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  1. @reinsteam reinsteam revised this gist Aug 11, 2019. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions atmosphere_clouds_rendering.md
    Original file line number Diff line number Diff line change
    @@ -61,6 +61,7 @@
    * ["Adaptive Sampling Diagram" by Huw Bowles & Daniel Zimmermann](https://www.shadertoy.com/view/llXSD7)
    * ["Structured Vol Sampling" by Huw Bowles, Daniel Zimmermann & Beibei Wang](https://www.shadertoy.com/view/Mt3GWs)
    * ["Structured Sampling Diagram" by Huw Bowles, Daniel Zimmermann & Beibei Wang](https://www.shadertoy.com/view/ll3GWs)
    * ["Ephemeris" by ConfettiFX](https://github.com/ConfettiFX/Custom-Middleware)


    [Abad06]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.7917&rep=rep1&type=pdf
  2. @reinsteam reinsteam revised this gist Aug 11, 2019. 1 changed file with 10 additions and 2 deletions.
    12 changes: 10 additions & 2 deletions atmosphere_clouds_rendering.md
    Original file line number Diff line number Diff line change
    @@ -28,14 +28,16 @@
    * Convincing Cloud Rendering. An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite [[Hogfeldt16]]
    * Interactive multiple anisotropic scattering in clouds [[Bouthors08]]
    * Real-Time Cloud Rendering [[Harris01]]
    * Real-time rendering of volumetric clouds [[Haggstrom18]]
    * Simulation of Cloud Dynamics on Graphics Hardware [[Harris03]]

    ## Presentations
    * A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering [[Bowles15]]
    * Creating the Atmospheric World of Red Dead Redemption 2: A Complete and Integrated Solution [[Bauer19]]
    * Decima Engine: Advances in Lighting and AA (Atmospheric Height Fog, pages 17-27) [[Ishiyama17]]
    * High-Performance Rendering of Realistic Cumulus Clouds Using Pre-Computed Lighting [[Yusov14]]
    * Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine [[Schneider17]]
    * Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine [[Schneider17a]] [[Schneider17b]]
    * Nubis: Realtime Volumetric Cloudscapes In A Nutshell [[Schneider18a]] [[Schneider18b]]
    * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16a]]
    * Real-time Rendering of Physics-Based Clouds using Precomputed Scattering [[Yusov15]]
    * Real-time Volumetric Cloudscapes of Horizon: Zero Dawn [[Schneider15]]
    @@ -57,6 +59,8 @@
    * ["Cloud Phase function comparison" by Thomas Schander](https://www.shadertoy.com/view/4sjBDG)
    * ["Sample Pinning" by Huw Bowles & Daniel Zimmermann](https://www.shadertoy.com/view/XdfXzn)
    * ["Adaptive Sampling Diagram" by Huw Bowles & Daniel Zimmermann](https://www.shadertoy.com/view/llXSD7)
    * ["Structured Vol Sampling" by Huw Bowles, Daniel Zimmermann & Beibei Wang](https://www.shadertoy.com/view/Mt3GWs)
    * ["Structured Sampling Diagram" by Huw Bowles, Daniel Zimmermann & Beibei Wang](https://www.shadertoy.com/view/ll3GWs)


    [Abad06]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.7917&rep=rep1&type=pdf
    @@ -89,7 +93,11 @@
    [Hillaire16a]: http://blog.selfshadow.com/publications/s2016-shading-course/hillaire/s2016_pbs_frostbite_sky_clouds.pptx
    [Hillaire16b]: https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/s2016-pbs-frostbite-sky-clouds-new.pdf
    [Hogfeldt16]: http://publications.lib.chalmers.se/records/fulltext/241770/241770.pdf
    [Haggstrom18]: http://www.diva-portal.org/smash/get/diva2:1223894/FULLTEXT01.pdf
    [Schneider15]: http://advances.realtimerendering.com/s2015/The%20Real-time%20Volumetric%20Cloudscapes%20of%20Horizon%20-%20Zero%20Dawn%20-%20ARTR.pdf
    [Schneider17]: http://advances.realtimerendering.com/s2017/Nubis%20-%20Authoring%20Realtime%20Volumetric%20Cloudscapes%20with%20the%20Decima%20Engine%20-%20Final%20.pdf
    [Schneider17a]: http://advances.realtimerendering.com/s2017/Nubis%20-%20Authoring%20Realtime%20Volumetric%20Cloudscapes%20with%20the%20Decima%20Engine%20-%20Final%20.pdf
    [Schneider17b]: http://advances.realtimerendering.com/s2017/Nubis%20-%20Authoring%20Realtime%20Volumetric%20Cloudscapes%20with%20the%20Decima%20Engine%20-%20Final.pptx
    [Schneider18a]: https://d1z4o56rleaq4j.cloudfront.net/downloads/large/Nubis%20-%20Realtime%20Volumetric%20Cloudscapes%20In%20A%20Nutshell.pptx
    [Schneider18b]: https://www.youtube.com/watch?v=-d8qT5-1LOI
    [Yusov14]: http://www.highperformancegraphics.org/2014/wp-content/uploads/sites/3/2014/07/Yusov-Clouds.pdf
    [Yusov15]: http://gpupro.blogspot.ca/2015/01/gpu-pro-6-real-time-rendering-of.html
  3. @reinsteam reinsteam revised this gist Aug 11, 2019. 1 changed file with 6 additions and 0 deletions.
    6 changes: 6 additions & 0 deletions atmosphere_clouds_rendering.md
    Original file line number Diff line number Diff line change
    @@ -31,6 +31,8 @@
    * Simulation of Cloud Dynamics on Graphics Hardware [[Harris03]]

    ## Presentations
    * A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering [[Bowles15]]
    * Creating the Atmospheric World of Red Dead Redemption 2: A Complete and Integrated Solution [[Bauer19]]
    * Decima Engine: Advances in Lighting and AA (Atmospheric Height Fog, pages 17-27) [[Ishiyama17]]
    * High-Performance Rendering of Realistic Cumulus Clouds Using Pre-Computed Lighting [[Yusov14]]
    * Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine [[Schneider17]]
    @@ -53,12 +55,16 @@
    * ["Clouds" by iq](https://www.shadertoy.com/view/XslGRr)
    * ["VolumetricIntegration" by SebH](https://www.shadertoy.com/view/XlBSRz)
    * ["Cloud Phase function comparison" by Thomas Schander](https://www.shadertoy.com/view/4sjBDG)
    * ["Sample Pinning" by Huw Bowles & Daniel Zimmermann](https://www.shadertoy.com/view/XdfXzn)
    * ["Adaptive Sampling Diagram" by Huw Bowles & Daniel Zimmermann](https://www.shadertoy.com/view/llXSD7)


    [Abad06]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.7917&rep=rep1&type=pdf
    [Bauer19]: http://advances.realtimerendering.com/s2019/slides_public_release.pptx
    [Bodare14]: http://publications.lib.chalmers.se/records/fulltext/203057/203057.pdf
    [Bouthors06]: http://www-evasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf
    [Bouthors08]: http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf
    [Bowles15]: http://advances.realtimerendering.com/s2015/siggraph15_volsampling.pptx
    [Bruneton08]: https://hal.inria.fr/file/index/docid/288758/filename/article.pdf
    [Bruneton16]: https://arxiv.org/pdf/1612.04336.pdf
    [Bruneton17]: https://ebruneton.github.io/precomputed_atmospheric_scattering/index.html
  4. @reinsteam reinsteam revised this gist Dec 17, 2017. 1 changed file with 16 additions and 3 deletions.
    19 changes: 16 additions & 3 deletions atmosphere_clouds_rendering.md
    Original file line number Diff line number Diff line change
    @@ -7,19 +7,25 @@
    * A fast, simple method to render sky color using gradients maps [[Abad06]]
    * A Framework for the Experimental Comparison of Solar and Skydome Illumination [[Kider14]]
    * A Method for Modeling Clouds based on Atmospheric Fluid Dynamics [[Miyazaki01]]
    * A Physically-Based Night Sky Model [[Jensen01]]
    * A Practical Analytic Model for Daylight [[Preetham99]]
    * A Qualitative and Quantitative Evaluation of 8 Clear Sky Models [[Bruneton16]]
    * Analytical sky simulation [[Kol12]]
    * CIE General Sky Standard Defining Luminance Distributions [[Darula02]]
    * Display of The Earth Taking into Account Atmospheric Scattering [[Nishita93]]
    * Display Method of the Sky Color Taking into Account Multiple Scattering [[Nishita96]]
    * Efficient and Dynamic Atmospheric Scattering [[Bodare14]]
    * Efficient Rendering of Atmospheric Phenomena [[Riley04]]
    * Precomputed Atmospheric Scattering [[Bruneton08]]
    * Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators [[Nielsen03]]
    * Real-time realistic illumination and shading of stratiform clouds [[Bouthors06]]
    * Real-Time Rendering of Planets with Atmospheres [[Schafhitzel07]]
    * Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time [[Elek09]]
    * Single-Pass Rendering of Day and Night Sky Phenomena [[Muller12]]

    ### Clouds
    * A Simple, Efficient Method for Realistic Animation of Clouds [[Dobashi00]]
    * Convincing Cloud Rendering. An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite [[Hogfeldt16]]
    * Interactive multiple anisotropic scattering in clouds [[Bouthors08]]
    * Real-Time Cloud Rendering [[Harris01]]
    * Simulation of Cloud Dynamics on Graphics Hardware [[Harris03]]
    @@ -34,10 +40,10 @@

    ## Course Notes
    * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16b]]
    * Real-time Volumetric Rendering, course notes for Revision Demo Party [[Patapom13]]


    ## Articles
    * [Real-time Volumetric Rendering Course Notes](http://patapom.com/topics/Revision2013/Revision%202013%20-%20Real-time%20Volumetric%20Rendering%20Course%20Notes.pdf)
    * [In Praxis, Atmoshphere](http://reset-game.net/?p=284)
    * [Common Cloud Names, Shapes, and Altitudes](http://nenes.eas.gatech.edu/Cloud/Clouds.pdf)
    * [Bitsquid, Volumetric clouds](http://bitsquid.blogspot.jp/2016/07/volumetric-clouds.html)
    @@ -50,27 +56,34 @@


    [Abad06]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.7917&rep=rep1&type=pdf
    [Bodare14]: http://publications.lib.chalmers.se/records/fulltext/203057/203057.pdf
    [Bouthors06]: http://www-evasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf
    [Bouthors08]: http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf
    [Bruneton08]: https://hal.inria.fr/file/index/docid/288758/filename/article.pdf
    [Bruneton16]: https://arxiv.org/pdf/1612.04336.pdf
    [Bruneton17]: https://ebruneton.github.io/precomputed_atmospheric_scattering/index.html
    [Elek09]: http://www.cescg.org/CESCG-2009/papers/PragueCUNI-Elek-Oskar09.pdf
    [Darula02]: http://mathinfo.univ-reims.fr/IMG/pdf/other2.pdf
    [Dobashi00]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/sig00_cloud.pdf
    [Elek09]: http://www.cescg.org/CESCG-2009/papers/PragueCUNI-Elek-Oskar09.pdf
    [Harris01]: http://www.markmark.net/PDFs/RTClouds_HarrisEG2001.pdf
    [Harris03]: http://www.markmark.net/cloudsim/harrisGH2003.pdf
    [Ishiyama17]: http://advances.realtimerendering.com/s2017/DecimaSiggraph2017.pdf
    [Jensen01]: http://www.graphics.stanford.edu/papers/nightsky/nightsky.pdf
    [Kider14]: http://www.yiningkarlli.com/projects/skydomecompare/Kider2014.pdf
    [Kol12]: http://timothykol.com/pub/sky.pdf
    [Miyazaki01]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/PG2001_CML.pdf
    [Muller12]: https://hpi.de/fileadmin/user_upload/fachgebiete/doellner/publications/2012/MED12/paper_1056_cr.pdf
    [Nielsen03]: http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/2554/pdf/imm2554.pdf
    [Nishita93]: http://nishitalab.org/user/nis/cdrom/sig93_nis.pdf
    [Nishita96]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.5595&rep=rep1&type=pdf
    [Patapom13]: http://patapom.com/topics/Revision2013/Revision%202013%20-%20Real-time%20Volumetric%20Rendering%20Course%20Notes.pdf
    [Preetham99]: http://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf
    [Riley04]: http://wwwvis.informatik.uni-stuttgart.de/~kraus/preprints/egsr2004_riley.pdf
    [Schafhitzel07]: http://www.vis.uni-stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf
    [Hillaire16a]: http://blog.selfshadow.com/publications/s2016-shading-course/hillaire/s2016_pbs_frostbite_sky_clouds.pptx
    [Hillaire16b]: https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/s2016-pbs-frostbite-sky-clouds-new.pdf
    [Hogfeldt16]: http://publications.lib.chalmers.se/records/fulltext/241770/241770.pdf
    [Schneider15]: http://advances.realtimerendering.com/s2015/The%20Real-time%20Volumetric%20Cloudscapes%20of%20Horizon%20-%20Zero%20Dawn%20-%20ARTR.pdf
    [Schneider17]: http://advances.realtimerendering.com/s2017/Nubis%20-%20Authoring%20Realtime%20Volumetric%20Cloudscapes%20with%20the%20Decima%20Engine%20-%20Final%20.pdf
    [Yusov14]: http://www.highperformancegraphics.org/2014/wp-content/uploads/sites/3/2014/07/Yusov-Clouds.pdf
    [Yusov15]: http://gpupro.blogspot.ca/2015/01/gpu-pro-6-real-time-rendering-of.html
    [Yusov15]: http://gpupro.blogspot.ca/2015/01/gpu-pro-6-real-time-rendering-of.html
  5. @reinsteam reinsteam renamed this gist Oct 1, 2017. 1 changed file with 32 additions and 11 deletions.
    43 changes: 32 additions & 11 deletions cloud_rendering.md → atmosphere_clouds_rendering.md
    Original file line number Diff line number Diff line change
    @@ -1,55 +1,76 @@
    # Clouds Rendering
    # Atmosphere / Clouds Rendering

    ## Research papers
    * A fast, simple method to render sky color using gradients maps [[Abad06]]

    ### Atmosphere

    * A fast, simple method to render sky color using gradients maps [[Abad06]]
    * A Framework for the Experimental Comparison of Solar and Skydome Illumination [[Kider14]]
    * A Method for Modeling Clouds based on Atmospheric Fluid Dynamics [[Miyazaki01]]
    * A Practical Analytic Model for Daylight [[Preetham99]]
    * A Simple, Efficient Method for Realistic Animation of Clouds [[Dobashi00]]
    * A Qualitative and Quantitative Evaluation of 8 Clear Sky Models [[Bruneton16]]
    * Display of The Earth Taking into Account Atmospheric Scattering [[Nishita93]]
    * Display Method of the Sky Color Taking into Account Multiple Scattering [[Nishita96]]
    * Efficient Rendering of Atmospheric Phenomena [[Riley04]]
    * Interactive multiple anisotropic scattering in clouds [[Bouthors08]]
    * Precomputed Atmospheric Scattering [[Bruneton08]]
    * Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators [[Nielsen03]]
    * Real-Time Cloud Rendering [[Harris01]]
    * Real-time realistic illumination and shading of stratiform clouds [[Bouthors06]]
    * Real-Time Rendering of Planets with Atmospheres [[Schafhitzel07]]
    * Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time [[Elek09]]

    ### Clouds
    * A Simple, Efficient Method for Realistic Animation of Clouds [[Dobashi00]]
    * Interactive multiple anisotropic scattering in clouds [[Bouthors08]]
    * Real-Time Cloud Rendering [[Harris01]]
    * Simulation of Cloud Dynamics on Graphics Hardware [[Harris03]]

    ## Presentations
    * Decima Engine: Advances in Lighting and AA (Atmospheric Height Fog, pages 17-27) [[Ishiyama17]]
    * High-Performance Rendering of Realistic Cumulus Clouds Using Pre-Computed Lighting [[Yusov14]]
    * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16]]
    * Real-time Rendering of Physics-Based Clouds using Precomputed Scattering] [[Yusov15]]
    * Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine [[Schneider17]]
    * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16a]]
    * Real-time Rendering of Physics-Based Clouds using Precomputed Scattering [[Yusov15]]
    * Real-time Volumetric Cloudscapes of Horizon: Zero Dawn [[Schneider15]]

    ## Course Notes
    * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16b]]


    ## Articles
    * [Real-time Volumetric Rendering Course Notes](http://patapom.com/topics/Revision2013/Revision%202013%20-%20Real-time%20Volumetric%20Rendering%20Course%20Notes.pdf)
    * [In Praxis, Atmoshphere](http://reset-game.net/?p=284)
    * [Common Cloud Names, Shapes, and Altitudes](http://nenes.eas.gatech.edu/Cloud/Clouds.pdf)
    * [Bitsquid, Volumetric clouds](http://bitsquid.blogspot.jp/2016/07/volumetric-clouds.html)
    * [Eric Bruneton, "Precomputed Atmospheric Scattering: a New Implementation"](https://ebruneton.github.io/precomputed_atmospheric_scattering/index.html)

    ## Demos
    * ["Clouds" by iq](https://www.shadertoy.com/view/XslGRr)
    * ["VolumetricIntegration" by SebH](https://www.shadertoy.com/view/XlBSRz)
    * ["Cloud Phase function comparison" by Thomas Schander](https://www.shadertoy.com/view/4sjBDG)


    [Abad06]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.7917&rep=rep1&type=pdf
    [Bouthors06]: http://www-evasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf
    [Bouthors08]: http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf
    [Bruneton08]: https://hal.inria.fr/file/index/docid/288758/filename/article.pdf
    [Bruneton16]: https://arxiv.org/pdf/1612.04336.pdf
    [Bruneton17]: https://ebruneton.github.io/precomputed_atmospheric_scattering/index.html
    [Elek09]: http://www.cescg.org/CESCG-2009/papers/PragueCUNI-Elek-Oskar09.pdf
    [Dobashi00]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/sig00_cloud.pdf
    [Harris01]: http://www.markmark.net/PDFs/RTClouds_HarrisEG2001.pdf
    [Harris03]: http://www.markmark.net/cloudsim/harrisGH2003.pdf
    [Ishiyama17]: http://advances.realtimerendering.com/s2017/DecimaSiggraph2017.pdf
    [Kider14]: http://www.yiningkarlli.com/projects/skydomecompare/Kider2014.pdf
    [Miyazaki01]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/PG2001_CML.pdf
    [Nielsen03]: http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/2554/pdf/imm2554.pdf
    [Nishita93]: http://nishitalab.org/user/nis/cdrom/sig93_nis.pdf
    [Nishita96]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.5595&rep=rep1&type=pdf
    [Preetham99]: http://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf
    [Riley04]: http://wwwvis.informatik.uni-stuttgart.de/~kraus/preprints/egsr2004_riley.pdf
    [Schafhitzel07]: http://www.vis.uni-stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf


    [Hillaire16]: http://blog.selfshadow.com/publications/s2016-shading-course/hillaire/s2016_pbs_frostbite_sky_clouds.pptx
    [Hillaire16a]: http://blog.selfshadow.com/publications/s2016-shading-course/hillaire/s2016_pbs_frostbite_sky_clouds.pptx
    [Hillaire16b]: https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/s2016-pbs-frostbite-sky-clouds-new.pdf
    [Schneider15]: http://advances.realtimerendering.com/s2015/The%20Real-time%20Volumetric%20Cloudscapes%20of%20Horizon%20-%20Zero%20Dawn%20-%20ARTR.pdf
    [Schneider17]: http://advances.realtimerendering.com/s2017/Nubis%20-%20Authoring%20Realtime%20Volumetric%20Cloudscapes%20with%20the%20Decima%20Engine%20-%20Final%20.pdf
    [Yusov14]: http://www.highperformancegraphics.org/2014/wp-content/uploads/sites/3/2014/07/Yusov-Clouds.pdf
    [Yusov15]: http://gpupro.blogspot.ca/2015/01/gpu-pro-6-real-time-rendering-of.html
    [Yusov15]: http://gpupro.blogspot.ca/2015/01/gpu-pro-6-real-time-rendering-of.html
  6. @reinsteam reinsteam revised this gist Feb 5, 2017. 1 changed file with 2 additions and 0 deletions.
    2 changes: 2 additions & 0 deletions cloud_rendering.md
    Original file line number Diff line number Diff line change
    @@ -13,6 +13,7 @@
    * Real-Time Cloud Rendering [[Harris01]]
    * Real-time realistic illumination and shading of stratiform clouds [[Bouthors06]]
    * Real-Time Rendering of Planets with Atmospheres [[Schafhitzel07]]
    * Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time [[Elek09]]
    * Simulation of Cloud Dynamics on Graphics Hardware [[Harris03]]

    ## Presentations
    @@ -36,6 +37,7 @@
    [Bouthors06]: http://www-evasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf
    [Bouthors08]: http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf
    [Bruneton08]: https://hal.inria.fr/file/index/docid/288758/filename/article.pdf
    [Elek09]: http://www.cescg.org/CESCG-2009/papers/PragueCUNI-Elek-Oskar09.pdf
    [Dobashi00]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/sig00_cloud.pdf
    [Harris01]: http://www.markmark.net/PDFs/RTClouds_HarrisEG2001.pdf
    [Harris03]: http://www.markmark.net/cloudsim/harrisGH2003.pdf
  7. @reinsteam reinsteam created this gist Dec 13, 2016.
    53 changes: 53 additions & 0 deletions cloud_rendering.md
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,53 @@
    # Clouds Rendering

    ## Research papers
    * A fast, simple method to render sky color using gradients maps [[Abad06]]
    * A Method for Modeling Clouds based on Atmospheric Fluid Dynamics [[Miyazaki01]]
    * A Practical Analytic Model for Daylight [[Preetham99]]
    * A Simple, Efficient Method for Realistic Animation of Clouds [[Dobashi00]]
    * Display Method of the Sky Color Taking into Account Multiple Scattering [[Nishita96]]
    * Efficient Rendering of Atmospheric Phenomena [[Riley04]]
    * Interactive multiple anisotropic scattering in clouds [[Bouthors08]]
    * Precomputed Atmospheric Scattering [[Bruneton08]]
    * Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators [[Nielsen03]]
    * Real-Time Cloud Rendering [[Harris01]]
    * Real-time realistic illumination and shading of stratiform clouds [[Bouthors06]]
    * Real-Time Rendering of Planets with Atmospheres [[Schafhitzel07]]
    * Simulation of Cloud Dynamics on Graphics Hardware [[Harris03]]

    ## Presentations
    * High-Performance Rendering of Realistic Cumulus Clouds Using Pre-Computed Lighting [[Yusov14]]
    * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16]]
    * Real-time Rendering of Physics-Based Clouds using Precomputed Scattering] [[Yusov15]]
    * Real-time Volumetric Cloudscapes of Horizon: Zero Dawn [[Schneider15]]

    ## Articles
    * [Real-time Volumetric Rendering Course Notes](http://patapom.com/topics/Revision2013/Revision%202013%20-%20Real-time%20Volumetric%20Rendering%20Course%20Notes.pdf)
    * [In Praxis, Atmoshphere](http://reset-game.net/?p=284)
    * [Common Cloud Names, Shapes, and Altitudes](http://nenes.eas.gatech.edu/Cloud/Clouds.pdf)
    * [Bitsquid, Volumetric clouds](http://bitsquid.blogspot.jp/2016/07/volumetric-clouds.html)

    ## Demos
    * ["Clouds" by iq](https://www.shadertoy.com/view/XslGRr)
    * ["VolumetricIntegration" by SebH](https://www.shadertoy.com/view/XlBSRz)


    [Abad06]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.7917&rep=rep1&type=pdf
    [Bouthors06]: http://www-evasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf
    [Bouthors08]: http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf
    [Bruneton08]: https://hal.inria.fr/file/index/docid/288758/filename/article.pdf
    [Dobashi00]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/sig00_cloud.pdf
    [Harris01]: http://www.markmark.net/PDFs/RTClouds_HarrisEG2001.pdf
    [Harris03]: http://www.markmark.net/cloudsim/harrisGH2003.pdf
    [Miyazaki01]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/PG2001_CML.pdf
    [Nielsen03]: http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/2554/pdf/imm2554.pdf
    [Nishita96]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.5595&rep=rep1&type=pdf
    [Preetham99]: http://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf
    [Riley04]: http://wwwvis.informatik.uni-stuttgart.de/~kraus/preprints/egsr2004_riley.pdf
    [Schafhitzel07]: http://www.vis.uni-stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf


    [Hillaire16]: http://blog.selfshadow.com/publications/s2016-shading-course/hillaire/s2016_pbs_frostbite_sky_clouds.pptx
    [Schneider15]: http://advances.realtimerendering.com/s2015/The%20Real-time%20Volumetric%20Cloudscapes%20of%20Horizon%20-%20Zero%20Dawn%20-%20ARTR.pdf
    [Yusov14]: http://www.highperformancegraphics.org/2014/wp-content/uploads/sites/3/2014/07/Yusov-Clouds.pdf
    [Yusov15]: http://gpupro.blogspot.ca/2015/01/gpu-pro-6-real-time-rendering-of.html