I hereby claim:
- I am welsonla on github.
- I am welsonla (https://keybase.io/welsonla) on keybase.
- I have a public key ASA062wB0lIaDtYXOlIQJELGJYB-xWHbzq3-XeGLZJnGOQo
To claim this, I am signing this object:
| #/bin/bash | |
| #diskspace info | |
| puts "Current Diskspace info:" | |
| puts "---------" | |
| puts %x[df -lh /] | |
| #list localsnapshots | |
| puts "\n\n---------" | |
| list = %x[tmutil listlocalsnapshots /] |
I hereby claim:
To claim this, I am signing this object:
| {"sig":"bae0a82e3cf26d806dda771ededee3444576fd474eca302db6749083be8f19275453f4f54de488021c08d2c17f79cfae4774c06f7b5c2d14e16b6652269722fe1","msghash":"9dfc8ce4bc3d0fb4023adbcaee1b630c2cd25e66611b833056821fae69dcffe9"} |
| #!/usr/bin/ruby | |
| # Create display override file to force Mac OS X to use RGB mode for Display | |
| # see http://embdev.net/topic/284710 | |
| # | |
| # Update 2013-06-24: added -w0 option to prevent truncated lines | |
| require 'base64' | |
| data=`ioreg -l -w0 -d0 -r -c AppleDisplay` |
| textvie auto scroll to last line | |
| - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range | |
| replacementText:(NSString *)text | |
| { | |
| if ([text isEqualToString:@"\n"]) { //按下return键 | |
| NSLog(@"%f",textView.contentSize.height); | |
| if (textView.contentSize.height>contentText.frame.size.height) { | |
| [textView scrollRangeToVisible:range]; |
| //使用原生的Object-c调用 | |
| #import <sqlite3.h> | |
| ... | |
| NSString *databasePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] | |
| stringByAppendingPathComponent: @"sqlcipher.db"]; | |
| sqlite3 *db; | |
| if (sqlite3_open([databasePath UTF8String], &db) == SQLITE_OK) { | |
| const char* key = [@"BIGSecret" UTF8String]; | |
| sqlite3_key(db, key, strlen(key)); |
| SSH | |
| ssh [email protected] | |
| Tail files | |
| rhc-tail-files -a autoworker | |
| rhc app show -a autoworker |
| #清理SVN目录 | |
| find . -type d -name ".svn"|xargs rm -rf | |
| #统计代码行数 | |
| find . -name '*.h' -o -name '*.m' | xargs wc -l |
| 3折 | |
| 重构改善既有代码的设计 68 0.8 http://product.dangdang.com/product.aspx?product_id=8695773 | |
| 应用框架的设计与实现(.Net平台) 39.8 9 http://product.dangdang.com/product.aspx?product_id=9025485 | |
| 重构与模式 45 9 http://product.dangdang.com/product.aspx?product_id=9228791 | |
| 分析模式 48 9 http://product.dangdang.com/product.aspx?product_id=7401690 | |
| 领域驱动设计 48 9 http://product.dangdang.com/product.aspx?product_id=9150450 | |
| 游戏设计基础 69 9 http://product.dangdang.com/product.aspx?product_id=20470880 | |
| 游戏设计概论 38 9 http://product.dangdang.com/product.aspx?product_id=20196642 | |
| 游戏开发核心技术——剧本和角色创造 49 9 http://product.dangdang.com/product.aspx?product_id=9322839 | |
| 游戏设计完全教程 138 8.5 http://product.dangdang.com/product.aspx?product_id=20149434 |