Skip to content

Instantly share code, notes, and snippets.

@liangqi
Created August 22, 2024 12:10
Show Gist options
  • Save liangqi/208e52cc8be6be2fe617d68ca043dce4 to your computer and use it in GitHub Desktop.
Save liangqi/208e52cc8be6be2fe617d68ca043dce4 to your computer and use it in GitHub Desktop.

Revisions

  1. liangqi created this gist Aug 22, 2024.
    47 changes: 47 additions & 0 deletions gistfile1.txt
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,47 @@
    $ glmark2-wayland
    =======================================================
    glmark2 2023.01
    =======================================================
    OpenGL Information
    GL_VENDOR: Broadcom
    GL_RENDERER: V3D 7.1
    GL_VERSION: 3.1 Mesa 23.2.1-1~bpo12+rpt3
    Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
    Surface Size: 800x600 windowed
    =======================================================
    [build] use-vbo=false: FPS: 2639 FrameTime: 0.379 ms
    [build] use-vbo=true: FPS: 3196 FrameTime: 0.313 ms
    [texture] texture-filter=nearest: FPS: 2317 FrameTime: 0.432 ms
    [texture] texture-filter=linear: FPS: 2208 FrameTime: 0.453 ms
    [texture] texture-filter=mipmap: FPS: 2224 FrameTime: 0.450 ms
    [shading] shading=gouraud: FPS: 2289 FrameTime: 0.437 ms
    [shading] shading=blinn-phong-inf: FPS: 1972 FrameTime: 0.507 ms
    [shading] shading=phong: FPS: 1578 FrameTime: 0.634 ms
    [shading] shading=cel: FPS: 1512 FrameTime: 0.662 ms
    [bump] bump-render=high-poly: FPS: 1105 FrameTime: 0.905 ms
    [bump] bump-render=normals: FPS: 2327 FrameTime: 0.430 ms
    [bump] bump-render=height: FPS: 2103 FrameTime: 0.476 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 867 FrameTime: 1.154 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 361 FrameTime: 2.776 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 2262 FrameTime: 0.442 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 220 FrameTime: 4.548 ms
    [desktop] effect=shadow:windows=4: FPS: 783 FrameTime: 1.277 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 441 FrameTime: 2.270 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 425 FrameTime: 2.357 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 512 FrameTime: 1.955 ms
    [ideas] speed=duration: FPS: 1559 FrameTime: 0.641 ms
    [jellyfish] <default>: FPS: 812 FrameTime: 1.232 ms
    [terrain] <default>: FPS: 52 FrameTime: 19.605 ms
    [shadow] <default>: FPS: 168 FrameTime: 5.988 ms
    [refract] <default>: FPS: 68 FrameTime: 14.746 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2500 FrameTime: 0.400 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1669 FrameTime: 0.599 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2419 FrameTime: 0.413 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 2038 FrameTime: 0.491 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 1410 FrameTime: 0.710 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1947 FrameTime: 0.514 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1968 FrameTime: 0.508 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1367 FrameTime: 0.732 ms
    =======================================================
    glmark2 Score: 1493
    =======================================================