starter is a banned pokemon, you must instead select another starter. If your pokemon evolves into a legendary it is fine to continue using. | @@ -57,7 +57,7 @@ C) You Cannot Travel to the Sevii Islands with Bill before beating the Elite 4. These additional rules are meant to be insanely stupid and hard. These are not meant to be fair, and possibly not even fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -34,10 +34,10 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) ## Ultimate IronMon Ruleset Additional rules for the Ultimate Gamers | Rule | Details | Notes | |--------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Ultimate Ruleset | This ruleset includes all of the previous rules from standard ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | No HM Moves | No HM Moves in Battle. | | | No Way Out Gyms | Once You Enter a Gym or Dojo, You cannot leave until you defeat ALL TRAINERS. Beat it or Die. | | | One Shot Dungeons | You can only enter a dungeon once unless the story requires a revisit | A Dungeon refers to:<li>Any Hideout</li><li>Any Cave</li><li>Any Building with Trainers</li>Forests are not dungeons. | @@ -58,10 +58,10 @@ C) You Cannot Travel to the Sevii Islands with Bill before beating the Elite 4. These additional rules are meant to be insanely stupid and hard. These are not meant to be fair, and possibly not even fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. | Rule | Details | Notes | |------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Kaizo Ruleset | This ruleset includes all of the previous rules from standard & ultimate ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from Gym Leaders. | You must use the moves that your Pokémon learns naturally or the Gym Leader TM's | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | @@ -84,10 +84,9 @@ strategy with IronMON. Now you are restricted in how many Centers you can use, s resources both in moves + health. The early game is buffed with potion purchases, which should increase the odds of you getting past the first gym or two, while tapering off late game. This run should be full of small meaningful decisions. | Rule | Details | Notes | |--------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Survival Ruleset | This ruleset includes all of the previous rules from standard, ultimate, and kaizo ironmon above (unless overruled by a new rule), <b>read those first</b>. | | | 10 Heal Limit | You may only recover at a PokeCenter (or equivalent NPC) 10 times throughout the main run. Once you earn your 8th badge you earn a bonus 11th heal. If you complete the Elite 4 in a Johto game you earn an additional 7 heals for Kanto. This rule goes into effect after the first trainer battle (not counting the initial rival fight), before then you may heal freely. | NPC Heals in Dungeons outside of Forced Heals are still Banned as stated in the Kaizo ruleset. | | Start off shopping | You can buy 20 Potions before entering the first gym, after that the normal IronMON shopping rules apply. | You will have to find and sell any items possible to afford these. | | Important Trainer's Pokemon get Held Items | The Randomizer option to add held items to Boss Trainers and Important Trainers must be enabled and set to Sensible Items. | If you steal an item from a trainer that you are not allowed to hold, you must remove it once the battle ends. | @@ -119,7 +118,7 @@ getting past the first gym or two, while tapering off late game. This run should > Q: Is there a way to configure the Randomizer settings easily? > A: Join the IronMon [Discord community](https://discord.gg/jFPYsZAhjX) for an up-to-date settings string to load the settings easily and help with any questions. > Q: I've seen a bunch of streamers with their stats tracked on screen and the ability to quickly reset to a new seed, how do I get that? > A: Several community members have made some tools to make the ironMon experience better. Check out the #resources channel in the discord for the trackers, and other great tools! > Q: What if I accidentally break a rule? Do I have to end my run? -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -71,7 +71,7 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. | Evolution items can only be held to evolve a Pokémon | | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -75,7 +75,7 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You cannot use the Move Relearner NPC to teach Sketch to a Pokemon that has already sketched a move. | | ## Survival IronMon Ruleset -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -13,40 +13,40 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) ## Standard IronMon Ruleset | Rule | Details | Notes | |-------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Randomize the game | All Pokémon, movesets, and items are randomized, with Trainer Pokémon & Wild Pokémon levels increased by <b>50%</b>. | Visit the Ironmon Discord for a list of Setting Strings to apply all required Randomizer settings. | | Catch or Kill 1 per Route | You can only catch OR kill one Pokémon per Route. It does <b>not</b> have to be the first one seen. All other Exp will come from Trainers. | | | Permadeath | Once a Pokémon faints, you must release/store it. No exceptions. | If a Pokémon dies with an item attached to it, the item cannot be salvaged. | | Game Over | Once all party Pokémon have fainted, the run is over, and you must restart with a newly randomized game. | | | No Shops | You can only use items that you pick up or are given by an NPC, no use of stores except for any type of Pokeball or Repel. | | | Random Starter | You must choose the starter at random before looking at the options. | | | Favorites Clause | You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen. | For example, Iateyourpie chose: Arcanine, Wailord, and Magmar | | No Legendaries | You cannot use any legendary (which includes sub-legendary and mythical) Pokémon UNLESS they are one of your favorite pokemon for the favorites clause. See the full list of legendary pokemon [here](https://www.serebii.net/pokemon/legendary.shtml). Pseudo-legendaries like Salamence are allowed. | If your randomly selected starter is a banned pokemon, you must instead select another starter. If your pokemon evolves into a legendary it is fine to continue using. | | Banned Items | Banned items: Lucky Egg, Sacred Ash. | | | Stolen Items | You may not intentionally steal items from wild pokemon with moves like Thief, Covet, etc. Stealing them from a trainer battle is fine. | If you steal from a wild pokemon that you do not end up catching in that battle, throw the item away. | | Accidental Kills/Catches | <li>If you accidentally kill a Pokémon while trying to catch it, you will no longer be able to capture or kill a Pokémon from that Route.</li><li>If you catch a pokemon (accidental or otherwise) that you don't mean to add to your team you can immediately deposit it in the PC without viewing any information about its stats or moves. And then continue as if it never happened.</li> | You may throw pokéballs at a pokemon for reasons like being unable to run or if you are trying to scout its moves without risking killing it. | | No Redos | You may not re-fight trainers at any point using the VS Seeker or other means. You may not abuse respawning items by picking them up more than once | | | Shiny Clause | If you encounter a shiny, you are allowed to kill it for EXP as a bonus kill in addition to your allotted 1 catch/kill for that route. | You may not increase the shiny pokemon rate using the randomizer | | Don't Give Up Without a Fight | You may not reset before the first battle if you don't like the starter Pokémon. After that it's fine. | You might be surprised how far you can go with what looks like a terrible starter | | Don't be Rude | You have to talk to MOM when you start your journey, otherwise that's just rude. | | ## Ultimate IronMon Ruleset Additional rules for the Ultimate Gamers (Includes all the previous rules unless overruled below) | Rule | Details | Notes | |--------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------| | No HM Moves | No HM Moves in Battle. | | | No Way Out Gyms | Once You Enter a Gym or Dojo, You cannot leave until you defeat ALL TRAINERS. Beat it or Die. | | | One Shot Dungeons | You can only enter a dungeon once unless the story requires a revisit | A Dungeon refers to:<li>Any Hideout</li><li>Any Cave</li><li>Any Building with Trainers</li>Forests are not dungeons. | | 6 Pokémon Total | You may only obtain 6 Pokémon for the Entire Run || | HM Friends | If and only if 5 out of your 6 pokemon are lost, you may catch additional pokemon to use as HM Friends solely for out of battle HM use. You may not gain other any advantages from an HM Friend. | If an HM friend is put into the battle by a move like Roar or Whirlwind, immediately swap off of it. You do not need to get rid of your HM friend if they faint. | | Fluctuating Growth Rates | All Pokémon have Fluctuating Growth Rate except for Legendaries which are set to Slow. | This ensures no pokes evolve into a legendary and a lower level for your main in the endgame | | Ultimate Banned Items | Additionally banned items: Leftovers, Soul Dew, Everstone. | In addition to previously banned items | | "Set" Battles Only | You must use "Set" battle type in the in-game settings. | | | Let your Friends Grow | If a Pokémon is about to evolve, you can’t stop it or use an Everstone. | | FIRE RED/LEAF GREEN SPECIFIC Ultimate Rules: A) You must immediately fight Rival on Boat before other Trainers on Boat @@ -60,22 +60,22 @@ fun. But if you are truly someone who wants an impossible challenge, this is for non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. (Includes all the previous rules unless overruled below) | Rule | Details | Notes | |------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry are HM Friends. If you wish to swap your Pokémon and pivot to something that you see in the wild, you must commit to that new mon when you catch it and before you check its stats | HM friends cannot be used in battle or for any other advantage (like the ability Pickup). | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from Gym Leaders. | You must use the moves that your Pokémon learns naturally or the Gym Leader TM's | | No Uber Strong Mons | No using 599+ BST Pokémon. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | Banned Moves | No Healing Moves of any kind (Recover, Milk Drink etc, No Drainpunch etc, No Leech Seed. No Refresh/Aroma etc), No Spore, No Assist. This does not include Metronome. | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used under ANY circumstance outside the lab, even if full health. | | Banned Abilities | If your pokemon has BST of 400 or more, the following abilities are banned: Huge Power/Pure Power. If your starter pokemon has a banned ability, you may use it in the lab fight only, once you leave the lab you must pivot. | If at any point after the lab your main Pokémon possesses one of these abilities you must find a new one before the next trainer battle | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | | Accidental Kills in Kaizo | If you accidentally kill a Pokémon while trying to scout a pivot, you DO NOT have to reset the run, but you must pivot to one of the mons in that route before leaving. | That means you cannot go and heal UNTIL another new mon is caught as a pivot | | No Healing Items outside of Battle | No HP Healing Items while outside of battle | This includes status heals and PP Restore items. PP UP/PP Max can be used outside of battle | | Held Items Restriction | The only Held Items allowed are Evolution items and Items that are consumed on use like berries or a white herb, with the exception of Focus Sash which is banned. || | No Healing Stations in Dungeons | No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc) | Forced heals from the story are fine but you cannot go back for more | | Kaizo Banned Items | No use of any flute items for status healing | | | Kaizo Randomizer Settings | A few specific settings for Kaizo: <li>Static Pokémon MUST NOT have level increase</li><li>No "Make Evolutions Easier"</li><li>Forced Fully Evolved at Level 30</li><li>Add 3 Additional Pokémon to Boss Trainers</li> | Certain settings may not be available for all Generations | | No Relearner Abuse | You may use Move Relearner but cannot relearn the same move repeated times | | ## Survival IronMon Ruleset @@ -86,27 +86,27 @@ getting past the first gym or two, while tapering off late game. This run should (Includes all the previous rules unless overruled below) | Rule | Details | Notes | |--------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | 10 Heal Limit | You may only recover at a PokeCenter (or equivalent NPC) 10 times throughout the main run. Once you earn your 8th badge you earn a bonus 11th heal. If you complete the Elite 4 in a Johto game you earn an additional 7 heals for Kanto. This rule goes into effect after the first trainer battle (not counting the initial rival fight), before then you may heal freely. | NPC Heals in Dungeons outside of Forced Heals are still Banned as stated in the Kaizo ruleset. | | Start off shopping | You can buy 20 Potions before entering the first gym, after that the normal IronMON shopping rules apply. | You will have to find and sell any items possible to afford these. | | Important Trainer's Pokemon get Held Items | The Randomizer option to add held items to Boss Trainers and Important Trainers must be enabled and set to Sensible Items. | If you steal an item from a trainer that you are not allowed to hold, you must remove it once the battle ends. | | PP Up Limit | You may only use 1 PP Up on each move. PP Max's may not be used at all, but you may "trade-in" each PP max by selling it and buying either a Hyper Potion or up to three status-curing items (Antidote, Full Heal, etc. NOT full restores). | When trading a PP Max, you may mix and match the 3 status items, but you must choose all 3 right then. You cannot bank a choice for a different shop later. In place of a hyper potion you may also opt for an equivalent amount of healing using other items like 4 super potions. | | Flute Favors | Once per run you may go to a store to trade colored flutes. You may sell 1 of each color of flute, for each of which you may buy either 1 super potion, or any status healing item. If you collect a full set of all 5 Flutes (Red/Blue/Yellow/Black/White) you will be allowed to instead purchase a total of two Hyper Potion <b>and</b> five Full Heals. You may only trade flutes once per run. | You may not redeem flutes for Full Restores. Once you turn any flute in, you may not return to a store to turn any other flutes in, even if you find a different color. | | Favorite Limits | No Legendaries or 580+ BST Pokemon as favorites. You must still only use as many favorites as allowed for your Gen as stated in the Favorites Clause. | Favorites Limit Reminder: Gen 1-3: 3 Favorites. Gen 4: 4 favorites. Gen 5: 5 favorites. And so on. | | No Excessive Stalling | You may only stall 5 turns per battle using balls or any item that is not sacrificed to waste a turn. | This does not apply to wasting turns for your partner in a double battle. | | Banned Abilities | If your pokemon has BST of 400 or more, the following abilities are banned: Huge Power/Pure Power, Battle Armor/Shell Armor, Parental Bond, Protean, Fur Coat, Magic Guard | If you evolve into something with a banned ability you may not use it anymore. | | | <h3>Modifications to Previous Rules for Survival</h3> | These changes interact with mechanics banned or restricted in previous rulesets and modify them for Survival only. | | Gym Leader TMs | TMs from Gym Leaders are now 100% learnable. A TM that you get on your <b>starter</b> as a held item can be taught as well (though it does not have to be taught to your starter, holding it for pivots is allowed). | All other TMs/Move Tutors are still banned, including those held by pivot pokemon. | | Healing outside of Gyms | As long as you are not inside a gym or the Elite 4: HP Heals, Status Heals, and PP items can be used outside of battle. While in a Gym or Elite 4, healing must be done only in battle. | Dojos are treated the same as gyms, so these restrictions apply there as well. | | Cut a move, Hold any Item | You are allowed to hold any previously banned held item (except for Lucky Egg and Everstone) if you teach Cut to your pokemon. You may use Cut in Combat. You may still use the consumable items allowed in the Kaizo ruleset without making this trade. | You can swap or remove the item but may never get rid of Cut. You may not abuse wild pokemon for Leftovers/Shell Bell healing. | | Certain Healing Moves Allowed | Moves that damage the enemy to heal yourself and moves that only cure status effects are now allowed to be used <b>in trainer battles only</b>. Leech Seed/Giga Drain/Aromatherapy etc. Moves that heal HP without hurting the opponent like Softboiled/Morning Sun/Wish are still banned. | Pain Split is an exception and not legal. You may not use HP healing moves or Status-only healing moves in wild pokemon battles. | | | <h3>FireRed/LeafGreen Specific Rules</h3> | | | Weak Pokemon may Challenge the Islands | If your pokemon has BST of <b>499 or less</b>: The Sevii Islands are now LEGAL, but you can only choose to go there or not immediately after exiting Blaine's gym when Bill invites you. <li>You may not use a Pokemon Center (or equivalent NPC) before leaving Cinnabar or while on the Sevii islands.</li><li>You may not return to the islands after completing them.</li> | The move relearner is allowed. | | Rival Fights | You no longer have to fight the rival in the SS Anne or Pokemon Tower immediately. | This means that you must do all of Pokémon Tower in one go after getting the Silph Scope. | | | <h3>Elite 4 and Final Gauntlet Specific Rules</h3> | The next 2 rules apply specifically to the Elite 4 and any other Final Bosses after them. (Ghetsis, Red, etc.) | | No Boosting Items | You are no longer allowed to use boosting items like X Items/Dire Hits/Guard Specs etc. other than those that are consumable held items | | | No Excessive Setup | You are allowed to use ONE (1) non-combat stat boosting move ONCE per fight. Calm Mind/Swords Dance/Iron Defense etc. | | ## FAQs @@ -116,9 +116,6 @@ getting past the first gym or two, while tapering off late game. This run should > Q: Where can I Find the randomizer > A: https://github.com/Ajarmar/universal-Pokemon-randomizer-zx/releases > Q: Is there a way to configure the Randomizer settings easily? > A: Join the IronMon [Discord community](https://discord.gg/jFPYsZAhjX) for an up-to-date settings string to load the settings easily and help with any questions. -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -120,7 +120,10 @@ getting past the first gym or two, while tapering off late game. This run should > A: For the basic randomizer settings see here: [IronMon Settings PNG](https://cdn.discordapp.com/attachments/251538607578284033/809211676905177138/Updated_ironMON_Settings.png). > Q: Is there a way to configure the Randomizer settings easily? > A: Join the IronMon [Discord community](https://discord.gg/jFPYsZAhjX) for an up-to-date settings string to load the settings easily and help with any questions. > Q: I've seen a bunch of streamers with their stats tracked on screen, how do I get that? > A: Several community members have made some tools to make the ironMon experience better. Check out the #resources channel in the discord for the trackers, and other great tools! > Q: What if I accidentally break a rule? Do I have to end my run? > A: Ultimately these challenges are made to have fun! Mistakes happen, a little mistake doesn't need to instantly disqualify the run. Just keep to the spirit of the challenge and if you got an advantage in breaking a rule, try to give yourself an equal punishment. -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -57,7 +57,8 @@ C) You Cannot Travel to the Sevii Islands with Bill before beating the Elite 4. These additional rules are meant to be insanely stupid and hard. These are not meant to be fair, and possibly not even fun. But if you are truly someone who wants an impossible challenge, this is for you. These rules are also non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultimate as your ruleset. (Includes all the previous rules unless overruled below) | Rule | Details | Notes | |------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| @@ -88,7 +89,7 @@ getting past the first gym or two, while tapering off late game. This run should | Rule | Details | Notes | |--------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | 10 Heal Limit | You may only recover at a PokeCenter (or equivalent NPC) 10 times throughout the main run. Once you earn your 8th badge you earn a bonus 11th heal. If you complete the Elite 4 in a Johto game you earn an additional 7 heals for Kanto. This rule goes into effect after the first trainer battle (not counting the initial rival fight), before then you may heal freely. | NPC Heals in Dungeons outside of Forced Heals are still Banned as stated in the Kaizo ruleset. | | Start off shopping | You can buy 20 Potions before entering the first gym, after that the normal IronMON shopping rules apply. | You will have to find and sell any items possible to afford these. | | Important Trainer's Pokemon get Held Items | The Randomizer option to add held items to Boss Trainers and Important Trainers must be enabled and set to Sensible Items. | If you steal an item from a trainer that you are not allowed to hold, you must remove it once the battle ends. | | PP Up Limit | You may only use 1 PP Up on each move. PP Max's may not be used at all, but you may "trade-in" each PP max by selling it and buying a Hyper Potion or up to three status-curing items (Antidote, Full Heal, etc. NOT full restores). | When trading a PP Max, you may mix and match the 3 status items, but you must choose all 3 right then. You cannot bank a choice for a different shop later. | | Flute Favors | Once per run you may go to a store to trade colored flutes. You may sell 1 of each color of flute, for each of which you may buy either 1 super potion, or any status healing item. If you collect a full set of all 5 Flutes (Red/Blue/Yellow/Black/White) you will be allowed to instead purchase a total of two Hyper Potion <b>and</b> five Full Heals. You may only trade flutes once per run. | You may not redeem flutes for Full Restores. Once you turn any flute in, you may not return to a store to turn any other flutes in, even if you find a different color. | -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -23,7 +23,7 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) | Favorites Clause | You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen. | For example, Iateyourpie chose: Arcanine, Wailord, and Magmar | | 1 Team at a Time | You may carry up to 6 Pokémon at a time, and cannot withdraw Pokémon once they are deposited in a box. | | | Game Over | Once all party Pokémon have fainted, the run is over, and you must restart with a newly randomized game. | | | No Legendaries | You cannot catch legendaries. Trainers will still have them, but you cannot catch something that is deemed "legendary." If a Pokémon evolves into a legendary you can use it, but only then. | If your randomly selected starter is a banned pokemon, you must instead choose 1 of the other starters. | | Banned Items | Banned items: Lucky Egg, Sacred Ash, Everstone. | | | Stolen Items | You may not intentionally steal items from wild pokemon with moves like Thief, Covet, etc. | If you steal from a pokemon that you do not end up catching in that battle, throw the item away. | | Accidental Kills/Catches | <li>If you accidentally kill a Pokémon while trying to catch it, you will no longer be able to capture or kill a Pokémon from that Route.</li><li>If you catch a pokemon (accidental or otherwise) that you don't mean to add to your team you can immediately deposit it in the PC without viewing any information about its stats or moves. And then continue as if it never happened.</li> | You may throw pokéballs at a pokemon for reasons like being unable to run or if you are trying to scout its moves without risking killing it. | -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -63,8 +63,8 @@ non-negotiable. If you wish to adjust rules just play Standard Ironmon and Ultim |------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | One Pokémon at a time | You may only use one Pokémon at all times. The only additional Pokémon you can carry is an HM Friend(s). If you wish to SWAP a Pokémon that you see in the wild, you commit to that new mon the moment you catch it UNLESS YOU STATE BEFOREHAND THAT ITS A HM FRIEND (HM friend cannot be used in battle swaps, same rules apply as the ultimate rule) (You do not need to kill your HM friend if they die) | HM Friends cannot be used to your advantage when it comes to Abilities like Pick Up | | No Random TMs | No use of TMs or Move Tutor except for TM's you get from Gym Leaders. | You must use the moves that your Pokémon learns naturally or the Gym Leader TM's | | No Uber Strong Mons | No using 599+ BST Pokémon + No Legendaries. If your Pokémon evolves into something with 600 BST or higher that is ok. | A legendary may be one of your 3 Pokémon for the Favorites Clause, but they must be under 600 BST. | | Stay in your weight class | You may only catch a Pokémon that is up to 4 levels higher than your current Pokémon's level. | | | No Healing Moves | No Healing Moves of any kind (Recover, Milk Drink etc, No Drainpunch etc, No Leech Seed. No Refresh/Aroma etc) No Spore No Assist. This does not include Metronome. | If your starter pokemon has a banned move, you may use it in the lab fight only. Healing moves are not acceptable to be used under ANY circumstance outside the lab, even if full health. | | Banned Abilities | If your pokemon has BST of 400 or more, the following abilities are banned: Huge Power/Pure Power. If your starter pokemon has a banned ability, you may use it in the lab fight only, once you leave the lab you must pivot. | If at any point after the lab your main Pokémon possesses one of these abilities you must find a new one before the next trainer battle | | No Killing Wild Pokémon | The Catch or Kill rule is now Catch Only. No fighting any wild Pokémon. | If something explodes etc, that is fine, but avoid defeating wild Pokémon at all costs | @@ -94,7 +94,7 @@ getting past the first gym or two, while tapering off late game. This run should | Flute Favors | Once per run you may go to a store to trade colored flutes. You may sell 1 of each color of flute, for each of which you may buy either 1 super potion, or any status healing item. If you collect a full set of all 5 Flutes (Red/Blue/Yellow/Black/White) you will be allowed to instead purchase a total of two Hyper Potion <b>and</b> five Full Heals. You may only trade flutes once per run. | You may not redeem flutes for Full Restores. Once you turn any flute in, you may not return to a store to turn any other flutes in, even if you find a different color. | | Favorite Limits | No Legendaries or 580+ BST Pokemon as favorites. You must still only use as many favorites as allowed for your Gen as stated in the Favorites Clause. | Favorites Limit Reminder: Gen 1-3: 3 Favorites. Gen 4: 4 favorites. Gen 5: 5 favorites. And so on. | | No Excessive Stalling | You may only stall 5 turns per battle using balls or any item that is not sacrificed to waste a turn. | This does not apply to wasting turns for your partner in a double battle. | | Banned Abilities | If your pokemon has BST of 400 or more, the following abilities are banned: Huge Power/Pure Power, Battle Armor/Shell Armor, Parental Bond, Protean, Fur Coat, Magic Guard | If you evolve into something with a banned ability you may not use it anymore. | | | <h3>Modifications to Previous Rules for Survival</h3> | These changes interact with mechanics banned or restricted in previous rulesets and modify them for Survival only. | | Gym Leader TMs | TMs from Gym Leaders are now 100% learnable. A TM that you get on your <b>starter</b> as a held item can be taught as well (though it does not have to be taught to your starter, holding it for pivots is allowed). | All other TMs/Move Tutors are still banned, including those held by pivot pokemon. | | Healing outside of Gyms | As long as you are not inside a gym or the Elite 4: HP Heals, Status Heals, and PP items can be used outside of battle. While in a Gym or Elite 4, healing must be done only in battle. | | -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -121,7 +121,7 @@ getting past the first gym or two, while tapering off late game. This run should > Q: Is there a way to configure the Randomizer settings easily? > A: Join the IronMon [Discord community](https://discord.gg/jFPYsZAhjX) for an up to date settings string to load the settings easily and help with any questions. > Q: What if I accidentally break a rule? Do I have to end my run? > A: Ultimately these challenges are made to have fun! Mistakes happen, a little mistake doesn't need to instantly disqualify the run. Just keep to the spirit of the challenge and if you got an advantage in breaking a rule, try to give yourself an equal punishment. > Q: Who can I ~~complain to~~ thank for creating this challenge? -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -121,5 +121,8 @@ getting past the first gym or two, while tapering off late game. This run should > Q: Is there a way to configure the Randomizer settings easily? > A: Join the IronMon [Discord community](https://discord.gg/jFPYsZAhjX) for an up to date settings string to load the settings easily and help with any questions. > Q: What if I accidentally break a rule? Do I have to end my run? > A: Ultimately these challenges are made to have fun! Mistakes happen, a little mistake doesn't need to instantly disqualify the run. Just keep to the spirit of the challenge and if you got an advantage in breaking a rule, try to give yourself an equal punishment. > Q: Who can I ~~complain to~~ thank for creating this challenge? > A: Find Iateyourpie on [Twitch](https://www.twitch.tv/iateyourpie), [Twitter](https://twitter.com/Iateyourp1e), and [Youtube](https://www.youtube.com/channel/UCAwIbbB6OE1OAd-gisAl5jA). -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -99,7 +99,7 @@ getting past the first gym or two, while tapering off late game. This run should | Gym Leader TMs | TMs from Gym Leaders are now 100% learnable. A TM that you get on your <b>starter</b> as a held item can be taught as well (though it does not have to be taught to your starter, holding it for pivots is allowed). | All other TMs/Move Tutors are still banned, including those held by pivot pokemon. | | Healing outside of Gyms | As long as you are not inside a gym or the Elite 4: HP Heals, Status Heals, and PP items can be used outside of battle. While in a Gym or Elite 4, healing must be done only in battle. | | | Cut a move, Hold any Item | You are allowed to hold any previously banned held item (except for Lucky Egg and Everstone) if you teach Cut to your pokemon. You may use Cut in Combat. You may still use the consumable items allowed in the Kaizo ruleset without making this trade. | You can swap or remove the item but may never get rid of Cut. You may not abuse wild pokemon for Leftovers/Shell Bell healing. | | Certain Healing Moves Allowed | Moves that damage the enemy to heal yourself and moves that only cure status effects are now allowed to be used <b>in trainer battles only</b>. Leech Seed/Giga Drain/Aromatherapy etc. Moves that heal HP without hurting the opponent like Softboiled/Morning Sun/Wish are still banned. | Pain Split is an exception and not legal. You may not use HP healing moves or Status-only healing moves in wild pokemon battles. | | | <h3>FireRed/LeafGreen Specific Rules</h3> | | | Weak Pokemon may Challenge the Islands | If your pokemon has BST of <b>499 or less</b>: The Sevii Islands are now LEGAL, but you can only choose to go there or not immediately after exiting Blaine's gym when Bill invites you. <li>You may not use a Pokemon Center (or equivalent NPC) before leaving Cinnabar or while on the Sevii islands.</li><li>You may not return to the islands after completing them.</li> | The move relearner is allowed. | | Rival Fights | You no longer have to fight the rival in the SS Anne or Pokemon Tower immediately. | This means that you must do all of Pokémon Tower in one go after getting the Silph Scope. | -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -85,27 +85,27 @@ getting past the first gym or two, while tapering off late game. This run should (Includes all the previous rules unless overruled below) | Rule | Details | Notes | |--------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | 10 Heal Limit | You may only recover at a PokeCenter (or equivalent NPC) 10 times throughout the main run. Once you earn your 8th badge you earn a bonus 11th heal. If you complete the Elite 4 in a Johto game you earn an additional 7 heals for Kanto. This rule goes into effect after the first trainer battle (not counting the initial rival fight), before then you may heal freely. | NPC Heals in Dungeons outside of Forced Heals are still Banned as stated in the Kaizo ruleset. | | Start off shopping | You can buy up to 20 Potions BEFORE the first Non-Rival trainer fight, once you have started the first fight, the normal IronMON shopping rules apply. | You will have to find and sell any items possible to afford these. | | Important Trainer's Pokemon get Held Items | The Randomizer option to add held items to Boss Trainers and Important Trainers must be enabled and set to Sensible Items. | If you steal an item from a trainer that you are not allowed to hold, you must remove it once the battle ends. | | PP Up Limit | You may only use 1 PP Up on each move. PP Max's may not be used at all, but you may "trade-in" each PP max by selling it and buying a Hyper Potion or up to three status-curing items (Antidote, Full Heal, etc. NOT full restores). | When trading a PP Max, you may mix and match the 3 status items, but you must choose all 3 right then. You cannot bank a choice for a different shop later. | | Flute Favors | Once per run you may go to a store to trade colored flutes. You may sell 1 of each color of flute, for each of which you may buy either 1 super potion, or any status healing item. If you collect a full set of all 5 Flutes (Red/Blue/Yellow/Black/White) you will be allowed to instead purchase a total of two Hyper Potion <b>and</b> five Full Heals. You may only trade flutes once per run. | You may not redeem flutes for Full Restores. Once you turn any flute in, you may not return to a store to turn any other flutes in, even if you find a different color. | | Favorite Limits | No Legendaries or 580+ BST Pokemon as favorites. You must still only use as many favorites as allowed for your Gen as stated in the Favorites Clause. | Favorites Limit Reminder: Gen 1-3: 3 Favorites. Gen 4: 4 favorites. Gen 5: 5 favorites. And so on. | | No Excessive Stalling | You may only stall 5 turns per battle using balls or any item that is not sacrificed to waste a turn. | This does not apply to wasting turns for your partner in a double battle. | | Banned Abilities | If your pokemon has BST of 400 or more, the following abilities are banned: Huge Power/Pure Power, Battle Armor/Shell Armor, Parental Bond, Protean, Fur Coat, Magic Guard | | | | <h3>Modifications to Previous Rules for Survival</h3> | These changes interact with mechanics banned or restricted in previous rulesets and modify them for Survival only. | | Gym Leader TMs | TMs from Gym Leaders are now 100% learnable. A TM that you get on your <b>starter</b> as a held item can be taught as well (though it does not have to be taught to your starter, holding it for pivots is allowed). | All other TMs/Move Tutors are still banned, including those held by pivot pokemon. | | Healing outside of Gyms | As long as you are not inside a gym or the Elite 4: HP Heals, Status Heals, and PP items can be used outside of battle. While in a Gym or Elite 4, healing must be done only in battle. | | | Cut a move, Hold any Item | You are allowed to hold any previously banned held item (except for Lucky Egg and Everstone) if you teach Cut to your pokemon. You may use Cut in Combat. You may still use the consumable items allowed in the Kaizo ruleset without making this trade. | You can swap or remove the item but may never get rid of Cut. You may not abuse wild pokemon for Leftovers/Shell Bell healing. | | Certain Healing Moves Allowed | Moves that damage the enemy to heal yourself and moves that cure status effects are now allowed to be used <b>in trainer battles only</b>. Leech Seed/Giga Drain/Aromatherapy etc. Moves that heal HP without hurting the opponent like Softboiled/Morning Sun/Wish are still banned. | Pain Split is an exception and not legal. You may not use HP healing moves or Status healing moves in wild pokemon battles. | | | <h3>FireRed/LeafGreen Specific Rules</h3> | | | Weak Pokemon may Challenge the Islands | If your pokemon has BST of <b>499 or less</b>: The Sevii Islands are now LEGAL, but you can only choose to go there or not immediately after exiting Blaine's gym when Bill invites you. <li>You may not use a Pokemon Center (or equivalent NPC) before leaving Cinnabar or while on the Sevii islands.</li><li>You may not return to the islands after completing them.</li> | The move relearner is allowed. | | Rival Fights | You no longer have to fight the rival in the SS Anne or Pokemon Tower immediately. | This means that you must do all of Pokémon Tower in one go after getting the Silph Scope. | | | <h3>Elite 4 and Final Gauntlet Specific Rules</h3> | The next 2 rules apply specifically to the Elite 4 and any other Final Bosses after them. (Ghetsis, Red, etc.) | | No Boosting Items | You are no longer allowed to use boosting items like X Items/Dire Hits/Guard Specs etc. other than those that are consumable held items | | | No Excessive Setup | You are allowed to use ONE (1) non-combat stat boosting move ONCE per fight. Calm Mind/Swords Dance/Iron Defense etc. | | ## FAQs -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -13,24 +13,24 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) ## Standard IronMon Ruleset | Rule | Details | Notes | |-------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------| | Randomize the game | All Pokémon, movesets, and items are randomized, with Trainer Pokémon & Wild Pokémon levels increased by 50%. | Full randomizer settings below | | Catch or Kill 1 per Route | You can only catch OR kill one Pokémon per Route. It does <b>not</b> have to be the first one seen. All other Exp will come from Trainers. | | | Permadeath | Once a Pokémon faints, you must release/store it. No exceptions. | If a Pokémon dies with an item attached to it, the item cannot be salvaged. | | No Shops | You can only use items that you pick up, no use of stores except for Pokeballs and Repels. | You may not abuse respawning items by picking them up more than once | | Random Starter | You must choose the starter at random before looking at the options. | | | Favorites Clause | You can skip choosing the starter pick at Random ONLY if you find one of your 3 favorite Pokémon are an option. For games after Generation 3, you may add 1 additional favorite per gen. | For example, Iateyourpie chose: Arcanine, Wailord, and Magmar | | 1 Team at a Time | You may carry up to 6 Pokémon at a time, and cannot withdraw Pokémon once they are deposited in a box. | | | Game Over | Once all party Pokémon have fainted, the run is over, and you must restart with a newly randomized game. | | | No Legendaries | You cannot catch legendaries. Trainers will still have them, but you cannot catch something that is deemed "legendary." If a Pokémon evolves into a legendary you can use it, but only then. | | | Banned Items | Banned items: Lucky Egg, Sacred Ash, Everstone. | | | Stolen Items | You may not intentionally steal items from wild pokemon with moves like Thief, Covet, etc. | If you steal from a pokemon that you do not end up catching in that battle, throw the item away. | | Accidental Kills/Catches | <li>If you accidentally kill a Pokémon while trying to catch it, you will no longer be able to capture or kill a Pokémon from that Route.</li><li>If you catch a pokemon (accidental or otherwise) that you don't mean to add to your team you can immediately deposit it in the PC without viewing any information about its stats or moves. And then continue as if it never happened.</li> | You may throw pokéballs at a pokemon for reasons like being unable to run or if you are trying to scout its moves without risking killing it. | | No Re-fights | You may not re-fight trainers at any point using the VS Seeker or other means. | | | Shiny Clause | If you encounter a shiny, you are allowed to kill it for EXP. | You may not increase the shiny pokemon rate using the randomizer | | Don't Give Up Without a Fight | You may not reset before the first battle if you don't like the starter Pokémon. After that it's fine. | You might be surprised how far you can go with what looks like a terrible starter | | Don't be Rude | You have to talk to MOM when you start your journey, otherwise that's just rude. | | ## Ultimate IronMon Ruleset -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -29,7 +29,7 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) | Accidental Kills/Catches | <li>If you accidentally kill a Pokémon while trying to catch it, you will no longer be able to capture or kill a Pokémon from that Route.</li><li>If you catch a pokemon (accidental or otherwise) that you don't mean to add to your team you can immediately deposit it in the PC without viewing any information about its stats or moves. And then continue as if it never happened.</li> | You may throw pokéballs at a pokemon for reasons like being unable to run or if you are trying to scout its moves without risking killing it. | | No Re-fights | You may not re-fight trainers at any point using the VS Seeker or other means. | | | Shiny Clause | If you encounter a shiny, you are allowed to kill it for EXP. | You may not increase the shiny pokemon rate using the randomizer | | Don't Give Up | You may not reset before the first battle if you don't like the starter Pokémon. After that it's fine. | You might be surprised how far you can go with what looks like a terrible starter | | Don't be Rude | You have to talk to MOM when you start your journey, otherwise that's just rude. | | ## Ultimate IronMon Ruleset -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -29,7 +29,7 @@ Jump to: [Ultimate](#ultimate-ironmon-ruleset) | [Kaizo](#kaizo-ironmon-ruleset) | Accidental Kills/Catches | <li>If you accidentally kill a Pokémon while trying to catch it, you will no longer be able to capture or kill a Pokémon from that Route.</li><li>If you catch a pokemon (accidental or otherwise) that you don't mean to add to your team you can immediately deposit it in the PC without viewing any information about its stats or moves. And then continue as if it never happened.</li> | You may throw pokéballs at a pokemon for reasons like being unable to run or if you are trying to scout its moves without risking killing it. | | No Re-fights | You may not re-fight trainers at any point using the VS Seeker or other means. | | | Shiny Clause | If you encounter a shiny, you are allowed to kill it for EXP. | You may not increase the shiny pokemon rate using the randomizer | | Don't Give Up | You may not reset before the first battle if you don't like the starter Pokémon. | You might be surprised how far you can go with what looks like a terrible start. | | Don't be Rude | You have to talk to MOM when you start your journey, otherwise that's just rude. | | ## Ultimate IronMon Ruleset
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