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| # Backup | |
| docker exec CONTAINER /usr/bin/mysqldump -u root --password=root DATABASE > backup.sql | |
| # Restore | |
| cat backup.sql | docker exec -i CONTAINER /usr/bin/mysql -u root --password=root DATABASE | |
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| from sqlalchemy import Column, Integer, String, ForeignKey, create_engine | |
| from sqlalchemy.ext.declarative import declarative_base | |
| from sqlalchemy.orm import relationship, backref, sessionmaker, joinedload | |
| # For this example we will use an in-memory sqlite DB. | |
| # Let's also configure it to echo everything it does to the screen. | |
| engine = create_engine('sqlite:///:memory:', echo=True) | |
| # The base class which our objects will be defined on. | |
| Base = declarative_base() |
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| <?php | |
| function search_by_column_value($search_val, $arr, $column = 'ID') | |
| { | |
| if (empty($search_val)) | |
| { | |
| return false; | |
| } | |
| return binary_search($search_val, $arr, $column); | |
| } |
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| // Use Gists to store code you would like to remember later on | |
| console.log(window); // log the "window" object to the console |
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| public class CacheComponent: MonoBehaviour | |
| { | |
| Transform thisTransform; | |
| public new Transform transform | |
| { | |
| get | |
| { | |
| if (thisTransform == null) | |
| { | |
| thisTransform = base.transform; |
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| using UnityEngine; | |
| using System.Collections; | |
| public class Singleton<Instance> : MonoBehaviour where Instance : Singleton<Instance> | |
| { | |
| public static Instance Inst; | |
| public bool isPersistant; | |
| public virtual void Awake() | |
| { |
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| using UnityEngine; | |
| public class AimingExample : MonoBehaviour | |
| { | |
| public Transform Crosshair; | |
| private Transform ThisTransform; | |
| void Start () | |
| { | |
| ThisTransform = GetComponent<Transform> (); |