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          February 1, 2019 18:30 
        
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    Move a Three.js object along a path, or an array of THREE.Vector3
  
        
  
    
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  | var noop = function(){}; | |
| function moveAlong ( object, shape, options ) { | |
| options = _.merge({ | |
| from: 0, | |
| to: 1, | |
| duration: null, | |
| speed: 50, | |
| start: true, | |
| yoyo: false, | |
| onStart: null, | |
| onComplete: noop, | |
| onUpdate: noop, | |
| smoothness: 100, | |
| easing: TWEEN.Easing.Linear.None | |
| }, options); | |
| // array of vectors to determine shape | |
| if (shape instanceof THREE.Shape) { | |
| } else if ( shape.constructor === Array ) { | |
| shape = new THREE.SplineCurve3(shape); | |
| } else { | |
| throw '2nd argument is not a Shape, nor an array of vertices'; | |
| } | |
| options.duration = options.duration || shape.getLength(); | |
| options.length = options.duration * options.speed; | |
| var tween = new TWEEN.Tween({ distance: options.from }) | |
| .to({ distance: options.to }, options.length) | |
| .easing( options.easing ) | |
| .onStart( options.onStart ) | |
| .onComplete( options.onComplete ) | |
| .onUpdate(function(){ | |
| // get the position data half way along the path | |
| var pathPosition = shape.getPointAt( this.distance ); | |
| // move to that position | |
| object.position.set( pathPosition.x, pathPosition.y, pathPosition.z ); | |
| object.updateMatrix(); | |
| if ( options.onUpdate ) { options.onUpdate( this, shape ); } | |
| }) | |
| .yoyo( options.yoyo ); | |
| if ( options.yoyo ) { | |
| tween.repeat( Infinity ); | |
| } | |
| if ( options.start ) { tween.start(); } | |
| return tween; | |
| } | 
  
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