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| // Licensed to the .NET Foundation under one or more agreements. | |
| // The .NET Foundation licenses this file to you under the MIT license. | |
| using System.Collections.ObjectModel; | |
| using System.Diagnostics; | |
| using System.Diagnostics.CodeAnalysis; | |
| using System.Runtime.CompilerServices; | |
| namespace System.Collections.Generic | |
| { |
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| // From: https://answers.unity.com/questions/801928/46-ui-making-a-button-transparent.html?childToView=851816 | |
| // | |
| // @kurtdekker | |
| // | |
| // Touchable invisible non-drawing Graphic (usable with Buttons too): | |
| // | |
| // To make an invisible Button: | |
| // | |
| // 1. make a Button in the normal way | |
| // 2. delete the "Text" GameObject which comes below a Button as standard |
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| using UnityEditor; | |
| using UnityEditor.Build; | |
| using UnityEditor.Build.Reporting; | |
| public class CppBuildPreprocessing : IPreprocessBuildWithReport | |
| { | |
| public int callbackOrder | |
| { | |
| get { return 0; } |