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| m_MeshMap = MeshMap.LoadMap(1); | |
| if (m_MeshMap != null) | |
| { | |
| Console.WriteLine("Map loaded !"); | |
| int l_TileX, l_TileY; | |
| Maths.WoWMath.GetTile(ObjectManager.ActivePlayer.Position, out l_TileX, out l_TileY); | |
| m_MeshMap.LoadAllTiles(); | |
| } |
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| public static Vector3 FromWowToRecast(Vector3 p_WowVector) | |
| { | |
| return new Vector3(p_WowVector.Y, p_WowVector.Z, p_WowVector.X); | |
| } | |
| public static Vector3 FromRecastToWow(Vector3 p_WowVector) | |
| { | |
| return new Vector3(p_WowVector.Z, p_WowVector.X, p_WowVector.Y); | |
| } | |
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| [23:50:30] [Default] [MOVEANDSTEER] => Key: MButton | |
| [23:50:30] [Default] [MOVEFORWARD] => Key: Z | |
| [23:50:30] [Default] [MOVEFORWARD] => Key: Up | |
| [23:50:30] [Default] [MOVEBACKWARD] => Key: S | |
| [23:50:30] [Default] [MOVEBACKWARD] => Key: Down | |
| [23:50:30] [Default] [TURNLEFT] => Key: Q | |
| [23:50:30] [Default] [TURNLEFT] => Key: Left | |
| [23:50:30] [Default] [TURNRIGHT] => Key: D | |
| [23:50:30] [Default] [TURNRIGHT] => Key: Right | |
| [23:50:30] [Default] [STRAFELEFT] => Key: A |