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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -19,7 +19,7 @@ public class OscEyeTrackingSenderExample : MonoBehaviour public bool SendEyeLeftRightPitchYaw; public bool SendEyeLeftRightVec; // You must download and add OscCore to your project: https://github.com/vrchat/OscCore/tree/send-more-values private OscCore.OscClient oscClient; void Start() -
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,127 @@ // This code is licensed under MIT license using UnityEngine; public class OscEyeTrackingSenderExample : MonoBehaviour { public string OscTargetIp = "127.0.0.1"; public int OscTargetPort = 9000; public Transform EyeRoot; public Transform EyeTarget; public float UserInterpupillaryDistance = 0.064f; public bool SendEyesClosedAmount; [Range(0f, 1f)] public float EyesClosedAmount; public bool SendEyeCenterPitchYaw; public bool SendEyeCenterPitchYawDist; public bool SendEyeCenterVec; public bool SendEyeCenterVecFull; public bool SendEyeLeftRightPitchYaw; public bool SendEyeLeftRightVec; // You must download and add OscCore to your project: https://github.com/vrchat/osccore/tree/all-in-one private OscCore.OscClient oscClient; void Start() { oscClient = new OscCore.OscClient(OscTargetIp, OscTargetPort); } void Update() { if (oscClient == null) return; if (SendEyesClosedAmount) { oscClient.Send("/tracking/eye/EyesClosedAmount", EyesClosedAmount); } if (EyeRoot && EyeTarget) { // Data should be sent to only one of the following eyelook addresses at a time // (EyeClosedAmount data may be sent simultaneously with one of the eyelook addresses) if (SendEyeCenterPitchYaw) { Vector3 eyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position); Quaternion eyeLookQuat = Quaternion.LookRotation(eyeLookDirection); float eyeLookPitch = ToPlusMinus180(eyeLookQuat.eulerAngles.x); float eyeLookYaw = ToPlusMinus180(eyeLookQuat.eulerAngles.y); oscClient.Send("/tracking/eye/CenterPitchYaw", eyeLookPitch, eyeLookYaw); Debug.DrawRay(EyeRoot.position, (EyeTarget.position - EyeRoot.position).normalized, Color.yellow); } if (SendEyeCenterPitchYawDist) { Vector3 eyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position); Quaternion eyeLookQuat = Quaternion.LookRotation(eyeLookDirection); float eyeLookPitch = ToPlusMinus180(eyeLookQuat.eulerAngles.x); float eyeLookYaw = ToPlusMinus180(eyeLookQuat.eulerAngles.y); oscClient.Send("/tracking/eye/CenterPitchYawDist", eyeLookPitch, eyeLookYaw, eyeLookDirection.magnitude); Debug.DrawLine(EyeRoot.position, EyeTarget.position, Color.yellow); } if (SendEyeCenterVec) { Vector3 eyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position); oscClient.Send("/tracking/eye/CenterVec", eyeLookDirection.normalized); Debug.DrawRay(EyeRoot.position, (EyeTarget.position - EyeRoot.position).normalized, Color.yellow); } if (SendEyeCenterVecFull) { oscClient.Send("/tracking/eye/CenterVecFull", EyeRoot.InverseTransformDirection(EyeTarget.position - EyeRoot.position)); Debug.DrawLine(EyeRoot.position, EyeTarget.position, Color.yellow); } if (SendEyeLeftRightPitchYaw) { Vector3 leftEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.left * (UserInterpupillaryDistance * 0.5f); Vector3 rightEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.right * (UserInterpupillaryDistance * 0.5f); Vector3 leftEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - leftEyeRoot); Quaternion leftEyeLookQuat = Quaternion.LookRotation(leftEyeLookDirection); float leftEyeLookPitch = ToPlusMinus180(leftEyeLookQuat.eulerAngles.x); float leftEyeLookYaw = ToPlusMinus180(leftEyeLookQuat.eulerAngles.y); Vector3 rightEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - rightEyeRoot); Quaternion rightEyeLookQuat = Quaternion.LookRotation(rightEyeLookDirection); float rightEyeLookPitch = ToPlusMinus180(rightEyeLookQuat.eulerAngles.x); float rightEyeLookYaw = ToPlusMinus180(rightEyeLookQuat.eulerAngles.y); oscClient.Send("/tracking/eye/LeftRightPitchYaw", leftEyeLookPitch, leftEyeLookYaw, rightEyeLookPitch, rightEyeLookYaw); Debug.DrawRay(leftEyeRoot, (EyeTarget.position - leftEyeRoot).normalized, Color.blue); Debug.DrawRay(rightEyeRoot, (EyeTarget.position - rightEyeRoot).normalized, Color.red); } if (SendEyeLeftRightVec) { Vector3 leftEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.left * (UserInterpupillaryDistance * 0.5f); Vector3 rightEyeRoot = EyeRoot.position + EyeRoot.rotation * Vector3.right * (UserInterpupillaryDistance * 0.5f); Vector3 leftEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - leftEyeRoot); Vector3 rightEyeLookDirection = EyeRoot.InverseTransformDirection(EyeTarget.position - rightEyeRoot); oscClient.Send("/tracking/eye/LeftRightVec", leftEyeLookDirection.normalized, rightEyeLookDirection.normalized); Debug.DrawRay(leftEyeRoot, (EyeTarget.position - leftEyeRoot).normalized, Color.blue); Debug.DrawRay(rightEyeRoot, (EyeTarget.position - rightEyeRoot).normalized, Color.red); } } } private float ToPlusMinus180(float inputAngle) { return ((inputAngle + 180f) % 360f) - 180f; } }