Created
May 25, 2017 18:08
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| public static Vector3 FromWowToRecast(Vector3 p_WowVector) | |
| { | |
| return new Vector3(p_WowVector.Y, p_WowVector.Z, p_WowVector.X); | |
| } | |
| public static Vector3 FromRecastToWow(Vector3 p_WowVector) | |
| { | |
| return new Vector3(p_WowVector.Z, p_WowVector.X, p_WowVector.Y); | |
| } | |
| public const float MAX_NUMBER_OF_CELLS = 8; | |
| public const float MAX_NUMBER_OF_GRIDS = 64 ; | |
| public const float SIZE_OF_GRIDS = 533.3333f ; | |
| public const float CENTER_GRID_ID = (MAX_NUMBER_OF_GRIDS/2) ; | |
| public const float CENTER_GRID_OFFSET =(SIZE_OF_GRIDS/2) ; | |
| public const float MIN_MAP_UPDATE_DELAY =50 ; | |
| public const float SIZE_OF_GRID_CELL =(SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) ; | |
| public const float CENTER_GRID_CELL_ID =(MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2) ; | |
| public const float CENTER_GRID_CELL_OFFSET =(SIZE_OF_GRID_CELL/2) ; | |
| public const float TOTAL_NUMBER_OF_CELLS_PER_MAP = (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS) ; | |
| public const float MAP_RESOLUTION =128 ; | |
| public const float MAP_SIZE =(SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS) ; | |
| public const float MAP_HALFSIZE =(MAP_SIZE/2) ; |
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