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| i386 : iPhone Simulator | |
| x86_64 : iPhone Simulator | |
| arm64 : iPhone Simulator | |
| iPhone1,1 : iPhone | |
| iPhone1,2 : iPhone 3G | |
| iPhone2,1 : iPhone 3GS | |
| iPhone3,1 : iPhone 4 | |
| iPhone3,2 : iPhone 4 GSM Rev A | |
| iPhone3,3 : iPhone 4 CDMA | |
| iPhone4,1 : iPhone 4S |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public class CIEditorScript | |
| { | |
| static string[] SCENES = FindEnabledEditorScenes (); |
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| /** | |
| * <p> | |
| * An {@code ArrayAdapter} that also knows how to save and restore its state. | |
| * Basically all it does is save/restore the array of objects being managed by | |
| * the Adapter. | |
| * </p> | |
| * | |
| * <p> | |
| * Note that this only saves the items and not things like checked item | |
| * positions. Those belong to the {@link ListView} itself. Consider using |