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@vsramalwan
Created July 4, 2020 18:42
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TS cheatsheet
// source: https://learnxinyminutes.com/docs/typescript/
// There are 3 basic types in TypeScript
let isDone: boolean = false;
let lines: number = 42;
let name: string = "Anders";
// But you can omit the type annotation if the variables are derived
// from explicit literals
let isDone = false;
let lines = 42;
let name = "Anders";
// When it's impossible to know, there is the "Any" type
let notSure: any = 4;
notSure = "maybe a string instead";
notSure = false; // okay, definitely a boolean
// Use const keyword for constants
const numLivesForCat = 9;
numLivesForCat = 1; // Error
// For collections, there are typed arrays and generic arrays
let list: number[] = [1, 2, 3];
// Alternatively, using the generic array type
let list: Array<number> = [1, 2, 3];
// For enumerations:
enum Color { Red, Green, Blue };
let c: Color = Color.Green;
// Lastly, "void" is used in the special case of a function returning nothing
function bigHorribleAlert(): void {
alert("I'm a little annoying box!");
}
// Functions are first class citizens, support the lambda "fat arrow" syntax and
// use type inference
// The following are equivalent, the same signature will be inferred by the
// compiler, and same JavaScript will be emitted
let f1 = function (i: number): number { return i * i; }
// Return type inferred
let f2 = function (i: number) { return i * i; }
// "Fat arrow" syntax
let f3 = (i: number): number => { return i * i; }
// "Fat arrow" syntax with return type inferred
let f4 = (i: number) => { return i * i; }
// "Fat arrow" syntax with return type inferred, braceless means no return
// keyword needed
let f5 = (i: number) => i * i;
// Interfaces are structural, anything that has the properties is compliant with
// the interface
interface Person {
name: string;
// Optional properties, marked with a "?"
age?: number;
// And of course functions
move(): void;
}
// Object that implements the "Person" interface
// Can be treated as a Person since it has the name and move properties
let p: Person = { name: "Bobby", move: () => { } };
// Objects that have the optional property:
let validPerson: Person = { name: "Bobby", age: 42, move: () => { } };
// Is not a person because age is not a number
let invalidPerson: Person = { name: "Bobby", age: true };
// Interfaces can also describe a function type
interface SearchFunc {
(source: string, subString: string): boolean;
}
// Only the parameters' types are important, names are not important.
let mySearch: SearchFunc;
mySearch = function (src: string, sub: string) {
return src.search(sub) != -1;
}
// Classes - members are public by default
class Point {
// Properties
x: number;
// Constructor - the public/private keywords in this context will generate
// the boiler plate code for the property and the initialization in the
// constructor.
// In this example, "y" will be defined just like "x" is, but with less code
// Default values are also supported
constructor(x: number, public y: number = 0) {
this.x = x;
}
// Functions
dist() { return Math.sqrt(this.x * this.x + this.y * this.y); }
// Static members
static origin = new Point(0, 0);
}
// Classes can be explicitly marked as implementing an interface.
// Any missing properties will then cause an error at compile-time.
class PointPerson implements Person {
name: string
move() {}
}
let p1 = new Point(10, 20);
let p2 = new Point(25); //y will be 0
// Inheritance
class Point3D extends Point {
constructor(x: number, y: number, public z: number = 0) {
super(x, y); // Explicit call to the super class constructor is mandatory
}
// Overwrite
dist() {
let d = super.dist();
return Math.sqrt(d() * d() + this.z * this.z);
}
}
// Modules, "." can be used as separator for sub modules
module Geometry {
export class Square {
constructor(public sideLength: number = 0) {
}
area() {
return Math.pow(this.sideLength, 2);
}
}
}
let s1 = new Geometry.Square(5);
// Local alias for referencing a module
import G = Geometry;
let s2 = new G.Square(10);
// Generics
// Classes
class Tuple<T1, T2> {
constructor(public item1: T1, public item2: T2) {
}
}
// Interfaces
interface Pair<T> {
item1: T;
item2: T;
}
// And functions
let pairToTuple = function <T>(p: Pair<T>) {
return new Tuple(p.item1, p.item2);
};
let tuple = pairToTuple({ item1: "hello", item2: "world" });
// Including references to a definition file:
/// <reference path="jquery.d.ts" />
// Template Strings (strings that use backticks)
// String Interpolation with Template Strings
let name = 'Tyrone';
let greeting = `Hi ${name}, how are you?`
// Multiline Strings with Template Strings
let multiline = `This is an example
of a multiline string`;
// READONLY: New Feature in TypeScript 3.1
interface Person {
readonly name: string;
readonly age: number;
}
var p1: Person = { name: "Tyrone", age: 42 };
p1.age = 25; // Error, p1.age is read-only
var p2 = { name: "John", age: 60 };
var p3: Person = p2; // Ok, read-only alias for p2
p3.age = 35; // Error, p3.age is read-only
p2.age = 45; // Ok, but also changes p3.age because of aliasing
class Car {
readonly make: string;
readonly model: string;
readonly year = 2018;
constructor() {
this.make = "Unknown Make"; // Assignment permitted in constructor
this.model = "Unknown Model"; // Assignment permitted in constructor
}
}
let numbers: Array<number> = [0, 1, 2, 3, 4];
let moreNumbers: ReadonlyArray<number> = numbers;
moreNumbers[5] = 5; // Error, elements are read-only
moreNumbers.push(5); // Error, no push method (because it mutates array)
moreNumbers.length = 3; // Error, length is read-only
numbers = moreNumbers; // Error, mutating methods are missing
// Tagged Union Types for modelling state that can be in one of many shapes
type State =
| { type: "loading" }
| { type: "success", value: number }
| { type: "error", message: string };
declare const state: State;
if (state.type === "success") {
console.log(state.value);
} else if (state.type === "error") {
console.error(state.message);
}
// Iterators and Generators
// for..of statement
// iterate over the list of values on the object being iterated
let arrayOfAnyType = [1, "string", false];
for (const val of arrayOfAnyType) {
console.log(val); // 1, "string", false
}
let list = [4, 5, 6];
for (const i of list) {
console.log(i); // 4, 5, 6
}
// for..in statement
// iterate over the list of keys on the object being iterated
for (const i in list) {
console.log(i); // 0, 1, 2
}
// Type Assertion
let foo = {} // Creating foo as an empty object
foo.bar = 123 // Error: property 'bar' does not exist on `{}`
foo.baz = 'hello world' // Error: property 'baz' does not exist on `{}`
// Because the inferred type of foo is `{}` (an object with 0 properties), you
// are not allowed to add bar and baz to it. However with type assertion,
// the following will pass:
interface Foo {
bar: number;
baz: string;
}
let foo = {} as Foo; // Type assertion here
foo.bar = 123;
foo.baz = 'hello world'
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